ocornut
bc34ac882f
InputText: added comments and somehow clarified the optimized code that calculate text position + updated demo
2015-10-18 10:57:29 +01:00
ocornut
2b3fb5c0f7
Example: Marmalade: shallow tweaks and cleanups to match ImGui coding style ( #375 )
2015-10-15 12:44:30 +02:00
omar
81927b073e
Merge pull request #375 from gzito/master
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Examples: Added example app for the Marmalade platform.
2015-10-15 11:32:13 +01:00
gzito
ba9c469ff0
no message
2015-10-14 23:13:02 +02:00
gzito
ebf4f1fa02
no message
2015-10-14 23:05:01 +02:00
gzito
79ca203850
Merge branch 'master' of https://github.com/ocornut/imgui
2015-10-14 23:01:52 +02:00
ocornut
5d53f37a5d
Examples: Possibly clarified the intent of imgui_impl_* files.
2015-10-13 17:53:43 +02:00
ocornut
1c69b3d0df
Tools: binary_to_compressed_c.cpp: added -nocompress option.
2015-10-12 13:13:00 +02:00
ocornut
d4d2e5bc62
Added items to Todo list
2015-10-12 12:31:41 +02:00
ocornut
a5c895f791
Added SetClipboardText / GetClipboardText helper shortcuts to match MemAlloc / MemFree
2015-10-12 12:20:01 +02:00
omar
59cedca02e
Merge pull request #371 from nguillemot/master
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Examples: DirectX11: Fix vertex POSITION format (ImDrawVert::pos is 2D, not 4D)
2015-10-12 09:26:49 +01:00
Nicolas Guillemot
509ac33abe
fix POSITION format (ImDrawVert::pos is 2D, not 4D)
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the inputlayout incorrectly described the POSITION attribute as being
4D, while ImDrawVert::pos is 2D. This went unnoticed because the buffer
binding has a stride of sizeof(ImDrawVert) and the POSITION is treated
as a float2 in the vertex shader. If you switch POSITION to float4 in
the vertex shader (and actually use the z/w in the matrix
multiplication) then everything become wacky-looking since it's
interpreting the texture coordinates as z/w. On a similar note: It's
weird that the projection matrix takes z and w into consideration when
those don't exist in the shader due to positions being float2s.
2015-10-11 16:42:22 -07:00
ocornut
a5132286b7
ImDrawList: ChannelsSetCurrent() added an extra assert
2015-10-11 17:50:55 +02:00
ocornut
8eb4df0dd6
Added comments ( #369 #370 )
2015-10-11 17:20:07 +02:00
ocornut
8c5c0c41fc
ImDrawList: AddImage() uv parameters default to (0.0) and (1.1)
2015-10-11 17:17:03 +02:00
omar
b93e787f51
Merge pull request #369 from richardkogelnig/master
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InputText: Fix for not being able to enter certain characters in InputText on german keyboard
2015-10-11 17:16:10 +02:00
richardk
8a6bde3527
Fix for AltGR being send as Ctrl&Alt on german keyboards. Don't consume characters if CTRL key press is detected AND ALT key press is detected in Imgui::InputTextEx
2015-10-11 16:25:49 +02:00
ocornut
fae7b34a3f
Fixed bug with handling of malformed utf-8 at the end of a non-zero terminated string range.
2015-10-09 21:47:41 +02:00
gzito
50b25b6c75
Added example for the Marmalade platform
2015-10-08 22:38:37 +02:00
ocornut
b8281d96bd
Fixed mouse release double-triggering ( #359 , #362 )
2015-10-08 20:59:49 +02:00
ocornut
a77e534ded
Examples: OpenGL2: Add msys2/mingw64 target ( #361 )
2015-10-08 20:48:50 +02:00
omar
379079ac42
Merge pull request #361 from fr500/master
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Examples: OpenGL3: Add msys2/mingw64 target.
