ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
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07e379a950
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Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
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2016-02-08 09:03:43 +01:00 |
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ocornut
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6cee2fca94
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Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
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2015-11-29 14:54:05 +00:00 |
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ocornut
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6800939e73
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Examples: Header comments.
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2015-11-29 11:19:30 +00:00 |
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ocornut
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e46c7b70eb
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Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
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2015-11-08 11:00:31 +00:00 |
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Gargaj
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e4d916a4b3
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NULL out font texture on invalidate
If this isn't done, NewFrame won't re-create the font.
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2015-10-18 19:05:04 +02:00 |
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ocornut
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5d53f37a5d
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Examples: Possibly clarified the intent of imgui_impl_* files.
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2015-10-13 17:53:43 +02:00 |
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ocornut
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7d6ddbe5c8
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Examples: comment on setting the RenderDrawListsFn function.
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2015-09-07 14:58:26 +01:00 |
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ocornut
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822eaf1751
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Examples: DX9, DX11: mapping missing middle mouse button.
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2015-08-25 16:54:47 +01:00 |
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ocornut
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9a0650dbd0
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Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
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2015-08-24 14:02:51 +02:00 |
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ocornut
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215747635d
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Examples: DirectX11: resizing buffers dynamically (#299)
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2015-08-13 23:13:20 -06:00 |
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ocornut
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c016f6c171
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Examples: DirectX9: tweaks.
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2015-08-13 23:07:53 -06:00 |
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ocornut
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698c7cae85
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Examples: DirectX9: resizing vertex and index buffers dynamically (#299)
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2015-08-13 23:06:11 -06:00 |
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ocornut
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d03b046ef4
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AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
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2015-07-07 20:17:07 -06:00 |
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ocornut
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25882c47a3
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/directx9_example/imgui_impl_dx9.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
examples/opengl_example/imgui_impl_glfw.cpp
imgui.cpp
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2015-07-07 12:15:35 -06:00 |
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ocornut
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502e360ee5
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Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
May trigger new compilation warnings?
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2015-07-07 12:09:25 -06:00 |
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ocornut
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6a22835f63
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AA branch: ImDrawList: rename commands to cmd_buffer
Not strictly necessary but while we're doing minor breakage let's do
them at all once.
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2015-07-06 21:09:05 -06:00 |
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ocornut
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b2b616be00
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AA branch: ImDrawCmd idx_count -> elem_count
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2015-07-05 22:09:15 -06:00 |
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ocornut
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f3303fa84f
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AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
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2015-07-05 22:03:46 -06:00 |
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ocornut
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8b4a470e1d
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Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
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2015-07-05 19:24:26 -06:00 |
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ocornut
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b69d7d9df3
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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2015-07-02 21:47:48 -06:00 |
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ocornut
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2f03511062
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Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
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2015-07-02 21:43:07 -06:00 |
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ocornut
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71e9f2a3dd
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Fixed warnings for 64-bits builds
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2015-06-29 15:46:18 -06:00 |
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ocornut
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e9b6e437eb
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
imgui.cpp
imgui.h
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2015-05-15 17:33:04 +01:00 |
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ocornut
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5df542c3c0
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ImFontAtlas: doesn't clear input data, left to the application. (#224)
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2015-05-12 15:16:12 +01:00 |
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ocornut
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f00662a5ad
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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2015-05-02 22:20:48 +01:00 |
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ocornut
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ad7f600e0d
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Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
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2015-05-01 11:25:15 +02:00 |
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ocornut
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18a00c7060
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Examples: DirectX9/11: Fixed key mapping for down arrow.
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2015-04-24 09:18:56 +02:00 |
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ocornut
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1746b04065
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Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
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2015-04-09 21:05:35 +01:00 |
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ocornut
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d9ff617ff8
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Examples: Formatting #187
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2015-04-07 12:56:52 +01:00 |
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heroboy
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e09e2cbd28
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set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
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2015-04-07 19:36:58 +08:00 |
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ocornut
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d3e444dfd9
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Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
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2015-03-16 10:02:10 +00:00 |
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ocornut
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e97d02a294
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Examples: Fixed Clang warnings in DirectX examples
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2015-03-14 10:49:26 +00:00 |
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ocornut
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2b0acc128c
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Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
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2015-03-14 10:32:29 +00:00 |
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ocornut
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0911526424
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Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
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2015-03-13 09:49:38 +00:00 |
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ocornut
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d5b7b8398f
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Examples: reference implementations honors drawlist user callbacks.
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2015-03-09 15:26:58 +00:00 |
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ocornut
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f9c833b4a5
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Examples: DirectX9 example cleanup to match DirectX11 structure.
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2015-03-09 14:55:46 +00:00 |
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ocornut
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866fa95aaa
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Examples: DirectX9 example application handle window resizing.
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2015-03-09 14:13:29 +00:00 |
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ocornut
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b4165c43ff
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Examples: Refactored directx11_example to be easier to copy & paste into user application.
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2015-03-09 13:45:23 +00:00 |
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ocornut
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a3f3793cb6
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Examples: Tweaks.
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2015-03-09 13:05:18 +00:00 |
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ocornut
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7397425097
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Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
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2015-03-09 13:03:46 +00:00 |
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