Merge branch 'testing' into Mapping
This commit is contained in:
commit
49518e3006
8
.gitignore
vendored
8
.gitignore
vendored
@ -1,3 +1,11 @@
|
||||
/.dist-buildwrapper
|
||||
/.project
|
||||
/.settings
|
||||
.cabal-sandbox
|
||||
*.trace
|
||||
cabal.sandbox.config
|
||||
deps/hsSDL2*
|
||||
deps/*.deb
|
||||
dist/*
|
||||
*.swp
|
||||
|
||||
|
@ -11,20 +11,20 @@ executable Pioneers
|
||||
} else {
|
||||
ghc-options: -Wall -Odph -rtsopts -threaded -fno-liberate-case -funfolding-use-threshold1000 -funfolding-keeness-factor1000 -optlo-O3 -fllvm
|
||||
}
|
||||
other-module
|
||||
other-modules:
|
||||
Map.Map,
|
||||
Map.Combinators,
|
||||
Map.Types,
|
||||
Map.Graphics,
|
||||
Map.Creation,
|
||||
Map.StaticMaps,
|
||||
IQM.Types,
|
||||
IQM.TestMain,
|
||||
IQM.Parser,
|
||||
Importer.IQM.Types,
|
||||
Importer.IQM.Parser,
|
||||
Render.Misc,
|
||||
Render.Render,
|
||||
Render.RenderObject,
|
||||
Render.Types,
|
||||
UI.Callbacks,
|
||||
Types,
|
||||
UI.SurfaceOverlay
|
||||
Types
|
||||
main-is: Main.hs
|
||||
build-depends:
|
||||
@ -36,6 +36,8 @@ executable Pioneers
|
||||
array >=0.4,
|
||||
random >=1.0.1,
|
||||
transformers >=0.3.0,
|
||||
unordered-containers >= 0.2.1,
|
||||
hashable >= 1.0.1.1,
|
||||
mtl >=2.1.2,
|
||||
stm >=2.4.2,
|
||||
vector >=0.10.9 && <0.11,
|
||||
@ -45,7 +47,36 @@ executable Pioneers
|
||||
SDL2 >= 0.1.0,
|
||||
time >=1.4.0,
|
||||
GLUtil >= 0.7,
|
||||
attoparsec >= 0.11.2
|
||||
other-modules: Render.Types
|
||||
attoparsec >= 0.11.2,
|
||||
attoparsec-binary >= 0.1
|
||||
Default-Language: Haskell2010
|
||||
|
||||
test-suite QuickCheckTests
|
||||
type: exitcode-stdio-1.0
|
||||
hs-source-dirs: tests, src
|
||||
main-is: MainTestSuite.hs
|
||||
build-depends: base,
|
||||
OpenGL >=2.9,
|
||||
bytestring >=0.10,
|
||||
OpenGLRaw >=1.4,
|
||||
text >=0.11,
|
||||
array >=0.4,
|
||||
random >=1.0.1,
|
||||
transformers >=0.3.0,
|
||||
unordered-containers >= 0.2.1,
|
||||
hashable >= 1.0.1.1,
|
||||
mtl >=2.1.2,
|
||||
stm >=2.4.2,
|
||||
vector >=0.10.9 && <0.11,
|
||||
distributive >=0.3.2,
|
||||
linear >=1.3.1,
|
||||
lens >=4.0,
|
||||
SDL2 >= 0.1.0,
|
||||
time >=1.4.0,
|
||||
GLUtil >= 0.7,
|
||||
attoparsec >= 0.11.2,
|
||||
attoparsec-binary >= 0.1,
|
||||
QuickCheck,
|
||||
test-framework,
|
||||
test-framework-quickcheck2
|
||||
Default-Language: Haskell2010
|
||||
|
38
README.md
Normal file
38
README.md
Normal file
@ -0,0 +1,38 @@
|
||||
# Pioneers
|
||||
|
||||
A Settlers II inspired game written in Haskell
|
||||
|
||||
## Development-Status
|
||||
|
||||
Bugtracker/Wiki: http://redmine.pwning.de/projects/pioneers
|
||||
|
||||
## Compiling
|
||||
|
||||
1. Clone this repository
|
||||
2. Set up cabal-sandbox
|
||||
|
||||
$ cabal sandbox init
|
||||
$ cd deps
|
||||
$ ./getDeps.sh
|
||||
$ cd ..
|
||||
$ cabal sandbox add-source deps/hsSDL2
|
||||
3. install libraries `sudo apt-get install libsdl2 libsdl2-dev libghc-llvm-dev` - make sure libsdl2 is in version 2.0.1+ (shipped with Ubuntu since 14.04)
|
||||
4. install dependencies `cabal install --only-dependencies`
|
||||
5. build `cabal build`
|
||||
6. run `./Pioneers`
|
||||
|
||||
Step 2 is likely to break in the future due to restructuring in hsSDL2. This will be updated accordingly then.
|
||||
|
||||
## Features
|
||||
|
||||
Note, that most of it is just planned and due to change.
|
||||
|
||||
- modern OpenGL3.x-Engine
|
||||
- themeable with different Cultures
|
||||
- rock-solid Multiplayer (no desync, just slightly more lag in case of resync)
|
||||
|
||||
## Why Haskell?
|
||||
|
||||
- There are not enough good games written in functional languages.
|
||||
- More robust and easier to reason about lateron
|
||||
|
@ -2,6 +2,101 @@
|
||||
|
||||
#extension GL_ARB_tessellation_shader : require
|
||||
|
||||
//#include "shaders/3rdParty/noise.glsl"
|
||||
|
||||
vec3 mod289(vec3 x) {
|
||||
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
||||
}
|
||||
|
||||
vec4 mod289(vec4 x) {
|
||||
return x - floor(x * (1.0 / 289.0)) * 289.0;
|
||||
}
|
||||
|
||||
vec4 permute(vec4 x) {
|
||||
return mod289(((x*34.0)+1.0)*x);
|
||||
}
|
||||
|
||||
vec4 taylorInvSqrt(vec4 r)
|
||||
{
|
||||
return 1.79284291400159 - 0.85373472095314 * r;
|
||||
}
|
||||
|
||||
float snoise(vec3 v)
|
||||
{
|
||||
const vec2 C = vec2(1.0/6.0, 1.0/3.0) ;
|
||||
const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);
|
||||
|
||||
// First corner
|
||||
vec3 i = floor(v + dot(v, C.yyy) );
|
||||
vec3 x0 = v - i + dot(i, C.xxx) ;
|
||||
|
||||
// Other corners
|
||||
vec3 g = step(x0.yzx, x0.xyz);
|
||||
vec3 l = 1.0 - g;
|
||||
vec3 i1 = min( g.xyz, l.zxy );
|
||||
vec3 i2 = max( g.xyz, l.zxy );
|
||||
|
||||
// x0 = x0 - 0.0 + 0.0 * C.xxx;
|
||||
// x1 = x0 - i1 + 1.0 * C.xxx;
|
||||
// x2 = x0 - i2 + 2.0 * C.xxx;
|
||||
// x3 = x0 - 1.0 + 3.0 * C.xxx;
|
||||
vec3 x1 = x0 - i1 + C.xxx;
|
||||
vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y
|
||||
vec3 x3 = x0 - D.yyy; // -1.0+3.0*C.x = -0.5 = -D.y
|
||||
|
||||
// Permutations
|
||||
i = mod289(i);
|
||||
vec4 p = permute( permute( permute(
|
||||
i.z + vec4(0.0, i1.z, i2.z, 1.0 ))
|
||||
+ i.y + vec4(0.0, i1.y, i2.y, 1.0 ))
|
||||
+ i.x + vec4(0.0, i1.x, i2.x, 1.0 ));
|
||||
|
||||
// Gradients: 7x7 points over a square, mapped onto an octahedron.
|
||||
// The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)
|
||||
float n_ = 0.142857142857; // 1.0/7.0
|
||||
vec3 ns = n_ * D.wyz - D.xzx;
|
||||
|
||||
vec4 j = p - 49.0 * floor(p * ns.z * ns.z); // mod(p,7*7)
|
||||
|
||||
vec4 x_ = floor(j * ns.z);
|
||||
vec4 y_ = floor(j - 7.0 * x_ ); // mod(j,N)
|
||||
|
||||
vec4 x = x_ *ns.x + ns.yyyy;
|
||||
vec4 y = y_ *ns.x + ns.yyyy;
|
||||
vec4 h = 1.0 - abs(x) - abs(y);
|
||||
|
||||
vec4 b0 = vec4( x.xy, y.xy );
|
||||
vec4 b1 = vec4( x.zw, y.zw );
|
||||
|
||||
//vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;
|
||||
//vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;
|
||||
vec4 s0 = floor(b0)*2.0 + 1.0;
|
||||
vec4 s1 = floor(b1)*2.0 + 1.0;
|
||||
vec4 sh = -step(h, vec4(0.0));
|
||||
|
||||
vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;
|
||||
vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;
|
||||
|
||||
vec3 p0 = vec3(a0.xy,h.x);
|
||||
vec3 p1 = vec3(a0.zw,h.y);
|
||||
vec3 p2 = vec3(a1.xy,h.z);
|
||||
vec3 p3 = vec3(a1.zw,h.w);
|
||||
|
||||
//Normalise gradients
|
||||
vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));
|
||||
p0 *= norm.x;
|
||||
p1 *= norm.y;
|
||||
p2 *= norm.z;
|
||||
p3 *= norm.w;
|
||||
|
||||
// Mix final noise value
|
||||
vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);
|
||||
m = m * m;
|
||||
return 42.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),
|
||||
dot(p2,x2), dot(p3,x3) ) );
|
||||
}
|
||||
|
||||
|
||||
layout(triangles, equal_spacing, cw) in;
|
||||
in vec3 tcPosition[];
|
||||
in vec4 tcColor[];
|
||||
@ -38,6 +133,7 @@ void main()
|
||||
float i2 = (1-gl_TessCoord.z)*gl_TessCoord.z * length(cross(tcNormal[2],tessNormal));
|
||||
float standout = i0+i1+i2;
|
||||
tePosition = tePosition+tessNormal*standout;
|
||||
tePosition = tePosition+0.05*snoise(tePosition);
|
||||
gl_Position = ProjectionMatrix * ViewMatrix * vec4(tePosition, 1);
|
||||
fogDist = gl_Position.z;
|
||||
|
||||
|
@ -8,84 +8,98 @@ module Importer.IQM.Parser (parseIQM) where
|
||||
import Importer.IQM.Types
|
||||
import Data.Attoparsec.ByteString.Char8
|
||||
import Data.Attoparsec.ByteString
|
||||
import Data.Attoparsec.Binary
|
||||
import Data.ByteString.Char8 (pack)
|
||||
import Data.ByteString (split, null)
|
||||
import Data.ByteString (split, null, ByteString)
|
||||
import Data.ByteString.Unsafe (unsafeUseAsCString)
|
||||
import qualified Data.ByteString as B
|
||||
import Data.Word
|
||||
import Data.Int
|
||||
import Unsafe.Coerce
|
||||
import Control.Monad.Trans.State
|
||||
import Control.Monad.Trans.Class
|
||||
import Control.Monad
|
||||
import Foreign.Ptr
|
||||
import Foreign.Marshal.Alloc
|
||||
import Foreign.Marshal.Utils
|
||||
|
||||
import Prelude as P hiding (take, null)
|
||||
|
||||
-- | helper-function for creating an integral out of [8-Bit Ints]
|
||||
w8ToInt :: Integral a => a -> a -> a
|
||||
w8ToInt i add = 256*i + add
|
||||
_w8ToInt :: Integral a => a -> a -> a
|
||||
_w8ToInt i add = 256*i + add
|
||||
|
||||
-- | shorthand-function for parsing Word8 into Integrals
|
||||
parseNum :: (Integral a, Integral b) => [a] -> b
|
||||
parseNum = (foldl1 w8ToInt) . map fromIntegral
|
||||
_parseNum :: (Integral a, Integral b) => [a] -> b
|
||||
_parseNum = foldl1 _w8ToInt . map fromIntegral
|
||||
|
||||
-- | read a 16-Bit Int from Parsing-Input and log 2 bytes in our Parsing-Monad
|
||||
--
|
||||
-- begins with _ to defeat ghc-warnings. Rename if used!
