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Tables: Comments, renamed merge_set_xxx to merge_group_xxx. Removed unused array and incorrect assert, replaced with earlier correct assert. (3058)
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@ -445,9 +445,9 @@ void ImGui::TableBeginUpdateColumns(ImGuiTable* table)
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void ImGui::TableUpdateDrawChannels(ImGuiTable* table)
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{
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// Allocate draw channels.
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// - We allocate them following the storage order instead of the display order so reordering won't needlessly increase overall dormant memory cost
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// - We allocate them following the storage order instead of the display order so reordering columns won't needlessly increase overall dormant memory cost.
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// - We isolate headers draw commands in their own channels instead of just altering clip rects. This is in order to facilitate merging of draw commands.
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// - After crossing FreezeRowsCount, all columns see their current draw channel increased.
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// - After crossing FreezeRowsCount, all columns see their current draw channel changed to a second set of draw channels.
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// - We only use the dummy draw channel so we can push a null clipping rectangle into it without affecting other channels, while simplifying per-row/per-cell overhead. It will be empty and discarded when merged.
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// Draw channel allocation (before merging):
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// - NoClip --> 1+1 channels: background + foreground (same clip rect == 1 draw call)
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@ -1232,13 +1232,13 @@ void ImGui::TableSetColumnWidth(ImGuiTable* table, ImGuiTableColumn* column_0, f
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//
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// Each column itself can use 1 channel (row freeze disabled) or 2 channels (row freeze enabled).
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// When the contents of a column didn't stray off its limit, we move its channels into the corresponding group
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// based on its position (within frozen rows/columns set or not).
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// based on its position (within frozen rows/columns groups or not).
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// At the end of the operation our 1-4 groups will each have a ImDrawCmd using the same ClipRect, and they will be merged by the DrawSplitter.Merge() call.
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//
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// Column channels will not be merged into one of the 1-4 groups in the following cases:
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// - The contents stray off its clipping rectangle (we only compare the MaxX value, not the MinX value).
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// Direct ImDrawList calls won't be noticed so if you use them make sure the ImGui:: bounds matches, by e.g. calling SetCursorScreenPos().
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// - The channel uses more than one draw command itself (we drop all our merging stuff here.. we could do better but it's going to be rare)
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// Direct ImDrawList calls won't be taken into account by default, if you use them make sure the ImGui:: bounds matches, by e.g. calling SetCursorScreenPos().
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// - The channel uses more than one draw command itself. We drop all our merging stuff here.. we could do better but it's going to be rare.
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//
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// This function is particularly tricky to understand.. take a breath.
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void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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@ -1248,15 +1248,16 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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const bool is_frozen_v = (table->FreezeRowsCount > 0);
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const bool is_frozen_h = (table->FreezeColumnsCount > 0);
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int merge_set_mask = 0;
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int merge_set_channels_count[4] = { 0 };
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ImU64 merge_set_channels_mask[4] = { 0 };
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ImRect merge_set_clip_rect[4];
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for (int n = 0; n < IM_ARRAYSIZE(merge_set_clip_rect); n++)
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merge_set_clip_rect[n] = ImVec4(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
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bool merge_set_all_fit_within_inner_rect = (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0;
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// Track which groups (1-4) we are going to attempt to merge, and which channels goes into each group.
