Merge branch 'ui'
This commit is contained in:
		@@ -2,7 +2,7 @@ module UI.Callbacks where
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import qualified Graphics.Rendering.OpenGL.GL         as GL
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import           Control.Lens                         ((^.), (.~), (%~))
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import           Control.Lens                         ((^.), (.~), (%~), (^?), at)
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import           Control.Monad                        (liftM, when, unless)
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import           Control.Monad.RWS.Strict             (ask, get, modify)
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import           Control.Monad.Trans                  (liftIO)
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@@ -19,13 +19,13 @@ import Types
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import UI.UIWidgets
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import UI.UIOperations
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-- TODO: define GUI positions in a file
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createGUI :: (Map.HashMap UIId (GUIWidget Pioneers), [UIId])
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createGUI = (Map.fromList [ (UIId 0, createPanel (0, 0, 0, 0) [UIId 1, UIId 2] 0)
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                          , (UIId 1, createContainer (20, 50, 120, 80) [] 1)
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                          , (UIId 2, createPanel (100, 140, 0, 0) [UIId 3, UIId 4] 3)
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                          , (UIId 3, createContainer (100, 140, 130, 200) [] 4 )
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                          , (UIId 4, createButton (30, 200, 60, 175) 2 testMessage)
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                          , (UIId 1, createContainer (30, 215, 100, 80) [] 1)
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                          , (UIId 2, createPanel (50, 40, 0, 0) [UIId 3, UIId 4] 3)
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                          , (UIId 3, createContainer (80, 15, 130, 90) [] 4 )
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                          , (UIId 4, createButton (10, 40, 60, 130) 2 testMessage)
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                          ], [UIId 0])
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getGUI :: Map.HashMap UIId (GUIWidget Pioneers) -> [GUIWidget Pioneers]
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@@ -89,12 +89,12 @@ eventCallback e = do
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                        modify $ aks.down  .~ (movement == SDL.KeyDown)
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                    SDL.KeypadPlus ->
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                        when (movement == SDL.KeyDown) $ do
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                            modify $ (gl.glMap.stateTessellationFactor) %~ ((min 5) . (+1))
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                            modify $ gl.glMap.stateTessellationFactor %~ (min 5) . (+1)
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                            state <- get
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                            liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
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                    SDL.KeypadMinus ->
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                        when (movement == SDL.KeyDown) $ do
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                            modify $ (gl.glMap.stateTessellationFactor) %~ ((max 1) . (+(-1)))
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                            modify $ gl.glMap.stateTessellationFactor %~ (max 1) . (+(-1))
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                            state <- get
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                            liftIO $ putStrLn $ unwords ["Tessellation at: ", show $ state ^. gl.glMap.stateTessellationFactor]
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                    _ ->
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@@ -104,13 +104,13 @@ eventCallback e = do
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                state <- get
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                when (state ^. mouse.isDown && not (state ^. mouse.isDragging)) $
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                    modify $ (mouse.isDragging .~ True)
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                           . (mouse.dragStartX .~ (fromIntegral x))
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                           . (mouse.dragStartY .~ (fromIntegral y))
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                           . (mouse.dragStartX .~ fromIntegral x)
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                           . (mouse.dragStartY .~ fromIntegral y)
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                           . (mouse.dragStartXAngle .~ (state ^. camera.xAngle))
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                           . (mouse.dragStartYAngle .~ (state ^. camera.yAngle))
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                modify $ (mouse.mousePosition. Types._x .~ (fromIntegral x))
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                       . (mouse.mousePosition. Types._y .~ (fromIntegral y))
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                modify $ (mouse.mousePosition. Types._x .~ fromIntegral x)
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                       . (mouse.mousePosition. Types._y .~ fromIntegral y)
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            SDL.MouseButton _ _ button state (SDL.Position x y) -> -- windowID mouseID button buttonState buttonAt
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                case button of
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                    SDL.LeftButton -> do
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@@ -122,13 +122,13 @@ eventCallback e = do
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                                modify $ mouse.isDragging .~ False
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                            else
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                                clickHandler LeftButton (x, y)
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                    _ -> do when (state == SDL.Released)
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                    _ -> when (state == SDL.Released)
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                                $ maybe (return ()) (`clickHandler` (x, y)) $ transformButton button
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            SDL.MouseWheel _ _ _ vscroll -> -- windowID mouseID hScroll vScroll
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                do
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                state <- get