|
||||
_int16 :: CParser Int16
|
||||
_int16 :: CParser Word16
|
||||
_int16 = do
|
||||
ret <- lift $ do
|
||||
a <- anyWord8 :: Parser Word8
|
||||
b <- anyWord8 :: Parser Word8
|
||||
return $ parseNum [b,a]
|
||||
return $ _parseNum [b,a]
|
||||
modify (+2)
|
||||
return ret
|
||||
|
||||
-- | read a 32-Bit Int from Parsing-Input and log 4 bytes in our Parsing-Monad
|
||||
int32 :: CParser Int32
|
||||
int32 = do
|
||||
_int32 :: CParser Int32
|
||||
_int32 = do
|
||||
ret <- lift $ do
|
||||
a <- anyWord8 :: Parser Word8
|
||||
b <- anyWord8 :: Parser Word8
|
||||
c <- anyWord8 :: Parser Word8
|
||||
d <- anyWord8 :: Parser Word8
|
||||
return $ parseNum [d,c,b,a]
|
||||
return $ _parseNum [d,c,b,a]
|
||||
modify (+4)
|
||||
return $ ret
|
||||
return ret
|
||||
|
||||
w32leCParser :: CParser Word32
|
||||
w32leCParser = do
|
||||
ret <- lift anyWord32le
|
||||
modify (+4)
|
||||
return ret
|
||||
|
||||
-- | Parser for the header
|
||||
readHeader :: CParser IQMHeader
|
||||
readHeader = do
|
||||
_ <- lift $ string (pack "INTERQUAKEMODEL\0")
|
||||
v <- int32
|
||||
-- when v /= 2 then --TODO: error something
|
||||
size' <- int32
|
||||
flags' <- int32
|
||||
num_text' <- int32
|
||||
ofs_text' <- int32
|
||||
num_meshes' <- int32
|
||||
ofs_meshes' <- int32
|
||||
num_vertexarrays' <- int32
|
||||
num_vertexes' <- int32
|
||||
ofs_vertexarrays' <- int32
|
||||
num_triangles' <- int32
|
||||
ofs_triangles' <- int32
|
||||
ofs_adjacency' <- int32
|
||||
num_joints' <- int32
|
||||
ofs_joints' <- int32
|
||||
num_poses' <- int32
|
||||
ofs_poses' <- int32
|
||||
num_anims' <- int32
|
||||
ofs_anims' <- int32
|
||||
num_frames' <- int32
|
||||
num_framechannels' <- int32
|
||||
ofs_frames' <- int32
|
||||
ofs_bounds' <- int32
|
||||
num_comment' <- int32
|
||||
ofs_comment' <- int32
|
||||
num_extensions' <- int32
|
||||
ofs_extensions' <- int32
|
||||
modify (+16)
|
||||
v <- w32leCParser
|
||||
lift $ when (v /= 2) $ fail "Version /= 2.\nThis Parser only supports Version 2 of the InterQuake-Model IQM"
|
||||
-- when v /= 2 then fail parsing.
|
||||
size' <- w32leCParser
|
||||
flags' <- w32leCParser
|
||||
num_text' <- w32leCParser
|
||||
ofs_text' <- w32leCParser
|
||||
num_meshes' <- w32leCParser
|
||||
ofs_meshes' <- w32leCParser
|
||||
num_vertexarrays' <- w32leCParser
|
||||
num_vertexes' <- w32leCParser
|
||||
ofs_vertexarrays' <- w32leCParser
|
||||
num_triangles' <- w32leCParser
|
||||
ofs_triangles' <- w32leCParser
|
||||
ofs_adjacency' <- w32leCParser
|
||||
num_joints' <- w32leCParser
|
||||
ofs_joints' <- w32leCParser
|
||||
num_poses' <- w32leCParser
|
||||
ofs_poses' <- w32leCParser
|
||||
num_anims' <- w32leCParser
|
||||
ofs_anims' <- w32leCParser
|
||||
num_frames' <- w32leCParser
|
||||
num_framechannels' <- w32leCParser
|
||||
ofs_frames' <- w32leCParser
|
||||
ofs_bounds' <- w32leCParser
|
||||
num_comment' <- w32leCParser
|
||||
ofs_comment' <- w32leCParser
|
||||
num_extensions' <- w32leCParser
|
||||
ofs_extensions' <- w32leCParser
|
||||
return IQMHeader { version = v
|
||||
, filesize = size'
|
||||
, flags = flags'
|
||||
, flags = fromIntegral flags'
|
||||
, num_text = num_text'
|
||||
, ofs_text = ofs_text'
|
||||
, num_meshes = num_meshes'
|
||||
@ -115,12 +129,12 @@ readHeader = do
|
||||
-- | Parser for Mesh-Structure
|
||||
readMesh :: CParser IQMMesh
|
||||
readMesh = do
|
||||
name <- int32
|
||||
mat <- int32
|
||||
fv <- int32
|
||||
nv <- int32
|
||||
ft <- int32
|
||||
nt <- int32
|
||||
name <- w32leCParser
|
||||
mat <- w32leCParser
|
||||
fv <- w32leCParser
|
||||
nv <- w32leCParser
|
||||
ft <- w32leCParser
|
||||
nt <- w32leCParser
|
||||
return IQMMesh
|
||||
{ meshName = if name == 0 then Nothing else Just (Mesh name)
|
||||
, meshMaterial = mat
|
||||
@ -140,12 +154,32 @@ readMeshes n = do
|
||||
ms <- readMeshes (n-1)
|
||||
return $ m:ms
|
||||
|
||||
-- | Parser for Mesh-Structure
|
||||
readVAF :: CParser IQMVertexArray
|
||||
readVAF = do
|
||||
vat <- rawEnumToVAT =<< w32leCParser
|
||||
flags' <- w32leCParser
|
||||
format <- rawEnumToVAF =<< w32leCParser
|
||||
size <- w32leCParser
|
||||
offset <- w32leCParser
|
||||
return $ IQMVertexArray vat (fromIntegral flags') format (fromIntegral size) offset nullPtr
|
||||
|
||||
-- | helper to read n consecutive Meshes tail-recursive
|
||||
readVAFs :: Int -> CParser [IQMVertexArray]
|
||||
readVAFs 1 = do
|
||||
f <- readVAF
|
||||
return [f]
|
||||
readVAFs n = do
|
||||
f <- readVAF
|
||||
fs <- readVAFs (n-1)
|
||||
return $ f:fs
|
||||
|
||||
-- | helper-Notation for subtracting 2 integral values of different kind in the precision
|
||||
-- of the target-kind
|
||||
(.-) :: forall a a1 a2.
|
||||
(Num a, Integral a2, Integral a1) =>
|
||||
a1 -> a2 -> a
|
||||
(.-) a b = (fromIntegral a) - (fromIntegral b)
|
||||
(.-) a b = fromIntegral a - fromIntegral b
|
||||
|
||||
infix 5 .-
|
||||
|
||||
@ -162,18 +196,69 @@ skipToCounter a = do
|
||||
put d
|
||||
|
||||
-- | Parses an IQM-File and handles back the Haskell-Structure
|
||||
parseIQM :: CParser IQM
|
||||
parseIQM = do
|
||||
put 0 --start at offset 0
|
||||
h <- readHeader --read header
|
||||
skipToCounter $ ofs_text h --skip 0-n bytes to get to text
|
||||
text <- lift . take . fromIntegral $ num_text h --read texts
|
||||
modify . (+) . fromIntegral $ num_text h --put offset forward
|
||||
skipToCounter $ ofs_meshes h --skip 0-n bytes to get to meshes
|
||||
meshes' <- readMeshes (fromIntegral (num_meshes h)) --read meshes
|
||||
return IQM
|
||||
{ header = h
|
||||
, texts = filter (not.null) (split (unsafeCoerce '\0') text)
|
||||
, meshes = meshes'
|
||||
}
|
||||
--
|
||||
-- Does a 2-Pass-Parsing. Reads in Structure on first pass (O(n))and
|
||||
-- fills the Structure in a 2nd Pass from Offsets (O(memcpy'd bytes)).
|
||||
parseIQM :: String -> IO IQM
|
||||
parseIQM a =
|
||||
do
|
||||
f <- B.readFile a
|
||||
-- Parse Headers/Offsets
|
||||
let result = parse doIQMparse f
|
||||
raw <- case result of
|
||||
Done _ x -> return x
|
||||
y -> error $ show y
|
||||
-- Fill Vertex-Arrays with data of Offsets
|
||||
let va = vertexArrays raw
|
||||
va' <- mapM (readInVAO f) va
|
||||
return $ raw {
|
||||
vertexArrays = va'
|
||||
}
|
||||
|
||||
-- | Allocates memory for the Vertex-data and copies it over there
|
||||
-- from the given input-String
|
||||
--
|
||||
-- Note: The String-Operations are O(1), so only O(numberOfCopiedBytes)
|
||||
-- is needed in term of computation.
|
||||
readInVAO :: ByteString -> IQMVertexArray -> IO IQMVertexArray
|
||||
readInVAO d (IQMVertexArray type' a format num offset ptr) =
|
||||
do
|
||||
let
|
||||
byteLen = fromIntegral num * vaSize format
|
||||
data' = skipDrop (fromIntegral offset) byteLen d
|
||||
|
||||
unless (ptr == nullPtr) $ error $ "Error reading Vertex-Array: Double Read of " ++ show type'
|
||||
p <- mallocBytes byteLen
|
||||
putStrLn $ concat ["Allocating ", show byteLen, " Bytes at ", show p]
|
||||
unsafeUseAsCString data' (\s -> copyBytes p s byteLen)
|
||||
return $ IQMVertexArray type' a format num offset $ castPtr p
|
||||
|
||||
-- | Real internal Parser.
