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								 omar | 020b153d35 | Nav: calling NavMoveRequestCancel() more consistently when hijacking a request. Not strictly necessary. (#787) | 2018-01-29 23:59:43 +01:00 |  | 
			
				
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								 omar | c8d8dc7f0a | Nav: Internals: Renamed RootNavWindow to NavRootWindow (#787) | 2018-01-29 23:59:43 +01:00 |  | 
			
				
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								 omar | 72485a5d04 | Nav: Refactor NavMoveResult** flags into ImGuiNavMoveResult structure as we are going to want two instances of it. (#787) (+1 squashed commits) + store window inside result. | 2018-01-29 23:59:42 +01:00 |  | 
			
				
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								 omar | 1cf38d0334 | Internals: Nav: Renamed ImGuiNavForward enum (#787) | 2018-01-29 18:12:32 +01:00 |  | 
			
				
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								 omar | 2933e6765c | Merge branch 'master' into navigation | 2018-01-29 17:42:39 +01:00 |  | 
			
				
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								 omar | 4654040bcb | Nav: Comments, added enum to clarify NavForward code. (#787) | 2018-01-29 17:35:36 +01:00 |  | 
			
				
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								 omar | c8b9b2c6bd | Nav: Mouse hovering selectable / menu items only activate them if they are on the active NavLayer. (#787) | 2018-01-29 15:46:41 +01:00 |  | 
			
				
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								 omar | 21771adb94 | Nav: Debug overlay uses default font. (#787) | 2018-01-29 15:35:51 +01:00 |  | 
			
				
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								 omar | 6a25a8720a | Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there. | 2018-01-29 14:38:46 +01:00 |  | 
			
				
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								 omar | 91d77be36e | Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++) | 2018-01-29 00:55:16 +01:00 |  | 
			
				
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								 Omar Cornut | 3cdd2096ec | Examples: Use Clang in old Makefile. | 2018-01-29 00:48:21 +01:00 |  | 
			
				
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								 omar | ddff378daf | Examples: Synced Makefile comments. Added build/ folder into git ignore list/ | 2018-01-29 00:38:00 +01:00 |  | 
			
				
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								 Omar Cornut | 858d75ab59 | Examples: Apple: Fixed filenames in OSX xcode project. | 2018-01-28 23:24:57 +01:00 |  | 
			
				
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								 omar | 66d5712a8a | Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long) | 2018-01-28 20:03:41 +01:00 |  | 
			
				
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								 omar | 94090eb08f | Added IMGUI_USER_CONFIG to define a custom configuration filename. (#255, #1573, #1144, #41) | 2018-01-28 17:47:28 +01:00 |  | 
			
				
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								 omar | 3571ab8b88 | imconfig.h comments | 2018-01-28 17:40:48 +01:00 |  | 
			
				
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								 omar | 578016d08b | ImVector comment (#1577) | 2018-01-27 17:26:59 +01:00 |  | 
			
				
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								 omar | 3ded262776 | Merge branch 'master' into navigation | 2018-01-26 16:07:43 +01:00 |  | 
			
				
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								 omar | 2d9d7a10ca | Scrollbar: Fix for ScrollbarY enable check after ScrollbarX has been enabled. (#1574) Looks like a bug introduced in c36e586cce. | 2018-01-26 11:43:43 +01:00 |  | 
			
				
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								 omar | 1f3b66b10a | Scrollbar: Fix ScrollbarX enable test subtracting WindowPadding.x. This has been here since 65a191c005(#246) tho at the time it is possible that SizeContents wasn't calculated as evenly.Test: auto-resize with: ImGui::Begin("Test", NULL, ImGuiWindowFlags_HorizontalScrollbar); ImGui::Button("##xxx", ImVec2(500,500)); ImGui::End(); | 2018-01-26 11:43:31 +01:00 |  | 
			
				
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								 omar | 10a4a77b27 | Nav: Drag, Slider: When already past a limit and pushing in the direction of the limit, we don't clamp values again. (#787) | 2018-01-25 20:39:34 +01:00 |  | 
			
				
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								 omar | 04d5783ffd | Nav: Cleaning up + using ImGuiInputSource source enum instead of a silly bool. (#787) | 2018-01-25 19:36:38 +01:00 |  | 
			
				
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								 omar | d088bd86ad | Nav: Added keyboard moving and resizing via the CTRL-TAB windowing mode. (#787) | 2018-01-25 19:25:30 +01:00 |  | 
			
				
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								 omar | 486f0a8ba0 | Fixed potential warning (forward declaration and definition didn't match signature. forward declaration only here for consistency) | 2018-01-25 19:07:35 +01:00 |  | 
			
