f3ec608c19
Settings: Initializing ImGuiSettingsWindow so external users don't end up with uncleared data. Exposed MarkIniSettingsDirty() in imgui_internal.h
2017-11-28 10:49:43 +01:00
e000ee0116
Examples: DirectX9: Handle loss of D3D9 device (D3DERR_DEVICELOST). ( #1464 )
2017-11-28 10:48:01 +01:00
7e2d0d734c
Settings: basic refactor so that additional data structures can be loaded/saved. Parser/saver is still the minimum viable poor-man parsing.
2017-11-27 23:57:11 +01:00
d552cabd15
Settings: Internal renaming of structure and fields names.
2017-11-27 23:57:10 +01:00
77a310736d
Horizontal mouse wheel support
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This patch adds support for the horizontal mouse wheel in ImGui. It
affects windows that can be scrolled, as long as the Ctrl key is not
being pressed.
The scrolling speed has been set empirically so that it matches the
scrolling speed on the Firefox browser when the horizontal wheel is
used.
Internally, it adds a MouseHorizWheel to ImGuiIO, which is then used in
NewFrame to scroll the current window.
The SDL/GL2, SDL/GL3, GLFW/GL2 and GLFW/GL3 examples has been modified
to use it.
2017-11-27 20:59:05 +01:00
ade09b9e3c
Settings: Basic internal refactor to have functions for saving from/to memory (not exposed)
2017-11-27 19:02:40 +01:00
532f564fd3
ImGuiTextBuffer: Renamed append() helper to appendf(), appendv() to appendfv(). Added reserve().
2017-11-27 19:02:00 +01:00
0f955b818d
Fixed DroidSans font link ( #1460 )
2017-11-26 11:44:52 +01:00
d9c5d72962
ImGuiStorage: Added BuildSortByKey() helper to rebuild storage from stratch.
2017-11-24 16:56:17 +01:00
46e994de4e
Nav: Do not clear last navigation id stored in a hidden child window. ( #787 )
2017-11-24 16:55:57 +01:00
4e3c7f1557
Nav: Exposed NavInitWindow() in imgui_internal ( #787 )
2017-11-24 16:55:49 +01:00
f5c47faee8
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
2017-11-24 16:55:31 +01:00
ef5dd30625
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:27:45 +01:00
6bd3b45b34
Sisyphus says: tweaked comments about not using old-style OpenGL examples ( #1459 , #1394 etc.)
2017-11-24 09:23:17 +01:00
6d3cfba834
Add Slider hover color just like Drag
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I feel like there should be hover color options for each different control instead of the grouped frame color to make it usable for everyone. This also would not reduce performance as all controls already check for hover state as required by the ImGUI::IsHoveredItem() API.
2017-11-23 12:37:11 +01:00
7763ab3fcc
Menu bar: better software clipping to handle small windows, in particular child window don't have the minimum constraint added in e9a7e73bba
so we need to render clipped menus better.
2017-11-22 15:58:20 +01:00
06a32a2b00
Merge pull request #1455 from elect86/patch-3
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Update imgui_draw.cpp, fixed light colors order
2017-11-22 13:21:33 +01:00
1b2ec35b8d
Update imgui_draw.cpp
2017-11-22 12:58:11 +01:00
b618629d99
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
2017-11-22 12:34:59 +01:00
7d09a0ae99
Menu bar: better software clipping to handle small windows, in particular child window don't have the minimum constraint added in e9a7e73bba
so we need to render clipped menus better.
2017-11-22 12:33:59 +01:00
aafa6cece5
Tweak expression to be less weird (how did that ever happen?)
2017-11-22 11:26:16 +01:00
3141df1459
Merge pull request #1454 from elect86/patch-2
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Tweak
2017-11-22 11:24:20 +01:00
21b456e567
Update imgui.cpp
2017-11-22 11:19:52 +01:00
68b26b4867
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
2017-11-22 11:04:00 +01:00
176d8fbe74
Fixed unreferenced variable warnings.
