omar
|
7fd62baa42
|
Examples: Added Makefile for SDL+OpenGL2 example. (#1668)
|
2018-03-07 11:50:56 +01:00 |
|
omar
|
3637193556
|
Merge branch 'master' into viewport
# Conflicts:
# examples/imgui_impl_glfw.h
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.h
# imgui.cpp
|
2018-03-06 20:02:40 +01:00 |
|
omar
|
a2ed3ee2cf
|
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
|
2018-03-06 19:48:30 +01:00 |
|
omar
|
c4a158656e
|
Merge branch 'master' into viewport
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/directx9_example/main.cpp
# examples/imgui_impl_dx10.cpp
# examples/imgui_impl_dx11.cpp
# examples/imgui_impl_dx12.cpp
# examples/imgui_impl_dx9.cpp
# examples/imgui_impl_glfw.h
# examples/imgui_impl_vulkan.cpp
# examples/opengl2_example/imgui_impl_glfw_gl2.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.cpp
# imgui.h
|
2018-03-03 23:13:31 +01:00 |
|
omar
|
e026c8d3b7
|
Viewport: Give a chance to platform and renderer to actually destroy their data. Otherwise the regular ImplXXX_Shutdown + following by DestroyContext() order fails to fullifl this. (#1542)
|
2018-03-03 22:53:31 +01:00 |
|
omar
|
cab41d954e
|
Examples: Vulkan: Further refactor.
|
2018-03-03 22:38:24 +01:00 |
|
omar
|
69e700f869
|
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
|
2018-03-03 20:15:10 +01:00 |
|
omar
|
e0cbfd74d7
|
Examples: Vulkan: Moved CreateOrResizeWindowData func to imgui_impl_vulkan.h
|
2018-03-02 23:59:21 +01:00 |
|
omar
|
426930e028
|
Examples: Vulkan: Moved main.cpp data structures to imgui_impl_vulkan.h as shared helpers for the benefit of both the example and the platform/viewport renderer interface.
|
2018-03-02 23:05:23 +01:00 |
|
omar
|
e9fa17e1bf
|
Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
|
2018-03-02 22:44:06 +01:00 |
|
omar
|
7113fc7dee
|
Examples: Vulkan: Moved variables into per-window data, refactored/tweaks to that the bug functions main.cpp for both SDL and GLFW examples match (they'll probably be moved to imgui_impl_vulkan as helpers).
|
2018-03-02 21:37:14 +01:00 |
|
omar
|
e0f283cfcb
|
Examples: Vulkan: Fix 7b968b098e
|
2018-03-02 20:09:21 +01:00 |
|
omar
|
7b968b098e
|
Examples: Vulkan: Reduced duplicate code by skipping present on the first frame. Amend 201d589714 by @ParticlePeter
|
2018-03-02 20:01:18 +01:00 |
|
omar
|
e927a6ac4a
|
Examples: Vulkan: Various tweak. Misc refactor into per-frame data. Duplicate buffer creation code moved to CreateOrResizeBuffer().
|
2018-03-02 19:40:09 +01:00 |
|
omar
|
9da475e4e8
|
Examples: GLFW, Vulkan: GLFW binding viewport tweaks to supports Vulkan better (do not call SwapBuffer, share context etc.). Added DUMMY (empty) platform/viewport interface in the viewport code.
|
2018-03-02 19:24:24 +01:00 |
|
omar
|
5b282bdd48
|
Examples: Renamed glfw error callback so it's more clear what it is.
|
2018-03-02 19:24:23 +01:00 |
|
omar
|
fc80f2b41a
|
Merge branch 'examples_refactor' into viewport
# Conflicts:
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx12_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/sdl_vulkan_example/main.cpp
# examples/vulkan_example/main.cpp
# imgui.h
|
2018-03-01 23:27:11 +01:00 |
|
omar
|
68e9ef9885
|
Examples: Vulkan: SDL: Fixed missing resize handler (not properly merged from #1367) + tweaks.
|
2018-03-01 23:22:02 +01:00 |
|
omar
|
296db2ed33
|
Examples: Vulkan: Moved code into shared helpers: ImGui_ImplVulkan_SelectSurfaceFormat, ImGui_ImplVulkan_SelectPresentMode.
|
2018-03-01 23:22:02 +01:00 |
|
omar
|
3171d61dfc
|
Examples: Vulkan: Various tweaks to name variable more consistently like Vulkan + a few comments + a few imgui style code compaction.
