Commit Graph

  • 22fe07e0f3 viewport scales with window now Stefan Dresselhaus 2014-01-05 21:26:47 +01:00
  • 61ed20c865 bigger map Stefan Dresselhaus 2014-01-05 21:09:34 +01:00
  • 8622881a13 Misc movement Stefan Dresselhaus 2014-01-05 20:23:22 +01:00
  • a1968ca31a doh! fragment-shader war rot zu testzwecken -.- Stefan Dresselhaus 2014-01-05 19:13:27 +01:00
  • 2b2108ab87 merged .. but colors broken.. Stefan Dresselhaus 2014-01-05 19:09:01 +01:00
  • df1fdc60d3 finish my work and be thankful! rotation works in special angles so u cant look under the map jbrinkro 2014-01-05 03:38:31 +01:00
  • ee9a8c455a Misc: lookAt corrected (previous: transformation standard camera -> local camera, now: transformation local camera -> standard camera) tpajenka 2014-01-05 02:20:49 +01:00
  • df9b37429c cameraaaaaaa -.- Stefan Dresselhaus 2014-01-04 23:47:07 +01:00
  • 6cc9177082 wiered camera Stefan Dresselhaus 2014-01-04 17:57:30 +01:00
  • 602b20eb6c it works... Stefan Dresselhaus 2014-01-04 16:55:59 +01:00
  • cde5231e6a whole map.. Stefan Dresselhaus 2014-01-04 14:20:26 +01:00
  • f23b4e38fd color!!! Stefan Dresselhaus 2014-01-04 14:16:10 +01:00
  • fd4d2a0d14 TRIANGLEEEEESS!!!!11!! Stefan Dresselhaus 2014-01-04 14:09:42 +01:00
  • 47de89ca39 here a triangle works -.- Stefan Dresselhaus 2014-01-04 03:14:44 +01:00
  • 42e7bd65ac new projection Stefan Dresselhaus 2014-01-04 03:10:06 +01:00
  • 33b1ec5534 flickering triangle (rendering cube) tpajenka 2014-01-04 02:53:12 +01:00
  • 7db4bff2e4 moooaaarrr work on triangles ... still nothing Stefan Dresselhaus 2014-01-04 02:45:13 +01:00
  • a2c1effb48 all gl-stuff is now Core3.1-compatible Stefan Dresselhaus 2014-01-03 23:25:59 +01:00
  • a2214082ca minor stuff .. STILL NO TRIANGLE -.- Stefan Dresselhaus 2014-01-03 23:19:39 +01:00
  • 2fc28adfd1 Triiiiangleeeeesss!!!! *narf* Stefan Dresselhaus 2014-01-03 22:31:01 +01:00
  • 590d720b2a removed coodinates as they were deprecated Stefan Dresselhaus 2014-01-03 20:06:45 +01:00
  • 7d201cf216 shaders now compile and link correctly Stefan Dresselhaus 2014-01-03 17:46:41 +01:00
  • e5193fc7c5 Migrated to OpenGL3.x - compiles but renders nothing Stefan Dresselhaus 2014-01-03 03:01:54 +01:00
  • 306381c4ed little cleanup Stefan Dresselhaus 2014-01-02 13:02:01 +01:00
  • 2ff7534ede wrote some render-functions and shaders Stefan Dresselhaus 2014-01-02 03:35:38 +01:00
  • 673a0f786a rewriting to OpenGL4.3 Stefan Dresselhaus 2014-01-02 03:05:35 +01:00
  • 35f1a09d13 No shadows anymore - but shadow-map is correct Stefan Dresselhaus 2014-01-01 21:58:43 +01:00
  • 448bb7ac73 Shadows!!! But awful looking... Stefan Dresselhaus 2014-01-01 21:26:54 +01:00
  • fbcce8f715 added design-folder Stefan Dresselhaus 2014-01-01 20:34:06 +01:00
  • 7110d9404b Scene renders better now Stefan Dresselhaus 2014-01-01 20:32:35 +01:00
  • e1cad5786e removed debug-output Stefan Dresselhaus 2013-12-29 18:32:10 +01:00
  • f3b218c44e Movement works now. Stefan Dresselhaus 2013-12-29 18:18:18 +01:00
  • 55a873022b fixed map Stefan Dresselhaus 2013-12-29 14:39:01 +01:00
  • 14ce8c5986 added light properly to scene Stefan Dresselhaus 2013-12-29 06:12:25 +01:00
  • 65934809d5 added primitive map-render Stefan Dresselhaus 2013-12-29 06:03:32 +01:00
  • 8bca5a82df made code compile Stefan Dresselhaus 2013-12-29 01:23:02 +01:00
  • ae1ac08a6a Merge branch 'master' of pwning.de:/pioneers Stefan Dresselhaus 2013-12-29 01:05:03 +01:00
  • 47788b4ef0 started work on Coordinate-System for the Map Stefan Dresselhaus 2013-12-29 01:05:01 +01:00
  • 1c07d1ed64 added module jbetzend 2013-12-29 01:02:52 +01:00
  • f23ef3cadb small changes Stefan Dresselhaus 2013-12-23 00:56:34 +01:00
  • 26fc2dc711 added openGL-demo Stefan Dresselhaus 2013-12-23 00:00:51 +01:00
  • c46e24befd added empty GTK-Hello-World-Project Stefan Dresselhaus 2013-12-22 23:29:11 +01:00
  • 2fa501e272 initial Stefan Dresselhaus 2013-12-22 22:54:43 +01:00