omar
							
						 
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						4ff23d3306
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx9.cpp
#	imgui.cpp
#	imgui.h 
						
						
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						2018-05-07 22:23:58 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						eb1c36fdfb
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							Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
						
						
						
						
						
						
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						2018-04-25 22:07:14 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7a41e0b1ea
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							Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
						
						
						
						
						
						
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						2018-04-25 15:15:14 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								daniel-murray
							
						 
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						83d97d4a9b
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							Fix typos KeyDown => KeysDown
						
						
						
						
						
						
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						2018-04-14 10:28:10 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						7ddc22b326
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							Viewports, DPI: Renamed config flags. (#1542)
						
						
						
						
						
						
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						2018-04-10 20:02:43 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0d5042f0f3
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							Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
						
						
						
						
						
						
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						2018-04-10 19:15:44 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						56ad2a2d74
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/vulkan_example/main.cpp
#	imgui.h 
						
						
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						2018-04-09 19:35:14 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						660c157880
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							Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
						
						
						
						
						
						
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						2018-04-09 19:16:47 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						72b7f48870
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							Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
						
						
						
						
						
						
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						2018-04-06 18:12:21 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9d8bc79025
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							Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
						
						
						
						
						
						
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						2018-04-05 11:06:00 +02:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						94116f1143
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							Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
						
						
						
						
						
						
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						2018-03-20 22:41:05 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						172570acae
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/vulkan_example/imgui_impl_glfw_vulkan.cpp
#	imgui.h 
						
						
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						2018-03-20 22:14:34 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						75c3793db5
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							IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
						
						
						
						
						
						
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						2018-03-20 21:19:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						dcf7c3d188
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							Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
						
						
						
						
						
						
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						2018-03-20 20:39:44 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						170f44e6f0
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							IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
						
						
						
						
						
						
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						2018-03-20 20:12:34 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						c29971cf72
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							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp 
						
						
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						2018-03-20 16:05:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						74b7dce394
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							Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
						
						
						
						
						
						
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						2018-03-20 16:00:59 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						2fecd332fc
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							Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
						
						
						
						
						
						
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						2018-03-19 15:20:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						46b61427e1
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							Viewport, Platform: Refactored platform interface. Removed need to use imgui_internal.h in backends. Split viewport into public facing ImGuiViewport and internal structure. Exposing enough data to provide custom tweaked renderers. Renamed handlers, fixed lots of inconsistencies. (#1542, #1042)
						
						
						
						
						
						
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						2018-03-18 18:44:57 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						09d8943967
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							Examples Refactor: GLFW: Explicit functions to init GLFW with OpenGL or Vulkan since we cannot read the api hints from glfw.
						
						
						
						
						
						
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						2018-03-15 16:42:21 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						1c18d65313
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							Examples: Renamed glfw error callback for clarity.
						
						
						
						
						
						
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						2018-03-12 14:43:37 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						4d46383100
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							Viewport: Coupling non-main viewport to one window. Viewport name derived from the window. Added ImGuiConfigFlags_PlatformNoTaskBar, off by default (aka re-established task-bars by default for now).  (#1542)
						
						
						
						
						
						
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						2018-03-08 20:27:01 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						9dcc07422e
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							Viewport: Reorganized viewport enable flags. Both user + platform + renderer need to enable a flag. (#1542)
						
						
						
						
						
						
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						2018-03-07 12:35:26 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						19b92751b9
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							Examples: Updated Makefile and batch files to work with new examples. Using lowercase "gl.h" as it seems this is what Linux wants.
						
