omar 
							
						 
					 
					
						
						
							
						
						131bf5ee4a 
					 
					
						
						
							
							Examples: SDL: Tweaked Windows instructions and batch files. ( #2175 )  
						
						
						
						
					 
					
						2018-11-06 09:51:21 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						f388216ff0 
					 
					
						
						
							
							Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. ( #2010 ,  #2043 ,  #2091 )  
						
						
						
						
					 
					
						2018-11-05 17:28:09 +01:00 
						 
				 
			
				
					
						
							
							
								Michał Janiszewski 
							
						 
					 
					
						
						
							
						
						2e6e1bec58 
					 
					
						
						
							
							Examples: Add missing include guards ( #2166 )  
						
						
						
						
					 
					
						2018-11-01 20:56:36 +01:00 
						 
				 
			
				
					
						
							
							
								Cort 
							
						 
					 
					
						
						
							
						
						ed0f7004d0 
					 
					
						
						
							
							Examples: Vulkan: Avoid unreferenced parameter warning. ( #2162 )  
						
						
						
						
					 
					
						2018-10-30 21:15:30 +01:00 
						 
				 
			
				
					
						
							
							
								Hui 
							
						 
					 
					
						
						
							
						
						e6db078eda 
					 
					
						
						
							
							gladLoadGL() return 0 to indicate failure ( #2157 )  
						
						
						
						
					 
					
						2018-10-29 15:51:32 +01:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ac9aaf4b6e 
					 
					
						
						
							
							Comments in demo and opengl code + Internals: Added HoveredIdNotActiveTimer tracking hovering time unless the item is active, which is a commonly useful pattern.  
						
						
						
						
					 
					
						2018-10-25 17:45:48 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						745f01022e 
					 
					
						
						
							
							Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 ,  #1929 )  
						
						
						
						
					 
					
						2018-10-17 10:48:53 +02:00 
						 
				 
			
				
					
						
							
							
								Warren Moore 
							
						 
					 
					
						
						
							
						
						b4488d4f48 
					 
					
						
						
							
							Examples: Downgraded Xcode project object version (50->48) to support Xcode 9.2 (last version supported on macOS 10.12) ( #2133 )  
						
						
						
						
					 
					
						2018-10-17 10:46:49 +02:00 
						 
				 
			
				
					
						
							
							
								hesiod 
							
						 
					 
					
						
						
							
						
						500a60debc 
					 
					
						
						
							
							Examples: OpenGL3: Cast compile/link status to GLboolean ( #2112 ,  #2125 )  
						
						... 
						
						
						
						Some OpenGL loaders/bindings do not allow comparisons between GLints and GLbooleans. 
						
						
					 
					
						2018-10-07 18:14:24 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						02afbaeef0 
					 
					
						
						
							
							Examples: imgui_imp_opengl3.cpp explicit casting for overly aggressive glbinding compatibility. ( #2112 ) [@hesiod]  
						
						
						
						
					 
					
						2018-10-06 11:35:05 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						a3b0e0acfa 
					 
					
						
						
							
							Examples: DirectX10, DirectX11: Removed seemingly unnecessary calls to invalidate and recreate device objects in the WM_SIZE handler. ( #2088 )  
						
						
						
						
					 
					
						2018-10-05 11:36:49 +02:00 
						 
				 
			
				
					
						
							
							
								Michael Vetter 
							
						 
					 
					
						
						
							
						
						084c26aa41 
					 
					
						
						
							
							Fix spacing in imgui_imp_sdl example ( #2111 )  
						
						
						
						
					 
					
						2018-10-05 10:04:10 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						788febf044 
					 
					
						
						
							
							Examples: Vulkan: Fixed some minor discrepency in the SDL+Vulkan example to match the Glfw+Vulkan example. (cc  #2097 )  
						
						
						
						
					 
					
						2018-09-24 10:13:01 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						7c3b9172ad 
					 
					
						
						
							
							Examples: Referring to missing gamepad support in back-end that are missing it.  
						
						
						
						
					 
					
						2018-09-20 10:37:55 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						1afd29d382 
					 
					
						
						
							
							Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.  
						
						
						
						
					 
					
						2018-09-13 16:50:13 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						9cc63ba279 
					 
					
						
						
							
							Internals: Replace unsigned short with ImWchar when dealing with character storage (missing cases) + in imgui_impl_ file keep using neutral type everywhere, added missing explicit cast in three bindings. ( #2078 )  
						
						
						
						
					 
					
						2018-09-11 22:00:57 +02:00 
						 
				 
			
				
					
						
							
							
								MindSpunk 
							
						 
					 
					
						
						
							
						
						7eadcf7d7d 
					 
					
						
						
							
							example_glfw_vulkan was missing a reference to imgui_widgets.cpp ( #2071 ,  #2036 )  
						
						
						
						
					 
					
						2018-09-09 21:09:58 +02:00 
						 
				 
			
				
					
						
							
							
								Jiří Šebele 
							
						 
					 
					
						
						
							
						
						f8b7e4d94f 
					 
					
						
						
							
							Examples: imgui_impl_opengl3 Fix GLAD error condition ( #2059 ,  #2002 )  
						
						... 
						
