ocornut
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bf4de2a46b
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Backends: Win32: Update mouse inputs using WM_MOUSEMOVE/WM_MOUSELEAVE + fallback to provide it when focused but not hovered/captured + update MousePos before Key Modifiers.
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2022-01-12 17:48:46 +01:00 |
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ocornut
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7f8a89c25c
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Backends: Win32, SDL: maintain MouseButtonsDown instead of using IsAnyMouseDown(). Internals: added GetInputSourceName().
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2022-01-12 16:12:10 +01:00 |
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Liu Liu
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457d4b7b72
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Backends: OSX: Adedd basic IME support for macOS. (#3108, #2598)
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2022-01-12 14:37:05 +01:00 |
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ocornut
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290c51735e
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Fixed warning in ImFloorSigned(). (#4889)
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2022-01-12 14:18:34 +01:00 |
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Théo Monnom
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0818a42396
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Backend: WebGPU: Fixed incorrect size parameters in WGPU backend (#4891)
+ squash SDL alignment bits.
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2022-01-12 14:16:55 +01:00 |
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Bertie Wheen
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96186a93b9
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Typo correction in imgui_demo.cpp (#4892)
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2022-01-12 14:12:25 +01:00 |
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ocornut
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956e03009a
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Backends: OSX: Build fIx. Made GetKeyName() input tolerant. Internals: added GetNavInputName().
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2022-01-11 18:48:16 +01:00 |
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ocornut
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e8172fdfbc
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Rename io.AddKeyModEvent() -> io.AddKeyModsEvent() and updated backends accordingly. (#2625, #4858)
Amend 790132a (breaking)
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2022-01-10 17:00:32 +01:00 |
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ocornut
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b2e2cc44c2
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Backends: OSX: Fixed typo.
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2022-01-10 15:47:37 +01:00 |
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ocornut
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790132a672
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Added io.AddKeyModEvent() and updated backends accordingly. (#2625, #4858)
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2022-01-10 15:17:00 +01:00 |
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thedmd
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1797135db5
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Backends: Android: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:15:24 +01:00 |
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thedmd
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ee436aa803
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Backends: OSX: Update to use io.AddEventKey() will full key map (#2625, #1873, #4858)
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2022-01-10 15:14:52 +01:00 |
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thedmd
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da1864d79e
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Backends: GLUT: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:14:01 +01:00 |
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thedmd
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1bfe4a75be
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Backends: Allegro5: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:13:36 +01:00 |
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thedmd
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fe646ea591
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Backends: SDL2: Update to use io.AddEventKey() will full key map (#2625, #4858) + created localized key (using keycode instead of scancode) (#456)
Legacy indexing stills uses Scancode
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2022-01-10 15:12:58 +01:00 |
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thedmd
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ecd212c01d
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Backends: GLFW: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:12:23 +01:00 |
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thedmd
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746c9f76e4
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Backends: Win32: Update to use io.AddEventKey() will full key map (#2625, #4858)
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2022-01-10 15:11:54 +01:00 |
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ocornut
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bf08c13e9b
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Inputs: Extra Keys / AddKeyEvent(): bidirectional mapping, basic CI, simplify backends, asserts on misuses, tested backward compat. (#2625, #4858, #2787)
(edit: simplified backends merged into previous commits to make history clearer)
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2022-01-10 15:09:56 +01:00 |
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thedmd
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3b66929301
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Inputs: Extra Keys / AddKeyEvent(): Added ImGuiKey values, io.AddKeyEvent(), GetKeyName(), IMGUI_DISABLE_OBSOLETE_KEYIO. Obsoleted GetKeyIndex(), io.KeyMap[], io.KeysDown[]. (#2625, #4858, #2787)
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2022-01-10 15:09:56 +01:00 |
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ocornut
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afffcd5810
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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2022-01-06 14:25:56 +01:00 |
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ocornut
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100ede5764
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Backends: GLFW: Fix CTRL+A, CTRL+Y, CTRL+Z to match keyboard layout. Converting GLFW untranslated keycodes back to translated keycodes. (#456, #2625)
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2022-01-05 16:57:50 +01:00 |
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ocornut
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4d023bd7fe
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Fix for using IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2022-01-05 14:55:17 +01:00 |
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Liu Liu
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de36ff043e
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Platform IME: add ImGuiPlatformImeData::InputLineHeight (unused by win32). (#3113)
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2022-01-05 13:47:21 +01:00 |
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actboy168
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29a8ee0826
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Platform IME: add ImGuiPlatformImeData::WantVisible, hide IME when not used. (#2589)
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2022-01-05 13:47:21 +01:00 |
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ocornut
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1cbfe93520
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Platform IME: [windows] call ImmSetCandidateWindow() to position candidate window.
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2022-01-05 13:47:21 +01:00 |
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ocornut
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2706c9d66e
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Platform IME: reworked internals to simplify adding new features.
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2022-01-05 13:47:20 +01:00 |
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ocornut
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3a90dc3893
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Platform IME: changed io.ImeSetInputScreenPosFn() to io.SetPlatformImeDataFn() API.