|
||||
--
|
||||
-- Consumes the String only once, thus in O(n). But all Data-Structures are
|
||||
-- not allocated and copied. readInVAO has to be called on each one.
|
||||
doIQMparse :: Parser IQM
|
||||
doIQMparse =
|
||||
flip evalStateT 0 $ --evaluate parser with state starting at 0
|
||||
do
|
||||
h <- readHeader --read header
|
||||
skipToCounter $ ofs_text h --skip 0-n bytes to get to text
|
||||
text <- lift . take . fromIntegral $ num_text h --read texts
|
||||
modify . (+) . fromIntegral $ num_text h --put offset forward
|
||||
skipToCounter $ ofs_meshes h --skip 0-n bytes to get to meshes
|
||||
meshes' <- readMeshes $ fromIntegral $ num_meshes h --read meshes
|
||||
skipToCounter $ ofs_vertexarrays h --skip 0-n bytes to get to Vertex-Arrays
|
||||
vaf <- readVAFs $ fromIntegral $ num_vertexarrays h --read Vertex-Arrays
|
||||
return IQM
|
||||
{ header = h
|
||||
, texts = filter (not.null) (split (unsafeCoerce '\0') text)
|
||||
, meshes = meshes'
|
||||
, vertexArrays = vaf
|
||||
}
|
||||
|
||||
-- | Helper-Function for Extracting a random substring out of a Bytestring
|
||||
-- by the Offsets provided.
|
||||
--
|
||||
-- O(1).
|
||||
skipDrop :: Int -> Int -> ByteString -> ByteString
|
||||
skipDrop a b= B.drop b . B.take a
|
||||
|
@ -1,19 +1,39 @@
|
||||
-- | Int32 or Int64 - depending on implementation. Format just specifies "uint".
|
||||
-- 4-Byte in the documentation indicates Int32 - but not specified!
|
||||
-- {-# LANGUAGE ExistentialQuantification, RankNTypes, CPP, BangPatterns #-}
|
||||
-- | Word32 or Word64 - depending on implementation. Format just specifies "uint".
|
||||
-- 4-Byte in the documentation indicates Word32 - but not specified!
|
||||
module Importer.IQM.Types where
|
||||
|
||||
import Control.Monad.Trans.State.Lazy (StateT)
|
||||
import Data.Int
|
||||
import Data.Word
|
||||
import Data.ByteString
|
||||
import Data.Attoparsec.ByteString.Char8
|
||||
import Control.Monad.Trans.State.Lazy (StateT)
|
||||
import Foreign.Ptr
|
||||
import Graphics.Rendering.OpenGL.Raw.Types
|
||||
import Prelude as P
|
||||
import Foreign.Storable
|
||||
import Foreign.C.Types
|
||||
|
||||
-- | Mesh-Indices to distinguish the meshes referenced
|
||||
newtype Mesh = Mesh Int32 deriving (Show, Eq)
|
||||
newtype Mesh = Mesh Word32 deriving (Show, Eq)
|
||||
-- | State-Wrapped Parser-Monad which is capable of counting the
|
||||
-- Bytes read for offset-gap reasons
|
||||
type CParser a = StateT Int64 Parser a
|
||||
|
||||
-- | Alias
|
||||
type Flags = GLbitfield -- ^ Alias for UInt32
|
||||
|
||||
-- | Alias
|
||||
type Offset = Word32 -- ^ Alias for UInt32
|
||||
|
||||
-- | Alias
|
||||
type Index = GLuint -- ^ Alias for UInt32
|
||||
|
||||
-- | Alias
|
||||
type NumComponents = GLsizei -- ^ Alias for UInt32
|
||||
|
||||
-- | Data-BLOB inside IQM
|
||||
type IQMData = Ptr IQMVertexArrayFormat -- ^ Pointer for Data
|
||||
|
||||
-- | Header of IQM-Format.
|
||||
--
|
||||
@ -23,33 +43,33 @@ type CParser a = StateT Int64 Parser a
|
||||
--
|
||||
-- ofs_* fields are aligned at 4-byte-boundaries
|
||||
data IQMHeader = IQMHeader
|
||||
{ version :: Int32 -- ^ Must be 2
|
||||
, filesize :: Int32
|
||||
, flags :: Int32
|
||||
, num_text :: Int32
|
||||
, ofs_text :: Int32
|
||||
, num_meshes :: Int32
|
||||
, ofs_meshes :: Int32
|
||||
, num_vertexarrays :: Int32
|
||||
, num_vertexes :: Int32
|
||||
, ofs_vertexarrays :: Int32
|
||||
, num_triangles :: Int32
|
||||
, ofs_triangles :: Int32
|
||||
, ofs_adjacency :: Int32
|
||||
, num_joints :: Int32
|
||||
, ofs_joints :: Int32
|
||||
, num_poses :: Int32
|
||||
, ofs_poses :: Int32
|
||||
, num_anims :: Int32
|
||||
, ofs_anims :: Int32
|
||||
, num_frames :: Int32
|
||||
, num_framechannels :: Int32
|
||||
, ofs_frames :: Int32
|
||||
, ofs_bounds :: Int32
|
||||
, num_comment :: Int32
|
||||
, ofs_comment :: Int32
|
||||
, num_extensions :: Int32 -- ^ stored as linked list, not as array.
|
||||
, ofs_extensions :: Int32
|
||||
{ version :: !Word32 -- ^ Must be 2
|
||||
, filesize :: !Word32
|
||||
, flags :: !Flags
|
||||
, num_text :: !Word32
|
||||
, ofs_text :: !Offset
|
||||
, num_meshes :: !Word32
|
||||
, ofs_meshes :: !Offset
|
||||
, num_vertexarrays :: !Word32
|
||||
, num_vertexes :: !Word32
|
||||
, ofs_vertexarrays :: !Offset
|
||||
, num_triangles :: !Word32
|
||||
, ofs_triangles :: !Offset
|
||||
, ofs_adjacency :: !Offset
|
||||
, num_joints :: !Word32
|
||||
, ofs_joints :: !Offset
|
||||
, num_poses :: !Word32
|
||||
, ofs_poses :: !Offset
|
||||
, num_anims :: !Word32
|
||||
, ofs_anims :: !Offset
|
||||
, num_frames :: !Word32
|
||||
, num_framechannels :: !Word32
|
||||
, ofs_frames :: !Offset
|
||||
, ofs_bounds :: !Offset
|
||||
, num_comment :: !Word32
|
||||
, ofs_comment :: !Offset
|
||||
, num_extensions :: !Word32 -- ^ stored as linked list, not as array.
|
||||
, ofs_extensions :: !Offset
|
||||
} deriving (Show, Eq)
|
||||
|
||||
-- | Format of an IQM-Mesh Structure.
|
||||
@ -57,13 +77,29 @@ data IQMHeader = IQMHeader
|
||||
-- Read it like a Header of the Meshes lateron in the Format
|
||||
data IQMMesh = IQMMesh
|
||||
{ meshName :: Maybe Mesh
|
||||
, meshMaterial :: Int32
|
||||
, meshFirstVertex :: Int32
|
||||
, meshNumVertexes :: Int32
|
||||
, meshFirstTriangle :: Int32
|
||||
, meshNumTriangles :: Int32
|
||||
, meshMaterial :: Word32
|
||||
, meshFirstVertex :: Word32
|
||||
, meshNumVertexes :: Word32
|
||||
, meshFirstTriangle :: Word32
|
||||
, meshNumTriangles :: Word32
|
||||
} deriving (Show, Eq)
|
||||
|
||||
-- | Format of IQM-Triangle Structure
|
||||
data IQMTriangle = IQMTriangle VertexIndex VertexIndex VertexIndex
|
||||
|
||||
-- | Type-Alias for Word32 indicating an index on vertices in IQMMesh
|
||||
type VertexIndex = Word32
|
||||
|
||||
-- | Type-Alias for Word32 indicating an index on IQMTriangle
|
||||
type TriangleIndex = Word32
|
||||
|
||||
-- | From the IQM-Format-Description:
|
||||
--
|
||||
-- each value is the index of the adjacent triangle for edge 0, 1, and 2, where ~0 (= -1)
|
||||
-- indicates no adjacent triangle indexes are relative to the iqmheader.ofs_triangles array
|
||||
-- and span all meshes, where 0 is the first triangle, 1 is the second, 2 is the third, etc.
|
||||
data IQMAdjacency = IQMAdjacency TriangleIndex TriangleIndex TriangleIndex
|
||||
|
||||
-- | Format of a whole IQM-File
|
||||
--
|
||||
-- still unfinished!
|
||||
@ -71,5 +107,97 @@ data IQM = IQM
|
||||
{ header :: IQMHeader
|
||||
, texts :: [ByteString]
|
||||
, meshes :: [IQMMesh]
|
||||
, vertexArrays :: [IQMVertexArray]
|
||||
} deriving (Show, Eq)
|
||||
|
||||
-- | Different Vertex-Array-Types in IQM
|
||||
--
|
||||
-- Custom Types have to be > 0x10 as of specification
|
||||
data IQMVertexArrayType = IQMPosition
|
||||
| IQMTexCoord
|
||||
| IQMNormal
|
||||
| IQMTangent
|
||||
| IQMBlendIndexes
|
||||
| IQMBlendWeights
|
||||
| IQMColor
|
||||
| IQMCustomVAT Word32
|
||||
deriving (Show, Eq)
|
||||
|
||||
-- | Lookup-Function for internal enum to VertexArrayFormat
|
||||
rawEnumToVAT :: Word32 -> CParser IQMVertexArrayType
|
||||
rawEnumToVAT 0 = return IQMPosition
|
||||
rawEnumToVAT 1 = return IQMTexCoord
|
||||
rawEnumToVAT 2 = return IQMNormal
|
||||
rawEnumToVAT 3 = return IQMTangent
|
||||
rawEnumToVAT 4 = return IQMBlendIndexes
|
||||
rawEnumToVAT 5 = return IQMBlendWeights
|
||||
rawEnumToVAT 6 = return IQMColor
|
||||
rawEnumToVAT a = return $ IQMCustomVAT a
|
||||
|
||||
-- | Vetrex-Array-Format of the data found at offset
|
||||
data IQMVertexArrayFormat = IQMbyte
|
||||
| IQMubyte
|
||||
| IQMshort
|
||||
| IQMushort
|
||||
| IQMint
|
||||
| IQMuint
|
||||
| IQMhalf
|
||||
| IQMfloat
|
||||
| IQMdouble
|
||||
-- | Unknown Word32
|
||||
deriving (Show, Eq)
|
||||
|
||||
-- | Get the Size (in Bytes) of the given IQMVertexArrayFormat-Struct
|
||||
vaSize :: IQMVertexArrayFormat -> Int
|
||||
vaSize IQMbyte = sizeOf (undefined :: CSChar)
|
||||
vaSize IQMubyte = sizeOf (undefined :: CUChar)
|
||||
vaSize IQMshort = sizeOf (undefined :: CShort)
|
||||
vaSize IQMushort = sizeOf (undefined :: CUShort)
|
||||
vaSize IQMint = sizeOf (undefined :: CInt)
|
||||
vaSize IQMuint = sizeOf (undefined :: CUInt)
|
||||
vaSize IQMhalf = sizeOf (undefined :: Word16) --TODO: Find 16-Bit-Float-Datatype FIXME!
