pioneers/src/UI/UIClasses.hs

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{-# LANGUAGE InstanceSigs, MultiParamTypeClasses, FlexibleInstances #-}
module UI.UIClasses where
import Control.Lens ((^.))
import Control.Monad
--import Control.Monad.IO.Class -- MonadIO
import Control.Monad.RWS.Strict (get)
import Data.List
import Data.Maybe
import qualified Data.HashMap.Strict as Map
import qualified Types as T
import UI.UIBaseData
class GUIAnyMap m w where
guiAnyMap :: (w -> b) -> GUIAny m -> b
class (Monad m) => GUIWidget m uiw where
-- |The 'getBoundary' function gives the outer extents of the 'UIWidget'.
-- The bounding box wholly contains all children components.
getBoundary :: uiw -> m (ScreenUnit, ScreenUnit, ScreenUnit, ScreenUnit) -- ^@(x, y, width, height)@ in pixels (screen coordinates)
-- |The 'getChildren' function returns all children associated with this widget.
--
-- All children must be wholly inside the parent's bounding box specified by 'getBoundary'.
getChildren :: uiw -> m [UIId]
getChildren _ = return []
-- |The function 'isInside' tests whether a point is inside the widget itself.
-- A screen position may be inside the bounding box of a widget but not considered part of the
-- component.
--
-- The default implementations tests if the point is within the rectangle specified by the
-- 'getBoundary' function.
isInside :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> uiw -- ^the parent widget
-> m Bool
isInside x' y' wg = do
(x, y, w, h) <- getBoundary wg
return $ (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
-- |The 'getPriority' function returns the priority score of a 'GUIWidget'.
-- A widget with a high score is more in the front than a low scored widget.
getPriority :: uiw -> m Int
getPriority _ = return 0
-- |The 'getShorthand' function returns a descriptive 'String' mainly for debuggin prupose.
-- The shorthand should be unique for each instance.
getShorthand :: uiw -> m String
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-- |A 'GUIClickable' represents a widget with a 'UIButtonState'.
--
-- Minimal complete definition: 'getButtonState' and either 'updateButtonState' or 'setButtonState'.
class GUIClickable w where
updateButtonState :: (UIButtonState -> UIButtonState) -> w -> w
updateButtonState f w = setButtonState (f $ getButtonState w) w
setButtonState :: UIButtonState -> w -> w
setButtonState s = updateButtonState (\_ -> s)
getButtonState :: w -> UIButtonState
class Monad m => MouseHandler a m w where
-- |The function 'onMousePressed' is called when the primary button is pressed
-- while inside a screen coordinate within the widget ('isInside').
onMousePressed :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMousePressed _ _ wg a = return (wg, a)
-- |The function 'onMouseReleased' is called when the primary button is released
-- while the pressing event occured within the widget ('isInside').
--
-- Thus, the mouse is either within the widget or outside while still dragging.
onMouseReleased :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen x coordinate
-> w -- ^wdiget the event is invoked on
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseReleased _ _ wg a = return (wg, a)
-- |The function 'onMousePressed' is called when the secondary button is pressed
-- while inside a screen coordinate within the widget ('isInside').
onMousePressedAlt :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMousePressedAlt _ _ wg a = return (wg, a)
-- |The function 'onMouseReleased' is called when the secondary button is released
-- while the pressing event occured within the widget ('isInside').
--
-- Thus, the mouse is either within the widget or outside while still dragging.
onMouseReleasedAlt :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen x coordinate
-> w -- ^wdiget the event is invoked on
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseReleasedAlt _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
-- widget's space ('isInside').
onMouseMove :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseMove _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse enters the
-- widget's space ('isInside').
onMouseEnter :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseEnter _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse leaves the
-- widget's space ('isInside').
onMouseLeave :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> m (w, a) -- ^widget after the event and the altered handler
onMouseLeave _ _ wg a = return (wg, a)
instance (MouseHandler h m w) => MouseHandler (MouseHandlerSwitch h) m w where
onMousePressed x y w (MouseHandlerSwitch h) = do
(w', h') <- onMousePressedAlt x y w h
return (w', MouseHandlerSwitch h')
onMouseReleased x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseReleasedAlt x y w h
return (w', MouseHandlerSwitch h')
onMousePressedAlt x y w (MouseHandlerSwitch h) = do
(w', h') <- onMousePressed x y w h
return (w', MouseHandlerSwitch h')
onMouseReleasedAlt x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseReleased x y w h
return (w', MouseHandlerSwitch h')
onMouseMove x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseMove x y w h
return (w', MouseHandlerSwitch h')
onMouseEnter x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseEnter x y w h
return (w', MouseHandlerSwitch h')
onMouseLeave x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseLeave x y w h
return (w', MouseHandlerSwitch h')
instance (Monad m, GUIClickable w) => MouseHandler (ButtonHandler m w) m w where
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-- |Change 'UIButtonState's '_buttonstateIsFiring' to @True@.
onMousePressed _ _ wg h =
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return (updateButtonState (\s -> s {_buttonstateIsFiring = True}) wg, h)
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-- |Change 'UIButtonState's '_buttonstateIsFiring' to @False@ and
-- call 'action' if inside the widget or
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-- set '_buttonstateIsDeferred' to false otherwise.
onMouseReleased x y wg h@(ButtonHandler action) = if _buttonstateIsFiring $ getButtonState wg
then do
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wg' <- action wg x y
return (updateButtonState (\s -> s {_buttonstateIsFiring = False}) wg', h)
else return (updateButtonState (\s -> s {_buttonstateIsDeferred = False}) wg, h)
-- |Do nothing.
onMouseMove _ _ wg h = return (wg, h)
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-- |Set 'UIButtonState's '_buttonstateIsReady' to @True@ and
-- update dragging state (only drag if inside widget).
