ocornut
7661b1e778
Trim trailing spaces
2016-03-26 15:43:45 +01:00
ocornut
04396ed7a9
FAQ and comments about the use of ImTextureID ( #562 , #561 , #521 , #510 , #497 , #475 ...)
2016-03-24 11:00:47 +01:00
ocornut
6277ffe00f
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
2016-01-11 10:19:38 +00:00
ocornut
9596e6f794
Examples: DirectX10: Minor tweaks, updated to latest example changes ( #424 )
2015-12-03 18:32:01 +00:00
omar
fe2972e8b2
Merge pull request #420 from RaptorFactor/master
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Examples: DX11: Compile shaders with lower features levels.
2015-11-30 19:36:06 +00:00
Joshua Boyce
6adf644448
Allow DX11 renderer to be used with devices with lower feature levels.
2015-12-01 05:08:30 +11:00
ocornut
6cee2fca94
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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+ Standardized comments.
2015-11-29 14:54:05 +00:00
ocornut
6800939e73
Examples: Header comments.
2015-11-29 11:19:30 +00:00
ocornut
e46c7b70eb
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
2015-11-08 11:00:31 +00:00
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
2015-10-13 17:53:43 +02:00
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
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the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
ocornut
7d6ddbe5c8
Examples: comment on setting the RenderDrawListsFn function.
2015-09-07 14:58:26 +01:00
ocornut
77bcb7152b
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) ( #313 )
2015-09-01 10:47:36 +01:00
ocornut
822eaf1751
Examples: DX9, DX11: mapping missing middle mouse button.
2015-08-25 16:54:47 +01:00
ocornut
9a0650dbd0
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
2015-08-24 14:02:51 +02:00
ocornut
215747635d
Examples: DirectX11: resizing buffers dynamically ( #299 )
2015-08-13 23:13:20 -06:00
Chris Maughan
d667de9490
Clear font texture view to ensure Release() doesn't get called twice
2015-08-04 14:22:05 +01:00
ocornut
d03b046ef4
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention ( #133 )
2015-07-07 20:17:07 -06:00
ocornut
25882c47a3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
2015-07-07 12:15:35 -06:00
ocornut
502e360ee5
Removed the majority of size_t from the code. ImVector<> now uses int. ( #262 )
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May trigger new compilation warnings?
2015-07-07 12:09:25 -06:00
ocornut
6a22835f63
AA branch: ImDrawList: rename commands to cmd_buffer
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Not strictly necessary but while we're doing minor breakage let's do
them at all once.
2015-07-06 21:09:05 -06:00
ocornut
b2b616be00
AA branch: ImDrawCmd idx_count -> elem_count
2015-07-05 22:09:15 -06:00
ocornut
f3303fa84f
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API ( #133 #254 )
2015-07-05 22:03:46 -06:00
ocornut
8b4a470e1d
Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
2015-07-05 19:24:26 -06:00
ocornut
b69d7d9df3
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
2015-07-02 21:47:48 -06:00
ocornut
2f03511062
Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
2015-07-02 21:43:07 -06:00
ocornut
71e9f2a3dd
Fixed warnings for 64-bits builds
2015-06-29 15:46:18 -06:00
ocornut
e3f2ad728a
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
2015-05-21 22:57:29 +01:00
ocornut
b6f3c97e3b
Examples: DirectX11: explicitly set rasterizer state.
2015-05-18 21:38:17 +01:00
ocornut
e9b6e437eb
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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Conflicts:
imgui.cpp
imgui.h
2015-05-15 17:33:04 +01:00
ocornut
5df542c3c0
ImFontAtlas: doesn't clear input data, left to the application. ( #224 )
2015-05-12 15:16:12 +01:00
ocornut
f00662a5ad
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
2015-05-02 22:20:48 +01:00
ocornut
ad7f600e0d
Examples: DirectX9/11: hide os curosr if ImGui is drawing it ( #155 )
2015-05-01 11:25:15 +02:00
ocornut
18a00c7060
Examples: DirectX9/11: Fixed key mapping for down arrow.
2015-04-24 09:18:56 +02:00
ocornut
43cb4038c6
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
2015-04-14 09:51:28 +01:00
ocornut
d809abbe1c
Examples: DirectX11: tidying up.
2015-04-09 23:32:36 +01:00
ocornut
7ab49f80ca
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
2015-04-09 21:22:06 +01:00
ocornut
37f1715bfa
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
2015-04-09 21:14:52 +01:00
ocornut
1746b04065
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
2015-04-09 21:05:35 +01:00
ocornut
d3e444dfd9
Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
2015-03-16 10:02:10 +00:00
ocornut
e97d02a294
Examples: Fixed Clang warnings in DirectX examples
2015-03-14 10:49:26 +00:00
ocornut
2b0acc128c
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
2015-03-14 10:32:29 +00:00
ocornut
0911526424
Added io.KeyAlt + support in examples apps
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Currently unused but supported by sample so that more people will have
it set up when menus needs them
2015-03-13 09:49:38 +00:00
ocornut
d5b7b8398f
Examples: reference implementations honors drawlist user callbacks.
2015-03-09 15:26:58 +00:00
ocornut
f9c833b4a5
Examples: DirectX9 example cleanup to match DirectX11 structure.
2015-03-09 14:55:46 +00:00
ocornut
66a5837ba8
Examples: DirectX11 example application handles window resizing.
2015-03-09 14:51:10 +00:00
ocornut
866fa95aaa
Examples: DirectX9 example application handle window resizing.
2015-03-09 14:13:29 +00:00
ocornut
b4165c43ff
Examples: Refactored directx11_example to be easier to copy & paste into user application.
2015-03-09 13:45:23 +00:00