|
||||
vaSize IQMfloat = sizeOf (undefined :: CFloat)
|
||||
vaSize IQMdouble = sizeOf (undefined :: CDouble)
|
||||
|
||||
--mallocVArray :: Storable a => IQMVertexArrayFormat -> Int -> IO (Ptr a)
|
||||
--mallocVArray IQMbyte n = mallocArray n :: IO (Ptr CSChar)
|
||||
--mallocVArray IQMubyte n = mallocArray n :: IO (Ptr CUChar)
|
||||
|
||||
-- | Lookup-Function for internal enum to VertexArrayFormat
|
||||
rawEnumToVAF :: Word32 -> CParser IQMVertexArrayFormat
|
||||
rawEnumToVAF 0 = return IQMbyte
|
||||
rawEnumToVAF 1 = return IQMubyte
|
||||
rawEnumToVAF 2 = return IQMshort
|
||||
rawEnumToVAF 3 = return IQMushort
|
||||
rawEnumToVAF 4 = return IQMint
|
||||
rawEnumToVAF 5 = return IQMuint
|
||||
rawEnumToVAF 6 = return IQMhalf
|
||||
rawEnumToVAF 7 = return IQMfloat
|
||||
rawEnumToVAF 8 = return IQMdouble
|
||||
--rawEnumToVAF a = return $ Unknown a
|
||||
rawEnumToVAF a = fail $ P.concat ["unrecognized enum(",show a,") in VertexArrayFormat"]
|
||||
|
||||
|
||||
-- | A Vertex-Array-Definiton.
|
||||
--
|
||||
-- The Vertex starts at Offset and has num_vertexes * NumComponents entries.
|
||||
--
|
||||
-- All Vertex-Arrays seem to have the same number of components, just differ in Type, Format
|
||||
-- and Flags
|
||||
data IQMVertexArray = IQMVertexArray
|
||||
IQMVertexArrayType
|
||||
Flags
|
||||
IQMVertexArrayFormat
|
||||
NumComponents
|
||||
Offset
|
||||
IQMData
|
||||
deriving (Eq)
|
||||
instance Show IQMVertexArray where
|
||||
show (IQMVertexArray t fl fo nc off dat) = "IQMVertexArray (Type: " ++ show t ++
|
||||
", Flags: " ++ show fl ++
|
||||
", Format: " ++ show fo ++
|
||||
", NumComponents: " ++ show nc ++
|
||||
", Offset: " ++ show off ++
|
||||
", Data at: " ++ show dat ++
|
||||
")"
|
||||
|
||||
|
43
src/Main.hs
43
src/Main.hs
@ -16,7 +16,6 @@ import Control.Concurrent.STM (TQueue,
|
||||
newTQueueIO)
|
||||
|
||||
import Control.Monad.RWS.Strict (ask, evalRWST, get, liftIO, modify)
|
||||
import Control.Monad.Trans.State (evalStateT)
|
||||
import Data.Functor ((<$>))
|
||||
import Data.Monoid (mappend)
|
||||
|
||||
@ -46,17 +45,21 @@ import UI.Callbacks
|
||||
import Map.Graphics
|
||||
import Types
|
||||
import Importer.IQM.Parser
|
||||
import Data.Attoparsec.Char8 (parseTest)
|
||||
import qualified Data.ByteString as B
|
||||
--import Data.Attoparsec.Char8 (parseTest)
|
||||
--import qualified Data.ByteString as B
|
||||
|
||||
-- import qualified Debug.Trace as D (trace)
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
testParser :: IO ()
|
||||
testParser = do
|
||||
f <- B.readFile "sample.iqm"
|
||||
parseTest (evalStateT parseIQM 0) f
|
||||
testParser :: String -> IO ()
|
||||
testParser a = putStrLn . show =<< parseIQM a
|
||||
{-do
|
||||
f <- B.readFile a
|
||||
putStrLn "reading in:"
|
||||
putStrLn $ show f
|
||||
putStrLn "parsed:"
|
||||
parseTest parseIQM f-}
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
@ -82,9 +85,7 @@ main =
|
||||
(Size fbWidth fbHeight) <- glGetDrawableSize window'
|
||||
initRendering
|
||||
--generate map vertices
|
||||
(mapBuffer, vert) <- getMapBufferObject
|
||||
(mapprog, ci, ni, vi, pri, vii, mi, nmi, tli, tlo, mapTex) <- initMapShader
|
||||
overTex <- GL.genObjectName
|
||||
glMap' <- initMapShader 4 =<< getMapBufferObject
|
||||
print window'
|
||||
eventQueue <- newTQueueIO :: IO (TQueue Event)
|
||||
putStrLn "foo"
|
||||
@ -103,29 +104,13 @@ main =
|
||||
far = 500 --far plane
|
||||
ratio = fromIntegral fbWidth / fromIntegral fbHeight
|
||||
frust = createFrustum fov near far ratio
|
||||
(guiMap, guiRoots) = createGUI
|
||||
aks = ArrowKeyState {
|
||||
_up = False
|
||||
, _down = False
|
||||
, _left = False
|
||||
, _right = False
|
||||
}
|
||||
glMap' = GLMapState
|
||||
{ _shdrVertexIndex = vi
|
||||
, _shdrNormalIndex = ni
|
||||
, _shdrColorIndex = ci
|
||||
, _shdrProjMatIndex = pri
|
||||
, _shdrViewMatIndex = vii
|
||||
, _shdrModelMatIndex = mi
|
||||
, _shdrNormalMatIndex = nmi
|
||||
, _shdrTessInnerIndex = tli
|
||||
, _shdrTessOuterIndex = tlo
|
||||
, _stateTessellationFactor = 4
|
||||
, _stateMap = mapBuffer
|
||||
, _mapVert = vert
|
||||
, _mapProgram = mapprog
|
||||
, _mapTexture = mapTex
|
||||
, _overviewTexture = overTex
|
||||
}
|
||||
env = Env
|
||||
{ _eventsChan = eventQueue
|
||||
, _windowObject = window'
|
||||
@ -174,6 +159,8 @@ main =
|
||||
}
|
||||
, _ui = UIState
|
||||
{ _uiHasChanged = True
|
||||
, _uiMap = guiMap
|
||||
, _uiRoots = guiRoots
|
||||
}
|
||||
}
|
||||
|
||||
@ -302,7 +289,7 @@ adjustWindow = do
|
||||
|
||||
|
||||
let hudtexid = state ^. gl.glHud.hudTexture
|
||||
maptexid = state ^. gl.glMap.mapTexture
|
||||
maptexid = state ^. gl.glMap.renderedMapTexture
|
||||
allocaBytes (fbWidth*fbHeight*4) $ \ptr -> do
|
||||
--default to ugly pink to see if
|
||||
--somethings go wrong.
|
||||
|
@ -40,5 +40,5 @@ giveNeighbourhood mp n (a,b) = let ns = giveNeighbours mp (a,b) in
|
||||
remdups :: Ord a => [a] -> [a]
|
||||
remdups = map head . group . sort
|
||||
|
||||
prop_rd_idempot :: Ord a => [a] -> Bool
|
||||
prop_rd_idempot :: [Int] -> Bool
|
||||
prop_rd_idempot xs = remdups xs == (remdups . remdups) xs
|
||||
|
@ -50,22 +50,11 @@ initBuffer varray =
|
||||
checkError "initBuffer"
|
||||
return bufferObject
|
||||
|
||||
initMapShader :: IO (
|
||||
Program -- the GLSL-Program
|
||||
, AttribLocation -- color
|
||||
, AttribLocation -- normal
|
||||
, AttribLocation -- vertex
|
||||
, UniformLocation -- ProjectionMat
|
||||
, UniformLocation -- ViewMat
|
||||
, UniformLocation -- ModelMat
|
||||
, UniformLocation -- NormalMat
|
||||
, UniformLocation -- TessLevelInner
|
||||
, UniformLocation -- TessLevelOuter
|
||||
, TextureObject -- Texture where to draw into
|
||||
) -- ^ (the GLSL-Program, color, normal, vertex, ProjectionMat, ViewMat,
|
||||
-- ModelMat, NormalMat, TessLevelInner, TessLevelOuter,
|
||||
-- Texture where to draw into)
|
||||
initMapShader = do
|
||||
initMapShader ::
|
||||
Int -- ^ initial Tessallation-Factor
|
||||
-> (BufferObject,NumArrayIndices) -- ^ Buffer with Data and DataDescriptor
|
||||
-> IO GLMapState
|
||||
initMapShader tessFac (buf, vertDes) = do
|
||||
! vertexSource <- B.readFile mapVertexShaderFile
|
||||
! tessControlSource <- B.readFile mapTessControlShaderFile
|
||||
! tessEvalSource <- B.readFile mapTessEvalShaderFile
|
||||
@ -120,9 +109,30 @@ initMapShader = do
|
||||
putStrLn $ unlines $ ["Indices: ", show (colorIndex, normalIndex, vertexIndex)]
|
||||
|
||||
tex <- genObjectName
|
||||
overTex <- genObjectName
|
||||
|
||||
texts <- genObjectNames 6
|
||||
|
||||
|
||||
checkError "initShader"
|
||||
return (program, colorIndex, normalIndex, vertexIndex, projectionMatrixIndex, viewMatrixIndex, modelMatrixIndex, normalMatrixIndex, tessLevelInner, tessLevelOuter, tex)
|
||||
return GLMapState
|
||||
{ _mapProgram = program
|
||||
, _shdrColorIndex = colorIndex
|
||||
, _shdrNormalIndex = normalIndex
|
||||
, _shdrVertexIndex = vertexIndex
|
||||
, _shdrProjMatIndex = projectionMatrixIndex
|
||||
, _shdrViewMatIndex = viewMatrixIndex
|
||||
, _shdrModelMatIndex = modelMatrixIndex
|
||||
, _shdrNormalMatIndex = normalMatrixIndex
|
||||
, _shdrTessInnerIndex = tessLevelInner
|
||||
, _shdrTessOuterIndex = tessLevelOuter
|
||||
, _renderedMapTexture = tex
|
||||
, _stateTessellationFactor = tessFac
|
||||
, _stateMap = buf
|
||||
, _mapVert = vertDes
|
||||
, _overviewTexture = overTex
|
||||
, _mapTextures = texts
|
||||
}
|
||||
|
||||
initHud :: IO GLHud
|
||||
initHud = do
|
||||
@ -193,13 +203,13 @@ renderOverview = do
|
||||
DepthAttachment
|
||||
Renderbuffer
|
||||
(state ^. gl.glRenderbuffer)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||
|
||||
framebufferTexture2D
|
||||
Framebuffer
|
||||
(ColorAttachment 0)
|
||||
Texture2D
|
||||
(state ^. gl.glMap.mapTexture)
|
||||
(state ^. gl.glMap.renderedMapTexture)
|
||||
0
|
||||
|
||||
-- Render to FrameBufferObject
|
||||
