Commit Graph

78 Commits

Author SHA1 Message Date
ocornut
5834297928 Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
2015-01-31 21:12:59 +00:00
ocornut
381c7428c1 Examples: changed default background color. 2015-01-31 20:08:43 +00:00
ocornut
edcf2d3bf6 Examples: more comments on loading fonts. 2015-01-18 11:38:14 +00:00
ocornut
1916a0c78c Renamed FontAtlas to Fonts. Further cleanup/comments. 2015-01-18 10:46:49 +00:00
ocornut
2c31599bcc ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30 2015-01-17 22:15:29 +00:00
ocornut
cb9a3235be Removed PixelCenterOffset, uncesssary 2015-01-17 17:17:18 +00:00
ocornut
43c8b5e0d2 Examples: DirectX11: use linear sampler to be in sync with other examples. 2015-01-17 16:52:21 +00:00
ocornut
ab8d2782c6 Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
	imgui.cpp
	imgui.h
2015-01-15 18:07:44 +00:00
ocornut
62ecdd21a5 Examples: Added a color slider for the background color + tweak first example use of button.s 2015-01-15 09:59:18 +00:00
ocornut
0f4d74d614 ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
2015-01-11 21:06:57 +00:00
ocornut
241e8086fa Mde it optional to new() io.Font - however it stills needs to be loaded. 2015-01-11 18:27:05 +00:00
ocornut
a09f426b89 TAB to spaces 2015-01-11 17:56:43 +00:00
ocornut
20bb6270bc Examples: all supports TextureID in renderer, added LoadFontTexture() function. 2015-01-11 17:17:43 +00:00
ocornut
b3a208901a Loading TTF file with stb_truetype. Broke setup API slightly. Font baked, packed with space for custom data. Embeds compressed ProggyClean. 2015-01-08 23:35:01 +00:00
ocornut
dd8a7655f5 Fixed DirectX11 example. 2015-01-08 18:56:47 +00:00
ocornut
1c657564ac Examples: Added STB_IMAGE_STATIC in examples to avoid conflicting implementation. Relate to #109 2015-01-06 17:35:36 +00:00
omar
e9e0e36f98 New and better Set[Next]Window(Pos|Size|Collapsed) API.
Removed rarely useful SetNewWindowDefaultPos() in favor of new API.
2014-12-10 19:22:30 +00:00
omar
2e5b81627f Examples: DirectX11: moved shader to be close to its usage location, 2014-12-03 18:46:13 +00:00
omar
b02eed3e49 Examples: adding title to the top of each examples. Cleaning up file headers. 2014-12-03 18:29:46 +00:00
ocornut
bd762b559c DirectX11 example: fixed projection matrix offset. 2014-12-01 09:34:17 +00:00
ocornut
b4fd216bd2 DirectX9/DirectX11 example: fixed window initially showing an hourglass cursor. 2014-11-30 18:02:08 +00:00
ocornut
0730ec7577 Example apps: accumulate mouse wheel to accodomate for slow framerate. 2014-11-30 17:41:08 +00:00
ocornut
0e6f288a2f DirectX11 example: further tweaks/massaging (-15 lines). Syncing example. 2014-11-30 17:26:44 +00:00
ocornut
7f804d3d64 Tab->Spaces :( visual studio can't even be trusted for that, oh thanks. 2014-11-30 16:56:35 +00:00
ocornut
de44af5227 DirectX11 example: closing all handler/resources in Cleanup. 2014-11-30 16:53:33 +00:00
ocornut
0f29cd7a14 Removed Microsoft IME handler in examples, too confusing. Moved to imgui.cpp instruction block. 2014-11-30 15:54:58 +00:00
ocornut
a5a84a9b69 Tab->Spaces :( 2014-11-30 15:53:47 +00:00
ocornut
9e16317382 Added DirectX11 example application (code is too long!) 2014-11-30 14:59:21 +00:00