|
2018-03-01 23:22:01 +01:00 |
|
omar
|
57e9f61852
|
Examples: Vulkan: Debug report tweak + always enable in Debug build.
|
2018-03-01 18:59:07 +01:00 |
|
omar
|
cf365ed00b
|
Examples: Fixed enabling IMGUI_VULKAN_DEBUG_REPORT which was broken during refactor because of duplicate 'extensions' local variable.
|
2018-03-01 18:41:19 +01:00 |
|
omar
|
b37ef20c5c
|
Makefile: updated sdl_opengl3_example with all changes from #885.
|
2018-03-01 15:54:12 +01:00 |
|
Sam Hocevar
|
124d8522b1
|
Do not store compiled objects outside the project tree.
|
2018-03-01 15:50:39 +01:00 |
|
Sam Hocevar
|
b6f251103b
|
Define SOURCES instead of OBJS in Makefiles.
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
|
2018-03-01 15:46:43 +01:00 |
|
Sam Hocevar
|
d4f63c3844
|
Use make variables $@ and $^ where appropriate.
|
2018-03-01 15:45:34 +01:00 |
|
Sam Hocevar
|
551932697d
|
Ensure make clean is idempotent.
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
|
2018-03-01 15:45:23 +01:00 |
|
omar
|
d98a5d54aa
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
|
2018-02-28 19:03:39 +01:00 |
|
omar
|
8074d56bdd
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
|
2018-02-28 18:58:34 +01:00 |
|
omar
|
2c9f45bbe7
|
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
|
2018-02-28 18:51:40 +01:00 |
|
omar
|
fc3c3de70d
|
Examples: DX10: Multi viewport/platform support (based on DX11 version). (#1542)
|
2018-02-28 18:35:16 +01:00 |
|
omar
|
997d1bd0eb
|
Examples: NULL pointers for consistency.
|
2018-02-27 23:34:28 +01:00 |
|
omar
|
baef79415b
|
Examples: DX12: Empty skeleton toward implementing the multi-viewport api for DirectX12. (WIP/test API) (#1542, #301)
|
2018-02-27 23:34:28 +01:00 |
|
omar
|
cb601d79e8
|
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
ImGui_ImplSDL2_Init() now takes a SDL GL context.
|
2018-02-27 23:34:27 +01:00 |
|
omar
|
4cee46f909
|
Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
|
2018-02-27 23:27:41 +01:00 |
|
omar
|
25349b31d7
|
Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
|
2018-02-27 23:26:51 +01:00 |
|
omar
|
29510fcb83
|
Examples: Misc tweaks/fixes.
|
2018-02-27 10:29:37 +01:00 |
|
omar
|
3f335b0d42
|
Merge branch 'master' into examples_refactor
# Conflicts:
# examples/opengl3_example/imgui_impl_glfw_gl3.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
|
2018-02-26 18:22:36 +01:00 |
|
omar
|
d7f97922b8
|
Examples: Fix d749d49903 missing the deletion code. (#1217)
|
2018-02-23 22:46:14 +01:00 |
|
omar
|
d749d49903
|
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
|
2018-02-23 12:37:49 +01:00 |
|
omar
|
ffda84cfae
|
Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp
|
2018-02-23 10:56:06 +01:00 |
|
omar
|
e6bc840f6f
|
Merge branch 'master' into examples_refactor
|
2018-02-23 10:47:32 +01:00 |
|
omar
|
288351a801
|
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
|
2018-02-23 00:00:43 +01:00 |
|
omar
|
63be3e7c82
|
Update README.txt
|
2018-02-22 23:20:37 +01:00 |
|
omar
|
7e24ce0956
|
Examples: DirectX12: Fixed shutdown issue. (#301)
|
2018-02-22 23:04:28 +01:00 |
|
omar
|
9be7d048c8
|
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
|
2018-02-22 23:03:47 +01:00 |
|
omar
|
913f3692a2
|
Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
|
2018-02-22 22:38:22 +01:00 |
|
omar
|
0d063585e8
|
Merge branch 'jdm3_master'
|
2018-02-22 17:04:15 +01:00 |
|
omar
|
f43068c543
|
Examples: DirectX10, DirectX11: Simplified main example code.