@ -285,13 +295,13 @@ render = do
|
||||
DepthAttachment
|
||||
Renderbuffer
|
||||
(state ^. gl.glRenderbuffer)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||
|
||||
framebufferTexture2D
|
||||
Framebuffer
|
||||
(ColorAttachment 0)
|
||||
Texture2D
|
||||
(state ^. gl.glMap.mapTexture)
|
||||
(state ^. gl.glMap.renderedMapTexture)
|
||||
0
|
||||
|
||||
-- Render to FrameBufferObject
|
||||
@ -371,7 +381,7 @@ render = do
|
||||
uniform (hud ^. hudTexIndex) $= Index1 (0::GLint)
|
||||
|
||||
activeTexture $= TextureUnit 1
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.mapTexture)
|
||||
textureBinding Texture2D $= Just (state ^. gl.glMap.renderedMapTexture)
|
||||
uniform (hud ^. hudBackIndex) $= Index1 (1::GLint)
|
||||
|
||||
bindBuffer ArrayBuffer $= Just (hud ^. hudVBO)
|
||||
|
32
src/Types.hs
32
src/Types.hs
@ -5,12 +5,14 @@ import Control.Concurrent.STM (TQueue)
|
||||
import qualified Graphics.Rendering.OpenGL.GL as GL
|
||||
import Graphics.UI.SDL as SDL (Event, Window)
|
||||
import Foreign.C (CFloat)
|
||||
import qualified Data.HashMap.Strict as Map
|
||||
import Data.Time (UTCTime)
|
||||
import Linear.Matrix (M44)
|
||||
import Control.Monad.RWS.Strict (RWST)
|
||||
import Control.Lens
|
||||
import Graphics.Rendering.OpenGL.GL.Texturing.Objects (TextureObject)
|
||||
import Render.Types
|
||||
import UI.UIBaseData
|
||||
|
||||
|
||||
--Static Read-Only-State
|
||||
@ -74,6 +76,26 @@ data KeyboardState = KeyboardState
|
||||
{ _arrowsPressed :: !ArrowKeyState
|
||||
}
|
||||
|
||||
-- | State in which all map-related Data is stored
|
||||
--
|
||||
-- The map itself is rendered with mapProgram and the shaders given here directly
|
||||
-- This does not include any objects on the map - only the map itself
|
||||
--
|
||||
-- _mapTextures must contain the following Textures (in this ordering) after initialisation:
|
||||
--
|
||||
-- 1. Grass
|
||||
--
|
||||
-- 2. Sand
|
||||
--
|
||||
-- 3. Water
|
||||
--
|
||||
-- 4. Stone
|
||||
--
|
||||
-- 5. Snow
|
||||
--
|
||||
-- 6. Dirt (blended on grass)
|
||||
|
||||
|
||||
data GLMapState = GLMapState
|
||||
{ _shdrVertexIndex :: !GL.AttribLocation
|
||||
, _shdrColorIndex :: !GL.AttribLocation
|
||||
@ -88,8 +110,9 @@ data GLMapState = GLMapState
|
||||
, _stateMap :: !GL.BufferObject
|
||||
, _mapVert :: !GL.NumArrayIndices
|
||||
, _mapProgram :: !GL.Program
|
||||
, _mapTexture :: !TextureObject
|
||||
, _renderedMapTexture :: !TextureObject --TODO: Probably move to UI?
|
||||
, _overviewTexture :: !TextureObject
|
||||
, _mapTextures :: ![TextureObject] --TODO: Fix size on list?
|
||||
}
|
||||
|
||||
data GLHud = GLHud
|
||||
@ -112,6 +135,8 @@ data GLState = GLState
|
||||
|
||||
data UIState = UIState
|
||||
{ _uiHasChanged :: !Bool
|
||||
, _uiMap :: Map.HashMap UIId (GUIAny Pioneers)
|
||||
, _uiRoots :: [UIId]
|
||||
}
|
||||
|
||||
data State = State
|
||||
@ -125,6 +150,9 @@ data State = State
|
||||
, _ui :: !UIState
|
||||
}
|
||||
|
||||
type Pioneers = RWST Env () State IO
|
||||
|
||||
-- when using TemplateHaskell order of declaration matters
|
||||
$(makeLenses ''State)
|
||||
$(makeLenses ''GLState)
|
||||
$(makeLenses ''GLMapState)
|
||||
@ -140,8 +168,6 @@ $(makeLenses ''Position)
|
||||
$(makeLenses ''Env)
|
||||
$(makeLenses ''UIState)
|
||||
|
||||
type Pioneers = RWST Env () State IO
|
||||
|
||||
data Structure = Flag -- Flag
|
||||
| Woodcutter -- Huts
|
||||
| Forester
|
||||
|
@ -1,52 +1,84 @@
|
||||
{-# LANGUAGE ExistentialQuantification #-}
|
||||
|
||||
module UI.Callbacks where
|
||||
|
||||
import Control.Monad.Trans (liftIO)
|
||||
import Types
|
||||
import UI.UITypes
|
||||
|
||||
import qualified Graphics.Rendering.OpenGL.GL as GL
|
||||
import Control.Lens ((^.), (.~), (%~))
|
||||
import Render.Misc (genColorData)
|
||||
import Control.Lens ((^.), (.~))
|
||||
import Control.Monad (liftM)
|
||||
import Control.Monad.RWS.Strict (get, modify)
|
||||
import Control.Monad.Trans (liftIO)
|
||||
import qualified Data.HashMap.Strict as Map
|
||||
import Data.List (foldl')
|
||||
import Data.Maybe
|
||||
import Foreign.Marshal.Array (pokeArray)
|
||||
import Foreign.Marshal.Alloc (allocaBytes)
|
||||
import Control.Monad.RWS.Strict (get, liftIO, modify)
|
||||
import Render.Misc (genColorData)
|
||||
|
||||
import Types
|
||||
import UI.UIBaseData
|
||||
import UI.UIClasses
|
||||
import UI.UIOperations
|
||||
|
||||
|
||||
data Pixel = Pixel Int Int
|
||||
|
||||
getGUI :: [GUIAny]
|
||||
getGUI = [ toGUIAny $ GUIContainer 0 0 120 80 [] 1
|
||||
, toGUIAny $ GUIPanel $ GUIContainer 0 0 0 0
|
||||
[toGUIAny $ GUIContainer 0 80 100 200 [] 4
|
||||
,toGUIAny $GUIButton 50 400 200 175 2 defaultUIState testMessage
|
||||
] 3
|
||||
]
|
||||
createGUI :: (Map.HashMap UIId (GUIAny Pioneers), [UIId])
|
||||
createGUI = (Map.fromList [ (UIId 0, GUIAnyP $ GUIPanel $ GUIContainer 0 0 0 0 [UIId 1, UIId 2] 0)
|
||||
, (UIId 1, GUIAnyC $ GUIContainer 20 50 120 80 [] 1)
|
||||
, (UIId 2, GUIAnyP $ GUIPanel $ GUIContainer 100 140 0 0 [UIId 3, UIId 4] 3)
|
||||
, (UIId 3, GUIAnyC $ GUIContainer 100 140 130 200 [] 4 )
|
||||
, (UIId 4, GUIAnyB (GUIButton 30 200 60 175 2 defaultUIState ) (ButtonHandler testMessage))
|
||||
], [UIId 0])
|
||||
|
||||
getGUI :: Map.HashMap UIId (GUIAny Pioneers) -> [GUIAny Pioneers]
|
||||
getGUI hmap = Map.elems hmap
|
||||
|
||||
testMessage :: (Show w) => w -> ScreenUnit -> ScreenUnit -> IO w
|
||||
getRootIds :: Pioneers [UIId]
|
||||
getRootIds = do
|
||||
state <- get
|
||||
return $ state ^. ui.uiRoots
|
||||
|
||||
getRoots :: Pioneers [GUIAny Pioneers]
|
||||
getRoots = do
|
||||
state <- get
|
||||
rootIds <- getRootIds
|
||||
let hMap = state ^. ui.uiMap
|
||||
return $ toGUIAnys hMap rootIds
|
||||
|
||||
testMessage :: w -> ScreenUnit -> ScreenUnit -> Pioneers w
|
||||
testMessage w x y = do
|
||||
putStrLn ("\tclick on " ++ show x ++ "," ++ show y)
|
||||
return w
|
||||
liftIO $ putStrLn ("\tclick on " ++ show x ++ "," ++ show y)
|
||||
return w
|
||||
|
||||
-- | Handler for UI-Inputs.
|
||||
-- Indicates a primary click on something (e.g. left-click, touch on Touchpad, fire on Gamepad, ...
|
||||
clickHandler :: Pixel -> Pioneers ()
|
||||
clickHandler (Pixel x y) = case concatMap (isInside x y) getGUI of
|
||||
[] -> liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
|
||||
hit -> liftIO $ do
|
||||
_ <- sequence $ map (\w ->
|
||||
case w of
|
||||
(GUIAnyB b h) -> do
|
||||
putStrLn $ "hitting " ++ getShorthand w ++ ": " ++ show (getBoundary w) ++ " " ++ show (getPriority w)
|
||||
++ " at ["++show x++","++show y++"]"
|
||||
(b', h') <- onMousePressed x y b h
|
||||
_ <- onMouseReleased x y b' h'
|
||||
return ()
|
||||
_ -> putStrLn $ "hitting " ++ getShorthand w ++ ": " ++ show (getBoundary w) ++ " " ++ show (getPriority w)
|
||||
++ " at ["++show x++","++show y++"]"
|
||||
) hit
|
||||
return ()
|
||||
clickHandler (Pixel x y) = do
|
||||
state <- get
|
||||
let hMap = state ^. ui.uiMap
|
||||
roots <- getRootIds
|
||||
hits <- liftM concat $ mapM (getInsideId hMap x y) roots
|
||||
case hits of
|
||||
[] -> liftIO $ putStrLn $ unwords ["button press on (",show x,",",show y,")"]
|
||||
_ -> do
|
||||
changes <- sequence $ map (\uid -> do
|
||||
let w = toGUIAny hMap uid
|
||||
short <- getShorthand w
|
||||
bound <- getBoundary w
|
||||
prio <- getPriority w
|
||||
liftIO $ putStrLn $ "hitting " ++ short ++ ": " ++ show bound ++ " " ++ show prio
|
||||
++ " at [" ++ show x ++ "," ++ show y ++ "]"
|
||||
case w of
|
||||
(GUIAnyB b h) -> do
|
||||
(b', h') <- onMousePressed x y b h
|
||||
(b'', h'') <- onMouseReleased x y b' h'
|
||||
return $ Just (uid, GUIAnyB b'' h'')
|
||||
_ -> return Nothing
|
||||
) $ hits
|
||||
let newMap :: Map.HashMap UIId (GUIAny Pioneers)
|
||||
newMap = foldl' (\hm (uid, w') -> Map.insert uid w' hm) hMap $ catMaybes changes
|
||||
modify $ ui.uiMap .~ newMap
|
||||
return ()
|
||||
|
||||
|
||||
|
||||
-- | Handler for UI-Inputs.
