Merge branch 'ui'
This commit is contained in:
commit
6dcdb2eda2
@ -2,7 +2,7 @@ module UI.Callbacks where
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import qualified Graphics.Rendering.OpenGL.GL as GL
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import Control.Lens ((^.), (.~), (%~))
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import Control.Lens ((^.), (.~), (%~), (^?), at)
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import Control.Monad (liftM, when, unless)
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import Control.Monad.RWS.Strict (ask, get, modify)
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import Control.Monad.Trans (liftIO)
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@ -19,13 +19,13 @@ import Types
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import UI.UIWidgets
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import UI.UIOperations
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-- TODO: define GUI positions in a file
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createGUI :: (Map.HashMap UIId (GUIWidget Pioneers), [UIId])
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createGUI = (Map.fromList [ (UIId 0, createPanel (0, 0, 0, 0) [UIId 1, UIId 2] 0)
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, (UIId 1, createContainer (20, 50, 120, 80) [] 1)
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, (UIId 2, createPanel (100, 140, 0, 0) [UIId 3, UIId 4] 3)
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, (UIId 3, createContainer (100, 140, 130, 200) [] 4 )
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, (UIId 4, createButton (30, 200, 60, 175) 2 testMessage)
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, (UIId 1, createContainer (30, 215, 100, 80) [] 1)
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, (UIId 2, createPanel (50, 40, 0, 0) [UIId 3, UIId 4] 3)
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, (UIId 3, createContainer (80, 15, 130, 90) [] 4 )
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, (UIId 4, createButton (10, 40, 60, 130) 2 testMessage)
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], [UIId 0])
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getGUI :: Map.HashMap UIId (GUIWidget Pioneers) -> [GUIWidget Pioneers]
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@ -89,12 +89,12 @@ eventCallback e = do
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modify $ aks.down .~ (movement == SDL.KeyDown)
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SDL.KeypadPlus ->
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when (movement == SDL.KeyDown) $ do
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modify $ (gl.glMap.stateTessellationFactor) %~ ((min 5) . (+1))
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modify $ gl.glMap.stateTessellationFactor %~ (min 5) . (+1)
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state <- get
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liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
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SDL.KeypadMinus ->
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when (movement == SDL.KeyDown) $ do
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modify $ (gl.glMap.stateTessellationFactor) %~ ((max 1) . (+(-1)))
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modify $ gl.glMap.stateTessellationFactor %~ (max 1) . (+(-1))
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state <- get
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liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
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_ ->
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@ -104,13 +104,13 @@ eventCallback e = do
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state <- get
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when (state ^. mouse.isDown && not (state ^. mouse.isDragging)) $
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modify $ (mouse.isDragging .~ True)
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. (mouse.dragStartX .~ (fromIntegral x))
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. (mouse.dragStartY .~ (fromIntegral y))
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. (mouse.dragStartX .~ fromIntegral x)
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. (mouse.dragStartY .~ fromIntegral y)
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. (mouse.dragStartXAngle .~ (state ^. camera.xAngle))
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. (mouse.dragStartYAngle .~ (state ^. camera.yAngle))
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modify $ (mouse.mousePosition. Types._x .~ (fromIntegral x))
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. (mouse.mousePosition. Types._y .~ (fromIntegral y))
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modify $ (mouse.mousePosition. Types._x .~ fromIntegral x)
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. (mouse.mousePosition. Types._y .~ fromIntegral y)
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SDL.MouseButton _ _ button state (SDL.Position x y) -> -- windowID mouseID button buttonState buttonAt
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case button of
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SDL.LeftButton -> do
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@ -122,13 +122,13 @@ eventCallback e = do
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modify $ mouse.isDragging .~ False
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else
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clickHandler LeftButton (x, y)
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_ -> do when (state == SDL.Released)
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_ -> when (state == SDL.Released)
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$ maybe (return ()) (`clickHandler` (x, y)) $ transformButton button
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SDL.MouseWheel _ _ _ vscroll -> -- windowID mouseID hScroll vScroll
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do
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state <- get
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let zDist' = (state ^. camera.zDist) + realToFrac (negate vscroll) in
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modify $ camera.zDist .~ (curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist')
