mirror of
https://github.com/Drezil/dear-imgui.hs.git
synced 2024-12-22 20:56:36 +00:00
add cabal flags for backend selection
This commit is contained in:
parent
3c3646a645
commit
bbef66b202
3
Main.hs
3
Main.hs
@ -7,6 +7,9 @@ module Main (main) where
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import Data.IORef
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import DearImGui
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import DearImGui.OpenGL
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import DearImGui.SDL
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import DearImGui.SDL.OpenGL
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import Control.Exception
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import Graphics.GL
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import SDL
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@ -3,25 +3,79 @@ name: dear-imgui
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version: 1.0.0
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build-type: Simple
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flag opengl
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description:
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Enable OpenGL backend.
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default:
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True
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manual:
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False
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flag sdl
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description:
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Enable SDL backend.
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default:
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True
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manual:
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False
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library
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exposed-modules: DearImGui
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hs-source-dirs: src
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default-language: Haskell2010
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ghc-options: -Wall
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exposed-modules:
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DearImGui
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hs-source-dirs:
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src
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default-language:
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Haskell2010
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ghc-options:
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-Wall
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cxx-sources:
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imgui/imgui.cpp
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imgui/backends/imgui_impl_opengl2.cpp
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imgui/backends/imgui_impl_sdl.cpp
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imgui/imgui_demo.cpp
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imgui/imgui_draw.cpp
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imgui/imgui_tables.cpp
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imgui/imgui_widgets.cpp
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imgui/imgui_draw.cpp
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imgui/imgui_demo.cpp
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cxx-options: -std=c++11
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extra-libraries: stdc++
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pkgconfig-depends: sdl2
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include-dirs: imgui
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build-depends: base, inline-c, inline-c-cpp, sdl2, StateVar
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extra-libraries: GL
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cxx-options:
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-std=c++11
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extra-libraries:
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stdc++
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include-dirs:
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imgui
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build-depends:
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base
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, inline-c
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, inline-c-cpp
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, StateVar
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if flag(opengl)
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exposed-modules:
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DearImGui.OpenGL
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cxx-sources:
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imgui/backends/imgui_impl_opengl2.cpp
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if os(windows)
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extra-libraries:
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opengl32
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else
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extra-libraries:
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GL
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if flag(sdl)
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exposed-modules:
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DearImGui.SDL
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build-depends:
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sdl2
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cxx-sources:
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imgui/backends/imgui_impl_sdl.cpp
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if os(windows) || os(darwin)
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extra-libraries:
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sdl2
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else
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pkgconfig-depends:
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sdl2
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if flag(opengl)
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exposed-modules:
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DearImGui.SDL.OpenGL
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executable test
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106
src/DearImGui.hs
106
src/DearImGui.hs
@ -6,6 +6,12 @@
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGui
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Main ImGui module, exporting the functions to create a GUI.
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-}
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module DearImGui
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( -- * Context Creation and Access
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Context(..)
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@ -20,18 +26,6 @@ module DearImGui
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, getDrawData
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, checkVersion
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-- ** SDL2
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, sdl2InitForOpenGL
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, sdl2NewFrame
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, sdl2Shutdown
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, pollEventWithImGui
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-- ** OpenGL 2
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, openGL2Init
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, openGL2Shutdown
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, openGL2NewFrame
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, openGL2RenderDrawData
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-- * Demo, Debug, Information
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, showDemoWindow
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, showMetricsWindow
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@ -103,26 +97,28 @@ module DearImGui
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)
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where
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import Control.Monad ( when )
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import Control.Monad.IO.Class ( MonadIO, liftIO )
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-- base
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import Data.Bool
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import Data.StateVar
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import Foreign
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import Foreign.C
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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import SDL
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import SDL.Internal.Types
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import SDL.Raw.Enum as Raw
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import qualified SDL.Raw.Event as Raw
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import Unsafe.Coerce ( unsafeCoerce )
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-- StateVar
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import Data.StateVar
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( HasGetter(get), HasSetter, ($=!) )
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-- transformers
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "backends/imgui_impl_opengl2.h"
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C.include "backends/imgui_impl_sdl.h"
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C.include "SDL.h"
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C.include "SDL_opengl.h"
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Cpp.using "namespace ImGui"
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@ -184,68 +180,6 @@ checkVersion = liftIO do
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[C.exp| void { IMGUI_CHECKVERSION(); } |]
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-- | Wraps @ImGui_ImplSDL2_InitForOpenGL@.
