ocornut
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6a22835f63
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AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
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2015-07-06 21:09:05 -06:00 |
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ocornut
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b2b616be00
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AA branch: ImDrawCmd idx_count -> elem_count
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2015-07-05 22:09:15 -06:00 |
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ocornut
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f3303fa84f
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AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
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2015-07-05 22:03:46 -06:00 |
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ocornut
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8b4a470e1d
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Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
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2015-07-05 19:24:26 -06:00 |
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ocornut
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61e551e0ee
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AA branch: fixed warning
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2015-07-04 13:41:51 -06:00 |
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ocornut
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f435e42561
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
examples/opengl_example/imgui_impl_glfw.cpp
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2015-07-04 12:44:25 -06:00 |
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ocornut
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7437b43b2d
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Fixed warnings for more pedantic settings (#258)
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2015-07-03 08:15:56 -06:00 |
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ocornut
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b69d7d9df3
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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2015-07-02 21:47:48 -06:00 |
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ocornut
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2f03511062
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Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
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2015-07-02 21:43:07 -06:00 |
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ocornut
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71e9f2a3dd
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Fixed warnings for 64-bits builds
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2015-06-29 15:46:18 -06:00 |
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ocornut
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e3f2ad728a
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
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2015-05-21 22:57:29 +01:00 |
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Gordon McShane
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6ee65fc5af
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Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
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2015-05-18 18:26:16 -04:00 |
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ocornut
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b6f3c97e3b
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Examples: DirectX11: explicitly set rasterizer state.
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2015-05-18 21:38:17 +01:00 |
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ocornut
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e9b6e437eb
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
imgui.cpp
imgui.h
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2015-05-15 17:33:04 +01:00 |
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ocornut
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5df542c3c0
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ImFontAtlas: doesn't clear input data, left to the application. (#224)
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2015-05-12 15:16:12 +01:00 |
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ocornut
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f00662a5ad
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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2015-05-02 22:20:48 +01:00 |
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ocornut
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ad7f600e0d
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Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
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2015-05-01 11:25:15 +02:00 |
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ocornut
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18a00c7060
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Examples: DirectX9/11: Fixed key mapping for down arrow.
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2015-04-24 09:18:56 +02:00 |
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ocornut
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4f1acf0d4a
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
imgui.cpp
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2015-04-17 08:42:36 +01:00 |
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ocornut
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f400ea4ec8
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Examples: OpenGL3: backup/restore current program and texture #195
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2015-04-15 10:14:51 +01:00 |
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Dale Kim
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ac518a1d3e
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Set modifier key state by inspecting imgui's io.KeysDown array.
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2015-04-14 14:09:26 -05:00 |
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ocornut
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43cb4038c6
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
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2015-04-14 09:51:28 +01:00 |
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ocornut
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71429d306e
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Examples: Simplified GLFW keyboard callbacks
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2015-04-14 09:45:27 +01:00 |
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ocornut
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c735d3066b
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Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
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2015-04-14 09:37:10 +01:00 |
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Dale Kim
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fe15756129
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Simplified glfw keyboard callbacks.
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2015-04-13 20:04:53 -05:00 |
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ocornut
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d809abbe1c
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Examples: DirectX11: tidying up.
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2015-04-09 23:32:36 +01:00 |
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ocornut
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7ab49f80ca
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
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2015-04-09 21:22:06 +01:00 |
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ocornut
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4f51b77937
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Examples: OpenGL3: Tweaks (argh, github ui)
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2015-04-09 21:19:21 +01:00 |
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ocornut
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90766141b3
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Examples: OpenGL3: Tweaks.
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2015-04-09 21:18:43 +01:00 |
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ocornut
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37f1715bfa
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Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
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2015-04-09 21:14:52 +01:00 |
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ocornut
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1746b04065
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Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
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2015-04-09 21:05:35 +01:00 |
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ocornut
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d9ff617ff8
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Examples: Formatting #187
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2015-04-07 12:56:52 +01:00 |
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heroboy
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e09e2cbd28
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set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
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2015-04-07 19:36:58 +08:00 |
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omar
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46769406dc
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Update README.txt
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2015-04-07 10:59:49 +01:00 |
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ocornut
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73e2d56acc
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Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
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2015-04-06 10:45:10 +01:00 |
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Dale Kim
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4b7be31197
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Fixed modifier key state setting in GLFW callbacks.
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2015-04-03 09:01:48 -05:00 |
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ocornut
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d25578efd8
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Examples: initializing float + missing comment.
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2015-04-03 12:11:41 +01:00 |
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ocornut
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3abfb85613
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Comments on font loading, fixed commented out paths and added DroidSans in the list
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2015-03-28 11:48:42 +00:00 |
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ocornut
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ed94edfd8e
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Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
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2015-03-22 14:14:23 +00:00 |
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Adam D. Moss
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c1766c95ed
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OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
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2015-03-22 13:49:36 +00:00 |
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biller23
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2f4271a2b3
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typo ImGui_ImplGlfwGL3_KeyCallback()
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2015-03-18 21:02:29 +01:00 |
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ocornut
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cb285c4d35
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Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
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2015-03-16 11:53:36 +00:00 |
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ocornut
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04358c301e
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Removed extraneous spaces
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2015-03-16 11:49:18 +00:00 |
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Adam D. Moss
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f2ff88b03a
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opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
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2015-03-16 10:47:14 +00:00 |
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ocornut
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d3e444dfd9
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Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
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2015-03-16 10:02:10 +00:00 |
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ocornut
|
06fbeed41a
|
Examples: Fixed Makefile
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2015-03-14 11:29:09 +00:00 |
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ocornut
|
55edd522c2
|
Examples: Fixed Makefile
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2015-03-14 11:24:53 +00:00 |
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ocornut
|
e97d02a294
|
Examples: Fixed Clang warnings in DirectX examples
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2015-03-14 10:49:26 +00:00 |
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ocornut
|
7c9bd71512
|
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
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2015-03-14 10:41:42 +00:00 |
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ocornut
|
2b0acc128c
|
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
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2015-03-14 10:32:29 +00:00 |
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