pioneers/src/UI/UITypes.hs

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{-# LANGUAGE InstanceSigs, MultiParamTypeClasses, FlexibleInstances #-}
module UI.UITypes where
import Data.List
import Foreign.C (CFloat)
import Linear.Matrix (M44)
-- |Unit of screen/window
type ScreenUnit = Int
-- |A viewport to an OpenGL scene.
data Viewport = Viewport
{ _viewportXAngle :: !Double
, _viewportYAngle :: !Double
, _viewportZDist :: !Double
, _viewportFrustum :: !(M44 CFloat)
, _viewportPositionX :: !ScreenUnit -- ^x position in window
, _viewportPositionY :: !ScreenUnit -- ^y position in window
, _viewportWidth :: !ScreenUnit -- ^viewport width in window
, _viewportHeight :: !ScreenUnit -- ^viewport height in window
} deriving (Eq, Show)
data UIState = UIState
{ _uistateIsFiring :: Bool
-- ^firing if pressed but not confirmed
, _uistateIsFiringAlt :: Bool
-- ^firing if pressed but not confirmed (secondary mouse button)
, _uistateIsDeferred :: Bool -- ^ deferred if e. g. dragging but outside component
, _uistateIsDeferredAlt :: Bool
-- ^deferred if e. g. dragging but outside component (secondary mouse button)
, _uistateIsReady :: Bool
-- ^ready if mouse is above component
, _uistateIsActivated :: Bool
-- ^in activated state (e. g. toggle button)
} deriving (Eq, Show)
defaultUIState :: UIState
defaultUIState = UIState False False False False False False
class GUIAnyMap w where
guiAnyMap :: (w -> b) -> GUIAny -> b
toGUIAny :: w -> GUIAny
fromGUIAny :: GUIAny -> w
class (GUIAnyMap uiw) => GUIWidget uiw where
-- |The 'getBoundary' function gives the outer extents of the 'UIWidget'.
-- The bounding box wholly contains all children components.
getBoundary :: uiw -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -- ^@(x, y, width, height)@ in pixels (screen coordinates)
-- |The 'getChildren' function returns all children associated with this widget.
--
-- All children must be wholly inside the parent's bounding box specified by 'getBoundary'.
getChildren :: uiw -> [GUIAny]
getChildren _ = []
-- |The function 'isInsideSelf' tests whether a point is inside the widget itself.
-- A screen position may be inside the bounding box of a widget but not considered part of the
-- component.
--
-- The default implementations tests if the point is within the rectangle specified by the
-- 'getBoundary' function.
isInsideSelf :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> uiw -- ^the parent widget
-> Bool
isInsideSelf x' y' wg = let (x, y, w, h) = getBoundary wg
in (x' - x <= w) && (x' - x >= 0) && (y' - y <= h) && (y' - y >= 0)
-- |The function 'isInside' tests whether a point is inside the widget or any child.
-- A screen position may be inside the bounding box of a widget but not considered part of the component.
-- The function returns all hit widgets that have no hit children or 'Nothing' if the point neither hits any
-- component nor the parent widget itself.
isInside :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> uiw -- ^the parent widget
-> [GUIAny]
isInside x' y' wg =
case isInsideSelf x' y' wg of -- test inside parent's bounding box
False -> []
True -> case concat $ map (isInside x' y') (getChildren wg) of
[] -> [toGUIAny wg]
l -> l
--TODO: Priority queue?
-- |The 'getPriority' function returns the priority score of a 'GUIWidget'.
-- A widget with a high score is more in the front than a low scored widget.
getPriority :: uiw -> Int
getPriority _ = 0
-- |The 'getShorthand' function returns a descriptive 'String' mainly for debuggin prupose.
-- The shorthand should be unique for each instance.
getShorthand :: uiw -> String
class MouseHandler a w where
-- |The function 'onMousePressed' is called when the primary button is pressed
-- while inside a screen coordinate within the widget ('isInside').
onMousePressed :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
onMousePressed _ _ wg a = return (wg, a)
-- |The function 'onMouseReleased' is called when the primary button is released
-- while the pressing event occured within the widget ('isInside').
--
-- Thus, the mouse is either within the widget or outside while still dragging.
onMouseReleased :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen x coordinate
-> w -- ^wdiget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
onMouseReleased _ _ wg a = return (wg, a)
-- |The function 'onMousePressed' is called when the secondary button is pressed
-- while inside a screen coordinate within the widget ('isInside').
onMousePressedAlt :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
onMousePressedAlt _ _ wg a = return (wg, a)
-- |The function 'onMouseReleased' is called when the secondary button is released
-- while the pressing event occured within the widget ('isInside').
