mirror of
https://github.com/Drezil/imgui.git
synced 2024-11-14 17:07:01 +00:00
AA branch: more inline.
This commit is contained in:
parent
077285ae57
commit
c3040dee35
10
imgui.cpp
10
imgui.cpp
@ -9202,16 +9202,6 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun
|
||||
}
|
||||
}
|
||||
|
||||
void ImDrawList::PathClear()
|
||||
{
|
||||
path.resize(0);
|
||||
}
|
||||
|
||||
void ImDrawList::PathLineTo(const ImVec2& p)
|
||||
{
|
||||
path.push_back(p);
|
||||
}
|
||||
|
||||
void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax)
|
||||
{
|
||||
static ImVec2 circle_vtx[12];
|
||||
|
18
imgui.h
18
imgui.h
@ -1036,15 +1036,6 @@ struct ImDrawList
|
||||
IMGUI_API void PushTextureID(const ImTextureID& texture_id);
|
||||
IMGUI_API void PopTextureID();
|
||||
|
||||
// Stateful path API (finish with Fill or Stroke)
|
||||
IMGUI_API void PathClear();
|
||||
IMGUI_API void PathLineTo(const ImVec2& p);
|
||||
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
|
||||
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
|
||||
IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
|
||||
inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); }
|
||||
inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); }
|
||||
|
||||
// Primitives
|
||||
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
|
||||
IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F);
|
||||
@ -1057,6 +1048,15 @@ struct ImDrawList
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, float thickness, bool closed);
|
||||
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col);
|
||||
|
||||
// Stateful path API, add points finish with PathFill() or PathStroke(). Only convex shapes supported.
|
||||
inline void PathClear() { path.resize(0); }
|
||||
inline void PathLineTo(const ImVec2& p) { path.push_back(p); }
|
||||
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
|
||||
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
|
||||
IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
|
||||
inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); }
|
||||
inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); }
|
||||
|
||||
// Advanced
|
||||
IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles.
|
||||
IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible
|
||||
|
Loading…
Reference in New Issue
Block a user