mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-24 00:26:36 +00:00
Settings: basic refactor so that additional data structures can be loaded/saved. Parser/saver is still the minimum viable poor-man parsing.
This commit is contained in:
parent
d552cabd15
commit
7e2d0d734c
182
imgui.cpp
182
imgui.cpp
@ -647,7 +647,7 @@ static ImGuiSettingsWindow* FindWindowSettings(const char* name);
|
||||
static ImGuiSettingsWindow* AddWindowSettings(const char* name);
|
||||
|
||||
static void LoadIniSettingsFromDisk(const char* ini_filename);
|
||||
static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end = NULL);
|
||||
static void LoadIniSettingsFromMemory(const char* buf);
|
||||
static void SaveIniSettingsToDisk(const char* ini_filename);
|
||||
static void SaveIniSettingsToMemory(ImVector<char>& out_buf);
|
||||
static void MarkIniSettingsDirty(ImGuiWindow* window);
|
||||
@ -924,8 +924,16 @@ void ImStrncpy(char* dst, const char* src, int count)
|
||||
char* ImStrdup(const char *str)
|
||||
{
|
||||
size_t len = strlen(str) + 1;
|
||||
void* buff = ImGui::MemAlloc(len);
|
||||
return (char*)memcpy(buff, (const void*)str, len);
|
||||
void* buf = ImGui::MemAlloc(len);
|
||||
return (char*)memcpy(buf, (const void*)str, len);
|
||||
}
|
||||
|
||||
char* ImStrchrRange(const char* str, const char* str_end, char c)
|
||||
{
|
||||
for ( ; str < str_end; str++)
|
||||
if (*str == c)
|
||||
return (char*)str;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int ImStrlenW(const ImWchar* str)
|
||||
@ -2463,12 +2471,75 @@ void ImGui::NewFrame()
|
||||
ImGui::Begin("Debug##Default");
|
||||
}
|
||||
|
||||
static void* SettingsHandlerWindow_ReadOpenEntry(ImGuiContext&, const char* name)
|
||||
{
|
||||
ImGuiSettingsWindow* settings = FindWindowSettings(name);
|
||||
if (!settings)
|
||||
settings = AddWindowSettings(name);
|
||||
return (void*)settings;
|
||||
}
|
||||
|
||||
static void SettingsHandlerWindow_ReadLine(ImGuiContext&, void* entry, const char* line)
|
||||
{
|
||||
ImGuiSettingsWindow* settings = (ImGuiSettingsWindow*)entry;
|
||||
float x, y;
|
||||
int i;
|
||||
if (sscanf(line, "Pos=%f,%f", &x, &y) == 2) settings->Pos = ImVec2(x, y);
|
||||
else if (sscanf(line, "Size=%f,%f", &x, &y) == 2) settings->Size = ImMax(ImVec2(x, y), GImGui->Style.WindowMinSize);
|
||||
else if (sscanf(line, "Collapsed=%d", &i) == 1) settings->Collapsed = (i != 0);
|
||||
}
|
||||
|
||||
static void SettingsHandlerWindow_WriteAll(ImGuiContext& g, ImGuiTextBuffer* buf)
|
||||
{
|
||||
// Gather data from windows that were active during this session
|
||||
for (int i = 0; i != g.Windows.Size; i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||
continue;
|
||||
ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
|
||||
if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
|
||||
continue;
|
||||
settings->Pos = window->Pos;
|
||||
settings->Size = window->SizeFull;
|
||||
settings->Collapsed = window->Collapsed;
|
||||
}
|
||||
|
||||
// Write a buffer
|
||||
// If a window wasn't opened in this session we preserve its settings
|
||||
buf->reserve(buf->size() + g.SettingsWindows.Size * 96); // ballpark reserve
|
||||
for (int i = 0; i != g.SettingsWindows.Size; i++)
|
||||
{
|
||||
const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
|
||||
if (settings->Pos.x == FLT_MAX)
|
||||
continue;
|
||||
const char* name = settings->Name;
|
||||
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||
name = p;
|
||||
buf->appendf("[Window][%s]\n", name);
|
||||
buf->appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
|
||||
buf->appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
|
||||
buf->appendf("Collapsed=%d\n", settings->Collapsed);
|
||||
buf->appendf("\n");
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::Initialize()