|
2018-02-22 13:15:16 +01:00 |
|
omar
|
0b26387a2b
|
Simplified .gitignore list
|
2018-02-21 23:14:55 +01:00 |
|
omar
|
493ec0bc98
|
Simplified .gitignore list
|
2018-02-21 23:13:53 +01:00 |
|
omar
|
f7ef10e547
|
Examples: Titles/comments in headers
|
2018-02-21 23:05:17 +01:00 |
|
omar
|
91cadc1130
|
Merge branch 'master' into examples_refactor
|
2018-02-21 22:47:03 +01:00 |
|
omar
|
9b9d9321cf
|
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
|
2018-02-21 22:46:49 +01:00 |
|
omar
|
47d1360124
|
Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
|
2018-02-21 22:41:46 +01:00 |
|
omar
|
f67699456c
|
Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
|
2018-02-21 22:41:04 +01:00 |
|
omar
|
387f724d33
|
Examples: Vulkan: Formatting and tweaks (to match SDL's main).
|
2018-02-21 22:39:49 +01:00 |
|
omar
|
bcdfd5d61c
|
Merge branch 'master' into examples_refactor
|
2018-02-20 16:18:02 +01:00 |
|
omar
|
9c20a40b36
|
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
|
2018-02-20 15:49:17 +01:00 |
|
omar
|
daddd09cd5
|
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
|
2018-02-20 14:23:22 +01:00 |
|
omar
|
d534207622
|
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 14:18:02 +01:00 |
|
omar
|
11b12488e8
|
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
|
2018-02-20 14:09:46 +01:00 |
|
omar
|
7e2e0535dd
|
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
|
2018-02-20 13:55:09 +01:00 |
|
omar
|
e660d92fa5
|
Examples: GLFW: Added mouse cursors support (#1495)
|
2018-02-19 22:29:52 +01:00 |
|
omar
|
9fdf72e42b
|
Examples: WIn32: Prefixing every Win32 function calls with :: to denote global namespace in a consistent manner.
|
2018-02-18 21:23:11 +01:00 |
|
omar
|
df9051ded2
|
Examples: Vulkan: Added support for io.DisplayPos.
|
2018-02-18 21:15:51 +01:00 |
|
omar
|
230c5ca735
|
Examples: Vulkan: Fixed GLFW calls.
|
2018-02-18 21:15:41 +01:00 |
|
omar
|
3bd3693fb7
|
Examples: DirectX10, DirectX11, OpenGL2, OpenGL3: Added support for io.DisplayPos.
|
2018-02-18 21:09:28 +01:00 |
|
omar
|
6d0f9244b8
|
Examples: Allegro5, Marmalade: Moved bindings to parent folder. Renamed Allegro stuff from *A5_ to *Allegro5_
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
80a8aea7e3
|
Examples: Added SDL, Vulkan examples to .sln file.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
4f0db01f7c
|
Examples: DirectX9: Reusing imgui_impl_win32, removed that code from imgui_impl_dx9
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
6cd4e30b58
|
Examples: DirectX10: Reusing imgui_impl_win32, removed that code from imgui_impl_dx10
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
19540479d4
|
Examples: DirectX11: Extracted imgui_impl_dx11.* instead imgui_impl_dx11 and imgui_impl_win32
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
90dffb5a06
|
Examples: Vulkan: Extracted into imgui_impl_vulkan.*, reused imgui_impl_glfw* files.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
ef521d1e0b
|
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
42c32bf00c
|
Examples: OpenGL2, OpenGL3: Added glPixelStorei() calls borrowed from SDL examples.
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
c8a9969511
|
Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
|
2018-02-18 20:26:20 +01:00 |
|
omar
|
b0a8734c92
|
Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
|
2018-02-18 20:26:19 +01:00 |
|
omar
|
f5f3730b16
|
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
|
2018-02-16 23:19:38 +01:00 |
|
omar
|
9e713b115f
|
Examples: Renamed .sln file.
|
2018-02-16 22:38:19 +01:00 |
|
omar
|
243fd67b1c
|
Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
|
2018-02-16 22:37:46 +01:00 |
|
omar
|
10752423ec
|
Examples: Vulkan: Added .vcproj files.
|
2018-02-16 22:37:41 +01:00 |
|
omar
|
31158e575f
|
Examples: SDL: Fixed minor warning.
|
2018-02-16 22:37:29 +01:00 |
|
omar
|
00b24f27c2
|
Examples: SDL: Added .vcproj files.