2017-11-22 11:02:42 +01:00
302757447a
Internals: Added SplitterBehavior(). ( #319 )
2017-11-20 19:41:17 +01:00
195abc3d17
Begin: Fix border size latch when rounding uses Child or Popup value. ( #707 )
2017-11-20 15:19:54 +01:00
2543807e56
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
# imgui_internal.h
2017-11-20 13:54:06 +01:00
3f5b2a3fe3
Exposed ImDrawCornerFlags, replaced occurences of ~0 with an explicit ImDrawCornerFlags_All. Inversed BotLeft (prev 1<<3, now 1<<2) and BotRight (prev 1<<2, now 1<<3).
2017-11-20 13:53:16 +01:00
31683cfe34
ImDrawList::AddImageRounded: removed PrimDistributeUV declaration, fixed coding style, restored argument order from original PR. ( #845 )
2017-11-20 13:31:40 +01:00
3c5e64db78
Demo: Tweaked Image() code.
2017-11-20 13:30:25 +01:00
7f447c8270
Color picker: Tweak vertex shading code, since we aren't shading between PrimReserve and PrimVert the code can be expressed more naturally. ( #346 )
2017-11-20 13:16:57 +01:00
ba095f81a5
Merge branch '2016-08-rounded-image' of https://github.com/thedmd/imgui into thedmd-2016-08-rounded-image
2017-11-20 13:07:14 +01:00
8c0f2e4946
Added comment to help people dealing with 58345b11e1
breakage ( #707 )
2017-11-20 13:05:50 +01:00
e996286c38
Todo list update
2017-11-20 12:40:38 +01:00
79f07f6ff0
Add AddImageRounded() to ImDrawList
2017-11-19 21:56:46 +01:00
8b2d449b16
Add ShadeVertsLinearUV()
2017-11-19 21:56:36 +01:00
dc2768503f
Fix for drag and drop branch.
2017-11-19 16:24:17 +01:00
92212b17aa
Merge branch 'master' into drag_and_drop
2017-11-19 16:23:37 +01:00
9848a7023b
Merge branch 'master' into navigation
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# Conflicts:
# imgui.cpp
# imgui_demo.cpp
2017-11-19 16:21:21 +01:00
28a31997b7
Style Editor: Simplified settings also show PopupBorderSize as a checkbox. ( #707 , #1019 )
2017-11-19 16:03:42 +01:00
abbf836fd0
Style, Begin: removed ImGuiWindowFlags_ShowBorders window flag. Borders are now fully set up in the ImGuiStyle structure (see e.g. style.FrameBorderSize, style.WindowBorderSize). Use ImGui::ShowStyleEditor() to look them up. ( #707 , fix #819 , #1031 , ref #1019 , ref #447 )
2017-11-19 15:56:51 +01:00
c433bc971f
Reorder fields for consistency.
2017-11-19 14:58:10 +01:00
f7fe824805
Style: Tweaked border settings to homogenize a little how they look over different backgrounds. ( #707 )
2017-11-19 13:55:38 +01:00
39137ccc3e
Style: renamed ImGuiCol_ChildWindowBg to ImGuiCol_ChildBg. ( #707 )
2017-11-19 13:52:40 +01:00
022f8c2342
fixed incomplete replacement of unsigned short with ImWchar in interface of ImFont::FindGlyph
2017-11-19 12:44:23 +01:00
9886b09a0a
Minor tweak, removed extraneous empty destructor.
2017-11-19 12:42:17 +01:00
e605f21797
TreePush with zero arguments was ambiguous. Resolved by making it call TreePush(const void*)
2017-11-19 12:36:14 +01:00
9a44d447cd
NewFrame() now asserts if neither Render or EndFrame have been called. Exposed EndFrame(). Made it legal to call EndFrame() more than one. ( #1423 etc.)
2017-11-19 12:06:45 +01:00
538a704143
NewFrame(): using literal strings in the most-frequently firing IM_ASSERT expression to increase the odd of programmers seeing them (especially those who don't use a debugger).
2017-11-19 12:00:07 +01:00