2015-10-08 20:47:22 +02:00
ocornut
80173fec96
Merge branch 'osman-brian-master'
2015-10-08 20:44:25 +02:00
ocornut
edf730b672
Missing tidying up ( #358 )
2015-10-08 20:44:13 +02:00
ocornut
48bb3c8026
Merge branch 'master' of https://github.com/osman-brian/imgui into osman-brian-master
2015-10-08 20:40:54 +02:00
ocornut
de92bc873f
Scrollbar: fixed minor rendering offset when borders are enabled ( fix #365 )
2015-10-08 20:25:49 +02:00
omar
0298603040
Update README.md
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More begging, still in search for a solution..
2015-10-08 15:35:39 +02:00
ocornut
bd78892164
Fixed IsKeyReleased() and IsMouseReleased() returning true on the first frame.
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Loosely related to #362
2015-10-08 15:28:09 +02:00
ocornut
e83b529846
BeginChildFrame() helper has the extra_flags parameter.
2015-10-07 00:22:44 +02:00
ocornut
d087671369
HoveredId is set via a SetHoveredID() function. Added HoveredIdAllowHoveringOthers not used by default API.
2015-10-06 19:27:24 +02:00
ocornut
06d594e86b
Dummy() create an item so functions such as IsItemHovered() can be used.
2015-10-05 20:27:22 +02:00
ocornut
54805fd22a
InputText: fixed crash when passing a buf_size==0 (which can be of use for read-only selectable text boxes) ( #360 )
2015-10-05 14:13:24 +02:00
radius
a465b2b3d8
add msys2/mingw64 target
2015-10-04 15:14:35 -05:00
ocornut
7508d30b83
ImGuiTextBuffer: added c_str() helper.
2015-10-04 11:22:47 +02:00
omar
69678d1ed2
Merge pull request #357 from orthographic-pedant/spell_check/accommodate
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Fixed typographical error, changed "accomodate" to "accommodate" in README.
2015-10-03 19:13:04 +02:00
ocornut
e031fe484c
Added ImGuiWindowFlags_NoBringToFrontOnFocus behavior.
2015-10-02 19:07:04 +02:00
osman-brian
69e6f299f3
Update imgui_draw.cpp
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Fix Decode85 on big-endian systems.
2015-10-01 14:57:31 -04:00
ocornut
c1983d5c3f
Draw: Fixed rectangle rendering glitches with width/height <= 1/2 and rounding enabled.
2015-09-30 21:48:36 +02:00
ocornut
f21fda1231
Scrollbar: Tweaked scrollbar inner padding for small scrollbars.
2015-09-30 21:47:44 +02:00
ocornut
6e4d959953
Window: fixed window lower-right clipping limit so it plays more friendly with both OpenGL and DirectX coordinates.
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Not sure about this. Hmm.
2015-09-30 21:30:27 +02:00
ocornut
c9d51d99b4
Scrollbar: tidying up ( #355 )
2015-09-30 21:19:54 +02:00
ocornut
5d3d136733
Scrollbar: horizontal scrollbar demo allows to enable simultanaeous scrollbars on both axises.
2015-09-30 21:15:47 +02:00
ocornut
b92daf0ba2
Scrollbar: fixed rounding of background + child window consistenly have ChildWindowBg color under ScrollbarBg fill ( #355 )
2015-09-30 21:15:17 +02:00
orthographic-pedant
ea66a34f9d
Fixed typographical error, changed accomodate to accommodate in README.
2015-09-30 13:16:55 -04:00
Zach Toogood
e130b09d91
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
2015-09-30 15:12:00 +01:00
ocornut
a76b75c2d5
InputFloat() fixed explicit precision modifier, both display and input were broken.
2015-09-30 15:36:17 +02:00
ocornut
572bf91006
Comments
2015-09-30 15:35:30 +02:00
ocornut
ecb63ff8f3
Inline functions not marked with IMGUI_API because apparently it is illegal for MinGW ( fix #349 )
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ARGH C++.
2015-09-27 22:28:16 +02:00
ocornut
963f6b782d
Examples: OpenGL3: saving more of blend state ( #347 )
2015-09-27 22:21:11 +02:00
omar
9d89e03346
Merge pull request #348 from zho7611/add_korean_support
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ImFontAtlas: Added GetGlyphRangesKorean() for Korean.
2015-09-23 18:49:11 +02:00