Commit Graph

92 Commits

Author SHA1 Message Date
omar
ce1626a51e Merge branch 'viewport' into docking
# Conflicts:
#	imgui.cpp
#	imgui.h
#	imgui_internal.h
2019-01-02 21:36:21 +01:00
omar
a71d3c8cb3 Viewport: Misc comments following user feedbacks.. 2018-12-21 18:40:16 +01:00
omar
81a2546cea Merge branch 'viewport' into docking
# Conflicts:
#	examples/example_allegro5/main.cpp
#	examples/example_win32_directx9/main.cpp
2018-12-20 23:06:29 +01:00
omar
ee5560a958 Merge branch 'master' into viewport + added style tweak block when viewports are enabled
# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_win32_directx11/main.cpp
2018-12-20 23:04:40 +01:00
omar
d5b22fb635 Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation. 2018-12-20 22:58:34 +01:00
omar
62cfdceac1 Examples: Viewport: Moved the "make current GL context" to reduce the amount of call and hopefully be more explicit about viewport enabled vs disabled requirements. (#1542) 2018-12-20 22:40:22 +01:00
omar
b8d9c5c130 Merge branch 'viewport' into docking
# Conflicts:
#	imgui.cpp
2018-11-26 21:36:48 +01:00
omar
12a1e7d04e Viewport: Comment to suggest making WindowBg opaque when viewports are enabled. 2018-11-26 19:20:37 +01:00
omar
4a43f347bb Merge branch 'viewport' into docking
# Conflicts:
#	examples/example_allegro5/main.cpp
#	examples/example_marmalade/main.cpp
2018-11-15 14:00:01 +01:00
omar
a3d6554e8e Merge branch 'master' into viewport + specific changes for GLFW callbacks
# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx9/main.cpp
#	examples/imgui_impl_glfw.cpp
2018-11-08 16:56:51 +01:00
omar
772354377b Examples: GLFW: User previously installed GLFW callbacks are now saved and chain-called by the default callbacks. (#1759) 2018-11-08 16:24:41 +01:00
omar
9d155c73bc Examples: Misc comments mainly related to GLFW callbacks. (#1759) 2018-11-08 16:06:22 +01:00
omar
a419d46205 Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178) 2018-11-08 15:14:09 +01:00
omar
565af90958 Merge branch 'viewport' into docking 2018-11-06 09:52:38 +01:00
omar
52ca91ca57 Merge branch 'master' into viewport 2018-11-05 17:29:31 +01:00
omar
f388216ff0 Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091) 2018-11-05 17:28:09 +01:00
Hui
e6db078eda gladLoadGL() return 0 to indicate failure (#2157) 2018-10-29 15:51:32 +01:00
omar
b57baa5ba0 Viewport: Enabled viewports by default in more example apps. 2018-09-20 10:31:23 +02:00
omar
e32256b4b4 Merge branch 'viewport' into docking
# Conflicts:
#	docs/CHANGELOG.txt
#	imgui_demo.cpp
#	imgui_internal.h
2018-09-14 11:38:10 +02:00
omar
b85f345369 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx9.cpp
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_vulkan.cpp
2018-09-14 11:32:55 +02:00
omar
1afd29d382 Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo. 2018-09-13 16:50:13 +02:00
omar
a82be53407 Merge branch 'docking2' into viewport_docking
# Conflicts:
#	examples/example_glfw_opengl2/main.cpp
#	examples/example_glfw_opengl3/main.cpp
#	examples/example_glfw_vulkan/main.cpp
#	examples/example_sdl_opengl3/main.cpp
#	examples/example_sdl_vulkan/main.cpp
#	examples/example_win32_directx10/main.cpp
#	examples/example_win32_directx11/main.cpp
#	examples/example_win32_directx12/main.cpp
#	imgui.cpp
#	imgui.h
#	imgui_demo.cpp
#	imgui_internal.h
2018-09-06 22:28:21 +02:00
omar
49533bc86e Examples: Enabled Docking + Nav by default in the branch. (#351) 2018-09-06 21:53:35 +02:00
omar
e312363007 Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) 2018-08-30 19:00:33 +02:00
omar
01586d33f3 Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036) 2018-08-30 14:29:11 +02:00
omar
36b2f64051 Merge branch 'master' into viewport
# Conflicts:
#	examples/example_glfw_opengl3/main.cpp
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui_internal.h
2018-08-29 17:40:52 +02:00
omar
b127027cbd Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example. 2018-08-28 16:08:04 +02:00
Jérémie Dumas
e476b7e727 WIP on configurable OpenGL loader. (#2001, #2002) 2018-08-28 16:07:58 +02:00
omar
352695bc57 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_sdl.cpp
#	imgui.cpp
2018-07-24 16:50:49 +02:00
omar
ff83d0e369 Examples: Using fully qualified "Dear ImGui" name in window titles. 2018-07-23 17:31:13 +02:00
omar
ee98a069f0 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx11.cpp
#	imgui_demo.cpp
2018-07-16 22:25:36 +02:00
omar
73e13a0762 Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo. 2018-07-16 22:17:34 +02:00
omar
88df66ec83 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_opengl3.cpp
#	imgui.cpp
#	imgui.h
#	imgui_draw.cpp
#	imgui_internal.h
2018-07-12 10:03:18 +02:00
omar
fff014dfed Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.) 2018-07-10 18:29:57 +02:00
omar
14cef31467 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
2018-07-09 16:24:01 +02:00
omar
6201cad2b4 Examples: Comments, Demo: Log early out, TODO. (#1553) 2018-07-09 11:43:53 +02:00
omar
c38fe6b0e1 Merge branch 'master' into viewport
# Conflicts:
#	imgui.cpp
2018-06-26 12:41:36 +02:00
omar
20e89201cb Examples: Fixes. 2018-06-23 09:42:47 +02:00
omar
24aeca3d0c Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_dx10.cpp
#	examples/imgui_impl_dx10.h
#	examples/imgui_impl_dx11.cpp
#	examples/imgui_impl_glfw.cpp
#	examples/imgui_impl_glfw.h
#	examples/imgui_impl_opengl2.cpp
#	examples/imgui_impl_opengl2.h
#	examples/imgui_impl_opengl3.cpp
#	examples/imgui_impl_sdl.cpp
#	examples/imgui_impl_sdl.h
#	examples/imgui_impl_vulkan.h
#	examples/imgui_impl_win32.cpp
2018-06-12 16:24:24 +02:00
omar
cdf51cad2d Comments, documentation 2018-06-11 19:52:40 +02:00
omar
9660657e95 Merge branch 'master' into viewport
# Conflicts:
#	examples/imgui_impl_sdl.cpp
2018-06-10 15:59:35 +02:00
omar
8d58fbb5ed Examples: Renamed example folders. (#1870) 2018-06-10 15:42:14 +02:00