From 8aa16895bf1499c04d6a0c1c3ac7f96c6ade6ee7 Mon Sep 17 00:00:00 2001 From: Oliver Charles Date: Sun, 24 Jan 2021 19:50:21 +0000 Subject: [PATCH] Add a README --- README.md | 105 ++++++++++++++++++++++++++++++++++++++++++++ examples/Readme.hs | 78 ++++++++++++++++++++++++++++++++ hs-dear-imgui.cabal | 8 ++++ 3 files changed, 191 insertions(+) create mode 100644 README.md create mode 100644 examples/Readme.hs diff --git a/README.md b/README.md new file mode 100644 index 0000000..05ebc6f --- /dev/null +++ b/README.md @@ -0,0 +1,105 @@ +# Dear ImGui.hs + +> Dear ImGui is a **bloat-free graphical user interface library for C++**. It +> outputs optimized vertex buffers that you can render anytime in your +> 3D-pipeline enabled application. It is fast, portable, renderer agnostic and +> self-contained (no external dependencies). + +This project contains Haskell bindings to the +[ImGui](https://github.com/ocornut/imgui) project. This allows you to rapidly +put together graphical user interfaces in Haskell, with a particular focus to +games and graphics intensive applications. + +# Getting Started + +`dear-imgui.hs` can be used like a normal Haskell library. If you use Cabal, +simply add `dear-imgui` to your `build-depends`. ImGui supports a variety of +backends, and you will need to choose your backend at configuration time. +Backends can be enabled using Cabal flags, and these can be set through the +`cabal.project` file. For example, if you want to use a combination of SDL and +OpenGL: + +``` +package dear-imgui + flags: +sdl +opengl +``` + +With this done, the following module is the "Hello, World!" of ImGui: + +``` haskell +{-# language BlockArguments #-} +{-# language LambdaCase #-} +{-# language OverloadedStrings #-} + +module Main ( main ) where + +import Control.Exception +import Control.Monad.IO.Class +import Control.Monad.Managed +import DearImGui +import DearImGui.OpenGL +import DearImGui.SDL +import DearImGui.SDL.OpenGL +import Graphics.GL +import SDL + +main :: IO () +main = do + -- Initialize SDL + initializeAll + + runManaged do + -- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too. + w <- do + let title = "Hello, Dear ImGui!" + let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL } + managed $ bracket (createWindow title config) destroyWindow + + -- Create an OpenGL context + glContext <- managed $ bracket (glCreateContext w) glDeleteContext + + -- Create an ImGui context + _ <- managed $ bracket createContext destroyContext + + -- Initialize ImGui's SDL2 backend + _ <- managed_ $ bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown + + -- Initialize ImGui's OpenGL backend + _ <- managed_ $ bracket_ openGL2Init openGL2Shutdown + + liftIO $ mainLoop w + + +mainLoop :: Window -> IO () +mainLoop w = do + -- Process the event loop + untilNothingM pollEventWithImGui + + -- Tell ImGui we're starting a new frame + openGL2NewFrame + sdl2NewFrame w + newFrame + + -- Build the GUI + bracket_ (begin "Hello, ImGui!") end do + -- Add a text widget + text "Hello, ImGui!" + + -- Add a button widget, and call 'putStrLn' when it's clicked + button "Clickety Click" >>= \case + False -> return () + True -> putStrLn "Ow!" + + -- Render + glClear GL_COLOR_BUFFER_BIT + + render + openGL2RenderDrawData =<< getDrawData + + glSwapWindow w + + mainLoop w + + where + untilNothingM m = m >>= maybe (return ()) (\_ -> untilNothingM m) +``` diff --git a/examples/Readme.hs b/examples/Readme.hs new file mode 100644 index 0000000..97fe9cd --- /dev/null +++ b/examples/Readme.hs @@ -0,0 +1,78 @@ +-- NOTE: If this is file is edited, please also copy and paste it into +-- README.md. + +{-# language BlockArguments #-} +{-# language LambdaCase #-} +{-# language OverloadedStrings #-} + +module Main ( main ) where + +import Control.Exception +import Control.Monad.IO.Class +import Control.Monad.Managed +import DearImGui +import DearImGui.OpenGL +import DearImGui.SDL +import DearImGui.SDL.OpenGL +import Graphics.GL +import SDL + +main :: IO () +main = do + -- Initialize SDL + initializeAll + + runManaged do + -- Create a window using SDL. As we're using OpenGL, we need to enable OpenGL too. + w <- do + let title = "Hello, Dear ImGui!" + let config = defaultWindow { windowGraphicsContext = OpenGLContext defaultOpenGL } + managed $ bracket (createWindow title config) destroyWindow + + -- Create an OpenGL context + glContext <- managed $ bracket (glCreateContext w) glDeleteContext + + -- Create an ImGui context + _ <- managed $ bracket createContext destroyContext + + -- Initialize ImGui's SDL2 backend + _ <- managed_ $ bracket_ (sdl2InitForOpenGL w glContext) sdl2Shutdown + + -- Initialize ImGui's OpenGL backend + _ <- managed_ $ bracket_ openGL2Init openGL2Shutdown + + liftIO $ mainLoop w + + +mainLoop :: Window -> IO () +mainLoop w = do + -- Process the event loop + untilNothingM pollEventWithImGui + + -- Tell ImGui we're starting a new frame + openGL2NewFrame + sdl2NewFrame w + newFrame + + -- Build the GUI + bracket_ (begin "Hello, ImGui!") end do + -- Add a text widget + text "Hello, ImGui!" + + -- Add a button widget, and call 'putStrLn' when it's clicked + button "Clickety Click" >>= \case + False -> return () + True -> putStrLn "Ow!" + + -- Render + glClear GL_COLOR_BUFFER_BIT + + render + openGL2RenderDrawData =<< getDrawData + + glSwapWindow w + + mainLoop w + + where + untilNothingM m = m >>= maybe (return ()) (\_ -> untilNothingM m) diff --git a/hs-dear-imgui.cabal b/hs-dear-imgui.cabal index 8218b68..682807b 100644 --- a/hs-dear-imgui.cabal +++ b/hs-dear-imgui.cabal @@ -83,3 +83,11 @@ executable test default-language: Haskell2010 build-depends: base, sdl2, gl, dear-imgui ghc-options: -Wall + + +executable readme + main-is: Readme.hs + hs-source-dirs: examples + default-language: Haskell2010 + build-depends: base, sdl2, gl, dear-imgui, managed + ghc-options: -Wall