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Backends: Android: Fixed build breaking typo. (#7060)
Amend 86891b0
. My bad for not testing this.
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@ -226,7 +226,7 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event)
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// but we have to process them separately to identify the actual button pressed. This is done below via
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// AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback).
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int tool_type = AMotionEvent_getToolType(input_event, event_pointer_index);
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if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == == AMOTION_EVENT_TOOL_TYPE_UNKNOWN)
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if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == AMOTION_EVENT_TOOL_TYPE_UNKNOWN)
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{
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io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index));
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io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN);
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