|
||||
@ -67,36 +99,40 @@ alternateClickHandler (Pixel x y) = liftIO $ putStrLn $ unwords ["alternate pres
|
||||
prepareGUI :: Pioneers ()
|
||||
prepareGUI = do
|
||||
state <- get
|
||||
roots <- getRoots
|
||||
let tex = (state ^. gl.glHud.hudTexture)
|
||||
liftIO $ do
|
||||
-- bind texture - all later calls work on this one.
|
||||
GL.textureBinding GL.Texture2D GL.$= Just tex
|
||||
mapM_ (copyGUI tex) getGUI
|
||||
mapM_ (copyGUI tex) roots
|
||||
modify $ ui.uiHasChanged .~ False
|
||||
|
||||
--TODO: Perform border-checking ... is xoff + width and yoff+height inside the screen-coordinates..
|
||||
copyGUI :: GL.TextureObject -> GUIAny -> IO ()
|
||||
copyGUI :: GL.TextureObject -> GUIAny Pioneers -> Pioneers ()
|
||||
copyGUI tex widget = do
|
||||
let (xoff, yoff, width, height) = getBoundary widget
|
||||
(xoff, yoff, wWidth, wHeight) <- getBoundary widget
|
||||
state <- get
|
||||
let
|
||||
hMap = state ^. ui.uiMap
|
||||
int = fromInteger.toInteger --conversion between Int8, GLInt, Int, ...
|
||||
--temporary color here. lateron better some getData-function to
|
||||
--get a list of pixel-data or a texture.
|
||||
color = case widget of
|
||||
(GUIAnyC _) -> [255,0,0,128]
|
||||
(GUIAnyB _ _) -> [255,255,0,255]
|
||||
(GUIAnyP _) -> [128,128,128,255]
|
||||
(GUIAnyP _) -> [128,128,128,128]
|
||||
_ -> [255,0,255,255]
|
||||
allocaBytes (width*height*4) $ \ptr -> do
|
||||
liftIO $ allocaBytes (wWidth*wHeight*4) $ \ptr -> do
|
||||
--copy data into C-Array
|
||||
pokeArray ptr (genColorData (width*height) color)
|
||||
pokeArray ptr (genColorData (wWidth*wHeight) color)
|
||||
GL.texSubImage2D
|
||||
GL.Texture2D
|
||||
0
|
||||
(GL.TexturePosition2D (int xoff) (int yoff))
|
||||
(GL.TextureSize2D (int width) (int height))
|
||||
(GL.TextureSize2D (int wWidth) (int wHeight))
|
||||
(GL.PixelData GL.RGBA GL.UnsignedByte ptr)
|
||||
mapM_ (copyGUI tex) (getChildren widget)
|
||||
copyGUI _ _ = return ()
|
||||
nextChildrenIds <- getChildren widget
|
||||
mapM_ (copyGUI tex) $ toGUIAnys hMap $ nextChildrenIds
|
||||
|
||||
--TODO: Add scroll-Handler, return (Pioneers Bool) to indicate event-bubbling etc.
|
||||
--TODO: Maybe queues are better?
|
||||
--TODO: Maybe queues are better?
|
74
src/UI/UIBaseData.hs
Normal file
74
src/UI/UIBaseData.hs
Normal file
@ -0,0 +1,74 @@
|
||||
{-# LANGUAGE GeneralizedNewtypeDeriving #-}
|
||||
-- data and classes are separated into several modules to avoid cyclic dependencies with the Type module
|
||||
|
||||
module UI.UIBaseData where
|
||||
|
||||
import Data.Hashable
|
||||
import Data.Ix
|
||||
|
||||
-- |Unit of screen/window
|
||||
type ScreenUnit = Int
|
||||
|
||||
|
||||
newtype UIId = UIId Int deriving (Eq,Ord,Show,Read,Bounded,Ix,Hashable)
|
||||
|
||||
-- |The state of a clickable ui widget.
|
||||
data UIButtonState = UIButtonState
|
||||
{ _buttonstateIsFiring :: Bool
|
||||
-- ^firing if pressed but not confirmed
|
||||
, _buttonstateIsFiringAlt :: Bool
|
||||
-- ^firing if pressed but not confirmed (secondary mouse button)
|
||||
, _buttonstateIsDeferred :: Bool -- ^ deferred if e. g. dragging but outside component
|
||||
, _buttonstateIsDeferredAlt :: Bool
|
||||
-- ^deferred if e. g. dragging but outside component (secondary mouse button)
|
||||
, _buttonstateIsReady :: Bool
|
||||
-- ^ready if mouse is above component
|
||||
, _buttonstateIsActivated :: Bool
|
||||
-- ^in activated state (e. g. toggle button)
|
||||
} deriving (Eq, Show)
|
||||
|
||||
|
||||
-- |Switches primary and secondary mouse actions.
|
||||
-- "monad type" "widget type" "original handler"
|
||||
data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
|
||||
|
||||
-- |A 'UI.UIClasses.MouseHandler' with button behaviour.
|
||||
data ButtonHandler m w = ButtonHandler
|
||||
{ _action :: (w -> ScreenUnit -> ScreenUnit -> m w) }
|
||||
instance Show (ButtonHandler m w) where
|
||||
show _ = "ButtonHandler ***"
|
||||
|
||||
-- |A collection data type that may hold any usable ui element. @m@ is a monad.
|
||||
data GUIAny m = GUIAnyC GUIContainer
|
||||
| GUIAnyP GUIPanel
|
||||
| GUIAnyB GUIButton (ButtonHandler m GUIButton)
|
||||
deriving (Show)
|
||||
|
||||
|
||||
-- |A 'GUIContainer' is a widget that may contain additional widgets but does not have a
|
||||
-- functionality itself.
|
||||
data GUIContainer = GUIContainer { _uiScreenX :: ScreenUnit, _uiScreenY :: ScreenUnit
|
||||
, _uiWidth :: ScreenUnit, _uiHeight :: ScreenUnit
|
||||
, _uiChildren :: [UIId]
|
||||
, _uiPriority :: Int
|
||||
} deriving (Show)
|
||||
|
||||
-- |A 'GUIPanel' is much like a 'GUIContainer' but it resizes automatically according to its
|
||||
-- children components.
|
||||
data GUIPanel = GUIPanel { _panelContainer :: GUIContainer} deriving (Show)
|
||||
|
||||
-- |A 'GUIButton' is a clickable 'GUIWidget'. Its functinality must be
|
||||
-- provided by an appropriate 'MouseHanlder'.
|
||||
data GUIButton = GUIButton { _uiScreenXB :: ScreenUnit, _uiScreenYB :: ScreenUnit
|
||||
, _uiWidthB :: ScreenUnit, _uiHeightB :: ScreenUnit
|
||||
, _uiPriorityB :: Int
|
||||
, _uiButtonState :: UIButtonState
|
||||
} deriving ()
|
||||
instance Show GUIButton where
|
||||
show w = "GUIButton {_screenXB = " ++ show (_uiScreenXB w)
|
||||
++ " _screenYB = " ++ show (_uiScreenYB w)
|
||||
++ " _widthB = " ++ show (_uiWidthB w)
|
||||
++ " _heightB = " ++ show (_uiHeightB w)
|
||||
++ " _priorityB = " ++ show (_uiScreenYB w)
|
||||
++ " _buttonState = " ++ show (_uiButtonState w)
|
||||
++ "}"
|
@ -1,98 +1,54 @@
|
||||
{-# LANGUAGE InstanceSigs, MultiParamTypeClasses, FlexibleInstances #-}
|
||||
|
||||
module UI.UITypes where
|
||||
module UI.UIClasses where
|
||||
|
||||
import Data.List
|
||||
import Foreign.C (CFloat)
|
||||
import Linear.Matrix (M44)
|
||||
import Control.Lens ((^.))
|
||||
import Control.Monad
|
||||
--import Control.Monad.IO.Class -- MonadIO
|
||||
import Control.Monad.RWS.Strict (get)
|
||||
import Data.List
|
||||
import Data.Maybe
|
||||
import qualified Data.HashMap.Strict as Map
|
||||
|
||||
-- |Unit of screen/window
|
||||
type ScreenUnit = Int
|
||||
import qualified Types as T
|
||||
import UI.UIBaseData
|
||||
|
||||
-- |A viewport to an OpenGL scene.
|
||||
data Viewport = Viewport
|
||||
{ _viewportXAngle :: !Double
|
||||
, _viewportYAngle :: !Double
|
||||
, _viewportZDist :: !Double
|
||||
, _viewportFrustum :: !(M44 CFloat)
|
||||
, _viewportPositionX :: !ScreenUnit -- ^x position in window
|
||||
, _viewportPositionY :: !ScreenUnit -- ^y position in window
|
||||
, _viewportWidth :: !ScreenUnit -- ^viewport width in window
|
||||
, _viewportHeight :: !ScreenUnit -- ^viewport height in window
|
||||
} deriving (Eq, Show)
|
||||
class GUIAnyMap m w where
|
||||
guiAnyMap :: (w -> b) -> GUIAny m -> b
|
||||
|
||||
data UIButtonState = UIButtonState
|
||||
{ _buttonstateIsFiring :: Bool
|
||||
-- ^firing if pressed but not confirmed
|
||||
, _buttonstateIsFiringAlt :: Bool
|
||||
-- ^firing if pressed but not confirmed (secondary mouse button)
|
||||
, _buttonstateIsDeferred :: Bool -- ^ deferred if e. g. dragging but outside component
|
||||
, _buttonstateIsDeferredAlt :: Bool
|
||||
-- ^deferred if e. g. dragging but outside component (secondary mouse button)
|
||||
, _buttonstateIsReady :: Bool
|
||||
-- ^ready if mouse is above component
|
||||
, _buttonstateIsActivated :: Bool
|
||||
-- ^in activated state (e. g. toggle button)
|
||||
} deriving (Eq, Show)
|
||||
|
||||
|
||||
defaultUIState :: UIButtonState
|
||||
defaultUIState = UIButtonState False False False False False False
|
||||
|
||||
class GUIAnyMap w where
|
||||
guiAnyMap :: (w -> b) -> GUIAny -> b
|
||||
toGUIAny :: w -> GUIAny
|
||||
fromGUIAny :: GUIAny -> w
|
||||
|
||||
|
||||
class (GUIAnyMap uiw) => GUIWidget uiw where
|
||||
class (Monad m) => GUIWidget m uiw where
|
||||
-- |The 'getBoundary' function gives the outer extents of the 'UIWidget'.
