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Tables: Tidying up TableDrawMergeChannels() with a struct. (3058)
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@ -1248,13 +1248,16 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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const bool is_frozen_v = (table->FreezeRowsCount > 0);
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const bool is_frozen_h = (table->FreezeColumnsCount > 0);
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// Track which groups (1-4) we are going to attempt to merge, and which channels goes into each group.
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// Track which groups we are going to attempt to merge, and which channels goes into each group.
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struct MergeGroup
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{
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ImRect ClipRect;
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ImU64 ChannelsMask;
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int ChannelsCount;
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};
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int merge_group_mask = 0x00;
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int merge_group_channels_count[4] = { 0 };
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ImU64 merge_group_channels_mask[4] = { 0 };
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ImRect merge_group_clip_rect[4];
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for (int n = 0; n < IM_ARRAYSIZE(merge_group_clip_rect); n++)
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merge_group_clip_rect[n] = ImVec4(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
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MergeGroup merge_groups[4];
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memset(merge_groups, 0, sizeof(merge_groups));
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bool merge_groups_all_fit_within_inner_rect = (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0;
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// 1. Scan channels and take note of those which can be merged
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@ -1288,12 +1291,15 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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if (width_contents > column->WidthGiven && !(column->Flags & ImGuiTableColumnFlags_NoClipX))
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continue;
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const int dst_merge_group_idx = (is_frozen_h && column_n < table->FreezeColumnsCount ? 0 : 2) + (is_frozen_v ? merge_group_sub_n : 1);
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const int merge_group_dst_n = (is_frozen_h && column_n < table->FreezeColumnsCount ? 0 : 2) + (is_frozen_v ? merge_group_sub_n : 1);
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IM_ASSERT(channel_no < 64);
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merge_group_mask |= (1 << dst_merge_group_idx);
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merge_group_channels_mask[dst_merge_group_idx] |= (ImU64)1 << channel_no;
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merge_group_channels_count[dst_merge_group_idx]++;
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merge_group_clip_rect[dst_merge_group_idx].Add(src_channel->_CmdBuffer[0].ClipRect);
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MergeGroup* merge_group = &merge_groups[merge_group_dst_n];
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if (merge_group->ChannelsCount == 0)
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merge_group->ClipRect = ImRect(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
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merge_group->ChannelsMask |= (ImU64)1 << channel_no;
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merge_group->ChannelsCount++;
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merge_group->ClipRect.Add(src_channel->_CmdBuffer[0].ClipRect);
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merge_group_mask |= (1 << merge_group_dst_n);
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// If we end with a single group and hosted by the outer window, we'll attempt to merge our draw command with
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// the existing outer window command. But we can only do so if our columns all fit within the expected clip rect,
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@ -1313,7 +1319,6 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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column->DrawChannelCurrent = -1;
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}
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// 2. Rewrite channel list in our preferred order
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if (merge_group_mask != 0)
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{
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@ -1324,9 +1329,9 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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remaining_mask &= (ImU64)~1; // Background channel 0 not part of the merge (see channel allocation in TableUpdateDrawChannels)
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const bool may_extend_clip_rect_to_host_rect = ImIsPowerOfTwo(merge_group_mask);
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for (int merge_group_n = 0; merge_group_n < 4; merge_group_n++)
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if (ImU64 merge_channels_mask = merge_group_channels_mask[merge_group_n])
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if (ImU64 merge_channels_mask = merge_groups[merge_group_n].ChannelsMask)
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{
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ImRect merge_clip_rect = merge_group_clip_rect[merge_group_n];
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ImRect merge_clip_rect = merge_groups[merge_group_n].ClipRect;
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if (may_extend_clip_rect_to_host_rect)
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{
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//GetOverlayDrawList()->AddRect(table->HostClipRect.Min, table->HostClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 3.0f);
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