60 Commits

Author SHA1 Message Date
Jonas Betzendahl
6c4e63f085 cosmetics 2014-04-29 00:18:38 +02:00
Jonas Betzendahl
853c11b4df Merge branch 'testing' into Mapping 2014-04-28 23:36:41 +02:00
Jonas Betzendahl
49518e3006 Merge branch 'testing' into Mapping 2014-04-28 23:35:14 +02:00
Jonas Betzendahl
07dac9aad1 Added first test suite for Mapping 2014-04-28 16:34:13 +02:00
Jonas Betzendahl
777c868de0 Fixed shadowing in aplAll 2014-04-28 10:37:31 +02:00
Jonas Betzendahl
f5f1f760cd Added first test suite with first test (questionable .cabal though) 2014-04-27 23:49:15 +02:00
Jonas Betzendahl
60fd217233 hlint all around 2014-04-25 15:58:25 +02:00
Jonas Betzendahl
a727131f13 Forgot Combinator module 2014-04-24 14:24:20 +02:00
Jonas Betzendahl
0a7a882f8f Now generates a different unique map each time. 2014-04-24 12:44:58 +02:00
Jonas Betzendahl
2b435b7cb2 Added first primitive groundwork for map generation combinators. This is gonna be fun! :o) 2014-04-24 02:45:55 +02:00
Jonas Betzendahl
fa9bda5e7a Added apply-by functions 2014-04-23 13:52:43 +02:00
Jonas Betzendahl
313992efaf Merged Types with PioneerTypes 2014-04-23 12:11:45 +02:00
jbetzend
b7fef589a9 commit 2014-04-23 11:23:24 +02:00
1bbf900ec4 changed map a bit 2014-04-22 11:27:07 +02:00
Jonas Betzendahl
5d36bb5156 Added stripify, TestMap now looking like it should (still not pretty, though), cleanup, docs 2014-04-22 03:00:39 +02:00
89c624012f Merge remote-tracking branch 'origin/Mapping' into tessallation
Conflicts:
	src/Map/Graphics.hs
2014-04-22 01:17:22 +02:00
Jonas Betzendahl
673c64946b Merge with master 2014-04-22 01:09:09 +02:00
Jonas Betzendahl
e451281e40 Jiggled code enough to reduce compiler warnings 2014-04-21 19:16:24 +02:00
85e1fe6325 Merge remote-tracking branch 'origin/Mapping' into tessallation
Conflicts:
	src/Map/Graphics.hs
2014-04-21 15:11:41 +02:00
jbetzend
ebae8dd593 Added Map.Maps with Neighbourfunction 2014-04-18 16:07:51 +02:00
jbetzend
ee8c91237c Took out annotation (Haddock complained) and improved path type 2014-04-18 16:07:26 +02:00
jbetzend
a2433638df docs 2014-04-18 14:28:32 +02:00
f7dea8e964 haddock now works as well.. 2014-04-15 17:28:38 +02:00
d59e13e64f minor
- made map more fance
- changed draw-dist, camera start-pos & max cam distance from plane
2014-04-05 23:27:52 +02:00
jbetzend
4ffab54d04 Fixed bug with non-exhaustive tile matching 2014-03-28 14:05:28 +01:00
jbetzend
e2c0863d65 Added function to convert PlayMap to GraphicsMap 2014-03-05 17:51:13 +01:00
e6c6442c85 Merge branch 'tessallation' into mapmerge
Conflicts:
	src/Main.hs
	src/Map/Graphics.hs
2014-03-05 15:02:30 +01:00
Jonas Betzendahl
d3e450c7b0 Added first map prototype (unstripyfied), added show instances (for dev), this and that 2014-02-11 12:56:24 +01:00
Jonas Betzendahl
be6bdf4522 Forgot some files 2014-02-10 22:00:18 +01:00
cc6dfb28a7 minor clean 2014-02-10 16:26:03 +01:00
Jonas Betzendahl
542e2810b3 Small changes in graphics 2014-02-10 16:25:07 +01:00
Jonas Betzendahl
58a598da8e Added Creation and StaticMaps modules 2014-02-09 20:18:03 +01:00
Jonas Betzendahl
2b2417f37d Added basic types for Main and Map. 2014-02-08 12:01:40 +01:00
2193a0e7fd added normals to shader 2014-01-06 21:13:58 +01:00
db4d55b811 changed map a bit for testing 2014-01-05 23:26:59 +01:00
0c4ac0a2b2 map now has normals.. 2014-01-05 22:37:56 +01:00
61ed20c865 bigger map 2014-01-05 21:09:34 +01:00
a1968ca31a doh! fragment-shader war rot zu testzwecken -.- 2014-01-05 19:13:27 +01:00
2b2108ab87 merged .. but colors broken.. 2014-01-05 19:09:01 +01:00
602b20eb6c it works... 2014-01-04 16:55:59 +01:00
cde5231e6a whole map.. 2014-01-04 14:20:26 +01:00
f23b4e38fd color!!! 2014-01-04 14:16:10 +01:00
fd4d2a0d14 TRIANGLEEEEESS!!!!11!!
finally.
2014-01-04 14:09:42 +01:00
47de89ca39 here a triangle works -.- 2014-01-04 03:14:44 +01:00
tpajenka
33b1ec5534 flickering triangle (rendering cube) 2014-01-04 02:53:12 +01:00
7db4bff2e4 moooaaarrr work on triangles ... still nothing 2014-01-04 02:45:13 +01:00
a2c1effb48 all gl-stuff is now Core3.1-compatible 2014-01-03 23:25:59 +01:00
2fc28adfd1 Triiiiangleeeeesss!!!! *narf* 2014-01-03 22:31:01 +01:00
590d720b2a removed coodinates as they were deprecated 2014-01-03 20:06:45 +01:00
7d201cf216 shaders now compile and link correctly
- map still invisible
- frustum defined
- shaders fixed
- attrib-link to shaders fixed
- lookat now generates a frustum-projected look-at matrix
- smaller test-map for debug
2014-01-03 17:46:41 +01:00