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modify $ camera.zDist .~ curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist'
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-- there is more (joystic, touchInterface, ...), but currently ignored
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SDL.Quit -> modify $ window.shouldClose .~ True
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_ -> liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
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@ -145,19 +145,19 @@ clickHandler btn pos@(x,y) = do
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case hits of
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[] -> liftIO $ putStrLn $ unwords [show btn ++ ":press on (",show x,",",show y,")"]
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_ -> do
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changes <- mapM (\uid -> do
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changes <- mapM (\(uid, pos') -> do
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let w = toGUIAny hMap uid
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short = w ^. baseProperties.shorthand
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bound <- w ^. baseProperties.boundary
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prio <- w ^. baseProperties.priority
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liftIO $ putStrLn $ "hitting " ++ short ++ ": " ++ show bound ++ " " ++ show prio
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++ " at [" ++ show x ++ "," ++ show y ++ "]"
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case w ^. mouseActions of
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Just ma -> do w' <- (ma ^. onMousePress) btn pos w
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w'' <- (ma ^. onMouseRelease) btn pos w'
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liftIO $ putStrLn $ "hitting(" ++ show btn ++ ") " ++ short ++ ": " ++ show bound ++ " "
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++ show prio ++ " at [" ++ show x ++ "," ++ show y ++ "]"
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case w ^. eventHandlers.(at MouseEvent) of
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Just ma -> do w' <- fromJust (ma ^? onMousePress) btn pos' w -- TODO unsafe fromJust
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w'' <- fromJust (ma ^? onMouseRelease) btn pos' True w' -- TODO unsafe fromJust
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return $ Just (uid, w'')
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Nothing -> return Nothing
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) $ hits
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) hits
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let newMap :: Map.HashMap UIId (GUIWidget Pioneers)
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newMap = foldl' (\hm (uid, w') -> Map.insert uid w' hm) hMap $ catMaybes changes
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modify $ ui.uiMap .~ newMap
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@ -177,16 +177,18 @@ prepareGUI :: Pioneers ()
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prepareGUI = do
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state <- get
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roots <- getRoots
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let tex = (state ^. gl.glHud.hudTexture)
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let tex = state ^. gl.glHud.hudTexture
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liftIO $ do
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-- bind texture - all later calls work on this one.
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GL.textureBinding GL.Texture2D GL.$= Just tex
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mapM_ (copyGUI tex) roots
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mapM_ (copyGUI tex (0, 0)) roots
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modify $ ui.uiHasChanged .~ False
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--TODO: Perform border-checking ... is xoff + width and yoff+height inside the screen-coordinates..
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copyGUI :: GL.TextureObject -> GUIWidget Pioneers -> Pioneers ()
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copyGUI tex widget = do
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copyGUI :: GL.TextureObject -> Pixel -- ^current view's offset
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-> GUIWidget Pioneers -- ^the widget to draw
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-> Pioneers ()
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copyGUI tex (vX, vY) widget = do
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(xoff, yoff, wWidth, wHeight) <- widget ^. baseProperties.boundary
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state <- get
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let
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@ -205,11 +207,11 @@ copyGUI tex widget = do
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GL.texSubImage2D
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GL.Texture2D
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0
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(GL.TexturePosition2D (int xoff) (int yoff))
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(GL.TexturePosition2D (int (vX + xoff)) (int (vY + yoff)))
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(GL.TextureSize2D (int wWidth) (int wHeight))
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(GL.PixelData GL.RGBA GL.UnsignedByte ptr)
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nextChildrenIds <- widget ^. baseProperties.children
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mapM_ (copyGUI tex) $ toGUIAnys hMap $ nextChildrenIds
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mapM_ (copyGUI tex (vX+xoff, vY+yoff)) $ toGUIAnys hMap nextChildrenIds
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--TODO: Add scroll-Handler, return (Pioneers Bool) to indicate event-bubbling etc.
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--TODO: Maybe queues are better?
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320
src/UI/UIBase.hs
320
src/UI/UIBase.hs
@ -3,12 +3,14 @@
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-- TODO: exclude UIMouseState constructor from export?