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-- In detail, change 'UIButtonState's '_buttonstateIsDeferred' to '_buttonstateIsFiring's current value
-- and set '_buttonstateIsFiring' to @False@.
onMouseEnter _ _ wg h = return
(updateButtonState (\s -> s { _buttonstateIsFiring = _buttonstateIsDeferred s
, _buttonstateIsDeferred = False
, _buttonstateIsReady = True
}) wg
, h)
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-- |Set 'UIButtonState's 'buttonstateIsReady' to @False@ and
-- update dragging state (only drag if inside widget).
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-- In detail, change 'UIButtonState's '_buttonstateIsFiring' to '_buttonstateIsDeferred's current value
-- and set '_buttonstateIsDeferred's' to @False@.
onMouseLeave _ _ wg h = return
(updateButtonState (\s -> s { _buttonstateIsFiring = False
, _buttonstateIsDeferred = _buttonstateIsFiring s
, _buttonstateIsReady = False
}) wg
, h)
instance (Monad m) => GUIAnyMap m (GUIAny m) where
guiAnyMap f w = f w
instance GUIWidget T.Pioneers (GUIAny T.Pioneers) where
getBoundary (GUIAnyC w) = getBoundary w
getBoundary (GUIAnyP w) = getBoundary w
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getBoundary (GUIAnyB w _) = getBoundary w
getChildren (GUIAnyC w) = getChildren w
getChildren (GUIAnyP w) = getChildren w
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getChildren (GUIAnyB w _) = getChildren w
isInside x y (GUIAnyC w) = (isInside x y) w
isInside x y (GUIAnyP w) = (isInside x y) w
isInside x y (GUIAnyB w _) = (isInside x y) w
getPriority (GUIAnyC w) = getPriority w
getPriority (GUIAnyP w) = getPriority w
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getPriority (GUIAnyB w _) = getPriority w
getShorthand (GUIAnyC w) = do { str <- getShorthand w; return $ "A" ++ str }
getShorthand (GUIAnyP w) = do { str <- getShorthand w; return $ "A" ++ str }
getShorthand (GUIAnyB w _) = do { str <- getShorthand w; return $ "A" ++ str }
instance (Monad m) => GUIAnyMap m GUIContainer where
guiAnyMap f (GUIAnyC c) = f c
guiAnyMap _ _ = error "invalid types in guiAnyMap"
instance (Monad m) => GUIWidget m GUIContainer where
getBoundary :: GUIContainer -> m (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
getBoundary cnt = return (_uiScreenX cnt, _uiScreenY cnt, _uiWidth cnt, _uiHeight cnt)
getChildren cnt = return $ _uiChildren cnt
getPriority cnt = return $ _uiPriority cnt
getShorthand _ = return $ "CNT"
instance GUIAnyMap m GUIPanel where
guiAnyMap f (GUIAnyP p) = f p
guiAnyMap _ _ = error "invalid types in guiAnyMap"
instance GUIWidget T.Pioneers GUIPanel where
getBoundary pnl = do
state <- get
let hmap = state ^. T.ui . T.uiMap
case _uiChildren $ _panelContainer pnl of
[] -> getBoundary $ _panelContainer pnl
cs -> do
let widgets = catMaybes $ map (flip Map.lookup hmap) cs
foldl' (liftM2 determineSize) (getBoundary $ _panelContainer pnl) $ map getBoundary widgets
where
determineSize :: (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
determineSize (x, y, w, h) (x', y', w', h') =
let x'' = if x' < x then x' else x
y'' = if y' < y then y' else y
w'' = if x' + w' > x + w then x' + w' - x'' else x + w - x''
h'' = if y' + h' > y + h then y' + h' - y'' else y + h - y''
in (x'', y'', w'', h'')
getChildren pnl = getChildren $ _panelContainer pnl
getPriority pnl = getPriority $ _panelContainer pnl
getShorthand _ = return $ "PNL"
instance (Monad m) => GUIAnyMap m GUIButton where
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guiAnyMap f (GUIAnyB btn _) = f btn
guiAnyMap _ _ = error "invalid types in guiAnyMap"
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instance GUIClickable GUIButton where
getButtonState = _uiButtonState
updateButtonState f btn = btn {_uiButtonState = f $ _uiButtonState btn}
instance (Monad m) => GUIWidget m GUIButton where
getBoundary btn = return (_uiScreenXB btn, _uiScreenYB btn, _uiWidthB btn, _uiHeightB btn)
getChildren _ = return []
getPriority btn = return $ _uiPriorityB btn
getShorthand _ = return "BTN"