				
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								 omar | f2d5300408 | Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. (#787) | 2018-01-25 19:03:47 +01:00 |  | 
			
				
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								 omar | ed088b00be | Nav: Style: Improved display of windowing highlight (for focus selection via PadMenu or Ctrl+TAB). (#787, #707) | 2018-01-25 18:50:30 +01:00 |  | 
			
				
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								 omar | 827f4b17d3 | Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787) | 2018-01-25 16:18:57 +01:00 |  | 
			
				
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								 omar | e9070e768e | Nav: Fixed renaming of c09016b12athat were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787) | 2018-01-25 16:17:36 +01:00 |  | 
			
				
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								 omar | 3967ff58b2 | Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787) | 2018-01-25 16:02:33 +01:00 |  | 
			
				
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								 omar | 5d31e1696f | Fix SetNextWindowContentSize() with 0.0f on Y axis (or SetNextWindowContentWidth()) overwriting the contents size. Broken in eab6333a0b. (#1363) | 2018-01-25 15:37:24 +01:00 |  | 
			
				
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								 omar | 8bf0c89c0d | Internals: ImRect::Contains(ImRect&) include boundaries (whereas Contains(ImVec2) should not). | 2018-01-25 14:24:57 +01:00 |  | 
			
				
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								 omar | 194850db31 | Merge pull request #1572 from rainbru/build-examples-fix Fix building instruction in a couple of README | 2018-01-25 13:58:27 +01:00 |  | 
			
				
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								 Jérôme Pasquier | 94ed44b5cb | Fix allegro5_example build instructions | 2018-01-25 13:33:35 +01:00 |  | 
			
				
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								 Jérôme Pasquier | c226e02ca0 | Fix sdl_opengl2_example filename in README.md's build instructions | 2018-01-25 13:27:57 +01:00 |  | 
			
				
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								 omar | 2c7324da56 | TODO list, added uSynergy README | 2018-01-25 12:38:15 +01:00 |  | 
			
				
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								 omar | 5f7f27c8de | Nav: Comments. (#787) | 2018-01-24 20:07:35 +01:00 |  | 
			
				
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								 omar | d404b93b6b | Nav: Mouse clicking on a window (to select/move) disables hides nav highlight. (#787) + comments | 2018-01-24 19:57:39 +01:00 |  | 
			
				
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								 omar | 89b0ca1f8f | Nav: FocusWindow() doesn't reset NavRectRel (which was flickering e.g. when returning to a parent menu). This was added in the initial nav branch commit and I don't see a reason for it. (#787) | 2018-01-24 19:55:56 +01:00 |  | 
			
				
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								 omar | c8def61f5c | Merge branch 'master' into navigation | 2018-01-24 19:36:48 +01:00 |  | 
			
				
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								 omar | f3776055d6 | Merge branch 'master' into context | 2018-01-24 19:31:11 +01:00 |  | 
			
				
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								 omar | 8c57d8cc1e | Natvis: Fix ImRect expanded height display being broken and dumb. (#1569) | 2018-01-24 19:10:09 +01:00 |  | 
			
				
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								 omar | 6f27d6b5b8 | Natvis: Made ImGuiWindow display shorter. | 2018-01-24 18:52:26 +01:00 |  | 
			
				
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								 omar | c2e92ab61b | Added imgui.natvis helper for visual studio users. Added to examples projects. | 2018-01-24 18:40:54 +01:00 |  | 
			
				
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								 omar | 277f6e7842 | Examples: Comments | 2018-01-24 18:40:23 +01:00 |  | 
			
				
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								 omar | 6f366fff6b | Demo: Tweaked example menu with colors + menu items, was currently particularly inconvenient for Nav. Will rework later. (#787) | 2018-01-24 17:41:47 +01:00 |  | 
			
				
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								 omar | 455989b8b1 | Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787) | 2018-01-24 17:41:47 +01:00 |  | 
			
				
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								 omar | 28671aa821 | Nav: Internals: Moved some enums and functions to internals, renamed ImGuiNavReadMode to ImGuiInputReadMode as well. (#787) | 2018-01-24 17:41:47 +01:00 |  | 
			
				
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								 omar | 8227176c17 | Nav: Menus: Fix for using Left direction inside a menu with widgets layed out horizontally. Left to close is now handled as a fallback inside EndMenu(). (#787) | 2018-01-24 17:41:47 +01:00 |  | 
			
				
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								 omar | c09016b12a | Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787) | 2018-01-24 17:41:47 +01:00 |  | 
			
				
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								 omar | bd278e958e | Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787) | 2018-01-24 17:41:47 +01:00 |  |