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.LogClipboard = (ImGuiTextBuffer*)ImGui::MemAlloc(sizeof(ImGuiTextBuffer));
|
||||
IM_PLACEMENT_NEW(g.LogClipboard) ImGuiTextBuffer();
|
||||
|
||||
// Add .ini handle for ImGuiWindow type
|
||||
ImGuiSettingsHandler ini_handler;
|
||||
ini_handler.TypeName = "Window";
|
||||
ini_handler.TypeHash = ImHash("Window", 0, 0);
|
||||
ini_handler.ReadOpenEntryFn = SettingsHandlerWindow_ReadOpenEntry;
|
||||
ini_handler.ReadLineFn = SettingsHandlerWindow_ReadLine;
|
||||
ini_handler.WriteAllFn = SettingsHandlerWindow_WriteAll;
|
||||
g.SettingsHandlers.push_back(ini_handler);
|
||||
|
||||
// Load .ini file
|
||||
IM_ASSERT(g.SettingsWindows.empty());
|
||||
LoadIniSettingsFromDisk(g.IO.IniFilename);
|
||||
g.Initialized = true;
|
||||
@ -2506,7 +2577,6 @@ void ImGui::Shutdown()
|
||||
g.MovingWindow = NULL;
|
||||
for (int i = 0; i < g.SettingsWindows.Size; i++)
|
||||
ImGui::MemFree(g.SettingsWindows[i].Name);
|
||||
g.SettingsWindows.clear();
|
||||
g.ColorModifiers.clear();
|
||||
g.StyleModifiers.clear();
|
||||
g.FontStack.clear();
|
||||
@ -2522,6 +2592,9 @@ void ImGui::Shutdown()
|
||||
g.InputTextState.InitialText.clear();
|
||||
g.InputTextState.TempTextBuffer.clear();
|
||||
|
||||
g.SettingsWindows.clear();
|
||||
g.SettingsHandlers.clear();
|
||||
|
||||
if (g.LogFile && g.LogFile != stdout)
|
||||
{
|
||||
fclose(g.LogFile);
|
||||
@ -2562,54 +2635,64 @@ static ImGuiSettingsWindow* AddWindowSettings(const char* name)
|
||||
return settings;
|
||||
}
|
||||
|
||||
// Zero-tolerance, poor-man .ini parsing
|
||||
// FIXME: Write something less rubbish
|
||||
static void LoadIniSettingsFromDisk(const char* ini_filename)
|
||||
{
|
||||
if (!ini_filename)
|
||||
return;
|
||||
int file_size;
|
||||
char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", &file_size, 1);
|
||||
char* file_data = (char*)ImFileLoadToMemory(ini_filename, "rb", NULL, +1);
|
||||
if (!file_data)
|
||||
return;
|
||||
LoadIniSettingsFromMemory(file_data, file_data + file_size);
|
||||
LoadIniSettingsFromMemory(file_data);
|
||||
ImGui::MemFree(file_data);
|
||||
}
|
||||
|
||||
static void LoadIniSettingsFromMemory(const char* buf, const char* buf_end)
|
||||
// Zero-tolerance, no error reporting, cheap .ini parsing
|
||||
static void LoadIniSettingsFromMemory(const char* buf_readonly)
|
||||
{
|
||||
// For convenience and to make the code simpler, we'll write zero terminators inside the buffer. So let's create a writable copy.
|
||||
char* buf = ImStrdup(buf_readonly);
|
||||
char* buf_end = buf + strlen(buf);
|
||||
|
||||
ImGuiContext& g = *GImGui;
|
||||
if (!buf_end)
|
||||
buf_end = buf + strlen(buf);
|
||||
ImGuiSettingsWindow* settings = NULL;
|
||||
for (const char* line_start = buf; line_start < buf_end; )
|
||||
void* entry_data = NULL;
|
||||
const ImGuiSettingsHandler* entry_handler = NULL;
|
||||
|
||||
char* line_end = NULL;
|
||||
for (char* line = buf; line < buf_end; line = line_end + 1)
|
||||
{
|
||||
const char* line_end = line_start;
|
||||
// Skip new lines markers, then find end of the line
|
||||
while (*line == '\n' || *line == '\r')
|
||||
line++;
|
||||
line_end = line;
|
||||
while (line_end < buf_end && *line_end != '\n' && *line_end != '\r')
|
||||
line_end++;
|
||||
line_end[0] = 0;
|
||||
|
||||
if (line_start[0] == '[' && line_end > line_start && line_end[-1] == ']')
|
||||
if (line[0] == '[' && line_end > line && line_end[-1] == ']')
|
||||
{
|
||||
char name[64];
|
||||
ImFormatString(name, IM_ARRAYSIZE(name), "%.*s", (int)(line_end-line_start-2), line_start+1);
|
||||
settings = FindWindowSettings(name);
|
||||
if (!settings)
|
||||
settings = AddWindowSettings(name);
|
||||
// Parse "[Type][Name]". Note that 'Name' can itself contains [] characters, which is acceptable with the current format and parsing code.
