Sam Hocevar
124d8522b1
Do not store compiled objects outside the project tree.
2018-03-01 15:50:39 +01:00
Sam Hocevar
b6f251103b
Define SOURCES instead of OBJS in Makefiles.
...
OBJS is still deduced from SOURCES, but this change gives better control
over where the object files get actually written.
2018-03-01 15:46:43 +01:00
Sam Hocevar
d4f63c3844
Use make variables $@ and $^ where appropriate.
2018-03-01 15:45:34 +01:00
Sam Hocevar
551932697d
Ensure make clean
is idempotent.
...
Prior to this, `make clean` would fail if the project was not already
fully built, and a second invokation would always fail.
2018-03-01 15:45:23 +01:00
omar
2c9f45bbe7
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. ( #787 )
2018-02-28 18:51:40 +01:00
omar
9c20a40b36
Examples: OpenGL: Cast call to glPolygonMode(). ( #1628 ).
2018-02-20 15:49:17 +01:00
omar
daddd09cd5
Examples: Mouse cursor handling comments/tweaks to homogenize. ( #1495 )
2018-02-20 14:23:22 +01:00
omar
d534207622
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). ( #1495 )
2018-02-20 14:18:02 +01:00
omar
11b12488e8
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
2018-02-20 14:09:46 +01:00
omar
f5f3730b16
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
2018-02-16 23:19:38 +01:00
omar
63332d152a
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..( #1599 )
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Examples: Updated examples.
2018-02-16 19:18:16 +01:00
omar
0cefd40888
Examples: Added Changelog to make updates easier.
2018-02-16 17:20:18 +01:00
omar
f0364aa359
Merge branch 'context'
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# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
2018-02-06 20:16:03 +01:00
omar
ae30efc0fd
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. ( #787 )
2018-02-06 19:58:23 +01:00
omar
057807f4a7
Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. ( #787 )
2018-02-06 19:29:31 +01:00
omar
73d493c780
Examples: Organized header files to make available features more visible.
2018-02-05 20:34:11 +01:00
omar
27980d9688
Merge branch 'master' into context
2018-01-31 16:02:26 +01:00
omar
cd3dd886de
Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ ( #1569 )
2018-01-31 16:00:07 +01:00
omar
cca9c3e3da
Examples: Using Dark theme by default. ( #707 ). Tweaked demo code.
2018-01-31 00:15:47 +01:00
omar
6a25a8720a
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
2018-01-29 14:38:46 +01:00
omar
91d77be36e
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
2018-01-29 00:55:16 +01:00
Omar Cornut
3cdd2096ec
Examples: Use Clang in old Makefile.
2018-01-29 00:48:21 +01:00
omar
ddff378daf
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
2018-01-29 00:38:00 +01:00
omar
f3776055d6
Merge branch 'master' into context
2018-01-24 19:31:11 +01:00
omar
c2e92ab61b
Added imgui.natvis helper for visual studio users. Added to examples projects.
2018-01-24 18:40:54 +01:00
omar
d3e826c247
Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. ( #1565 , #586 , #992 , #1007 , #1558 )
2018-01-21 20:16:55 +01:00
omar
7e7c017b75
Examples: Simplified mouse wheel handling. ( #1463 )
2018-01-20 12:45:31 +01:00
omar
0b1fecb792
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. ( #1463 )
2018-01-20 12:36:16 +01:00
omar
6f6b6194b2
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel
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# Conflicts:
# examples/sdl_opengl2_example/imgui_impl_sdl_gl2.cpp
# examples/sdl_opengl3_example/imgui_impl_sdl_gl3.cpp
2018-01-20 12:06:06 +01:00
omar
ba99900023
Examples: GLFW+GL2: Renamed imgui_impl_glfw.* to imgui_impl_glfw_gl2.* for consistency and to emphasis on GL2-ness.
2018-01-19 09:50:58 +01:00
omar
ce95b84825
Added ImGuiKey_Insert for future use. Setup in all example bindings. ( #1541 )
2018-01-08 15:30:39 +01:00
omar
407955d9fb
Examples: Using IM_OFFSETOF macro. + Comments
2018-01-05 22:05:02 +01:00
omar
4c90529c62
Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
2018-01-04 11:42:05 +01:00
omar
9f8632b131
Examples: Comments about invalid mouse pos.
2017-12-29 15:03:36 +01:00
omar
ce13426a1a
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
2017-12-24 18:45:11 +01:00
omar
1b86e7343f
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
2017-12-24 18:16:22 +01:00
Emmanuel Benoît
77a310736d
Horizontal mouse wheel support
...
This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
omar
ef5dd30625
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:27:45 +01:00
omar
6bd3b45b34
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:23:17 +01:00
omar
fba704bf5d
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard ( #1262 , #1237 , #1219 , #635 , #1058 , #1051 , #912 , #533 , #703 , #446 , #459 , #364 , #213 , #52 , and more)
2017-11-01 14:24:09 +01:00
omar
36f00811b9
Examples: Comments to guide people unfamiliar with the librairies used.
2017-10-28 19:28:22 +02:00
omar
cb38caeda4
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397 , #1366 , #1341 , #1222 , #1193 , #1115 , #951 , etc.)
2017-10-28 18:21:44 +02:00
omar
c5027d4fa1
Examples: Extra clarification for the 100th person who insist on using the OpenGL2 code in spite of existing documentation leaning against it. ( #1394 )
2017-10-25 20:55:15 +02:00
omar
50f5be9266
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
2017-10-23 10:04:38 +02:00
omar
b3099d650c
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
2017-10-04 19:28:04 -07:00
omar
842e88a8e3
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
2017-09-27 15:47:08 +02:00
ocornut
d5d825debb
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ( #323 )
...
Missing support Vulkan (#549 ), Apple (#575 , #247 ), SDL (#58 , #356 ),
Allegro, Marmalade (#368 , #375 )
2017-09-18 16:04:44 +02:00
omar
b8ade0b94f
Examples: Main: Removed call to SetNextWindowSize()
2017-09-01 17:07:19 +02:00
omar
4abce8af58
Examples: GL2: Renaming, comments.
2017-09-01 17:07:19 +02:00
omar
7d1f2c0dc5
Examples: GL2: rename functions to include GL2 in name
2017-09-01 16:45:31 +02:00