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Minor tweak, removed extraneous empty destructor.
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7
imgui.h
7
imgui.h
@ -1019,12 +1019,11 @@ struct ImGuiTextFilter
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int CountGrep;
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IMGUI_API ImGuiTextFilter(const char* default_filter = "");
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~ImGuiTextFilter() {}
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void Clear() { InputBuf[0] = 0; Build(); }
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IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
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IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const;
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bool IsActive() const { return !Filters.empty(); }
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IMGUI_API void Build();
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void Clear() { InputBuf[0] = 0; Build(); }
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bool IsActive() const { return !Filters.empty(); }
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};
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// Helper: Text buffer for logging/accumulating text
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@ -1115,7 +1114,7 @@ struct ImGuiTextEditCallbackData
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// NB: Helper functions for text manipulation. Calling those function loses selection.
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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};
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// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
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