|
||||
char* name_end = line_end - 1;
|
||||
*name_end = 0;
|
||||
char* type_start = line + 1;
|
||||
char* type_end = ImStrchrRange(type_start, name_end, ']');
|
||||
char* name_start = type_end ? ImStrchrRange(type_end + 1, name_end, '[') : NULL;
|
||||
if (type_start && type_end && name_start++ && name_end)
|
||||
{
|
||||
const ImGuiID type_hash = ImHash(type_start, type_end - type_start, 0);
|
||||
entry_handler = NULL;
|
||||
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size && entry_handler == NULL; handler_n++)
|
||||
if (g.SettingsHandlers[handler_n].TypeHash == type_hash)
|
||||
entry_handler = &g.SettingsHandlers[handler_n];
|
||||
entry_data = entry_handler ? entry_handler->ReadOpenEntryFn(g, name_start) : NULL;
|
||||
}
|
||||
}
|
||||
else if (settings)
|
||||
else if (entry_handler != NULL && entry_data != NULL)
|
||||
{
|
||||
float x, y;
|
||||
int i;
|
||||
if (sscanf(line_start, "Pos=%f,%f", &x, &y) == 2)
|
||||
settings->Pos = ImVec2(x, y);
|
||||
else if (sscanf(line_start, "Size=%f,%f", &x, &y) == 2)
|
||||
settings->Size = ImMax(ImVec2(x, y), g.Style.WindowMinSize);
|
||||
else if (sscanf(line_start, "Collapsed=%d", &i) == 1)
|
||||
settings->Collapsed = (i != 0);
|
||||
// Let type handler parse the line
|
||||
entry_handler->ReadLineFn(g, entry_data, line);
|
||||
}
|
||||
|
||||
line_start = line_end+1;
|
||||
}
|
||||
ImGui::MemFree(buf);
|
||||
}
|
||||
|
||||
static void SaveIniSettingsToDisk(const char* ini_filename)
|
||||
@ -2622,7 +2705,6 @@ static void SaveIniSettingsToDisk(const char* ini_filename)
|
||||
ImVector<char> buf;
|
||||
SaveIniSettingsToMemory(buf);
|
||||
|
||||
// Write .ini file
|
||||
FILE* f = ImFileOpen(ini_filename, "wt");
|
||||
if (!f)
|
||||
return;
|
||||
@ -2635,39 +2717,11 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
|
||||
ImGuiContext& g = *GImGui;
|
||||
g.SettingsDirtyTimer = 0.0f;
|
||||
|
||||
// Gather data from windows that were active during this session
|
||||
for (int i = 0; i != g.Windows.Size; i++)
|
||||
{
|
||||
ImGuiWindow* window = g.Windows[i];
|
||||
if (window->Flags & ImGuiWindowFlags_NoSavedSettings)
|
||||
continue;
|
||||
ImGuiSettingsWindow* settings = FindWindowSettings(window->Name);
|
||||
if (!settings) // This will only return NULL in the rare instance where the window was first created with ImGuiWindowFlags_NoSavedSettings then had the flag disabled later on. We don't bind settings in this case (bug #1000).
