diff --git a/backends/imgui_impl_android.cpp b/backends/imgui_impl_android.cpp index f583251a..39545360 100644 --- a/backends/imgui_impl_android.cpp +++ b/backends/imgui_impl_android.cpp @@ -226,7 +226,7 @@ int32_t ImGui_ImplAndroid_HandleInputEvent(const AInputEvent* input_event) // but we have to process them separately to identify the actual button pressed. This is done below via // AMOTION_EVENT_ACTION_BUTTON_PRESS/_RELEASE. Here, we only process "FINGER" input (and "UNKNOWN", as a fallback). int tool_type = AMotionEvent_getToolType(input_event, event_pointer_index); - if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) + if (tool_type == AMOTION_EVENT_TOOL_TYPE_FINGER || tool_type == AMOTION_EVENT_TOOL_TYPE_UNKNOWN) { io.AddMousePosEvent(AMotionEvent_getX(input_event, event_pointer_index), AMotionEvent_getY(input_event, event_pointer_index)); io.AddMouseButtonEvent(0, event_action == AMOTION_EVENT_ACTION_DOWN);