Ref #2589, #2598, #3108, #3113, #3653, #4642
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2022-01-05 13:47:20 +01:00 |
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ocornut
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04bc0b0bb8
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Fix IdxBuffer related comments. (#4845, #4863)
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2022-01-05 12:20:33 +01:00 |
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ocornut
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28eabcb099
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Internals: refactor: mouse input functions into their own section.
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2022-01-04 14:53:36 +01:00 |
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ocornut
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206b9ead8f
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IO: removed unused MouseDragMaxDistanceAbs(). Using a shortcut variable in UpdateMouseInputs().
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2022-01-04 13:01:30 +01:00 |
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ocornut
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c5a3cae83a
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Reordered some IO fields. Misc comments. Removed beta marker from tables comments.
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2022-01-04 13:01:30 +01:00 |
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ocornut
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efa50f72a7
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Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. (#4857)
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2022-01-03 22:14:19 +01:00 |
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ocornut
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b0a6cd6305
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Fixed a situation where CTRL+Tab or Modal can occasionally lead to the creation of ImDrawCmd with zero triangles, (#4857)
(2nd amend)
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2022-01-03 21:45:20 +01:00 |
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ocornut
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2402958aec
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Commented out redirecting functions/enums names that were marked obsolete in 1.69, 1.70, 1.71, 1.72
- ImGui::SetNextTreeNodeOpen() -> use ImGui::SetNextItemOpen()
- ImGui::GetContentRegionAvailWidth() -> use ImGui::GetContentRegionAvail().x
- ImGui::TreeAdvanceToLabelPos() -> use ImGui::SetCursorPosX(ImGui::GetCursorPosX() + ImGui::GetTreeNodeToLabelSpacing());
- ImFontAtlas::CustomRect -> use ImFontAtlasCustomRect
- ImGuiColorEditFlags_RGB/HSV/HEX -> use ImGuiColorEditFlags_DisplayRGB/HSV/Hex
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2022-01-03 16:37:33 +01:00 |
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ocornut
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92d7869fc7
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Happy new year!
|
2022-01-03 16:27:51 +01:00 |
|
Jonathan Hoffstadt
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83d22f4e48
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Tables, ImDrawListSplitter: Fixed erroneously stripping trailing ImDrawList::AddCallback().(#4843, #4844)
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2021-12-30 22:03:52 +01:00 |
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luigifcruz
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41e39ea6e1
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Backends: Metal: Add Metal C++ bindings support. (#4824, #4746)
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2021-12-30 15:04:03 +01:00 |
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ocornut
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dbeea7220f
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Backends: Silence overzealous warnings. (#4834) Add comments about SetDragDropPayload() return value. (#4835)
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2021-12-29 12:44:12 +01:00 |
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ocornut
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89a28209e8
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Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 (#4468, #4830)
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2021-12-26 20:02:02 +01:00 |
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ocornut
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980deb4c9e
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Add missing include guard to avoid declaring ImFontAtlasGetBuilderForStbTruetype() function.
https://github.com/cimgui/cimgui/issues/193
https://github.com/imgui-rs/imgui-rs/pull/582
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2021-12-26 19:51:10 +01:00 |
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ocornut
|
512c54bbc0
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Version 1.86
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2021-12-22 15:31:13 +01:00 |
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ocornut
|
612b787b0d
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Menus: fixed top-level menu from not consistently using style.PopupRounding. (#4788)
+ Stack tool default size.
|
2021-12-21 15:05:10 +01:00 |
|
Sean Ridenour
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4bad852a78
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Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 (#4819)
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2021-12-21 14:32:41 +01:00 |
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ocornut
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0636f9adac
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InputText: fixed Shift+Delete from not cutting into clipboard. (#4818, #1541)
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2021-12-20 19:45:58 +01:00 |
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ocornut
|
d9bc1e44af
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Backends: Marmalade: Removed obsolete Marmalade backend (imgui_impl_marmalade.cpp) + example. (#368, #375)
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2021-12-20 19:29:41 +01:00 |
|
thedmd
|
0cdc4a9565
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Backends: Win32: Store left/right variants of Ctrl/Shift/Alt mods in KeysDown[] array. (#2625)
Technically not much required yet but will be by extra-keys work. fix miscleared GLFW field for consistency (no effect)
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2021-12-16 18:16:35 +01:00 |
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ocornut
|
4a43dcb940
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Internals: reduced side-effects of setting window->HiddenFramesForRenderOnly > 0
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2021-12-15 16:05:15 +01:00 |
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ocornut
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1c4066cd9e
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Internals: UpdateWindowInFocusOrderList: amend a528398 to fix docking. (#3496, #4797)
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2021-12-15 14:27:56 +01:00 |
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ocornut
|
389982eb5a
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Backends: OpenGL3: Using buffer orphaning + glBufferSubData(), seems to fix leaks with multi-viewports with some Intel HD drivers.. (#4468, #4504, #2981, #3381)
|
2021-12-15 11:50:00 +01:00 |
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ocornut
|
48f263336b
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Menus: fixed closing a menu inside a popup/modal. Fixed menu inside a popup/modal not inhibiting hovering of items in the popup/modal. (#3496, #4797)
Fixed sub-menu items inside a popups from closing the popup (debatable).
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2021-12-14 16:54:23 +01:00 |
|