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module UI.UIBase where
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import Control.Lens ((^.), (.~), (%~), (&), ix, to, mapped, traverse, makeLenses)
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import Control.Lens ((^.), (.~), (%~), (&), ix, mapped, makeLenses)
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import Control.Monad (liftM)
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import Data.Array
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import Data.Bits (xor)
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import Data.Hashable
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import qualified Data.HashMap.Strict as Map
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import Data.Ix ()
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import Data.Maybe
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-- import Data.Maybe
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import GHC.Generics (Generic)
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-- |Unit of screen/window
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@ -17,48 +19,145 @@ type ScreenUnit = Int
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-- | @x@ and @y@ position on screen.
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type Pixel = (ScreenUnit, ScreenUnit)
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-- |Combines two tuples element-wise. Designed for use with 'Pixel'.
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merge :: (a -> b -> c) -> (a, a) -> (b, b) -> (c, c)
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merge f (x, y) (x', y') = (f x x', f y y')
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{-# INLINABLE merge #-}
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-- |Maps the over the elements of a tuple. Designed for use with 'Pixel'.
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(>:) :: (a -> b) -> (a, a) -> (b, b)
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f >: (x, y) = (f x, f y)
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{-# INLINABLE (>:) #-}
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-- |Adds two numeric tuples component-wise.
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(+:) :: (Num a) => (a, a) -> (a, a) -> (a, a)
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(+:) = merge (+)
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{-# INLINABLE (+:) #-}
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-- |Calculates the component-wise difference between two tuples.
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(-:) :: (Num a) => (a, a) -> (a, a) -> (a, a)
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(-:) = merge (-)
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{-# INLINABLE (-:) #-}
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-- |Multiplies two numeric tuples component-wise.
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(*:) :: (Num a) => (a, a) -> (a, a) -> (a, a)
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(*:) = merge (*)
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{-# INLINABLE (*:) #-}
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infixl 7 *:
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infixl 6 +:, -:
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infixl 5 >:
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-- |Id to reference a specific widget, must be unique.
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newtype UIId = UIId Int deriving (Eq, Ord, Bounded, Ix, Hashable, Show, Read)
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-- |Mouse buttons processed by the program.
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data MouseButton = LeftButton | RightButton | MiddleButton | MouseX1 | MouseX2
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deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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instance Hashable MouseButton
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instance Hashable MouseButton where -- TODO: generic deriving creates functions that run forever
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hash = fromEnum
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hashWithSalt salt x = (salt * 16777619) `xor` hash x
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firstButton :: MouseButton
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firstButton = LeftButton
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---------------------------
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--- widget state
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---------------------------
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-- |A key to reference a specific type of 'WidgetState'.
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data WidgetStateKey = MouseStateKey
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deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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lastButton :: MouseButton
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lastButton = MiddleButton
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instance Hashable WidgetStateKey where -- TODO: generic deriving creates functions that run forever
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hash = fromEnum
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hashWithSalt salt x = (salt * 16777619) `xor` hash x
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-- |The button dependant state of a 'UIMouseState'.
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data UIMouseStateSingle = MouseStateSingle
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{ _mouseIsFiring :: Bool -- ^firing if pressed but not confirmed
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-- |The button dependant state of a 'MouseState'.
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data MouseButtonState = MouseButtonState
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{ _mouseIsDragging :: Bool -- ^firing if pressed but not confirmed
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, _mouseIsDeferred :: Bool
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-- ^deferred if e. g. dragging but outside component
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} deriving (Eq, Show)
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-- |The state of a clickable ui widget.
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data UIMouseState = MouseState
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{ _mouseStates :: Array MouseButton UIMouseStateSingle
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, _mouseIsReady :: Bool -- ^ready if mouse is above component
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} deriving (Eq, Show)
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-- |An applied state a widget may take, depending on its usage and event handlers.
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data WidgetState =
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-- |The state of a mouse reactive ui widget. Referenced by 'MouseStateKey'.
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MouseState
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{ _mouseStates :: Array MouseButton MouseButtonState
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, _mouseIsReady :: Bool -- ^ready if mouse is above component
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, _mousePixel :: Pixel -- ^current local position of the mouse, only updated if widget is the mouse-active component
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}
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deriving (Eq, Show)
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---------------------------
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--- events
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---------------------------
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-- |A key to reference a specific 'EventHandler'.