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                let zDist' = (state ^. camera.zDist) + realToFrac (negate vscroll) in
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                  modify $ camera.zDist .~ (curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist')
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                  modify $ camera.zDist .~ curb (env ^. zDistClosest) (env ^. zDistFarthest) zDist'
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            -- there is more (joystic, touchInterface, ...), but currently ignored
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            SDL.Quit -> modify $ window.shouldClose .~ True
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            _ ->  liftIO $ putStrLn $ unwords ["Not processing Event:", show e]
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@@ -145,19 +145,19 @@ clickHandler btn pos@(x,y) = do
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  case hits of
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       [] -> liftIO $ putStrLn $ unwords [show btn ++ ":press on (",show x,",",show y,")"]
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       _  -> do
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         changes <- mapM (\uid -> do
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         changes <- mapM (\(uid, pos') -> do
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           let w = toGUIAny hMap uid
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               short = w ^. baseProperties.shorthand
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           bound <- w ^. baseProperties.boundary
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           prio <- w ^. baseProperties.priority
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           liftIO $ putStrLn $ "hitting " ++ short ++ ": " ++ show bound ++ " " ++ show prio
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                            ++ " at [" ++ show x ++ "," ++ show y ++ "]"
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           case w ^. mouseActions of
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                Just ma -> do w'  <- (ma ^. onMousePress) btn pos w
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                              w'' <- (ma ^. onMouseRelease) btn pos w'
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           liftIO $ putStrLn $ "hitting(" ++ show btn ++ ") " ++ short ++ ": " ++ show bound ++ " "
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                             ++ show prio ++ " at [" ++ show x ++ "," ++ show y ++ "]"
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           case w ^. eventHandlers.(at MouseEvent) of
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                Just ma -> do w'  <- fromJust (ma ^? onMousePress) btn pos' w -- TODO unsafe fromJust
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                              w'' <- fromJust (ma ^? onMouseRelease) btn pos' True w' -- TODO unsafe fromJust
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                              return $ Just (uid, w'')
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                Nothing  -> return Nothing
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           ) $ hits
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           ) hits
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         let newMap :: Map.HashMap UIId (GUIWidget Pioneers)
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             newMap = foldl' (\hm (uid, w') -> Map.insert uid w' hm) hMap $ catMaybes changes
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         modify $ ui.uiMap .~ newMap
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@@ -177,16 +177,18 @@ prepareGUI :: Pioneers ()
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prepareGUI = do
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                state <- get
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                roots <- getRoots
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                let tex = (state ^. gl.glHud.hudTexture)
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                let tex = state ^. gl.glHud.hudTexture
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                liftIO $ do
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                    -- bind texture - all later calls work on this one.
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                    GL.textureBinding GL.Texture2D GL.$= Just tex
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                mapM_ (copyGUI tex) roots
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                mapM_ (copyGUI tex (0, 0)) roots
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                modify $ ui.uiHasChanged .~ False
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--TODO: Perform border-checking ... is xoff + width and yoff+height inside the screen-coordinates..
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copyGUI :: GL.TextureObject -> GUIWidget Pioneers -> Pioneers ()
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copyGUI tex widget = do
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copyGUI :: GL.TextureObject -> Pixel -- ^current view's offset
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        -> GUIWidget Pioneers -- ^the widget to draw
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        -> Pioneers ()
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copyGUI tex (vX, vY) widget = do
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                        (xoff, yoff, wWidth, wHeight) <- widget ^. baseProperties.boundary
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                        state <- get
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                        let 
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@@ -205,11 +207,11 @@ copyGUI tex widget = do
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                                GL.texSubImage2D
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                                        GL.Texture2D
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                                        0
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                                        (GL.TexturePosition2D (int xoff) (int yoff))
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                                        (GL.TexturePosition2D (int (vX + xoff)) (int (vY + yoff)))
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                                        (GL.TextureSize2D (int wWidth) (int wHeight))
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                                        (GL.PixelData GL.RGBA GL.UnsignedByte ptr)
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                        nextChildrenIds <- widget ^. baseProperties.children
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                        mapM_ (copyGUI tex) $ toGUIAnys hMap $ nextChildrenIds
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                        mapM_ (copyGUI tex (vX+xoff, vY+yoff)) $ toGUIAnys hMap nextChildrenIds
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--TODO: Add scroll-Handler, return (Pioneers Bool) to indicate event-bubbling etc.
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--TODO: Maybe queues are better?
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										324
									