|
2018-02-16 22:37:24 +01:00 |
|
omar
|
03a44acf6f
|
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
|
2018-02-16 19:55:16 +01:00 |
|
omar
|
7c75835200
|
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
|
2018-02-16 19:49:33 +01:00 |
|
Oliver Faircliff
|
ffb6e89f30
|
Use SDL system cursors in SDL examples. (#1626)
(Squashed 4 commits)
|
2018-02-16 19:41:27 +01:00 |
|
omar
|
63332d152a
|
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
|
2018-02-16 19:18:16 +01:00 |
|
omar
|
0cefd40888
|
Examples: Added Changelog to make updates easier.
|
2018-02-16 17:20:18 +01:00 |
|
omar
|
41ecebff5a
|
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
|
2018-02-15 11:11:31 +01:00 |
|
omar
|
7cc1bc7635
|
Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
|
2018-02-10 16:50:19 +01:00 |
|
omar
|
2493f609ef
|
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
|
2018-02-06 20:57:33 +01:00 |
|
omar
|
f0364aa359
|
Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
|
2018-02-06 20:16:03 +01:00 |
|
omar
|
ae30efc0fd
|
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
|
2018-02-06 19:58:23 +01:00 |
|
omar
|
3171f90a1a
|
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
|
2018-02-06 19:54:30 +01:00 |
|
omar
|
057807f4a7
|
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
|
2018-02-06 19:29:31 +01:00 |
|
omar
|
7e32fc7109
|
Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
|
2018-02-06 19:23:12 +01:00 |
|
omar
|
cea8017e0b
|
Merge branch 'master' into context
|
2018-02-06 18:04:44 +01:00 |
|
omar
|
4b49f03a40
|
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
|
2018-02-05 23:16:40 +01:00 |
|
omar
|
7e1496e994
|
Merge branch 'master' into navigation
|
2018-02-05 23:14:42 +01:00 |
|
omar
|
fcf1c9d151
|
Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996)
|
2018-02-05 23:13:53 +01:00 |
|
omar
|
60fb7d31fd
|
Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness.
|
2018-02-05 22:35:29 +01:00 |
|
omar
|
73d493c780
|
Examples: Organized header files to make available features more visible.
|
2018-02-05 20:34:11 +01:00 |
|
omar
|
533fe8cb55
|
Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
|
2018-02-05 14:55:57 +01:00 |
|
Gerry Hernandez
|
4786321754
|
Fix iOS code; fixes entire XCode build for Apple example
|
2018-02-04 21:47:08 -05:00 |
|
omar
|
27980d9688
|
Merge branch 'master' into context
|
2018-01-31 16:02:26 +01:00 |
|
omar
|
47e81a6194
|
Merge branch 'master' into navigation
|
2018-01-31 16:00:25 +01:00 |
|
omar
|
cd3dd886de
|
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569)
|
2018-01-31 16:00:07 +01:00 |
|
omar
|
23c11e9764
|
Merge branch 'master' into navigation
# Conflicts:
# imgui.cpp
|
2018-01-31 15:43:19 +01:00 |
|
omar
|
6c38aa2dc7
|
Examples: Apple: Tweak code and sync with other examples better (untested).
|
2018-01-31 00:16:44 +01:00 |
|
omar
|
cca9c3e3da
|
Examples: Using Dark theme by default. (#707). Tweaked demo code.
|
2018-01-31 00:15:47 +01:00 |
|
omar
|
955d86199f
|
Examples: Tweaks formatting.
|
2018-01-30 23:55:23 +01:00 |
|
omar
|
2933e6765c
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Merge branch 'master' into navigation
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2018-01-29 17:42:39 +01:00 |
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omar
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6a25a8720a
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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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2018-01-29 14:38:46 +01:00 |
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omar
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91d77be36e
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Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
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2018-01-29 00:55:16 +01:00 |
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Omar Cornut
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3cdd2096ec
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Examples: Use Clang in old Makefile.
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2018-01-29 00:48:21 +01:00 |
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omar
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ddff378daf
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Examples: Synced Makefile comments. Added build/ folder into git ignore list/
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2018-01-29 00:38:00 +01:00 |
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Omar Cornut
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858d75ab59
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Examples: Apple: Fixed filenames in OSX xcode project.