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data EventKey = MouseEvent | MouseMotionEvent
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deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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instance Hashable EventKey where -- TODO: generic deriving creates functions that run forever
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hash = fromEnum
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hashWithSalt salt x = (salt * 16777619) `xor` hash x
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--- event handlers
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-- |A handler to react on certain events.
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data EventHandler m =
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-- |Handler to control the functionality of a 'GUIWidget' on mouse button events.
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MouseHandler
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{
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-- |The function 'onMousePressed' is called when a button is pressed
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-- while inside a screen coordinate within the widget ('isInside').
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_onMousePress :: MouseButton -- ^the pressed button
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-> Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the possibly altered mouse handler
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,
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-- |The function 'onMouseReleased' is called when a button is released
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-- while the pressing event occured within the widget ('isInside').
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--
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-- Thus, the mouse is either within the widget or outside while still dragging.
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_onMouseRelease :: MouseButton -- ^the released button
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-> Pixel -- ^screen position
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-> Bool -- ^@True@ if the event occured inside the widget
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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}
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-- |Handler to control the functionality of a 'GUIWidget' on mouse movement.
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MouseMotionHandler
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{
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-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
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-- widget's space ('isInside').
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_onMouseMove :: Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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,
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-- |The function 'onMouseMove' is invoked when the mouse enters the
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-- widget's space ('isInside').
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_onMouseEnter :: Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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,
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-- |The function 'onMouseMove' is invoked when the mouse leaves the
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-- widget's space ('isInside').
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_onMouseLeave :: Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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}
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deriving ()
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-- |Switches primary and secondary mouse actions.
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-- "monad type" "widget type" "original handler"
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data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
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-- |A 'UI.UIClasses.MouseHandler' with button behaviour.
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data ButtonHandler m w = ButtonHandler
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{ _action :: w -> Pixel -> m w }
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instance Show (ButtonHandler m w) where
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show _ = "ButtonHandler ***"
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---------------------------
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--- widgets
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---------------------------
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-- |A @GUIWidget@ is a visual object the HUD is composed of.
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data GUIWidget m = Widget
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{_baseProperties :: GUIBaseProperties m
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,_mouseActions :: Maybe (GUIMouseActions m)
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,_graphics :: GUIGraphics m
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,_widgetStates :: Map.HashMap WidgetStateKey WidgetState -- TODO? unsave mapping
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,_eventHandlers :: Map.HashMap EventKey (EventHandler m) -- no guarantee that data match key
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}
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-- |Base properties are fundamental settings of any 'GUIWidget'.
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@ -93,46 +192,6 @@ data GUIBaseProperties m = BaseProperties
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_shorthand :: String
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}
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-- |Mouse actions control the functionality of a 'GUIWidget' on mouse events.
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data GUIMouseActions m = MouseActions
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{
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-- |The @_mouseState@ function returns the current mouse state of a widget.
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_mouseState :: UIMouseState
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,
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-- |The function 'onMousePressed' is called when a button is pressed
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-- while inside a screen coordinate within the widget ('isInside').
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_onMousePress :: MouseButton -- ^the pressed button
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-> Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
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-> m (GUIWidget m) -- ^widget after the event and the possibly altered mouse handler
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,
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-- |The function 'onMouseReleased' is called when a button is released
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-- while the pressing event occured within the widget ('isInside').
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--
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-- Thus, the mouse is either within the widget or outside while still dragging.
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_onMouseRelease :: MouseButton -- ^the released button
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-> Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
|
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
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,
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-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
|
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-- widget's space ('isInside').
|
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_onMouseMove :: Pixel -- ^screen position
|
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-> GUIWidget m -- ^widget the event is invoked on
|
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
|
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,
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-- |The function 'onMouseMove' is invoked when the mouse enters the
|
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-- widget's space ('isInside').
|
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_onMouseEnter :: Pixel -- ^screen position
|
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-> GUIWidget m -- ^widget the event is invoked on
|
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
|
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,
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-- |The function 'onMouseMove' is invoked when the mouse leaves the
|
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-- widget's space ('isInside').
|
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_onMouseLeave :: Pixel -- ^screen position
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-> GUIWidget m -- ^widget the event is invoked on
|
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-> m (GUIWidget m) -- ^widget after the event and the altered handler
|
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}
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-- |@GUIGraphics@ functions define the look of a 'GUIWidget'.
