Commit Graph

342 Commits

Author SHA1 Message Date
c2dc6e28f1
cleaned up 2014-05-20 11:01:37 +02:00
9c33af543c
fixed bits & pieces here and there
refs #482 @20m
refs #470 @15m
2014-05-20 08:57:42 +02:00
cea71238f1
played a bit with shaders .. won't render. 2014-05-20 00:12:16 +02:00
7c8c7cac98
a bit refactoring to get the imperative stuff shorter
refs #482 @2h
2014-05-20 00:06:53 +02:00
1cded31ecc
works now again - still renders nothing. 2014-05-19 22:29:16 +02:00
fe73c3a6b0
removed dysfunctional code 2014-05-19 21:45:09 +02:00
324d7037bf
changed much render-code.
- mapobjects and map get intitialized different
- added mapobjects-data to Types

refs #482 @3h
2014-05-19 21:42:58 +02:00
3dc26c45eb Merge branch 'tessallation' into iqm 2014-05-19 19:59:43 +02:00
f6e52d732c
haddock & small fix
- some haddock in renderer
- small fix in gamestate-handling function
2014-05-18 07:30:19 +02:00
bb75883f7d Merge branch 'master' into tessallation 2014-05-18 07:27:54 +02:00
ef549eac4d
fixed haddock for UI 2014-05-18 00:14:19 +02:00
aa6a5c060f
added some helper-functions for handling gamestate 2014-05-17 23:19:34 +02:00
481a386e0e
Merge branch 'master' into iqm
Conflicts:
	src/Render/Types.hs
2014-05-17 12:59:35 +02:00
35364b50aa Merge branch 'STM' 2014-05-17 12:58:23 +02:00
230e31bf63
changed TMVar to TVar
- compiles & runs again
2014-05-17 12:57:49 +02:00
0d65a485d5
changed constant in Map.Map 2014-05-17 11:40:23 +02:00
27d7873595
reworked Types to support STM
- deadlocks somewhere...
2014-05-16 22:05:27 +02:00
2944d36703
changed camera-height 2014-05-16 19:06:05 +02:00
Jonas Betzendahl
ffa45515c3 attempting to compensate once more 2014-05-16 18:59:26 +02:00
Jonas Betzendahl
c624121e23 Clamped reference points 2014-05-16 18:48:46 +02:00
Jonas Betzendahl
cd4250336b moar reference points 2014-05-16 17:56:03 +02:00
Jonas Betzendahl
a71ce917ec fixed floor/ceiling crap 2014-05-16 17:43:31 +02:00
Jonas Betzendahl
5b2537188f (\_/)
=(^.^)=
(")_(")  bunny approves this commit!
         (rewrote the whole damn camera-height-function.
                                   Should be better now.)
2014-05-16 17:26:40 +02:00
Jonas Betzendahl
15d55e1577 compensating for stripe depth 2014-05-16 15:58:07 +02:00
Jonas Betzendahl
1c1aedda30 Grass is back, bettered mountains 2014-05-16 11:39:29 +02:00
Jonas Betzendahl
f2fbf101ef Camera function not NaNing / breaking anymore / merge tessalation 2014-05-16 11:30:15 +02:00
da3a334121
iqm still does not render, starts again. 2014-05-16 09:10:09 +02:00
a6efea80cf Merge branch 'tessallation' into iqm 2014-05-16 08:04:48 +02:00
4285cefa31 Merge branch 'ui' into tessallation 2014-05-16 07:57:03 +02:00
tpajenka
696269c1b5 non-ASCI characters on output (e.g. in compiler messages) may break certain shells preventing compiling 2014-05-16 00:39:29 +02:00
tpajenka
271497be81 using (and corrected) refined button handler invocation
TODO: "old" camera handler interferes with left mouse clicks/drags
2014-05-16 00:36:33 +02:00
ee5eb95a2e
builds, but does not work.
pattern-match-failure.
2014-05-15 21:57:15 +02:00
tpajenka
c17852d8e1 Merge branch 'master' into ui 2014-05-15 21:47:15 +02:00
tpajenka
51c48e62db revising preliminary inflexible button handling callback 2014-05-15 21:43:26 +02:00
e37832371c
WIP, does not compile. 2014-05-15 21:18:28 +02:00
a3f0043591
WIP, does not compile. 2014-05-15 21:16:43 +02:00
5b9378c317 Merge branch 'ui' into tessallation 2014-05-15 15:19:02 +02:00
d83c87db1d
cam now moves with height.
- cam still has NaN-Issues
2014-05-15 15:10:10 +02:00
b7be183c25 Merge branch 'Mapping' into tessallation 2014-05-15 13:41:19 +02:00
cc3efb9ec5
merged 2014-05-15 13:40:47 +02:00
Jonas Betzendahl
8e2d46c7ef Fixed the hell out of that snow! 2014-05-15 12:06:18 +02:00
Jonas Betzendahl
eb3ee975e8 Restructured Node constructors. Ripples are getting worse! (╯°□°)╯︵ ┻━┻ 2014-05-15 12:01:30 +02:00
Jonas Betzendahl
67428146ca added height function 2014-05-15 10:44:54 +02:00
87946cb501
modified camara-height-limit to reflect later game better 2014-05-14 20:13:40 +02:00
db0631eb4b
forgot file 2014-05-14 20:04:06 +02:00
tpajenka
45fe3f8493 revising preliminary inflexible button handling callback 2014-05-14 13:19:00 +02:00
b5a4d03f8c
array-objects get initialized
- initialized array-objects
- still need to be rendered and collected to a VertexBufferObject

refs #482 @2h
2014-05-13 15:04:20 +02:00
4d31866256 Merge branch 'tessallation' into iqm 2014-05-13 14:11:25 +02:00
1bfec031e2
fixed import 2014-05-13 14:11:02 +02:00
527d620da6 Merge branch 'Mapping' into tessallation 2014-05-13 13:04:26 +02:00