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2018-01-28 23:24:57 +01:00 |
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omar
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66d5712a8a
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Examples: Vulkan: FIxed warnings in 32-bit modes (vulkan uses VkDeviceSize which is always 64-bit long)
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2018-01-28 20:03:41 +01:00 |
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omar
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3ded262776
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Merge branch 'master' into navigation
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2018-01-26 16:07:43 +01:00 |
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omar
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827f4b17d3
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Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:18:57 +01:00 |
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omar
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3967ff58b2
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Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:02:33 +01:00 |
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Jérôme Pasquier
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94ed44b5cb
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Fix allegro5_example build instructions
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2018-01-25 13:33:35 +01:00 |
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Jérôme Pasquier
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c226e02ca0
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Fix sdl_opengl2_example filename in README.md's build instructions
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2018-01-25 13:27:57 +01:00 |
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omar
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2c7324da56
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TODO list, added uSynergy README
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2018-01-25 12:38:15 +01:00 |
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omar
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f3776055d6
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Merge branch 'master' into context
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2018-01-24 19:31:11 +01:00 |
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omar
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8c57d8cc1e
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Natvis: Fix ImRect expanded height display being broken and dumb. (#1569)
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2018-01-24 19:10:09 +01:00 |
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omar
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6f27d6b5b8
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Natvis: Made ImGuiWindow display shorter.
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2018-01-24 18:52:26 +01:00 |
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omar
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c2e92ab61b
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Added imgui.natvis helper for visual studio users. Added to examples projects.
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2018-01-24 18:40:54 +01:00 |
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omar
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277f6e7842
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Examples: Comments
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2018-01-24 18:40:23 +01:00 |
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omar
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dd89c9ea59
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Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565)
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2018-01-21 20:58:50 +01:00 |
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omar
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d3e826c247
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Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
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2018-01-21 20:16:55 +01:00 |
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omar
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7e7c017b75
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Examples: Simplified mouse wheel handling. (#1463)
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2018-01-20 12:45:31 +01:00 |
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omar
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7dea158175
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Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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2018-01-20 12:36:59 +01:00 |
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omar
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0b1fecb792
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Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
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2018-01-20 12:36:16 +01:00 |
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omar
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6f6b6194b2
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Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
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2018-01-20 12:06:06 +01:00 |
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omar
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f3e510a9bf
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Examples: SDL: Using SDL_CaptureMouse() to retrieve coordinates outside of client area when dragging. (#1559)
Digging into sdl window/mouse stuff will also be useful for multi-viewport work.
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2018-01-19 10:46:54 +01:00 |
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omar
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00351ee2ab
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Examples: SDL: Minor renaming.
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2018-01-19 09:55:49 +01:00 |
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omar
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ba99900023
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Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
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2018-01-19 09:50:58 +01:00 |
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omar
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79dca9d5e6
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Examples: SDL+GL2: Renamed imgui_impl_sdl.* to imgui_impl_sdl_gl2.* for consistency and to emphasis on GL2-ness.
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2018-01-19 09:50:58 +01:00 |
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omar
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15fd5b6c4c
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Examples: SDL: Minor renaming.
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2018-01-19 09:43:28 +01:00 |
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omar
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ce17e0f274
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Examples: SDL: Using SDL_WINDOW_INPUT_FOCUS instead of SDL_WINDOW_MOUSE_FOCUS (which is ~~hovered). We should use SDL_CaptureMouse + SDL_WINDOW_MOUSE_CAPTURE_FLAG which requires SDL 2.0.4 will give it a try shortly. (#1559)
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2018-01-19 09:25:31 +01:00 |
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omar
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60d5dc7902
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Examples: SDL: Fixed mapping of Insert key (#1555, fix bug introduced in #1541)
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2018-01-18 10:01:36 +01:00 |
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omar
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ce95b84825
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Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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2018-01-08 15:30:39 +01:00 |
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omar
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39cb56c39e
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Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
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2018-01-07 19:09:34 +01:00 |
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omar
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7484c63449
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Examples: OpenGL3+SDL: Changed GLSL shader version to 150 (#1466, #1504)
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2018-01-07 19:09:33 +01:00 |
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omar
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3d24a9eb40
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Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
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2018-01-05 22:32:27 +01:00 |
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omar
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65dd55cb2b
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Merge pull request #1538 from ndandoulakis/ndandoulakis-CS_DBLCLKS-patch
Examples: DirectX9,10,10: Support for CS_DBLCLKS by treating double-click down messages are regular down. (#1538, #754)
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2018-01-05 22:27:40 +01:00 |
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omar
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407955d9fb
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Examples: Using IM_OFFSETOF macro. + Comments
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2018-01-05 22:05:02 +01:00 |
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Nick Dandoulakis
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bfc25bc8a3
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CS_DBLCLKS support for DirectX 11
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2018-01-05 22:28:27 +02:00 |
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