								
								src/UI/UIBase.hs
									
									
									
									
									
								
							
							
						
						
									
										324
									
								
								src/UI/UIBase.hs
									
									
									
									
									
								
							@@ -3,12 +3,14 @@
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-- TODO: exclude UIMouseState constructor from export?
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module UI.UIBase where
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import           Control.Lens             ((^.), (.~), (%~), (&), ix, to, mapped, traverse, makeLenses)
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import           Control.Lens             ((^.), (.~), (%~), (&), ix, mapped, makeLenses)
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import           Control.Monad            (liftM)
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import           Data.Array
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import          Data.Bits                 (xor)
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import           Data.Hashable
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import qualified Data.HashMap.Strict      as Map
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import           Data.Ix                  ()
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import           Data.Maybe
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-- import           Data.Maybe
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import           GHC.Generics (Generic)
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-- |Unit of screen/window
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@@ -17,48 +19,145 @@ type ScreenUnit = Int
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-- | @x@ and @y@ position on screen. 
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type Pixel = (ScreenUnit, ScreenUnit)
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-- |Combines two tuples element-wise. Designed for use with 'Pixel'.
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merge :: (a -> b -> c) -> (a, a) -> (b, b) -> (c, c)
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merge f (x, y) (x', y') = (f x x', f y y')
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{-# INLINABLE merge #-}
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-- |Maps the over the elements of a tuple. Designed for use with 'Pixel'.
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(>:) :: (a -> b) -> (a, a) -> (b, b)
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f >: (x, y) = (f x, f y)
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{-# INLINABLE (>:) #-}
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-- |Adds two numeric tuples component-wise.
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(+:) :: (Num a) => (a, a) -> (a, a) -> (a, a)
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(+:) = merge (+)
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{-# INLINABLE (+:) #-}
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-- |Calculates the component-wise difference between two tuples.
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(-:) :: (Num a) => (a, a) -> (a, a) -> (a, a)
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(-:) = merge (-)
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{-# INLINABLE (-:) #-}
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-- |Multiplies two numeric tuples component-wise.
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(*:) :: (Num a) => (a, a) -> (a, a) -> (a, a)
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(*:) = merge (*)
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{-# INLINABLE (*:) #-}
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infixl 7 *:
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infixl 6 +:, -:
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infixl 5 >:
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-- |Id to reference a specific widget, must be unique.
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newtype UIId = UIId Int deriving (Eq, Ord, Bounded, Ix, Hashable, Show, Read)
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-- |Mouse buttons processed by the program.
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data MouseButton = LeftButton | RightButton | MiddleButton | MouseX1 | MouseX2
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    deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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instance Hashable MouseButton
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instance Hashable MouseButton where -- TODO: generic deriving creates functions that run forever
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    hash = fromEnum
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    hashWithSalt salt x = (salt * 16777619)  `xor` hash x
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firstButton :: MouseButton
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firstButton = LeftButton
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---------------------------
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--- widget state
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---------------------------
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-- |A key to reference a specific type of 'WidgetState'.
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data WidgetStateKey = MouseStateKey
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    deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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instance Hashable WidgetStateKey where -- TODO: generic deriving creates functions that run forever
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    hash = fromEnum
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    hashWithSalt salt x = (salt * 16777619)  `xor` hash x
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lastButton :: MouseButton
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lastButton = MiddleButton
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-- |The button dependant state of a 'UIMouseState'.
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data UIMouseStateSingle = MouseStateSingle
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    { _mouseIsFiring      :: Bool -- ^firing if pressed but not confirmed
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-- |The button dependant state of a 'MouseState'.
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data MouseButtonState = MouseButtonState
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    { _mouseIsDragging      :: Bool -- ^firing if pressed but not confirmed
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    , _mouseIsDeferred    :: Bool
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      -- ^deferred if e. g. dragging but outside component
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    } deriving (Eq, Show)
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-- |An applied state a widget may take, depending on its usage and event handlers.
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data WidgetState = 
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    -- |The state of a mouse reactive ui widget. Referenced by 'MouseStateKey'.
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    MouseState
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        { _mouseStates   :: Array MouseButton MouseButtonState
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        , _mouseIsReady  :: Bool -- ^ready if mouse is above component
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        , _mousePixel :: Pixel -- ^current local position of the mouse, only updated if widget is the mouse-active component
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        }
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    deriving (Eq, Show)
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-- |The state of a clickable ui widget.
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data UIMouseState = MouseState
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    { _mouseStates :: Array MouseButton UIMouseStateSingle
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    , _mouseIsReady       :: Bool -- ^ready if mouse is above component
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    } deriving (Eq, Show)
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---------------------------
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--- events
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---------------------------
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-- |A key to reference a specific 'EventHandler'.
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data EventKey = MouseEvent | MouseMotionEvent
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    deriving (Eq, Ord, Enum, Ix, Bounded, Generic, Show, Read)
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instance Hashable EventKey where -- TODO: generic deriving creates functions that run forever
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    hash = fromEnum
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    hashWithSalt salt x = (salt * 16777619)  `xor` hash x
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--- event handlers
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-- |A handler to react on certain events.
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data EventHandler m = 
 | 
			
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    -- |Handler to control the functionality of a 'GUIWidget' on mouse button events. 
 | 
			
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    MouseHandler
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        {
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        -- |The function 'onMousePressed' is called when a button is pressed
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        --  while inside a screen coordinate within the widget ('isInside').
 | 
			
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        _onMousePress :: MouseButton       -- ^the pressed button
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                      -> Pixel             -- ^screen position
 | 
			
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                      -> GUIWidget m       -- ^widget the event is invoked on
 | 
			
		||||
                      -> m (GUIWidget m)   -- ^widget after the event and the possibly altered mouse handler
 | 
			
		||||
        ,
 | 
			
		||||
        -- |The function 'onMouseReleased' is called when a button is released
 | 
			
		||||
        --  while the pressing event occured within the widget ('isInside').
 | 
			
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        --  
 | 
			
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        --  Thus, the mouse is either within the widget or outside while still dragging.
 | 
			
		||||
        _onMouseRelease :: MouseButton       -- ^the released button
 | 
			
		||||
                        -> Pixel             -- ^screen position
 | 
			
		||||
                        -> Bool              -- ^@True@ if the event occured inside the widget
 | 
			
		||||
                        -> GUIWidget m       -- ^widget the event is invoked on
 | 
			
		||||
                        -> m (GUIWidget m)   -- ^widget after the event and the altered handler
 | 
			
		||||
        }
 | 
			
		||||
    |
 | 
			
		||||
    -- |Handler to control the functionality of a 'GUIWidget' on mouse movement. 
 | 
			
		||||
    MouseMotionHandler
 | 
			
		||||
        {
 | 
			
		||||
        -- |The function 'onMouseMove' is invoked when the mouse is moved inside the
 | 
			
		||||
        --  widget's space ('isInside').
 | 
			
		||||
        _onMouseMove :: Pixel             -- ^screen position
 | 
			
		||||
                     -> GUIWidget m       -- ^widget the event is invoked on
 | 
			
		||||
                     -> m (GUIWidget m)   -- ^widget after the event and the altered handler
 | 
			
		||||
        ,
 | 
			
		||||
        -- |The function 'onMouseMove' is invoked when the mouse enters the
 | 
			
		||||
        --  widget's space ('isInside').
 | 
			
		||||
        _onMouseEnter :: Pixel           -- ^screen position
 | 
			
		||||
                      -> GUIWidget m     -- ^widget the event is invoked on
 | 
			