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@ -140,93 +199,112 @@ data GUIMouseActions m = MouseActions
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data GUIGraphics m = Graphics
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{temp :: m Int}
|
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|
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$(makeLenses ''UIMouseState)
|
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$(makeLenses ''UIMouseStateSingle)
|
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$(makeLenses ''WidgetStateKey)
|
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$(makeLenses ''WidgetState)
|
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$(makeLenses ''MouseButtonState)
|
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$(makeLenses ''EventKey)
|
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$(makeLenses ''EventHandler)
|
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$(makeLenses ''GUIWidget)
|
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$(makeLenses ''GUIBaseProperties)
|
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$(makeLenses ''GUIMouseActions)
|
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$(makeLenses ''GUIGraphics)
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initialMouseStateS :: UIMouseStateSingle
|
||||
initialMouseStateS = MouseStateSingle False False
|
||||
{-# INLINE initialMouseStateS #-}
|
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initialButtonState :: MouseButtonState
|
||||
initialButtonState = MouseButtonState False False
|
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{-# INLINE initialButtonState #-}
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||||
-- |Creates a @UIMouseState@ its @_mouseStates@ are valid 'UIMouseStateSingle' for any @MouseButton@
|
||||
-- provided in the passed list.
|
||||
initialMouseState :: UIMouseState
|
||||
initialMouseState = MouseState (array (minBound, maxBound) [(i, initialMouseStateS) | i <- range (minBound, maxBound)])
|
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False
|
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initialMouseState :: WidgetState
|
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initialMouseState = MouseState (array (minBound, maxBound) [(i, initialButtonState) | i <- range (minBound, maxBound)])
|
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False (0, 0)
|
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{-# INLINE initialMouseState #-}
|
||||
|
||||
emptyMouseAction :: (Monad m) => GUIMouseActions m
|
||||
emptyMouseAction = MouseActions initialMouseState empty'' empty'' empty' empty' empty'
|
||||
where empty' _ = return
|
||||
empty'' _ _ = return
|
||||
|
||||
-- TODO: combined mouse handler
|
||||
|
||||
-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
|
||||
-- |Creates a @GUIMouseActions@ handler that enables button clicks.
|
||||
--
|
||||
-- The action is peformed right before the button state change.
|
||||
buttonMouseActions :: (Monad m) => (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
|
||||
-> GUIMouseActions m
|
||||
buttonMouseActions a = MouseActions initialMouseState press' release' move' enter' leave'
|
||||
-- |Creates a 'MouseHandler' that sets a widget's 'MouseButtonState' properties if present,
|
||||
-- only fully functional in conjunction with 'setMouseMotionStateActions'.
|
||||
setMouseStateActions :: (Monad m) => EventHandler m
|
||||
setMouseStateActions = MouseHandler press' release'
|
||||
where
|
||||
-- |Change 'UIMouseState's '_mouseIsFiring' to @True@.
|
||||
-- |Change 'MouseButtonState's '_mouseIsDragging' to @True@.
|
||||
press' b _ w =
|
||||
return $ w & mouseActions.traverse.mouseState.mouseStates.(ix b).mouseIsFiring .~ True
|
||||
return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b).mouseIsDragging .~ True
|
||||
|
||||
-- |Change 'UIMouseState's '_mouseIsFiring' and '_mouseIsDeferred' to @False@ and
|
||||
-- call action if '_mouseIsFiring' was @True@.
|
||||
release' b p w =
|
||||
let fire = w ^. mouseActions.(to fromJust).mouseState.mouseStates.(to (!b)).mouseIsFiring -- TODO? may break if initialized and called wrongly
|
||||
in do w' <- if fire
|
||||
then a b w p
|
||||
else return w
|
||||
return $ w' & mouseActions.traverse.mouseState.mouseStates.(ix b) %~
|
||||
(mouseIsFiring .~ False) . (mouseIsDeferred .~ False)
|
||||
-- |Change 'MouseButtonState's '_mouseIsDragging' and '_mouseIsDeferred' to @False@.
|
||||
release' b _ _ w =
|
||||
return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b) %~
|
||||
(mouseIsDragging .~ False) . (mouseIsDeferred .~ False)
|
||||
|
||||
-- |Do nothing.