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sdl2InitForOpenGL :: MonadIO m => Window -> GLContext -> m ()
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sdl2InitForOpenGL (Window windowPtr) glContext = liftIO do
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[C.exp| void { ImGui_ImplSDL2_InitForOpenGL((SDL_Window*)$(void* windowPtr), $(void* glContextPtr)); } |]
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where
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glContextPtr :: Ptr ()
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glContextPtr = unsafeCoerce glContext
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-- | Wraps @ImGui_ImplSDL2_NewFrame@.
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sdl2NewFrame :: MonadIO m => Window -> m ()
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sdl2NewFrame (Window windowPtr) = liftIO do
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[C.exp| void { ImGui_ImplSDL2_NewFrame((SDL_Window*)($(void* windowPtr))); } |]
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-- | Wraps @ImGui_ImplSDL2_Shutdown@.
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sdl2Shutdown :: MonadIO m => m ()
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sdl2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
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-- | Call the SDL2 'pollEvent' function, while also dispatching the event to
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-- Dear ImGui. You should use this in your application instead of 'pollEvent'.
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pollEventWithImGui :: MonadIO m => m (Maybe Event)
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pollEventWithImGui = liftIO do
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alloca \evPtr -> do
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pumpEvents
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-- We use NULL first to check if there's an event.
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nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
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when (nEvents > 0) do
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let evPtr' = castPtr evPtr :: Ptr ()
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[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
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pollEvent
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-- | Wraps @ImGui_ImplOpenGL2_Init@.
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openGL2Init :: MonadIO m => m ()
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openGL2Init = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
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openGL2Shutdown :: MonadIO m => m ()
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openGL2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
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openGL2NewFrame :: MonadIO m => m ()
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openGL2NewFrame = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
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openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
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openGL2RenderDrawData (DrawData ptr) = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
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-- | Create demo window. Demonstrate most ImGui features. Call this to learn
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-- about the library! Try to make it always available in your application!
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showDemoWindow :: MonadIO m => m ()
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65
src/DearImGui/OpenGL.hs
Normal file
65
src/DearImGui/OpenGL.hs
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@ -0,0 +1,65 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGui.OpenGL
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OpenGL backend for Dear ImGui.
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-}
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module DearImGui.OpenGL
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( openGL2Init
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, openGL2Shutdown
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, openGL2NewFrame
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, openGL2RenderDrawData
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)
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where
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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-- transformers
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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-- DearImGui
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import DearImGui
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( DrawData(..) )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "backends/imgui_impl_opengl2.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGui_ImplOpenGL2_Init@.
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openGL2Init :: MonadIO m => m ()
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openGL2Init = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Init(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_Shutdown@.
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openGL2Shutdown :: MonadIO m => m ()
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openGL2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_Shutdown(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_NewFrame@.
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openGL2NewFrame :: MonadIO m => m ()
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openGL2NewFrame = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_NewFrame(); } |]
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-- | Wraps @ImGui_ImplOpenGL2_RenderDrawData@.
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openGL2RenderDrawData :: MonadIO m => DrawData -> m ()
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openGL2RenderDrawData (DrawData ptr) = liftIO do
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[C.exp| void { ImGui_ImplOpenGL2_RenderDrawData((ImDrawData*) $( void* ptr )) } |]
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83
src/DearImGui/SDL.hs
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83
src/DearImGui/SDL.hs
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@ -0,0 +1,83 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGui.SDL
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SDL2 specific functions backend for Dear ImGui.
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Modules for initialising a backend with SDL2 can be found under the corresponding backend,
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e.g. "DearImGui.SDL.OpenGL".