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int merge_group_mask = 0x00;
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int merge_group_channels_count[4] = { 0 };
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ImU64 merge_group_channels_mask[4] = { 0 };
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ImRect merge_group_clip_rect[4];
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for (int n = 0; n < IM_ARRAYSIZE(merge_group_clip_rect); n++)
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merge_group_clip_rect[n] = ImVec4(+FLT_MAX, +FLT_MAX, -FLT_MAX, -FLT_MAX);
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bool merge_groups_all_fit_within_inner_rect = (table->Flags & ImGuiTableFlags_NoHostExtendY) == 0;
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// 1. Scan channels and take note of those who can be merged
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// 1. Scan channels and take note of those which can be merged
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for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
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{
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if (!(table->ActiveMaskByDisplayOrder & ((ImU64)1 << order_n)))
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@ -1264,37 +1265,37 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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const int column_n = table->DisplayOrder[order_n];
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ImGuiTableColumn* column = &table->Columns[column_n];
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const int merge_set_sub_count = is_frozen_v ? 2 : 1;
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for (int merge_set_sub_n = 0; merge_set_sub_n < merge_set_sub_count; merge_set_sub_n++)
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const int merge_group_sub_count = is_frozen_v ? 2 : 1;
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for (int merge_group_sub_n = 0; merge_group_sub_n < merge_group_sub_count; merge_group_sub_n++)
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{
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const int channel_no = (merge_set_sub_n == 0) ? column->DrawChannelRowsBeforeFreeze : column->DrawChannelRowsAfterFreeze;
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const int channel_no = (merge_group_sub_n == 0) ? column->DrawChannelRowsBeforeFreeze : column->DrawChannelRowsAfterFreeze;
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// Don't attempt to merge if there are multiple calls within the column
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// Don't attempt to merge if there are multiple draw calls within the column
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ImDrawChannel* src_channel = &splitter->_Channels[channel_no];
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if (src_channel->_CmdBuffer.Size > 0 && src_channel->_CmdBuffer.back().ElemCount == 0)
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src_channel->_CmdBuffer.pop_back();
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if (src_channel->_CmdBuffer.Size != 1)
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continue;
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// Find out the width of this merge set and check if it will fit in our column.
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// Find out the width of this merge group and check if it will fit in our column.
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float width_contents;
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if (merge_set_sub_count == 1) // No row freeze (same as testing !is_frozen_v)
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if (merge_group_sub_count == 1) // No row freeze (same as testing !is_frozen_v)
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width_contents = ImMax(column->ContentWidthRowsUnfrozen, column->ContentWidthHeadersUsed);
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else if (merge_set_sub_n == 0) // Row freeze: use width before freeze
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else if (merge_group_sub_n == 0) // Row freeze: use width before freeze
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width_contents = ImMax(column->ContentWidthRowsFrozen, column->ContentWidthHeadersUsed);
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else // Row freeze: use width after freeze
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else // Row freeze: use width after freeze
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width_contents = column->ContentWidthRowsUnfrozen;
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if (width_contents > column->WidthGiven && !(column->Flags & ImGuiTableColumnFlags_NoClipX))
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continue;
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const int dst_merge_set_n = (is_frozen_h && column_n < table->FreezeColumnsCount ? 0 : 2) + (is_frozen_v ? merge_set_sub_n : 1);
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IM_ASSERT(merge_set_channels_count[dst_merge_set_n] < (int)sizeof(merge_set_channels_mask[dst_merge_set_n]) * 8);
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merge_set_mask |= (1 << dst_merge_set_n);
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merge_set_channels_mask[dst_merge_set_n] |= (ImU64)1 << channel_no;
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merge_set_channels_count[dst_merge_set_n]++;
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merge_set_clip_rect[dst_merge_set_n].Add(src_channel->_CmdBuffer[0].ClipRect);
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const int dst_merge_group_idx = (is_frozen_h && column_n < table->FreezeColumnsCount ? 0 : 2) + (is_frozen_v ? merge_group_sub_n : 1);
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IM_ASSERT(channel_no < 64);
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merge_group_mask |= (1 << dst_merge_group_idx);
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merge_group_channels_mask[dst_merge_group_idx] |= (ImU64)1 << channel_no;
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merge_group_channels_count[dst_merge_group_idx]++;
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merge_group_clip_rect[dst_merge_group_idx].Add(src_channel->_CmdBuffer[0].ClipRect);
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// If we end with a single set and hosted by the outer window, we'll attempt to merge our draw command with
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// If we end with a single group and hosted by the outer window, we'll attempt to merge our draw command with
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// the existing outer window command. But we can only do so if our columns all fit within the expected clip rect,
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// otherwise clipping will be incorrect when ScrollX is disabled.