|
||||
-- The bounding box wholly contains all children components.
|
||||
getBoundary :: uiw -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -- ^@(x, y, width, height)@ in pixels (screen coordinates)
|
||||
getBoundary :: uiw -> m (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -- ^@(x, y, width, height)@ in pixels (screen coordinates)
|
||||
|
||||
-- |The 'getChildren' function returns all children associated with this widget.
|
||||
--
|
||||
-- All children must be wholly inside the parent's bounding box specified by 'getBoundary'.
|
||||
getChildren :: uiw -> [GUIAny]
|
||||
getChildren _ = []
|
||||
getChildren :: uiw -> m [UIId]
|
||||
getChildren _ = return []
|
||||
|
||||
-- |The function 'isInsideSelf' tests whether a point is inside the widget itself.
|
||||
-- |The function 'isInside' tests whether a point is inside the widget itself.
|
||||
-- A screen position may be inside the bounding box of a widget but not considered part of the
|
||||
-- component.
|
||||
--
|
||||
-- The default implementations tests if the point is within the rectangle specified by the
|
||||
-- 'getBoundary' function.
|
||||
isInsideSelf :: ScreenUnit -- ^screen x coordinate
|
||||
isInside :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> uiw -- ^the parent widget
|
||||
-> Bool
|
||||
isInsideSelf x' y' wg = let (x, y, w, h) = getBoundary wg
|
||||
in (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
|
||||
|
||||
-- |The function 'isInside' tests whether a point is inside the widget or any child.
|
||||
-- A screen position may be inside the bounding box of a widget but not considered part of the component.
|
||||
-- The function returns all hit widgets that have no hit children or 'Nothing' if the point neither hits any
|
||||
-- component nor the parent widget itself.
|
||||
isInside :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> uiw -- ^the parent widget
|
||||
-> [GUIAny]
|
||||
isInside x' y' wg =
|
||||
case isInsideSelf x' y' wg of -- test inside parent's bounding box
|
||||
False -> []
|
||||
True -> case concat $ map (isInside x' y') (getChildren wg) of
|
||||
[] -> [toGUIAny wg]
|
||||
l -> l
|
||||
--TODO: Priority queue?
|
||||
-> m Bool
|
||||
isInside x' y' wg = do
|
||||
(x, y, w, h) <- getBoundary wg
|
||||
return $ (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
|
||||
|
||||
-- |The 'getPriority' function returns the priority score of a 'GUIWidget'.
|
||||
-- A widget with a high score is more in the front than a low scored widget.
|
||||
getPriority :: uiw -> Int
|
||||
getPriority _ = 0
|
||||
getPriority :: uiw -> m Int
|
||||
getPriority _ = return 0
|
||||
|
||||
-- |The 'getShorthand' function returns a descriptive 'String' mainly for debuggin prupose.
|
||||
-- The shorthand should be unique for each instance.
|
||||
getShorthand :: uiw -> String
|
||||
getShorthand :: uiw -> m String
|
||||
|
||||
-- |A 'GUIClickable' represents a widget with a 'UIButtonState'.
|
||||
--
|
||||
@ -104,13 +60,13 @@ class GUIClickable w where
|
||||
setButtonState s = updateButtonState (\_ -> s)
|
||||
getButtonState :: w -> UIButtonState
|
||||
|
||||
class MouseHandler a w where
|
||||
class Monad m => MouseHandler a m w where
|
||||
-- |The function 'onMousePressed' is called when the primary button is pressed
|
||||
-- while inside a screen coordinate within the widget ('isInside').
|
||||
onMousePressed :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> IO (w, a) -- ^widget after the event and the altered handler
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMousePressed _ _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseReleased' is called when the primary button is released
|
||||
@ -120,7 +76,7 @@ class MouseHandler a w where
|
||||
onMouseReleased :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
-> w -- ^wdiget the event is invoked on
|
||||
-> a -> IO (w, a) -- ^widget after the event and the altered handler
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseReleased _ _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMousePressed' is called when the secondary button is pressed
|
||||
@ -128,7 +84,7 @@ class MouseHandler a w where
|
||||
onMousePressedAlt :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> IO (w, a) -- ^widget after the event and the altered handler
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMousePressedAlt _ _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseReleased' is called when the secondary button is released
|
||||
@ -138,7 +94,7 @@ class MouseHandler a w where
|
||||
onMouseReleasedAlt :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
-> w -- ^wdiget the event is invoked on
|
||||
-> a -> IO (w, a) -- ^widget after the event and the altered handler
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseReleasedAlt _ _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
|
||||
@ -146,7 +102,7 @@ class MouseHandler a w where
|
||||
onMouseMove :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> IO (w, a) -- ^widget after the event and the altered handler
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseMove _ _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseMove' is invoked when the mouse enters the
|
||||
@ -154,7 +110,7 @@ class MouseHandler a w where
|
||||
onMouseEnter :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> IO (w, a) -- ^widget after the event and the altered handler
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseEnter _ _ wg a = return (wg, a)
|
||||
|
||||
-- |The function 'onMouseMove' is invoked when the mouse leaves the
|
||||
@ -162,20 +118,10 @@ class MouseHandler a w where
|
||||
onMouseLeave :: ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> w -- ^widget the event is invoked on
|
||||
-> a -> IO (w, a) -- ^widget after the event and the altered handler
|
||||
-> a -> m (w, a) -- ^widget after the event and the altered handler
|
||||
onMouseLeave _ _ wg a = return (wg, a)
|
||||
|
||||
-- |Switches primary and secondary mouse actions.
|
||||
data MouseHandlerSwitch w h = MouseHandlerSwitch h deriving (Eq, Show)
|
||||
instance Functor (MouseHandlerSwitch w) where
|
||||
fmap :: (h1 -> h2) -> MouseHandlerSwitch w h1 -> MouseHandlerSwitch w h2
|
||||
fmap f (MouseHandlerSwitch h) = MouseHandlerSwitch (f h)
|
||||
instance Monad (MouseHandlerSwitch w) where
|
||||
(>>=) :: (MouseHandlerSwitch w h1) -> (h1 -> MouseHandlerSwitch w h2) -> MouseHandlerSwitch w h2
|
||||
(MouseHandlerSwitch h) >>= f = f h
|
||||
return :: h -> MouseHandlerSwitch w h
|
||||
return h = MouseHandlerSwitch h
|
||||
instance (MouseHandler h w) => MouseHandler (MouseHandlerSwitch w h) w where
|
||||
instance (MouseHandler h m w) => MouseHandler (MouseHandlerSwitch h) m w where
|
||||
onMousePressed x y w (MouseHandlerSwitch h) = do
|
||||
(w', h') <- onMousePressedAlt x y w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
@ -198,15 +144,9 @@ instance (MouseHandler h w) => MouseHandler (MouseHandlerSwitch w h) w where
|
||||
(w', h') <- onMouseLeave x y w h
|
||||
return (w', MouseHandlerSwitch h')
|
||||
|
||||
|
||||
-- !!Important: one handler can only handle one single widget!!
|
||||
data ButtonHandler w = ButtonHandler
|
||||
{ _action :: (w -> ScreenUnit -> ScreenUnit -> IO w) }
|
||||
instance Show (ButtonHandler w) where
|
||||
show _ = "ButtonHandler ***"
|
||||
instance (GUIClickable w) => MouseHandler (ButtonHandler w) w where
|
||||
instance (Monad m, GUIClickable w) => MouseHandler (ButtonHandler m w) m w where
|
||||
-- |Change 'UIButtonState's '_buttonstateIsFiring' to @True@.
|
||||
onMousePressed _ _ wg h = do
|
||||
onMousePressed _ _ wg h =
|
||||
return (updateButtonState (\s -> s {_buttonstateIsFiring = True}) wg, h)
|
||||
|
||||
-- |Change 'UIButtonState's '_buttonstateIsFiring' to @False@ and
|
||||
@ -243,70 +183,48 @@ instance (GUIClickable w) => MouseHandler (ButtonHandler w) w where
|
||||
}) wg
|
||||
, h)
|
||||
|
||||
|
||||
data GUIAny = GUIAnyC GUIContainer
|
||||
| GUIAnyP GUIPanel
|
||||
| GUIAnyB GUIButton (ButtonHandler GUIButton)
|
||||
deriving (Show)
|
||||
instance GUIAnyMap GUIAny where
|
||||
instance (Monad m) => GUIAnyMap m (GUIAny m) where
|
||||
guiAnyMap f w = f w
|
||||
toGUIAny = id
|
||||
fromGUIAny = id
|
||||
|
||||
instance GUIWidget GUIAny where
|
||||
instance GUIWidget T.Pioneers (GUIAny T.Pioneers) where
|
||||
getBoundary (GUIAnyC w) = getBoundary w
|
||||
getBoundary (GUIAnyP w) = getBoundary w
|
||||
getBoundary (GUIAnyB w _) = getBoundary w
|
||||
getChildren (GUIAnyC w) = getChildren w
|
||||
getChildren (GUIAnyP w) = getChildren w
|
||||
getChildren (GUIAnyB w _) = getChildren w
|
||||
isInsideSelf x y (GUIAnyC w) = (isInsideSelf x y) w
|
||||
isInsideSelf x y (GUIAnyP w) = (isInsideSelf x y) w
|
||||
isInsideSelf x y (GUIAnyB w _) = (isInsideSelf x y) w
|
||||
isInside x y (GUIAnyC w) = (isInside x y) w
|
||||
isInside x y (GUIAnyP w) = (isInside x y) w
|
||||
isInside x y (GUIAnyB w _) = (isInside x y) w
|
||||
getPriority (GUIAnyC w) = getPriority w
|
||||
getPriority (GUIAnyP w) = getPriority w
|
||||
getPriority (GUIAnyB w _) = getPriority w
|
||||
getShorthand (GUIAnyC w) = "A" ++ getShorthand w
|
||||
getShorthand (GUIAnyP w) = "A" ++ getShorthand w
|
||||
getShorthand (GUIAnyB w _) = "A" ++ getShorthand w
|
||||
getShorthand (GUIAnyC w) = do { str <- getShorthand w; return $ "A" ++ str }
|
||||
getShorthand (GUIAnyP w) = do { str <- getShorthand w; return $ "A" ++ str }
|
||||
getShorthand (GUIAnyB w _) = do { str <- getShorthand w; return $ "A" ++ str }
|
||||
|
||||
-- |A 'GUIContainer' is a widget that may contain additional widgets but does not have a
|
||||
-- functionality itself.