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-}
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module DearImGui.SDL (
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-- ** SDL2
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sdl2NewFrame
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, sdl2Shutdown
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, pollEventWithImGui
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)
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where
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-- base
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import Control.Monad
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( when )
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import Foreign.Marshal.Alloc
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( alloca )
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import Foreign.Ptr
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( Ptr, castPtr )
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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-- sdl2
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import SDL
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import SDL.Internal.Types
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import SDL.Raw.Enum as Raw
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import qualified SDL.Raw.Event as Raw
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-- transformers
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "backends/imgui_impl_sdl.h"
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C.include "SDL.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGui_ImplSDL2_NewFrame@.
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sdl2NewFrame :: MonadIO m => Window -> m ()
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sdl2NewFrame (Window windowPtr) = liftIO do
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[C.exp| void { ImGui_ImplSDL2_NewFrame((SDL_Window*)($(void* windowPtr))); } |]
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-- | Wraps @ImGui_ImplSDL2_Shutdown@.
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sdl2Shutdown :: MonadIO m => m ()
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sdl2Shutdown = liftIO do
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[C.exp| void { ImGui_ImplSDL2_Shutdown(); } |]
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-- | Call the SDL2 'pollEvent' function, while also dispatching the event to
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-- Dear ImGui. You should use this in your application instead of 'pollEvent'.
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pollEventWithImGui :: MonadIO m => m (Maybe Event)
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pollEventWithImGui = liftIO do
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alloca \evPtr -> do
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pumpEvents
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-- We use NULL first to check if there's an event.
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nEvents <- Raw.peepEvents evPtr 1 Raw.SDL_PEEKEVENT Raw.SDL_FIRSTEVENT Raw.SDL_LASTEVENT
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when (nEvents > 0) do
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let evPtr' = castPtr evPtr :: Ptr ()
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[C.exp| void { ImGui_ImplSDL2_ProcessEvent((SDL_Event*) $(void* evPtr')) } |]
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pollEvent
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57
src/DearImGui/SDL/OpenGL.hs
Normal file
57
src/DearImGui/SDL/OpenGL.hs
Normal file
@ -0,0 +1,57 @@
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{-# LANGUAGE BlockArguments #-}
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{-# LANGUAGE FlexibleContexts #-}
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{-# LANGUAGE NamedFieldPuns #-}
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{-# LANGUAGE OverloadedStrings #-}
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{-# LANGUAGE PatternSynonyms #-}
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{-# LANGUAGE QuasiQuotes #-}
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{-# LANGUAGE TemplateHaskell #-}
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{-|
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Module: DearImGUI.SDL.OpenGL
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Initialising the OpenGL backend for Dear ImGui using SDL2.
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-}
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module DearImGui.SDL.OpenGL
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( sdl2InitForOpenGL )
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where
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-- base
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import Foreign.Ptr
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( Ptr )
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import Unsafe.Coerce
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( unsafeCoerce )
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-- inline-c
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import qualified Language.C.Inline as C
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-- inline-c-cpp
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import qualified Language.C.Inline.Cpp as Cpp
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-- sdl2
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import SDL
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( GLContext )
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import SDL.Internal.Types
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( Window(..) )
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-- transformers
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import Control.Monad.IO.Class
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( MonadIO, liftIO )
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C.context (Cpp.cppCtx <> C.bsCtx)
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C.include "imgui.h"
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C.include "backends/imgui_impl_opengl2.h"
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C.include "backends/imgui_impl_sdl.h"
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C.include "SDL.h"
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C.include "SDL_opengl.h"
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Cpp.using "namespace ImGui"
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-- | Wraps @ImGui_ImplSDL2_InitForOpenGL@.
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sdl2InitForOpenGL :: MonadIO m => Window -> GLContext -> m ()
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sdl2InitForOpenGL (Window windowPtr) glContext = liftIO do
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[C.exp| void { ImGui_ImplSDL2_InitForOpenGL((SDL_Window*)$(void* windowPtr), $(void* glContextPtr)); } |]
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where
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glContextPtr :: Ptr ()
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glContextPtr = unsafeCoerce glContext
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