						
						
						`gladLoadGL` returns 0 on fail, not the other way around. 
						
						
					 
					
						2018-09-03 19:36:02 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						5d40d295b3 
					 
					
						
						
							
							Comments, readme updates  
						
						
						
						
					 
					
						2018-08-31 11:37:14 +02:00 
						 
				 
			
				
					
						
							
							
								Omar Cornut 
							
						 
					 
					
						
						
							
						
						be6ea86f8d 
					 
					
						
						
							
							OSX: Added imgui_widgets.cpp to xcode project files.  
						
						
						
						
					 
					
						2018-08-31 11:29:25 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						01586d33f3 
					 
					
						
						
							
							Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly ( #2036 )  
						
						
						
						
					 
					
						2018-08-30 14:29:11 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						1b61b6b208 
					 
					
						
						
							
							Examples: Vulkan: Minor tweaks.  
						
						
						
						
					 
					
						2018-08-28 18:22:36 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						b127027cbd 
					 
					
						
						
							
							Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. ( #2001 ,  #2002 ). Changelog, tweaks, applied changes to SDL+OpenGL3 example.  
						
						
						
						
					 
					
						2018-08-28 16:08:04 +02:00 
						 
				 
			
				
					
						
							
							
								Jérémie Dumas 
							
						 
					 
					
						
						
							
						
						e476b7e727 
					 
					
						
						
							
							WIP on configurable OpenGL loader. ( #2001 ,  #2002 )  
						
						
						
						
					 
					
						2018-08-28 16:07:58 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						4dea0327e7 
					 
					
						
						
							
							Examples: Vulkan:  Fixed handling of VkSurfaceCapabilitiesKHR::maxImageCount = 0 case. Tweaked present mode selections.  
						
						
						
						
					 
					
						2018-08-25 21:16:08 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						7268c65d73 
					 
					
						
						
							
							Examples: imgui_impl_vulkan: Comments (re)  
						
						
						
						
					 
					
						2018-08-22 17:59:58 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						3fdfac3377 
					 
					
						
						
							
							Examples: imgui_impl_vulkan: Comments  
						
						
						
						
					 
					
						2018-08-22 16:43:29 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						421dc19798 
					 
					
						
						
							
							Examples: Cast to ImTextureID instead of void* when assigning to TexId. Applied to all examples. ( #2015 )  
						
						
						
						
					 
					
						2018-08-09 17:49:48 +02:00 
						 
				 
			
				
					
						
							
							
								Ryan Crandall 
							
						 
					 
					
						
						
							
						
						9c0805010f 
					 
					
						
						
							
							imgui_impl_dx12: Cast to ImTextureID instead of void* to enable redefinition of ImTextureID ( #2015 ,  #301 )  
						
						
						
						
					 
					
						2018-08-09 17:44:29 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d5793102db 
					 
					
						
						
							
							imgui_impl_opengl3: Advertised as a ES2/ES3 renderer. Defaults to ES3 on Android. Default on "#version 300 es" on ES 3. ( #2002 ,  #1873 )  
						
						
						
						
					 
					
						2018-08-09 17:42:53 +02:00 
						 
				 
			
				
					
						
							
							
								Ryan Crandall 
							
						 
					 
					
						
						
							
						
						34203d5008 
					 
					
						
						
							
							imgui_impl_win32: Don't redefine WIN32_LEAN_AND_MEAN if already defined ( #2014 )  
						
						
						
						
					 
					
						2018-08-09 17:32:31 +02:00 
						 
				 
			
				
					
						
							
							
								luk1337 
							
						 
					 
					
						
						
							
						
						e3eb4111cc 
					 
					
						
						
							
							Examples: Fix 'How to build' instructions for SDL2 examples ( #2012 )  
						
						
						
						
					 
					
						2018-08-08 18:55:09 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						35124cdd07 
					 
					
						
						
							
							imgui_impl_opengl3.cpp Using GLES3 on IOS instead of gl3w. ( #2002 ,  #1873 )  
						
						... 
						
						
						
						Not modifying the main.cpp yet because we need to test GL ES 3 context creation on iOS (only imgui_impl_opengl3.cpp was tested). 
						