|
||||
move' _ = return
|
||||
-- |Creates a 'MouseHandler' that sets a widget's 'WidgetState MouseState' properties if present,
|
||||
-- only fully functional in conjunction with 'setMouseStateActions'.
|
||||
setMouseMotionStateActions :: (Monad m) => EventHandler m
|
||||
setMouseMotionStateActions = MouseMotionHandler move' enter' leave'
|
||||
where
|
||||
-- |Updates mouse position.
|
||||
move' p w = return $ w & widgetStates.(ix MouseStateKey).mousePixel .~ p
|
||||
|
||||
-- |Set 'UIMouseState's '_mouseIsReady' to @True@ and
|
||||
-- update dragging state (only drag if inside widget).
|
||||
-- In detail, change 'UIMouseState's '_mouseIsDeferred' to '_mouseIsFiring's current value
|
||||
-- and set '_mouseIsFiring' to @False@.
|
||||
enter' _ w = return $ w & mouseActions.traverse.mouseState %~ (mouseIsReady .~ True)
|
||||
.(mouseStates.mapped %~ (mouseIsDeferred .~ False)
|
||||
-- following line executed BEFORE above line
|
||||
.(\sState -> sState & mouseIsFiring .~ not (sState ^. mouseIsDeferred)))
|
||||
-- |Sets '_mouseIsReady' to @True@, changes '_mouseIsDeferred' to '_mouseIsDragging's current
|
||||
-- value and sets '_mouseIsDragging' to @False@.
|
||||
enter' p w = return $ w & widgetStates.(ix MouseStateKey)
|
||||
%~ (mouseIsReady .~ True) . (mousePixel .~ p)
|
||||
. (mouseStates.mapped %~ (mouseIsDeferred .~ False)
|
||||
-- following line executed BEFORE above line
|
||||
. (\sState -> sState & mouseIsDragging .~ not (sState ^. mouseIsDeferred)))
|
||||
|
||||
|
||||
-- |Set 'UIMouseState's 'buttonstateIsReady' to @False@ and
|
||||
-- update dragging state (only drag if inside widget).
|
||||
-- In detail, change 'UIMouseState's '_buttonstateIsFiring' to '_buttonstateIsDeferred's current value
|
||||
-- and set '_buttonstateIsDeferred's' to @False@.
|
||||
leave' _ w = return $ w & mouseActions.traverse.mouseState %~ (mouseIsReady .~ False)
|
||||
.(mouseStates.mapped %~ (mouseIsFiring .~ False)
|
||||
-- following line executed BEFORE above line
|
||||
.(\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsFiring)))
|
||||
-- |Sets '_mouseIsReady' to @False@, changes '_mouseIsDragging' to '_mouseIsDeferred's current
|
||||
-- value and sets '_mouseIsDeferred' to @False@.
|
||||
leave' p w = return $ w & widgetStates.(ix MouseStateKey)
|
||||
%~ (mouseIsReady .~ False) . (mousePixel .~ p)
|
||||
. (mouseStates.mapped %~ (mouseIsDragging .~ False)
|
||||
-- following line executed BEFORE above line
|
||||
. (\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsDragging)))
|
||||
|
||||
|
||||
-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
|
||||
-- |Creates a MouseHandler that reacts on mouse clicks.
|
||||
--
|
||||
-- Does /not/ update 'WidgetState MouseState'!
|
||||
buttonMouseActions :: (Monad m) => (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
|
||||
-> EventHandler m
|
||||
buttonMouseActions a = MouseHandler press' release'
|
||||
where
|
||||
press' _ _ = return
|
||||
|
||||
release' b p isIn w =
|
||||
if isIn
|
||||
then a b w p
|
||||
else return w
|
||||
|
||||
emptyGraphics :: (Monad m) => GUIGraphics m
|
||||
emptyGraphics = Graphics (return 3)
|
||||
|
||||
isInsideRect :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> Pixel -> Bool
|
||||
isInsideRect (x,y,w,h) (x',y') = (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
|
||||
-- |Extracts width and height from a '_boundary' property of a 'GUIBaseProperties'.
|
||||
extractExtent :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> (ScreenUnit, ScreenUnit)
|
||||
extractExtent (_,_,w,h) = (w,h)
|
||||
{-# INLINABLE extractExtent #-}
|
||||
|
||||
-- |Calculates whether a point's value exceed the given width and height.
