mirror of
				https://github.com/Drezil/dear-imgui.hs.git
				synced 2025-11-04 07:01:06 +01:00 
			
		
		
		
	Add a README
This commit is contained in:
		
							
								
								
									
										105
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										105
									
								
								README.md
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,105 @@
 | 
			
		||||
# Dear ImGui.hs
 | 
			
		||||
 | 
			
		||||
> Dear ImGui is a **bloat-free graphical user interface library for C++**. It
 | 
			
		||||
> outputs optimized vertex buffers that you can render anytime in your
 | 
			
		||||
> 3D-pipeline enabled application. It is fast, portable, renderer agnostic and
 | 
			
		||||
> self-contained (no external dependencies).
 | 
			
		||||
 | 
			
		||||
This project contains Haskell bindings to the
 | 
			
		||||
[ImGui](https://github.com/ocornut/imgui) project. This allows you to rapidly
 | 
			
		||||
put together graphical user interfaces in Haskell, with a particular focus to
 | 
			
		||||
games and graphics intensive applications.
 | 
			
		||||
 | 
			
		||||
# Getting Started
 | 
			
		||||
 | 
			
		||||
`dear-imgui.hs` can be used like a normal Haskell library. If you use Cabal,
 | 
			
		||||
simply add `dear-imgui` to your `build-depends`. ImGui supports a variety of
 | 
			
		||||
backends, and you will need to choose your backend at configuration time.
 | 
			
		||||
Backends can be enabled using Cabal flags, and these can be set through the
 | 
			
		||||
`cabal.project` file. For example, if you want to use a combination of SDL and
 | 
			
		||||
OpenGL:
 | 
			
		||||
 | 
			
		||||
```
 | 
			
		||||
package dear-imgui
 | 
			
		||||
  flags: +sdl +opengl
 | 
			
		||||
```
 | 
			
		||||
 | 
			
		||||
With this done, the following module is the "Hello, World!" of ImGui:
 | 
			
		||||
 | 
			
		||||
``` haskell
 | 
			
		||||
{-# language BlockArguments #-}
 | 
			
		||||
{-# language LambdaCase #-}
 | 
			
		||||
{-# language OverloadedStrings #-}
 | 
			
		||||
 | 
			
		||||
module Main ( main ) where
 | 
			
		||||
 | 
			
		||||
import Control.Exception
 | 
			
		||||
import Control.Monad.IO.Class
 | 
			
		||||
import Control.Monad.Managed
 | 
			
		||||
import DearImGui
 | 
			
		||||
import DearImGui.OpenGL
 | 
			
		||||
import DearImGui.SDL
 | 
			
		||||
import DearImGui.SDL.OpenGL
 | 
			
		||||
import Graphics.GL
 | 
			
		||||
import SDL
 | 
			
		||||
 | 
			
		||||
main :: IO ()
 | 
			
		||||
main = do
 | 
			
		||||
  -- Initialize SDL
 | 
			
		||||
  initializeAll
 | 
			
		||||
 | 
			
		||||
  runManaged do
 | 
			
		||||
    -- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
 | 
			
		||||
    w <- do
 | 
			
		||||
      let title = "Hello, Dear ImGui!"
 | 
			
		||||
      let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
 | 
			
		||||
      managed $ bracket (createWindow title config) destroyWindow
 | 
			
		||||
 | 
			
		||||
    -- Create an OpenGL context
 | 
			
		||||
    glContext <- managed $ bracket (glCreateContext w) glDeleteContext
 | 
			
		||||
 | 
			
		||||
    -- Create an ImGui context
 | 
			
		||||
    _ <- managed $ bracket createContext destroyContext
 | 
			
		||||
 | 
			
		||||
    -- Initialize ImGui's SDL2 backend
 | 
			
		||||
    _ <- managed_ $ bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown
 | 
			
		||||
 | 
			
		||||
    -- Initialize ImGui's OpenGL backend
 | 
			
		||||
    _ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
 | 
			
		||||
 | 
			
		||||
    liftIO $ mainLoop w
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
mainLoop :: Window -> IO ()
 | 
			
		||||
mainLoop w = do
 | 
			
		||||
  -- Process the event loop
 | 
			
		||||
  untilNothingM pollEventWithImGui
 | 
			
		||||
 | 
			
		||||
  -- Tell ImGui we're starting a new frame
 | 
			
		||||
  openGL2NewFrame
 | 
			
		||||
  sdl2NewFrame w
 | 
			
		||||
  newFrame
 | 
			
		||||
 | 
			
		||||
  -- Build the GUI
 | 
			
		||||
  bracket_ (begin "Hello, ImGui!") end do
 | 
			
		||||
    -- Add a text widget
 | 
			
		||||
    text "Hello, ImGui!"
 | 
			
		||||
 | 
			
		||||
    -- Add a button widget, and call 'putStrLn' when it's clicked
 | 
			
		||||
    button "Clickety Click" >>= \case
 | 
			
		||||
      False -> return ()
 | 
			
		||||
      True  -> putStrLn "Ow!"
 | 
			
		||||
 | 
			
		||||
  -- Render
 | 
			
		||||
  glClear GL_COLOR_BUFFER_BIT
 | 
			
		||||
 | 
			
		||||
  render
 | 
			
		||||
  openGL2RenderDrawData =<< getDrawData
 | 
			
		||||
 | 
			
		||||
  glSwapWindow w
 | 
			
		||||
 | 
			
		||||
  mainLoop w
 | 
			
		||||
 | 
			
		||||
  where
 | 
			
		||||
    untilNothingM m = m >>= maybe (return ()) (\_ -> untilNothingM m)
 | 
			
		||||
```
 | 
			
		||||
							
								
								
