mirror of
https://github.com/Drezil/imgui.git
synced 2024-12-17 21:56:36 +00:00
AA branch: tidying up, inline PathStroke PathFill
This commit is contained in:
parent
aaefe458df
commit
077285ae57
27
imgui.cpp
27
imgui.cpp
@ -3954,7 +3954,7 @@ bool ImGui::Begin(const char* name, bool* p_opened, const ImVec2& size_on_first_
|
||||
window->DrawList->PathLineTo(br + ImVec2(-corner_size, 0.0f));
|
||||
window->DrawList->PathLineTo(br + ImVec2(0.0f, -corner_size));
|
||||
window->DrawList->PathArcToFast(ImVec2(br.x - window_rounding, br.y - window_rounding), window_rounding, 6, 9);
|
||||
window->DrawList->Fill(resize_col);
|
||||
window->DrawList->PathFill(resize_col);
|
||||
}
|
||||
}
|
||||
|
||||
@ -9256,19 +9256,6 @@ void ImDrawList::PathArcTo(const ImVec2& centre, float radius, float amin, float
|
||||
}
|
||||
}
|
||||
|
||||
void ImDrawList::Fill(ImU32 col)
|
||||
{
|
||||
AddConvexPolyFilled(&path[0], (int)path.size(), col);
|
||||
PathClear();
|
||||
}
|
||||
|
||||
void ImDrawList::Stroke(ImU32 col, float thickness, bool closed)
|
||||
{
|
||||
// Remove duplicates
|
||||
AddPolyline(&path[0], (int)path.size(), col, thickness, closed);
|
||||
PathClear();
|
||||
}
|
||||
|
||||
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, int rounding_corners)
|
||||
{
|
||||
float r = rounding;
|
||||
@ -9301,7 +9288,7 @@ void ImDrawList::AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thic
|
||||
return;
|
||||
PathLineTo(a);
|
||||
PathLineTo(b);
|
||||
Stroke(col, thickness, false);
|
||||
PathStroke(col, thickness, false);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
|
||||
@ -9309,7 +9296,7 @@ void ImDrawList::AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float roun
|
||||
if ((col >> 24) == 0)
|
||||
return;
|
||||
PathRect(a + ImVec2(0.5f,0.5f), b + ImVec2(0.5f,0.5f), rounding, rounding_corners);
|
||||
Stroke(col, 1.0f, true);
|
||||
PathStroke(col, 1.0f, true);
|
||||
}
|
||||
|
||||
void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding, int rounding_corners)
|
||||
@ -9317,7 +9304,7 @@ void ImDrawList::AddRectFilled(const ImVec2& a, const ImVec2& b, ImU32 col, floa
|
||||
if ((col >> 24) == 0)
|
||||
return;
|
||||
PathRect(a, b, rounding, rounding_corners);
|
||||
Fill(col);
|
||||
PathFill(col);
|
||||
}
|
||||
|
||||
void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec2& c, ImU32 col)
|
||||
@ -9327,7 +9314,7 @@ void ImDrawList::AddTriangleFilled(const ImVec2& a, const ImVec2& b, const ImVec
|
||||
PathLineTo(a);
|
||||
PathLineTo(b);
|
||||
PathLineTo(c);
|
||||
Fill(col);
|
||||
PathFill(col);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int num_segments)
|
||||
@ -9337,7 +9324,7 @@ void ImDrawList::AddCircle(const ImVec2& centre, float radius, ImU32 col, int nu
|
||||
|
||||
const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(centre, radius, 0.0f, a_max, num_segments);
|
||||
Stroke(col, 1.0f, true);
|
||||
PathStroke(col, 1.0f, true);
|
||||
}
|
||||
|
||||
void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col, int num_segments)
|
||||
@ -9347,7 +9334,7 @@ void ImDrawList::AddCircleFilled(const ImVec2& centre, float radius, ImU32 col,
|
||||
|
||||
const float a_max = IM_PI*2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
||||
PathArcTo(centre, radius, 0.0f, a_max, num_segments);
|
||||
Fill(col);
|
||||
PathFill(col);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
|
4
imgui.h
4
imgui.h
@ -1042,8 +1042,8 @@ struct ImDrawList
|
||||
IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max);
|
||||
IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12);
|
||||
IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F);
|
||||
IMGUI_API void Fill(ImU32 col);
|
||||
IMGUI_API void Stroke(ImU32 col, float thickness, bool closed);
|
||||
inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); }
|
||||
inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); }
|
||||
|
||||
// Primitives
|
||||
IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f);
|
||||
|
Loading…
Reference in New Issue
Block a user