|
||||
continue;
|
||||
settings->Pos = window->Pos;
|
||||
settings->Size = window->SizeFull;
|
||||
settings->Collapsed = window->Collapsed;
|
||||
}
|
||||
|
||||
// Write a buffer
|
||||
// If a window wasn't opened in this session we preserve its settings
|
||||
ImGuiTextBuffer buf;
|
||||
buf.reserve(g.SettingsWindows.Size * 64); // ballpark reserve
|
||||
for (int i = 0; i != g.SettingsWindows.Size; i++)
|
||||
{
|
||||
const ImGuiSettingsWindow* settings = &g.SettingsWindows[i];
|
||||
if (settings->Pos.x == FLT_MAX)
|
||||
continue;
|
||||
const char* name = settings->Name;
|
||||
if (const char* p = strstr(name, "###")) // Skip to the "###" marker if any. We don't skip past to match the behavior of GetID()
|
||||
name = p;
|
||||
buf.appendf("[%s]\n", name);
|
||||
buf.appendf("Pos=%d,%d\n", (int)settings->Pos.x, (int)settings->Pos.y);
|
||||
buf.appendf("Size=%d,%d\n", (int)settings->Size.x, (int)settings->Size.y);
|
||||
buf.appendf("Collapsed=%d\n", settings->Collapsed);
|
||||
buf.appendf("\n");
|
||||
}
|
||||
for (int handler_n = 0; handler_n < g.SettingsHandlers.Size; handler_n++)
|
||||
g.SettingsHandlers[handler_n].WriteAllFn(g, &buf);
|
||||
|
||||
buf.Buf.pop_back(); // Remove extra zero-terminator used by ImGuiTextBuffer
|
||||
out_buf.swap(buf.Buf);
|
||||
}
|
||||
|
||||
|
@ -106,6 +106,7 @@ IMGUI_API int ImStricmp(const char* str1, const char* str2);
|
||||
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, int count);
|
||||
IMGUI_API void ImStrncpy(char* dst, const char* src, int count);
|
||||
IMGUI_API char* ImStrdup(const char* str);
|
||||
IMGUI_API char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
|
||||
IMGUI_API int ImStrlenW(const ImWchar* str);
|
||||
IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
|
||||
IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
|
||||
@ -379,6 +380,15 @@ struct ImGuiSettingsWindow
|
||||
bool Collapsed;
|
||||
};
|
||||
|
||||
struct ImGuiSettingsHandler
|
||||
{
|
||||
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
|
||||
ImGuiID TypeHash; // == ImHash(TypeName, 0, 0)
|
||||
void* (*ReadOpenEntryFn)(ImGuiContext& ctx, const char* name);
|
||||
void (*ReadLineFn)(ImGuiContext& ctx, void* entry, const char* line);
|
||||
void (*WriteAllFn)(ImGuiContext& ctx, ImGuiTextBuffer* out_buf);
|
||||
};
|
||||
|
||||
// Mouse cursor data (used when io.MouseDrawCursor is set)
|
||||
struct ImGuiMouseCursorData
|
||||
{
|
||||
@ -438,8 +448,6 @@ struct ImGuiContext
|
||||
ImGuiWindow* ActiveIdWindow;
|
||||
ImGuiWindow* MovingWindow; // Track the child window we clicked on to move a window.
|
||||
ImGuiID MovingWindowMoveId; // == MovingWindow->MoveId
|
||||
ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini Settings
|
||||
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
|
||||
ImVector<ImGuiColMod> ColorModifiers; // Stack for PushStyleColor()/PopStyleColor()
|
||||
ImVector<ImGuiStyleMod> StyleModifiers; // Stack for PushStyleVar()/PopStyleVar()
|
||||
ImVector<ImFont*> FontStack; // Stack for PushFont()/PopFont()
|
||||
@ -488,6 +496,11 @@ struct ImGuiContext
|
||||
ImVector<char> PrivateClipboard; // If no custom clipboard handler is defined
|
||||
ImVec2 OsImePosRequest, OsImePosSet; // Cursor position request & last passed to the OS Input Method Editor
|
||||
|
||||
// Settings
|
||||
float SettingsDirtyTimer; // Save .ini Settings on disk when time reaches zero
|
||||
ImVector<ImGuiSettingsWindow> SettingsWindows; // .ini settings for ImGuiWindow
|
||||
ImVector<ImGuiSettingsHandler> SettingsHandlers; // List of .ini settings handlers
|
||||
|
||||
// Logging
|
||||
bool LogEnabled;
|
||||
FILE* LogFile; // If != NULL log to stdout/ file
|
||||
@ -532,7 +545,6 @@ struct ImGuiContext
|
||||
ActiveIdWindow = NULL;
|
||||
MovingWindow = NULL;
|
||||
MovingWindowMoveId = 0;
|
||||
SettingsDirtyTimer = 0.0f;
|
||||
|
||||
SetNextWindowPosVal = ImVec2(0.0f, 0.0f);
|
||||
SetNextWindowSizeVal = ImVec2(0.0f, 0.0f);
|
||||
@ -565,6 +577,8 @@ struct ImGuiContext
|
||||
MouseCursor = ImGuiMouseCursor_Arrow;
|
||||
memset(MouseCursorData, 0, sizeof(MouseCursorData));
|
||||
|
||||
SettingsDirtyTimer = 0.0f;
|
||||
|
||||
LogEnabled = false;
|
||||
LogFile = NULL;
|
||||
LogClipboard = NULL;
|
||||
|
Loading…
Reference in New Issue
Block a user