									
										78
									
								
								examples/Readme.hs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										78
									
								
								examples/Readme.hs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,78 @@
 | 
			
		||||
-- NOTE: If this is file is edited, please also copy and paste it into
 | 
			
		||||
-- README.md.
 | 
			
		||||
 | 
			
		||||
{-# language BlockArguments #-}
 | 
			
		||||
{-# language LambdaCase #-}
 | 
			
		||||
{-# language OverloadedStrings #-}
 | 
			
		||||
 | 
			
		||||
module Main ( main ) where
 | 
			
		||||
 | 
			
		||||
import Control.Exception
 | 
			
		||||
import Control.Monad.IO.Class
 | 
			
		||||
import Control.Monad.Managed
 | 
			
		||||
import DearImGui
 | 
			
		||||
import DearImGui.OpenGL
 | 
			
		||||
import DearImGui.SDL
 | 
			
		||||
import DearImGui.SDL.OpenGL
 | 
			
		||||
import Graphics.GL
 | 
			
		||||
import SDL
 | 
			
		||||
 | 
			
		||||
main :: IO ()
 | 
			
		||||
main = do
 | 
			
		||||
  -- Initialize SDL
 | 
			
		||||
  initializeAll
 | 
			
		||||
 | 
			
		||||
  runManaged do
 | 
			
		||||
    -- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too.
 | 
			
		||||
    w <- do
 | 
			
		||||
      let title = "Hello, Dear ImGui!"
 | 
			
		||||
      let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL }
 | 
			
		||||
      managed $ bracket (createWindow title config) destroyWindow
 | 
			
		||||
 | 
			
		||||
    -- Create an OpenGL context
 | 
			
		||||
    glContext <- managed $ bracket (glCreateContext w) glDeleteContext
 | 
			
		||||
 | 
			
		||||
    -- Create an ImGui context
 | 
			
		||||
    _ <- managed $ bracket createContext destroyContext
 | 
			
		||||
 | 
			
		||||
    -- Initialize ImGui's SDL2 backend
 | 
			
		||||
    _ <- managed_ $ bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown
 | 
			
		||||
 | 
			
		||||
    -- Initialize ImGui's OpenGL backend
 | 
			
		||||
    _ <- managed_ $ bracket_ openGL2Init openGL2Shutdown
 | 
			
		||||
 | 
			
		||||
    liftIO $ mainLoop w
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
mainLoop :: Window -> IO ()
 | 
			
		||||
mainLoop w = do
 | 
			
		||||
  -- Process the event loop
 | 
			
		||||
  untilNothingM pollEventWithImGui
 | 
			
		||||
 | 
			
		||||
  -- Tell ImGui we're starting a new frame
 | 
			
		||||
  openGL2NewFrame
 | 
			
		||||
  sdl2NewFrame w
 | 
			
		||||
  newFrame
 | 
			
		||||
 | 
			
		||||
  -- Build the GUI
 | 
			
		||||
  bracket_ (begin "Hello, ImGui!") end do
 | 
			
		||||
    -- Add a text widget
 | 
			
		||||
    text "Hello, ImGui!"
 | 
			
		||||
 | 
			
		||||
    -- Add a button widget, and call 'putStrLn' when it's clicked
 | 
			
		||||
    button "Clickety Click" >>= \case
 | 
			
		||||
      False -> return ()
 | 
			
		||||
      True  -> putStrLn "Ow!"
 | 
			
		||||
 | 
			
		||||
  -- Render
 | 
			
		||||
  glClear GL_COLOR_BUFFER_BIT
 | 
			
		||||
 | 
			
		||||
  render
 | 
			
		||||
  openGL2RenderDrawData =<< getDrawData
 | 
			
		||||
 | 
			
		||||
  glSwapWindow w
 | 
			
		||||
 | 
			
		||||
  mainLoop w
 | 
			
		||||
 | 
			
		||||
  where
 | 
			
		||||
    untilNothingM m = m >>= maybe (return ()) (\_ -> untilNothingM m)
 | 
			
		||||
@@ -83,3 +83,11 @@ executable test
 | 
			
		||||
  default-language: Haskell2010
 | 
			
		||||
  build-depends: base, sdl2, gl, dear-imgui
 | 
			
		||||
  ghc-options: -Wall
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
executable readme
 | 
			
		||||
  main-is: Readme.hs
 | 
			
		||||
  hs-source-dirs: examples
 | 
			
		||||
  default-language: Haskell2010
 | 
			
		||||
  build-depends: base, sdl2, gl, dear-imgui, managed
 | 
			
		||||
  ghc-options: -Wall
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user