|
||||
data GUIContainer = GUIContainer { _screenX :: ScreenUnit, _screenY :: ScreenUnit
|
||||
, _width :: ScreenUnit, _height :: ScreenUnit
|
||||
, _children :: [GUIAny]
|
||||
, _priority :: Int
|
||||
} deriving (Show)
|
||||
|
||||
instance GUIAnyMap GUIContainer where
|
||||
instance (Monad m) => GUIAnyMap m GUIContainer where
|
||||
guiAnyMap f (GUIAnyC c) = f c
|
||||
guiAnyMap _ _ = error "invalid types in guiAnyMap"
|
||||
toGUIAny cnt = GUIAnyC cnt
|
||||
fromGUIAny (GUIAnyC cnt) = cnt
|
||||
fromGUIAny _ = error "invalid GUIAny type"
|
||||
instance GUIWidget GUIContainer where
|
||||
getBoundary :: GUIContainer -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
|
||||
getBoundary cnt = (_screenX cnt, _screenY cnt, _width cnt, _height cnt)
|
||||
getChildren cnt = _children cnt
|
||||
getPriority cnt = _priority cnt
|
||||
getShorthand _ = "CNT"
|
||||
instance (Monad m) => GUIWidget m GUIContainer where
|
||||
getBoundary :: GUIContainer -> m (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
|
||||
getBoundary cnt = return (_uiScreenX cnt, _uiScreenY cnt, _uiWidth cnt, _uiHeight cnt)
|
||||
getChildren cnt = return $ _uiChildren cnt
|
||||
getPriority cnt = return $ _uiPriority cnt
|
||||
getShorthand _ = return $ "CNT"
|
||||
|
||||
-- |A 'GUIPanel' is much like a 'GUIContainer' but it resizes automatically according to its
|
||||
-- children components.
|
||||
data GUIPanel = GUIPanel { _panelContainer :: GUIContainer} deriving (Show)
|
||||
instance GUIAnyMap GUIPanel where
|
||||
instance GUIAnyMap m GUIPanel where
|
||||
guiAnyMap f (GUIAnyP p) = f p
|
||||
guiAnyMap _ _ = error "invalid types in guiAnyMap"
|
||||
toGUIAny pnl = GUIAnyP pnl
|
||||
fromGUIAny (GUIAnyP pnl) = pnl
|
||||
fromGUIAny _ = error "invalid GUIAny type"
|
||||
instance GUIWidget GUIPanel where
|
||||
getBoundary pnl = case getChildren $ _panelContainer pnl of
|
||||
instance GUIWidget T.Pioneers GUIPanel where
|
||||
getBoundary pnl = do
|
||||
state <- get
|
||||
let hmap = state ^. T.ui . T.uiMap
|
||||
case _uiChildren $ _panelContainer pnl of
|
||||
[] -> getBoundary $ _panelContainer pnl
|
||||
cs -> foldl1' determineSize $ map getBoundary cs
|
||||
cs -> do
|
||||
let widgets = catMaybes $ map (flip Map.lookup hmap) cs
|
||||
foldl' (liftM2 determineSize) (getBoundary $ _panelContainer pnl) $ map getBoundary widgets
|
||||
where
|
||||
determineSize :: (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
|
||||
determineSize (x, y, w, h) (x', y', w', h') =
|
||||
@ -318,37 +236,16 @@ instance GUIWidget GUIPanel where
|
||||
|
||||
getChildren pnl = getChildren $ _panelContainer pnl
|
||||
getPriority pnl = getPriority $ _panelContainer pnl
|
||||
getShorthand _ = "PNL"
|
||||
|
||||
-- |A 'GUIButton' is a dummy datatype for a clickable 'GUIWidget'. Its functinality must be
|
||||
-- provided by an appropriate 'MouseHanlder'.
|
||||
data GUIButton = GUIButton { _screenXB :: ScreenUnit, _screenYB :: ScreenUnit
|
||||
, _widthB :: ScreenUnit, _heightB :: ScreenUnit
|
||||
, _priorityB :: Int
|
||||
, _buttonState :: UIButtonState
|
||||
, _buttonAction :: (GUIButton -> ScreenUnit -> ScreenUnit -> IO GUIButton)
|
||||
} deriving ()
|
||||
getShorthand _ = return $ "PNL"
|
||||
|
||||
instance Show GUIButton where
|
||||
show w = "GUIButton {_screenXB = " ++ show (_screenXB w)
|
||||
++ " _screenYB = " ++ show (_screenYB w)
|
||||
++ " _widthB = " ++ show (_widthB w)
|
||||
++ " _heightB = " ++ show (_heightB w)
|
||||
++ " _priorityB = " ++ show (_screenYB w)
|
||||
++ " _buttonState = " ++ show (_buttonState w)
|
||||
++ " _buttonAction = " ++ "***"
|
||||
++ "}"
|
||||
instance GUIAnyMap GUIButton where
|
||||
instance (Monad m) => GUIAnyMap m GUIButton where
|
||||
guiAnyMap f (GUIAnyB btn _) = f btn
|
||||
guiAnyMap _ _ = error "invalid types in guiAnyMap"
|
||||
toGUIAny btn = GUIAnyB btn $ ButtonHandler $ _buttonAction btn
|
||||
fromGUIAny (GUIAnyB btn _) = btn
|
||||
fromGUIAny _ = error "invalid GUIAny type"
|
||||
instance GUIClickable GUIButton where
|
||||
getButtonState = _buttonState
|
||||
updateButtonState f btn = btn {_buttonState = f $ _buttonState btn}
|
||||
instance GUIWidget GUIButton where
|
||||
getBoundary btn = (_screenXB btn, _screenYB btn, _widthB btn, _heightB btn)
|
||||
getChildren _ = []
|
||||
getPriority btn = _priorityB btn
|
||||
getShorthand _ = "BTN"
|
||||
getButtonState = _uiButtonState
|
||||
updateButtonState f btn = btn {_uiButtonState = f $ _uiButtonState btn}
|
||||
instance (Monad m) => GUIWidget m GUIButton where
|
||||
getBoundary btn = return (_uiScreenXB btn, _uiScreenYB btn, _uiWidthB btn, _uiHeightB btn)
|
||||
getChildren _ = return []
|
||||
getPriority btn = return $ _uiPriorityB btn
|
||||
getShorthand _ = return "BTN"
|
79
src/UI/UIOperations.hs
Normal file
79
src/UI/UIOperations.hs
Normal file
@ -0,0 +1,79 @@
|
||||
module UI.UIOperations where
|
||||
|
||||
import Control.Monad (liftM)
|
||||
import qualified Data.HashMap.Strict as Map
|
||||
import Data.Maybe
|
||||
|
||||
import Types
|
||||
import UI.UIBaseData
|
||||
import UI.UIClasses
|
||||
|
||||
defaultUIState :: UIButtonState
|
||||
defaultUIState = UIButtonState False False False False False False
|
||||
|
||||
toGUIAny :: Map.HashMap UIId (GUIAny m) -> UIId -> GUIAny m
|
||||
toGUIAny m uid = case Map.lookup uid m of
|
||||
Just w -> w
|
||||
Nothing -> error "map does not contain requested key" --TODO: better error handling
|
||||
{-# INLINE toGUIAny #-}
|
||||
|
||||
toGUIAnys :: Map.HashMap UIId (GUIAny m) -> [UIId] -> [GUIAny m]
|
||||
toGUIAnys m ids = mapMaybe (flip Map.lookup m) ids
|
||||
{-# INLINE toGUIAnys #-}
|
||||
-- TODO: check for missing components?
|
||||
|
||||
|
||||
-- |The function 'getInside' returns child widgets that overlap with a specific
|
||||
-- screen position.
|
||||
--
|
||||
-- A screen position may be inside the bounding box of a widget but not
|
||||
-- considered part of the component. The function returns all hit widgets that
|
||||
-- have no hit children, which may be the input widget itself,
|
||||
-- or @[]@ if the point does not hit the widget.
|
||||
--
|
||||
-- This function returns the widgets themselves unlike 'getInsideId'.
|
||||
getInside :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> GUIAny Pioneers -- ^the parent widget
|
||||
-> Pioneers [GUIAny Pioneers]
|
||||
getInside hMap x' y' wg = do
|
||||
inside <- isInside x' y' wg
|
||||
if inside -- test inside parent's bounding box
|
||||
then do
|
||||
childrenIds <- getChildren wg
|
||||
hitChildren <- liftM concat $ mapM (getInside hMap x' y') (toGUIAnys hMap childrenIds)
|
||||
case hitChildren of
|
||||
[] -> return [wg]
|
||||
_ -> return hitChildren
|
||||
else return []
|
||||
--TODO: Priority queue?
|
||||
|
||||
-- |The function 'getInsideId' returns child widgets that overlap with a
|
||||
-- specific screen position.
|
||||
--
|
||||
-- A screen position may be inside the bounding box of a widget but not
|
||||
-- considered part of the component. The function returns all hit widgets that
|
||||
-- have no hit children, which may be the input widget itself,
|
||||
-- or @[]@ if the point does not hit the widget.
|
||||
--
|
||||
-- This function returns the 'UIId's of the widgets unlike 'getInside'.
|
||||
getInsideId :: Map.HashMap UIId (GUIAny Pioneers) -- ^map containing ui widgets
|
||||
-> ScreenUnit -- ^screen x coordinate
|
||||
-> ScreenUnit -- ^screen y coordinate
|
||||
-> UIId -- ^the parent widget
|
||||
-> Pioneers [UIId]
|
||||
getInsideId hMap x' y' uid = do
|
||||
let wg = toGUIAny hMap uid
|
||||
inside <- isInside x' y' wg
|
||||
if inside -- test inside parent's bounding box
|
||||
then do
|
||||
childrenIds <- getChildren wg
|
||||
hitChildren <- liftM concat $ mapM (getInsideId hMap x' y') childrenIds
|
||||
case hitChildren of
|
||||
[] -> return [uid]
|
||||
_ -> return hitChildren
|
||||
else return []
|
||||
--TODO: Priority queue?
|
||||
|
||||
|
20
tests/MainTestSuite.hs
Normal file
20
tests/MainTestSuite.hs
Normal file
@ -0,0 +1,20 @@
|
||||
module Main where
|
||||
|
||||
import Test.Framework
|
||||
import Test.Framework.Providers.QuickCheck2
|
||||
|
||||
import Map.Map
|
||||
|
||||
main :: IO ()
|
||||
main = defaultMain tests
|
||||
|
||||
tests :: [Test]
|
||||
tests =
|
||||
[
|
||||
testGroup "Map.Map"
|
||||
[
|
||||
testProperty "remdups idempotency" prop_rd_idempot
|
||||
]
|
||||
]
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user