diff --git a/imgui.cpp b/imgui.cpp index 16e9b861..65eedaaf 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -9202,16 +9202,6 @@ void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_coun } } -void ImDrawList::PathClear() -{ - path.resize(0); -} - -void ImDrawList::PathLineTo(const ImVec2& p) -{ - path.push_back(p); -} - void ImDrawList::PathArcToFast(const ImVec2& centre, float radius, int amin, int amax) { static ImVec2 circle_vtx[12]; diff --git a/imgui.h b/imgui.h index 8db1b1fb..43a4cbe3 100644 --- a/imgui.h +++ b/imgui.h @@ -1036,15 +1036,6 @@ struct ImDrawList IMGUI_API void PushTextureID(const ImTextureID& texture_id); IMGUI_API void PopTextureID(); - // Stateful path API (finish with Fill or Stroke) - IMGUI_API void PathClear(); - IMGUI_API void PathLineTo(const ImVec2& p); - IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max); - IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12); - IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F); - inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); } - inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); } - // Primitives IMGUI_API void AddLine(const ImVec2& a, const ImVec2& b, ImU32 col, float thickness = 1.0f); IMGUI_API void AddRect(const ImVec2& a, const ImVec2& b, ImU32 col, float rounding = 0.0f, int rounding_corners = 0x0F); @@ -1057,6 +1048,15 @@ struct ImDrawList IMGUI_API void AddPolyline(const ImVec2* points, const int num_points, ImU32 col, float thickness, bool closed); IMGUI_API void AddConvexPolyFilled(const ImVec2* points, const int num_points, ImU32 col); + // Stateful path API, add points finish with PathFill() or PathStroke(). Only convex shapes supported. + inline void PathClear() { path.resize(0); } + inline void PathLineTo(const ImVec2& p) { path.push_back(p); } + IMGUI_API void PathArcToFast(const ImVec2& centre, float radius, int a_min, int a_max); + IMGUI_API void PathArcTo(const ImVec2& centre, float radius, float a_min, float a_max, int num_segments = 12); + IMGUI_API void PathRect(const ImVec2& a, const ImVec2& b, float rounding = 0.0f, int rounding_corners = 0x0F); + inline void PathFill(ImU32 col) { AddConvexPolyFilled(&path[0], (int)path.size(), col); PathClear(); } + inline void PathStroke(ImU32 col, float thickness, bool closed) { AddPolyline(&path[0], (int)path.size(), col, thickness, closed); PathClear(); } + // Advanced IMGUI_API void AddCallback(ImDrawCallback callback, void* callback_data); // Your rendering function must check for 'user_callback' in ImDrawCmd and call the function instead of rendering triangles. IMGUI_API void AddDrawCmd(); // This is useful if you need to forcefully create a new draw call (to allow for dependent rendering / blending). Otherwise primitives are merged into the same draw-call as much as possible