		||||
                      -> m (GUIWidget m) -- ^widget after the event and the altered handler
 | 
			
		||||
        ,
 | 
			
		||||
        -- |The function 'onMouseMove' is invoked when the mouse leaves the
 | 
			
		||||
        --  widget's space ('isInside').
 | 
			
		||||
        _onMouseLeave :: Pixel           -- ^screen position
 | 
			
		||||
                      -> GUIWidget m     -- ^widget the event is invoked on
 | 
			
		||||
                      -> m (GUIWidget m) -- ^widget after the event and the altered handler
 | 
			
		||||
        }
 | 
			
		||||
    deriving ()
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- |Switches primary and secondary mouse actions.
 | 
			
		||||
--  "monad type" "widget type" "original handler"
 | 
			
		||||
data MouseHandlerSwitch h = MouseHandlerSwitch h deriving (Eq, Show)
 | 
			
		||||
 | 
			
		||||
-- |A 'UI.UIClasses.MouseHandler' with button behaviour.
 | 
			
		||||
data ButtonHandler m w = ButtonHandler 
 | 
			
		||||
    { _action :: w -> Pixel -> m w }
 | 
			
		||||
instance Show (ButtonHandler m w) where
 | 
			
		||||
  show _ = "ButtonHandler ***"
 | 
			
		||||
---------------------------
 | 
			
		||||
--- widgets
 | 
			
		||||
---------------------------
 | 
			
		||||
 | 
			
		||||
-- |A @GUIWidget@ is a visual object the HUD is composed of. 
 | 
			
		||||
data GUIWidget m = Widget
 | 
			
		||||
    {_baseProperties :: GUIBaseProperties m
 | 
			
		||||
    ,_mouseActions :: Maybe (GUIMouseActions m)
 | 
			
		||||
    ,_graphics :: GUIGraphics m
 | 
			
		||||
    ,_widgetStates :: Map.HashMap WidgetStateKey WidgetState -- TODO? unsave mapping
 | 
			
		||||
    ,_eventHandlers :: Map.HashMap EventKey (EventHandler m) -- no guarantee that data match key
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
-- |Base properties are fundamental settings of any 'GUIWidget'.
 | 
			
		||||
@@ -93,46 +192,6 @@ data GUIBaseProperties m = BaseProperties
 | 
			
		||||
    _shorthand :: String
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
-- |Mouse actions control the functionality of a 'GUIWidget' on mouse events. 
 | 
			
		||||
data GUIMouseActions m = MouseActions
 | 
			
		||||
    {
 | 
			
		||||
    -- |The @_mouseState@ function returns the current mouse state of a widget.
 | 
			
		||||
    _mouseState :: UIMouseState
 | 
			
		||||
    ,
 | 
			
		||||
    -- |The function 'onMousePressed' is called when a button is pressed
 | 
			
		||||
    --  while inside a screen coordinate within the widget ('isInside').
 | 
			
		||||
    _onMousePress :: MouseButton       -- ^the pressed button
 | 
			
		||||
                  -> Pixel             -- ^screen position
 | 
			
		||||
                  -> GUIWidget m       -- ^widget the event is invoked on
 | 
			
		||||
                  -> m (GUIWidget m)   -- ^widget after the event and the possibly altered mouse handler
 | 
			
		||||
    ,
 | 
			
		||||
    -- |The function 'onMouseReleased' is called when a button is released
 | 
			
		||||
    --  while the pressing event occured within the widget ('isInside').
 | 
			
		||||
    --  
 | 
			
		||||
    --  Thus, the mouse is either within the widget or outside while still dragging.
 | 
			
		||||
    _onMouseRelease :: MouseButton       -- ^the released button
 | 
			
		||||
                    -> Pixel             -- ^screen position
 | 
			
		||||
                    -> GUIWidget m       -- ^widget the event is invoked on
 | 
			
		||||
                    -> m (GUIWidget m)   -- ^widget after the event and the altered handler
 | 
			
		||||
    ,
 | 
			
		||||
    -- |The function 'onMouseMove' is invoked when the mouse is moved inside the
 | 
			
		||||
    --  widget's space ('isInside').
 | 
			
		||||
    _onMouseMove :: Pixel             -- ^screen position
 | 
			
		||||
                 -> GUIWidget m       -- ^widget the event is invoked on
 | 
			
		||||
                 -> m (GUIWidget m)   -- ^widget after the event and the altered handler
 | 
			
		||||
    ,
 | 
			
		||||
    -- |The function 'onMouseMove' is invoked when the mouse enters the
 | 
			
		||||
    --  widget's space ('isInside').
 | 
			
		||||
    _onMouseEnter :: Pixel           -- ^screen position
 | 
			
		||||
                  -> GUIWidget m     -- ^widget the event is invoked on
 | 
			
		||||
                  -> m (GUIWidget m) -- ^widget after the event and the altered handler
 | 
			
		||||
    ,
 | 
			
		||||
    -- |The function 'onMouseMove' is invoked when the mouse leaves the
 | 
			
		||||
    --  widget's space ('isInside').
 | 
			
		||||
    _onMouseLeave :: Pixel           -- ^screen position
 | 
			
		||||
                  -> GUIWidget m     -- ^widget the event is invoked on
 | 
			
		||||
                  -> m (GUIWidget m) -- ^widget after the event and the altered handler
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- |@GUIGraphics@ functions define the look of a 'GUIWidget'.
 | 
			