						
						
						
						
						
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						2018-03-07 12:05:47 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						a2ed3ee2cf
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							Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
						
						
						
						
						
						
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						2018-03-06 19:48:30 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						c4a158656e
					 | 
					
						
						
							
							Merge branch 'master' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_dx12.cpp
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_glfw.h
#	examples/imgui_impl_vulkan.cpp
#	examples/opengl2_example/imgui_impl_glfw_gl2.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/imgui_impl_glfw_gl3.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.cpp
#	imgui.h 
						
						
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						2018-03-03 23:13:31 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						69e700f869
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							Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
						
						
						
						
						
						
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						2018-03-03 20:15:10 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						e9fa17e1bf
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							Viewport: Replaced UpdatePlatformWindows/RenderPlatformWindows by RenderAdditionalViewports(). The update is always called in EndFrame(). (#1542)
						
						
						
						
						
						
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						2018-03-02 22:44:06 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						5b282bdd48
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							Examples: Renamed glfw error callback so it's more clear what it is.
						
						
						
						
						
						
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						2018-03-02 19:24:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						fc80f2b41a
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							Merge branch 'examples_refactor' into viewport
						
						
						
						
						
						
						
						# Conflicts:
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx12_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/sdl_vulkan_example/main.cpp
#	examples/vulkan_example/main.cpp
#	imgui.h 
						
						
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						2018-03-01 23:27:11 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sam Hocevar
							
						 
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						124d8522b1
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							Do not store compiled objects outside the project tree.
						
						
						
						
						
						
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						2018-03-01 15:50:39 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sam Hocevar
							
						 
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						b6f251103b
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							Define SOURCES instead of OBJS in Makefiles.
						
						
						
						
						
						
						
						OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written. 
						
						
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						2018-03-01 15:46:43 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sam Hocevar
							
						 
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						d4f63c3844
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							Use make variables $@ and $^ where appropriate.
						
						
						
						
						
						
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						2018-03-01 15:45:34 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								Sam Hocevar
							
						 
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						551932697d
					 | 
					
						
						
							
							Ensure make clean is idempotent.
						
						
						
						
						
						
						
						Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail. 
						
						
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						2018-03-01 15:45:23 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						d98a5d54aa
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 19:03:39 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						8074d56bdd
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 18:58:34 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						2c9f45bbe7
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							Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
						
						
						
						
						
						
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						2018-02-28 18:51:40 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						4cee46f909
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							Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
						
						
						
						
						
						
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						2018-02-27 23:27:41 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d7f97922b8
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							Examples: Fix d749d49903  missing the deletion code. (#1217)
						
						
						
						
						
						
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						2018-02-23 22:46:14 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d749d49903
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							Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
						
						
						
						
						
						
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						2018-02-23 12:37:49 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						9c20a40b36
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							Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
						
						
						
						
						
						
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						2018-02-20 15:49:17 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						daddd09cd5
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							Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
						
						
						
						
						
						
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						2018-02-20 14:23:22 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						d534207622
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							Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
						
						
						
						
						
						
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						2018-02-20 14:18:02 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						11b12488e8
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							Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
						
						
						
						
						
						
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						2018-02-20 14:09:46 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						c8a9969511
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							Examples: GLFW+GL2: Moved glfw, gl2 files to root folder, split imgui_impl_glfw_gl2 into _opengl2 and reused imgui_impl_glfw
						
						
						
						
						
						
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						2018-02-18 20:26:20 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						b0a8734c92
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							Examples: GLFW+GL3: Split imgui_impl_glfw_gl3 into imgui_impl_glfw and imgui_impl_gl3 (wip)
						
						
						
						
						
						
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						2018-02-18 20:26:19 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						f5f3730b16
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							Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
						
						
						
						
						
						
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						2018-02-16 23:19:38 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						63332d152a
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							Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
						
						
						
						
						
						
						
						Examples: Updated examples. 
						
						
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						2018-02-16 19:18:16 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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						0cefd40888
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							Examples: Added Changelog to make updates easier.
						
						
						
						
						
						
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						2018-02-16 17:20:18 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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								omar
							
						 
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						f0364aa359
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							Merge branch 'context'
						
						
						
						
						
						
						
						# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp 
						
						
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						2018-02-06 20:16:03 +01:00 | 
					
					
						
						
						
							
							
							
							
							
							
							
							
						
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