|
||||
isInsideExtent :: (ScreenUnit, ScreenUnit) -> Pixel -> Bool
|
||||
isInsideExtent (w,h) (x',y') = (x' <= w) && (x' >= 0) && (y' <= h) && (y' >= 0)
|
||||
|
||||
-- |Calculates whether a point is within a given rectangle.
|
||||
isInsideRect :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> Pixel -> Bool
|
||||
isInsideRect (x,y,w,h) px = isInsideExtent (w, h) $ px -: (x, y)
|
||||
|
||||
|
||||
-- |@GUIBaseProperties@ with a rectangular base that fills the bounds.
|
||||
rectangularBase :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> String -> GUIBaseProperties m
|
||||
rectangularBase bnd chld prio short =
|
||||
BaseProperties (return bnd) (return chld)
|
||||
(\w p -> liftM (`isInsideRect` p) (w ^. baseProperties.boundary))
|
||||
(\w p -> liftM (flip isInsideExtent p . extractExtent) (w ^. baseProperties.boundary)) -- isInside
|
||||
(return prio) short
|
||||
|
||||
debugShowWidget' :: (Monad m) => GUIWidget m -> m String
|
||||
debugShowWidget' (Widget base mouse _) = do
|
||||
debugShowWidget' (Widget base _ _ handler) = do
|
||||
bnd <- base ^. boundary
|
||||
chld <- base ^. children
|
||||
prio <- base ^. priority
|
||||
let short = base ^. shorthand
|
||||
return $ concat [short,"| boundary:", show bnd, ", children:", show chld,
|
||||
",priority:",show prio, maybe "" (const ", with mouse handler") mouse]
|
||||
|
||||
",priority:",show prio, maybe "" (const ", with mouse handler") (Map.lookup MouseEvent handler)]
|
||||
|
@ -8,63 +8,40 @@ import Data.Maybe
|
||||
import Types
|
||||
import UI.UIBase
|
||||
|
||||
-- TODO: test GUI function to scan for overlapping widgets
|
||||
|
||||
toGUIAny :: Map.HashMap UIId (GUIWidget m) -> UIId -> GUIWidget m
|
||||
toGUIAny m uid = fromMaybe (error "map does not contain requested key") (Map.lookup uid m)
|
||||
{-# INLINE toGUIAny #-}
|
||||
{-# INLINABLE toGUIAny #-}
|
||||
|
||||
toGUIAnys :: Map.HashMap UIId (GUIWidget m) -> [UIId] -> [GUIWidget m]
|
||||
toGUIAnys m = mapMaybe (`Map.lookup` m)
|
||||
{-# INLINE toGUIAnys #-}
|
||||
{-# INLINABLE toGUIAnys #-}
|
||||
-- TODO: check for missing components?
|
||||
|
||||
|
||||
-- |The function 'getInside' returns child widgets that overlap with a specific
|
||||
-- screen position.
|
||||
--
|
||||
-- A screen position may be inside the bounding box of a widget but not
|
||||
-- considered part of the component. The function returns all hit widgets that
|
||||
-- have no hit children, which may be the input widget itself,
|
||||
-- or @[]@ if the point does not hit the widget.
|
||||
--
|
||||
-- This function returns the widgets themselves unlike 'getInsideId'.
|
||||
getInside :: Map.HashMap UIId (GUIWidget Pioneers) -- ^map containing ui widgets
|
||||
-> Pixel -- ^screen position
|
||||
-> GUIWidget Pioneers -- ^the parent widget
|
||||
-> Pioneers [GUIWidget Pioneers]
|
||||
getInside hMap px wg = do
|
||||
inside <- (wg ^. baseProperties.isInside) wg px
|
||||
if inside -- test inside parent's bounding box
|
||||
then do
|
||||
childrenIds <- wg ^. baseProperties.children
|
||||
hitChildren <- liftM concat $ mapM (getInside hMap px) (toGUIAnys hMap childrenIds)
|
||||
case hitChildren of
|
||||
[] -> return [wg]
|
||||
_ -> return hitChildren
|
||||
else return []
|
||||
--TODO: Priority queue?
|
||||
|
||||
-- |The function 'getInsideId' returns child widgets that overlap with a
|
||||
-- specific screen position.