		||||
@@ -140,93 +199,112 @@ data GUIMouseActions m = MouseActions
 | 
			
		||||
data GUIGraphics m = Graphics 
 | 
			
		||||
    {temp :: m Int}
 | 
			
		||||
 | 
			
		||||
$(makeLenses ''UIMouseState)
 | 
			
		||||
$(makeLenses ''UIMouseStateSingle)
 | 
			
		||||
$(makeLenses ''WidgetStateKey)
 | 
			
		||||
$(makeLenses ''WidgetState)
 | 
			
		||||
$(makeLenses ''MouseButtonState)
 | 
			
		||||
$(makeLenses ''EventKey)
 | 
			
		||||
$(makeLenses ''EventHandler)
 | 
			
		||||
$(makeLenses ''GUIWidget)
 | 
			
		||||
$(makeLenses ''GUIBaseProperties)
 | 
			
		||||
$(makeLenses ''GUIMouseActions)
 | 
			
		||||
$(makeLenses ''GUIGraphics)
 | 
			
		||||
 | 
			
		||||
initialMouseStateS :: UIMouseStateSingle
 | 
			
		||||
initialMouseStateS = MouseStateSingle False False
 | 
			
		||||
{-# INLINE initialMouseStateS #-}
 | 
			
		||||
initialButtonState :: MouseButtonState
 | 
			
		||||
initialButtonState = MouseButtonState False False
 | 
			
		||||
{-# INLINE initialButtonState #-}
 | 
			
		||||
 | 
			
		||||
-- |Creates a @UIMouseState@ its @_mouseStates@ are valid 'UIMouseStateSingle' for any @MouseButton@
 | 
			
		||||
--  provided in the passed list.
 | 
			
		||||
initialMouseState :: UIMouseState
 | 
			
		||||
initialMouseState = MouseState (array (minBound, maxBound) [(i, initialMouseStateS) | i <- range (minBound, maxBound)])
 | 
			
		||||
                               False
 | 
			
		||||
initialMouseState :: WidgetState
 | 
			
		||||
initialMouseState = MouseState (array (minBound, maxBound) [(i, initialButtonState) | i <- range (minBound, maxBound)])
 | 
			
		||||
                               False (0, 0)
 | 
			
		||||
{-# INLINE initialMouseState #-}
 | 
			
		||||
 | 
			
		||||
emptyMouseAction :: (Monad m) => GUIMouseActions m
 | 
			
		||||
emptyMouseAction = MouseActions initialMouseState empty'' empty'' empty' empty' empty'
 | 
			
		||||
    where empty' _ = return
 | 
			
		||||
          empty'' _ _ = return
 | 
			
		||||
 | 
			
		||||
-- TODO: combined mouse handler
 | 
			
		||||
 | 
			
		||||
-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
 | 
			
		||||
-- |Creates a @GUIMouseActions@ handler that enables button clicks.
 | 
			
		||||
-- 
 | 
			
		||||
--  The action is peformed right before the button state change.
 | 
			
		||||
buttonMouseActions :: (Monad m) => (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
 | 
			
		||||
                                -> GUIMouseActions m
 | 
			
		||||
buttonMouseActions a = MouseActions initialMouseState press' release' move' enter' leave'
 | 
			
		||||
-- |Creates a 'MouseHandler' that sets a widget's 'MouseButtonState' properties if present,
 | 
			
		||||
--  only fully functional in conjunction with 'setMouseMotionStateActions'.
 | 
			
		||||
setMouseStateActions :: (Monad m) => EventHandler m
 | 
			
		||||
setMouseStateActions = MouseHandler press' release'
 | 
			
		||||
  where 
 | 
			
		||||
    -- |Change 'UIMouseState's '_mouseIsFiring' to @True@.
 | 
			
		||||
    -- |Change 'MouseButtonState's '_mouseIsDragging' to @True@.
 | 
			
		||||
    press' b _ w =
 | 
			
		||||
        return $ w & mouseActions.traverse.mouseState.mouseStates.(ix b).mouseIsFiring .~ True
 | 
			
		||||
        return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b).mouseIsDragging .~ True
 | 
			
		||||
 | 
			
		||||
    -- |Change 'UIMouseState's '_mouseIsFiring' and '_mouseIsDeferred' to @False@ and
 | 
			
		||||
    --  call action if '_mouseIsFiring' was @True@.
 | 
			
		||||
    release' b p w =
 | 
			
		||||
      let fire = w ^. mouseActions.(to fromJust).mouseState.mouseStates.(to (!b)).mouseIsFiring -- TODO? may break if initialized and called wrongly
 | 
			
		||||
      in do w' <- if fire
 | 
			
		||||
                  then a b w p
 | 
			
		||||
                  else return w
 | 
			
		||||
            return $ w' & mouseActions.traverse.mouseState.mouseStates.(ix b) %~
 | 
			
		||||
                (mouseIsFiring .~ False) . (mouseIsDeferred .~ False)
 | 
			
		||||
    -- |Change 'MouseButtonState's '_mouseIsDragging' and '_mouseIsDeferred' to @False@.
 | 
			
		||||
    release' b _ _ w =
 | 
			
		||||
        return $ w & widgetStates.(ix MouseStateKey).mouseStates.(ix b) %~
 | 
			