						
					 
					
						2018-08-08 17:41:30 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						00e29832d4 
					 
					
						
						
							
							Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. ( #1996 )  
						
						
						
						
					 
					
						2018-08-03 15:04:35 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d69b2a1c1d 
					 
					
						
						
							
							Changelog for  #1989  
						
						
						
						
					 
					
						2018-08-01 12:23:59 +02:00 
						 
				 
			
				
					
						
							
							
								Matthias Moulin 
							
						 
					 
					
						
						
							
						
						6011ddf1e5 
					 
					
						
						
							
							imgui_impl_dx11: Using ID3D11Factory instead of ID3D11Factory1 ( #1989 )  
						
						
						
						
					 
					
						2018-08-01 12:22:04 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						b1fc988c6b 
					 
					
						
						
							
							imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. ( #1941 )  
						
						
						
						
					 
					
						2018-08-01 11:34:17 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						b217251a63 
					 
					
						
						
							
							Added Visual Studio 2017+ build cruft to Ignore List (.vs/ folder)  
						
						
						
						
					 
					
						2018-07-31 18:48:24 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						067edd09f9 
					 
					
						
						
							
							imgui_impl_opengl3: Comments. ( #1987 )  
						
						
						
						
					 
					
						2018-07-30 18:44:58 +02:00 
						 
				 
			
				
					
						
							
							
								Dado 
							
						 
					 
					
						
						
							
						
						81562b2b5a 
					 
					
						
						
							
							Examples: imgui_impl_opengl3.cpp Using #ifdef GL_SAMPLER_BINDING instead of if (glBindSampler) ( #1985 )  
						
						
						
						
					 
					
						2018-07-30 15:38:13 +02:00 
						 
				 
			
				
					
						
							
							
								Marcel Smit 
							
						 
					 
					
						
						
							
						
						faa7dad537 
					 
					
						
						
							
							Examples: imgui_impl_osx: Fix for incorrect DeltaTime calculation on mac OS. ( #1978 )  
						
						
						
						
					 
					
						2018-07-30 14:15:24 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						544db70852 
					 
					
						
						
							
							Examples: OpenGL3: Tweaks, added changelog. ( #1941 )  
						
						
						
						
					 
					
						2018-07-30 14:00:53 +02:00 
						 
				 
			
				
					
						
							
							
								Omar Sherif Fathy 
							
						 
					 
					
						
						
							
						
						fc737d2333 
					 
					
						
						
							
							Examples; imgui_impl_opengl3.cpp to work with Emscripten ( #1941 )  
						
						... 
						
						
						
						* Add some ifdefs to add emscripten specific params and includes
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* Update imgui_impl_opengl3.cpp
* replace __EMSCRIPTEN_BUILD__ with __EMSCRIPTEN__
* replace GLFW_INCLUDE_ES3 with direct header
* removing useless glfw include
* Making call to glPolygonMode() optional 
						
						
					 
					
						2018-07-30 13:52:18 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						ff83d0e369 
					 
					
						
						
							
							Examples: Using fully qualified "Dear ImGui" name in window titles.  
						
						
						
						
					 
					
						2018-07-23 17:31:13 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						d016ef1825 
					 
					
						
						
							
							Examples: SDL: Removed SDL_HAS_WARP_MOUSE_GLOBAL in the non-viewport branch. ( #1954 ) (+1 squashed commits)  
						
						
						
						
					 
					
						2018-07-19 12:51:20 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						73e13a0762 
					 
					
						
						
							
							Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.  
						
						
						
						
					 
					
						2018-07-16 22:17:34 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						abe7b190dc 
					 
					
						
						
							
							Examples: DX10, DX11: Fixed unreleased resources in Init and Shutdown functions. ( #1944 )  
						
						
						
						
					 
					
						2018-07-13 11:25:54 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						59fb3274a7 
					 
					
						
						
							
							Examples: include for intptr_t on tdm-gcc + mingw32 ( #1936 ) + mouse buttons comments  
						
						
						
						
					 
					
						2018-07-11 20:03:47 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						fff014dfed 
					 
					
						
						
							
							Examples: OpenGL3: Added shaders more versions of GLSL +  made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. ( #1938 ,  #1900 ,  #1513 ,  #1466 , etc.)  
						
						
						
						
					 
					
						2018-07-10 18:29:57 +02:00 
						 
				 
			
				
					
						
							
							
								omar 
							
						 
					 
					
						
						
							
						
						de13261f1b 
					 
					
						
						
							
							OpenGL3: Added error output when shaders fail to compile / link. ( #1938 )  
						
						
						
						
					 
					
						2018-07-10 16:09:34 +02:00