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// FIXME-TABLE FIXME-WORKRECT: We are wasting a merge opportunity on tables without scrolling if column don't fit within host clip rect, solely because of the half-padding difference between window->WorkRect and window->InnerClipRect
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@ -1304,7 +1305,7 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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// 2019/10/22: (2) Clamping code in TableUpdateLayout() seemingly made this not necessary...
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#if 0
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if (column->MinX < table->InnerClipRect.Min.x || column->MaxX > table->InnerClipRect.Max.x)
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merge_set_all_fit_within_inner_rect = false;
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merge_groups_all_fit_within_inner_rect = false;
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#endif
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}
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@ -1312,25 +1313,26 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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column->DrawChannelCurrent = -1;
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}
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// 2. Rewrite channel list in our preferred order
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if (merge_set_mask != 0)
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if (merge_group_mask != 0)
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{
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// Use shared temporary storage so the allocation gets amortized
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g.DrawChannelsTempMergeBuffer.resize(splitter->_Count - 1);
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ImDrawChannel* dst_tmp = g.DrawChannelsTempMergeBuffer.Data;
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ImU64 remaining_mask = ((splitter->_Count < 64) ? ((ImU64)1 << splitter->_Count) - 1 : ~(ImU64)0) & ~1;
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const bool may_extend_clip_rect_to_host_rect = ImIsPowerOfTwo(merge_set_mask);
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for (int merge_set_n = 0; merge_set_n < 4; merge_set_n++)
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if (merge_set_channels_count[merge_set_n])
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ImU64 remaining_mask = (splitter->_Count < 64) ? ((ImU64)1 << splitter->_Count) - 1 : ~(ImU64)0;
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remaining_mask &= (ImU64)~1; // Background channel 0 not part of the merge (see channel allocation in TableUpdateDrawChannels)
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const bool may_extend_clip_rect_to_host_rect = ImIsPowerOfTwo(merge_group_mask);
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for (int merge_group_n = 0; merge_group_n < 4; merge_group_n++)
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if (ImU64 merge_channels_mask = merge_group_channels_mask[merge_group_n])
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{
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ImU64 merge_channels_mask = merge_set_channels_mask[merge_set_n];
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ImRect merge_clip_rect = merge_set_clip_rect[merge_set_n];
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ImRect merge_clip_rect = merge_group_clip_rect[merge_group_n];
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if (may_extend_clip_rect_to_host_rect)
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{
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//GetOverlayDrawList()->AddRect(table->HostClipRect.Min, table->HostClipRect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 3.0f);
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//GetOverlayDrawList()->AddRect(table->InnerClipRect.Min, table->InnerClipRect.Max, IM_COL32(0, 255, 0, 200), 0.0f, ~0, 1.0f);
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//GetOverlayDrawList()->AddRect(merge_clip_rect.Min, merge_clip_rect.Max, IM_COL32(255, 0, 0, 200), 0.0f, ~0, 2.0f);
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merge_clip_rect.Add(merge_set_all_fit_within_inner_rect ? table->HostClipRect : table->InnerClipRect);
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merge_clip_rect.Add(merge_groups_all_fit_within_inner_rect ? table->HostClipRect : table->InnerClipRect);
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//GetOverlayDrawList()->AddRect(merge_clip_rect.Min, merge_clip_rect.Max, IM_COL32(0, 255, 0, 200));
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}
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remaining_mask &= ~merge_channels_mask;
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@ -1348,7 +1350,7 @@ void ImGui::TableDrawMergeChannels(ImGuiTable* table)
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}
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}
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// Append channels that we didn't reorder at the end of the list
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// Append unmergeable channels that we didn't reorder at the end of the list
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for (int n = 0; n < splitter->_Count && remaining_mask != 0; n++)
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{
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const ImU64 n_mask = (ImU64)1 << n;
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