		||||
                (mouseIsDragging .~ False) . (mouseIsDeferred .~ False)
 | 
			
		||||
 | 
			
		||||
-- |Creates a 'MouseHandler' that sets a widget's 'WidgetState MouseState' properties if present,
 | 
			
		||||
--  only fully functional in conjunction with 'setMouseStateActions'.
 | 
			
		||||
setMouseMotionStateActions :: (Monad m) => EventHandler m
 | 
			
		||||
setMouseMotionStateActions = MouseMotionHandler move' enter' leave'
 | 
			
		||||
  where
 | 
			
		||||
    -- |Updates mouse position.
 | 
			
		||||
    move' p w = return $ w & widgetStates.(ix MouseStateKey).mousePixel .~ p
 | 
			
		||||
    
 | 
			
		||||
    -- |Do nothing.
 | 
			
		||||
    move' _ = return
 | 
			
		||||
    
 | 
			
		||||
    -- |Set 'UIMouseState's '_mouseIsReady' to @True@ and
 | 
			
		||||
    --  update dragging state (only drag if inside widget).
 | 
			
		||||
    --  In detail, change 'UIMouseState's '_mouseIsDeferred' to '_mouseIsFiring's current value
 | 
			
		||||
    --  and set '_mouseIsFiring' to @False@. 
 | 
			
		||||
    enter' _ w = return $ w & mouseActions.traverse.mouseState %~ (mouseIsReady .~ True)
 | 
			
		||||
                        .(mouseStates.mapped %~ (mouseIsDeferred .~ False)
 | 
			
		||||
                            -- following line executed BEFORE above line
 | 
			
		||||
                            .(\sState -> sState & mouseIsFiring .~ not (sState ^. mouseIsDeferred)))
 | 
			
		||||
    -- |Sets '_mouseIsReady' to @True@, changes '_mouseIsDeferred' to '_mouseIsDragging's current
 | 
			
		||||
    --  value and sets '_mouseIsDragging' to @False@. 
 | 
			
		||||
    enter' p w = return $ w & widgetStates.(ix MouseStateKey)
 | 
			
		||||
                    %~ (mouseIsReady .~ True) . (mousePixel .~ p)
 | 
			
		||||
                     . (mouseStates.mapped %~ (mouseIsDeferred .~ False)
 | 
			
		||||
                         -- following line executed BEFORE above line
 | 
			
		||||
                         . (\sState -> sState & mouseIsDragging .~ not (sState ^. mouseIsDeferred)))
 | 
			
		||||
   
 | 
			
		||||
    
 | 
			
		||||
    -- |Set 'UIMouseState's 'buttonstateIsReady' to @False@ and
 | 
			
		||||
    --  update dragging state (only drag if inside widget).
 | 
			
		||||
    --  In detail, change 'UIMouseState's '_buttonstateIsFiring' to '_buttonstateIsDeferred's current value
 | 
			
		||||
    --  and set '_buttonstateIsDeferred's' to @False@.
 | 
			
		||||
    leave' _ w = return $ w & mouseActions.traverse.mouseState %~ (mouseIsReady .~ False)
 | 
			
		||||
                        .(mouseStates.mapped %~ (mouseIsFiring .~ False)
 | 
			
		||||
                            -- following line executed BEFORE above line
 | 
			
		||||
                            .(\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsFiring)))
 | 
			
		||||
    -- |Sets '_mouseIsReady' to @False@, changes '_mouseIsDragging' to '_mouseIsDeferred's current
 | 
			
		||||
    --  value and sets '_mouseIsDeferred' to @False@. 
 | 
			
		||||
    leave' p w = return $ w & widgetStates.(ix MouseStateKey)
 | 
			
		||||
                    %~ (mouseIsReady .~ False) . (mousePixel .~ p)
 | 
			
		||||
                     . (mouseStates.mapped %~ (mouseIsDragging .~ False)
 | 
			
		||||
                         -- following line executed BEFORE above line
 | 
			
		||||
                         . (\sState -> sState & mouseIsDeferred .~ not (sState ^. mouseIsDragging)))
 | 
			
		||||
 | 
			
		||||
                            
 | 
			
		||||
-- TODO? breaks if array not of sufficient size -- will be avoided by excluding constructor export
 | 
			
		||||
-- |Creates a MouseHandler that reacts on mouse clicks.
 | 
			
		||||
-- 
 | 
			
		||||
--  Does /not/ update 'WidgetState MouseState'!
 | 
			
		||||
buttonMouseActions :: (Monad m) => (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -- ^action on button press
 | 
			
		||||
                                -> EventHandler m
 | 
			
		||||
buttonMouseActions a = MouseHandler press' release'
 | 
			
		||||
  where 
 | 
			
		||||
    press' _ _ = return
 | 
			
		||||
 | 
			
		||||
    release' b p isIn w =
 | 
			
		||||
      if isIn
 | 
			
		||||
      then a b w p
 | 
			
		||||
      else return w
 | 
			
		||||
 | 
			
		||||
emptyGraphics :: (Monad m) => GUIGraphics m
 | 
			
		||||
emptyGraphics = Graphics (return 3)
 | 
			
		||||
 | 
			
		||||
isInsideRect :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> Pixel -> Bool
 | 
			
		||||
isInsideRect (x,y,w,h) (x',y') = (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
 | 
			
		||||
-- |Extracts width and height from a '_boundary' property of a 'GUIBaseProperties'.
 | 
			
		||||
extractExtent :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> (ScreenUnit, ScreenUnit)
 | 
			