|
||||
-- specific screen position and the pixel's local coordinates.
|
||||
--
|
||||
-- A screen position may be inside the bounding box of a widget but not
|
||||
-- considered part of the component. The function returns all hit widgets that
|
||||
-- have no hit children, which may be the input widget itself,
|
||||
-- or @[]@ if the point does not hit the widget.
|
||||
--
|
||||
-- This function returns the 'UIId's of the widgets unlike 'getInside'.
|
||||
getInsideId :: Map.HashMap UIId (GUIWidget Pioneers) -- ^map containing ui widgets
|
||||
-> Pixel -- ^screen position
|
||||
-> UIId -- ^the parent widget
|
||||
-> Pioneers [UIId]
|
||||
-> Pioneers [(UIId, Pixel)]
|
||||
getInsideId hMap px uid = do
|
||||
let wg = toGUIAny hMap uid
|
||||
inside <- (wg ^. baseProperties.isInside) wg px
|
||||
let wg = toGUIAny hMap uid
|
||||
bnd@(bX, bY, _, _) <- wg ^. baseProperties.boundary
|
||||
let px' = px -: (bX, bY)
|
||||
inside <- liftM (isInsideRect bnd px &&) $ (wg ^. baseProperties.isInside) wg px'
|
||||
if inside -- test inside parent's bounding box
|
||||
then do
|
||||
childrenIds <- wg ^. baseProperties.children
|
||||
hitChildren <- liftM concat $ mapM (getInsideId hMap px) childrenIds
|
||||
hitChildren <- liftM concat $ mapM (getInsideId hMap px') childrenIds
|
||||
case hitChildren of
|
||||
[] -> return [uid]
|
||||
[] -> return [(uid, px')]
|
||||
_ -> return hitChildren
|
||||
else return []
|
||||
--TODO: Priority queue?
|
||||
|
@ -16,27 +16,23 @@ import UI.UIBase
|
||||
|
||||
createContainer :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget m
|
||||
createContainer bnd chld prio = Widget (rectangularBase bnd chld prio "CNT")
|
||||
Nothing
|
||||
emptyGraphics
|
||||
emptyGraphics
|
||||
Map.empty -- widget states
|
||||
Map.empty -- event handlers
|
||||
|
||||
|
||||
createPanel :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget Pioneers
|
||||
createPanel bnd chld prio = Widget (rectangularBase bnd chld prio "PNL" & boundary .~ autosize')
|
||||
Nothing
|
||||
emptyGraphics
|
||||
emptyGraphics
|
||||
Map.empty -- widget states
|
||||
Map.empty -- event handlers
|
||||
where
|
||||
autosize' :: Pioneers (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit)
|
||||
autosize' = do
|
||||
state <- get
|
||||
let hmap = state ^. ui . uiMap
|
||||
-- TODO: local coordinates
|
||||
determineSize' :: (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
|
||||
determineSize' (x, y, w, h) (x', y', w', h') =
|
||||
let x'' = if x' < x then x' else x
|
||||
y'' = if y' < y then y' else y
|
||||
w'' = if x' + w' > x + w then x' + w' - x'' else x + w - x''
|
||||
h'' = if y' + h' > y + h then y' + h' - y'' else y + h - y''
|
||||
in (x'', y'', w'', h'')
|
||||
determineSize' (x, y, w, h) (x', y', w', h') = (x, y, max w (x' + w'), max h (y' + h'))
|
||||
case chld of
|
||||
[] -> return bnd
|
||||
cs -> do let widgets = mapMaybe (`Map.lookup` hmap) cs
|
||||
@ -44,5 +40,6 @@ createPanel bnd chld prio = Widget (rectangularBase bnd chld prio "PNL" & bounda
|
||||
|
||||
createButton :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> Int -> (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -> GUIWidget m
|
||||
createButton bnd prio action = Widget (rectangularBase bnd [] prio "BTN")
|
||||
(Just $ buttonMouseActions action)
|
||||
emptyGraphics
|
||||
emptyGraphics
|
||||
(Map.fromList [(MouseStateKey, initialMouseState)]) -- widget states
|
||||
(Map.fromList [(MouseEvent, buttonMouseActions action)]) -- event handlers
|
||||
|
Loading…
Reference in New Issue
Block a user