		||||
extractExtent (_,_,w,h) = (w,h)
 | 
			
		||||
{-# INLINABLE extractExtent #-}
 | 
			
		||||
 | 
			
		||||
-- |Calculates whether a point's value exceed the given width and height.
 | 
			
		||||
isInsideExtent :: (ScreenUnit, ScreenUnit) -> Pixel -> Bool
 | 
			
		||||
isInsideExtent (w,h) (x',y') = (x' <= w) && (x' >= 0) && (y' <= h) && (y' >= 0)
 | 
			
		||||
 | 
			
		||||
-- |Calculates whether a point is within a given rectangle.
 | 
			
		||||
isInsideRect :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> Pixel -> Bool
 | 
			
		||||
isInsideRect (x,y,w,h) px = isInsideExtent (w, h) $ px -: (x, y)
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- |@GUIBaseProperties@ with a rectangular base that fills the bounds.
 | 
			
		||||
rectangularBase :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> String -> GUIBaseProperties m
 | 
			
		||||
rectangularBase bnd chld prio short =
 | 
			
		||||
    BaseProperties (return bnd) (return chld)
 | 
			
		||||
                   (\w p -> liftM (`isInsideRect` p) (w ^. baseProperties.boundary))
 | 
			
		||||
                   (\w p -> liftM (flip isInsideExtent p . extractExtent) (w ^. baseProperties.boundary)) -- isInside
 | 
			
		||||
                   (return prio) short
 | 
			
		||||
 | 
			
		||||
debugShowWidget' :: (Monad m) => GUIWidget m -> m String
 | 
			
		||||
debugShowWidget' (Widget base mouse _) = do
 | 
			
		||||
debugShowWidget' (Widget base _ _ handler) = do
 | 
			
		||||
    bnd <- base ^. boundary
 | 
			
		||||
    chld <- base ^. children
 | 
			
		||||
    prio <- base ^. priority
 | 
			
		||||
    let short = base ^. shorthand
 | 
			
		||||
    return $ concat [short,"| boundary:", show bnd, ", children:", show chld,
 | 
			
		||||
                    ",priority:",show prio, maybe "" (const ", with mouse handler") mouse]
 | 
			
		||||
    
 | 
			
		||||
                    ",priority:",show prio, maybe "" (const ", with mouse handler") (Map.lookup MouseEvent handler)]
 | 
			
		||||
 
 | 
			
		||||
@@ -8,63 +8,40 @@ import           Data.Maybe
 | 
			
		||||
import Types
 | 
			
		||||
import UI.UIBase
 | 
			
		||||
 | 
			
		||||
-- TODO: test GUI function to scan for overlapping widgets
 | 
			
		||||
 | 
			
		||||
toGUIAny :: Map.HashMap UIId (GUIWidget m) -> UIId -> GUIWidget m
 | 
			
		||||
toGUIAny m uid = fromMaybe (error "map does not contain requested key") (Map.lookup uid m)
 | 
			
		||||
{-# INLINE toGUIAny #-}
 | 
			
		||||
{-# INLINABLE toGUIAny #-}
 | 
			
		||||
 | 
			
		||||
toGUIAnys :: Map.HashMap UIId (GUIWidget m) -> [UIId] -> [GUIWidget m]
 | 
			
		||||
toGUIAnys m = mapMaybe (`Map.lookup` m)
 | 
			
		||||
{-# INLINE toGUIAnys #-}
 | 
			
		||||
{-# INLINABLE toGUIAnys #-}
 | 
			
		||||
-- TODO: check for missing components?
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
-- |The function 'getInside' returns child widgets that overlap with a specific
 | 
			
		||||
--  screen position.
 | 
			
		||||
--  
 | 
			
		||||
--  A screen position may be inside the bounding box of a widget but not
 | 
			
		||||
--  considered part of the component. The function returns all hit widgets that 
 | 
			
		||||
--  have no hit children, which may be the input widget itself,
 | 
			
		||||
--  or @[]@ if the point does not hit the widget.
 | 
			
		||||
--  
 | 
			
		||||
--  This function returns the widgets themselves unlike 'getInsideId'.
 | 
			
		||||
getInside :: Map.HashMap UIId (GUIWidget Pioneers) -- ^map containing ui widgets
 | 
			
		||||
          -> Pixel  -- ^screen position
 | 
			
		||||
          -> GUIWidget Pioneers  -- ^the parent widget
 | 
			
		||||
          -> Pioneers [GUIWidget Pioneers]
 | 
			
		||||
getInside hMap px wg = do
 | 
			
		||||
  inside <- (wg ^. baseProperties.isInside) wg px
 | 
			
		||||
  if inside -- test inside parent's bounding box
 | 
			
		||||
  then do
 | 
			
		||||
       childrenIds <- wg ^. baseProperties.children
 | 
			
		||||
       hitChildren <- liftM concat $ mapM (getInside hMap px) (toGUIAnys hMap childrenIds)
 | 
			
		||||
       case hitChildren of
 | 
			
		||||
            [] -> return [wg]
 | 
			
		||||
            _  -> return hitChildren
 | 
			
		||||
  else return []
 | 
			
		||||
--TODO: Priority queue?
 | 
			
		||||
 | 
			
		||||
-- |The function 'getInsideId' returns child widgets that overlap with a 
 | 
			
		||||
--  specific screen position.
 | 
			
		||||
--  specific screen position and the pixel's local coordinates.
 | 
			
		||||
--  
 | 
			
		||||
--  A screen position may be inside the bounding box of a widget but not
 | 
			
		||||
--  considered part of the component. The function returns all hit widgets that 
 | 
			
		||||
--  have no hit children, which may be the input widget itself,
 | 
			
		||||
--  or @[]@ if the point does not hit the widget.
 | 
			
		||||
--  
 | 
			
		||||
--  This function returns the 'UIId's of the widgets unlike 'getInside'.
 | 
			
		||||
getInsideId :: Map.HashMap UIId (GUIWidget Pioneers) -- ^map containing ui widgets
 | 
			
		||||
            -> Pixel  -- ^screen position
 | 
			
		||||
            -> UIId  -- ^the parent widget
 | 
			
		||||
            -> Pioneers [UIId]
 | 
			
		||||
            -> Pioneers [(UIId, Pixel)]
 | 
			
		||||
getInsideId hMap px uid = do
 | 
			
		||||
  let wg = toGUIAny hMap uid
 | 
			
		||||
  inside <- (wg ^. baseProperties.isInside) wg px
 | 
			
		||||
  let wg  = toGUIAny hMap uid
 | 
			
		||||
  bnd@(bX, bY, _, _) <- wg ^. baseProperties.boundary
 | 
			
		||||
  let px' = px -: (bX, bY)
 | 
			
		||||
  inside <- liftM (isInsideRect bnd px &&) $ (wg ^. baseProperties.isInside) wg px'
 | 
			
		||||
  if inside -- test inside parent's bounding box
 | 
			
		||||
    then do
 | 
			
		||||
      childrenIds <- wg ^. baseProperties.children
 | 
			
		||||
      hitChildren <- liftM concat $ mapM (getInsideId hMap px) childrenIds
 | 
			
		||||
      hitChildren <- liftM concat $ mapM (getInsideId hMap px') childrenIds
 | 
			
		||||
      case hitChildren of
 | 
			
		||||
           [] -> return [uid]
 | 
			
		||||
           [] -> return [(uid, px')]
 | 
			
		||||
           _  -> return hitChildren
 | 
			
		||||
    else return []
 | 
			
		||||
--TODO: Priority queue?
 | 
			
		||||
 
 | 
			
		||||
@@ -16,33 +16,30 @@ import UI.UIBase
 | 
			
		||||
 | 
			
		||||
createContainer :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget m
 | 
			
		||||
createContainer bnd chld prio = Widget (rectangularBase bnd chld prio "CNT")
 | 
			
		||||
                                          Nothing
 | 
			
		||||
                                          emptyGraphics
 | 
			
		||||
                                       emptyGraphics
 | 
			
		||||
                                       Map.empty -- widget states
 | 
			
		||||
                                       Map.empty -- event handlers
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
createPanel :: (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> [UIId] -> Int -> GUIWidget Pioneers
 | 
			
		||||
createPanel bnd chld prio = Widget (rectangularBase bnd chld prio "PNL" & boundary .~ autosize')
 | 
			
		||||
                                      Nothing
 | 
			
		||||
                                      emptyGraphics
 | 
			
		||||
                                   emptyGraphics
 | 
			
		||||
                                   Map.empty -- widget states
 | 
			
		||||
                                   Map.empty -- event handlers
 | 
			
		||||
  where
 | 
			
		||||
    autosize' :: Pioneers (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit)
 | 
			
		||||
    autosize' = do
 | 
			
		||||
        state <- get
 | 
			
		||||
        let hmap = state ^. ui . uiMap
 | 
			
		||||
            -- TODO: local coordinates
 | 
			
		||||
            determineSize' :: (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
 | 
			
		||||
            determineSize' (x, y, w, h) (x', y', w', h') =
 | 
			
		||||
               let x'' = if x' < x then x' else x
 | 
			
		||||
                   y'' = if y' < y then y' else y
 | 
			
		||||
                   w'' = if x' + w' > x + w then x' + w' - x'' else x + w - x''
 | 
			
		||||
                   h'' = if y' + h' > y + h then y' + h' - y'' else y + h - y''
 | 
			
		||||
                in (x'', y'', w'', h'')
 | 
			
		||||
            determineSize' (x, y, w, h) (x', y', w', h') = (x, y, max w (x' + w'), max h (y' + h'))
 | 
			
		||||
        case chld of
 | 
			
		||||
             [] -> return bnd
 | 
			
		||||
             cs -> do let widgets = mapMaybe (`Map.lookup` hmap) cs
 | 
			
		||||
             cs -> do let widgets = mapMaybe (`Map.lookup` hmap) cs 
 | 
			
		||||
                      foldl' (liftM2 determineSize') (return bnd) $ map (\w -> w ^. baseProperties.boundary) widgets
 | 
			
		||||
 | 
			
		||||
createButton :: (Monad m) => (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -> Int -> (MouseButton -> GUIWidget m -> Pixel -> m (GUIWidget m)) -> GUIWidget m
 | 
			
		||||
createButton bnd prio action = Widget (rectangularBase bnd [] prio "BTN")
 | 
			
		||||
                                         (Just $ buttonMouseActions action)
 | 
			
		||||
                                         emptyGraphics
 | 
			
		||||
                                      emptyGraphics
 | 
			
		||||
                                      (Map.fromList [(MouseStateKey, initialMouseState)]) -- widget states
 | 
			
		||||
                                      (Map.fromList [(MouseEvent, buttonMouseActions action)]) -- event handlers
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user