--
-- Thus, the mouse is either within the widget or outside while still dragging.
onMouseReleasedAlt :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen x coordinate
-> w -- ^wdiget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
onMouseReleasedAlt _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse is moved inside the
-- widget's space ('isInside').
onMouseMove :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
onMouseMove _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse enters the
-- widget's space ('isInside').
onMouseEnter :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
onMouseEnter _ _ wg a = return (wg, a)
-- |The function 'onMouseMove' is invoked when the mouse leaves the
-- widget's space ('isInside').
onMouseLeave :: ScreenUnit -- ^screen x coordinate
-> ScreenUnit -- ^screen y coordinate
-> w -- ^widget the event is invoked on
-> a -> IO (w, a) -- ^widget after the event and the altered handler
onMouseLeave _ _ wg a = return (wg, a)
-- |Switches primary and secondary mouse actions.
data MouseHandlerSwitch w h = MouseHandlerSwitch h deriving (Eq, Show)
instance Functor (MouseHandlerSwitch w) where
fmap :: (h1 -> h2) -> MouseHandlerSwitch w h1 -> MouseHandlerSwitch w h2
fmap f (MouseHandlerSwitch h) = MouseHandlerSwitch (f h)
instance Monad (MouseHandlerSwitch w) where
(>>=) :: (MouseHandlerSwitch w h1) -> (h1 -> MouseHandlerSwitch w h2) -> MouseHandlerSwitch w h2
(MouseHandlerSwitch h) >>= f = f h
return :: h -> MouseHandlerSwitch w h
return h = MouseHandlerSwitch h
instance (MouseHandler h w) => MouseHandler (MouseHandlerSwitch w h) w where
onMousePressed x y w (MouseHandlerSwitch h) = do
(w', h') <- onMousePressedAlt x y w h
return (w', MouseHandlerSwitch h')
onMouseReleased x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseReleasedAlt x y w h
return (w', MouseHandlerSwitch h')
onMousePressedAlt x y w (MouseHandlerSwitch h) = do
(w', h') <- onMousePressed x y w h
return (w', MouseHandlerSwitch h')
onMouseReleasedAlt x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseReleased x y w h
return (w', MouseHandlerSwitch h')
onMouseMove x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseMove x y w h
return (w', MouseHandlerSwitch h')
onMouseEnter x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseEnter x y w h
return (w', MouseHandlerSwitch h')
onMouseLeave x y w (MouseHandlerSwitch h) = do
(w', h') <- onMouseLeave x y w h
return (w', MouseHandlerSwitch h')
-- !!Important: one handler can only handle one single widget!!
data ButtonHandler w = ButtonHandler
{ _action :: (w -> ScreenUnit -> ScreenUnit -> IO w)
, _handlerState :: UIState
}
instance (Show w) => Show (ButtonHandler w) where
show (ButtonHandler _ w) = "ButtonHandler [" ++ show w ++ "] " ++ "[action]"
instance MouseHandler (ButtonHandler w) w where
-- |Change 'UIState's '_uistateIsFiring' to @True@.
onMousePressed _ _ wg h@(ButtonHandler _ s) = do
return (wg, h {_handlerState = s {_uistateIsFiring = True}})
-- |Change 'UIState's '_uistateIsFiring' to @False@ and
-- call 'action' if inside the widget or
-- set '_uistateIsDeferred' to false otherwise.
onMouseReleased x y wg h@(ButtonHandler f s) = if _uistateIsFiring s
then do
wg' <- f wg x y
return (wg', h {_handlerState = s {_uistateIsFiring = False}})
else return (wg, h {_handlerState = s {_uistateIsDeferred = False}})
-- |Do nothing.
onMouseMove _ _ wg h = return (wg, h)
-- |Set 'UIState's '_uistateIsReady' to @True@ and
-- update dragging state (only drag if inside widget).
-- In detail, change 'UIState's '_uistateIsDeferred' to '_uistateIsFiring's current value
-- and set '_uistateIsFiring' to @False@.
onMouseEnter _ _ wg h@(ButtonHandler _ s) = return
(wg, h {_handlerState = s { _uistateIsFiring = _uistateIsDeferred s
, _uistateIsDeferred = False
, _uistateIsReady = True
}})
-- |Set 'UIState's 'uistateIsReady' to @False@ and
-- update dragging state (only drag if inside widget).
-- In detail, change 'UIState's '_uistateIsFiring' to '_uistateIsDeferred's current value
-- and set '_uistateIsDeferred's' to @False@.
onMouseLeave _ _ wg h@(ButtonHandler _ s) = return
(wg, h {_handlerState = s { _uistateIsFiring = False
, _uistateIsDeferred = _uistateIsFiring s
, _uistateIsReady = False
}})
data GUIAny = GUIAnyC GUIContainer
| GUIAnyP GUIPanel
| GUIAnyB GUIButton
deriving (Show)
instance GUIAnyMap GUIAny where
guiAnyMap f w = f w
toGUIAny = id
fromGUIAny = id
instance GUIWidget GUIAny where
getBoundary (GUIAnyC w) = getBoundary w
getBoundary (GUIAnyP w) = getBoundary w
getBoundary (GUIAnyB w) = getBoundary w
getChildren (GUIAnyC w) = getChildren w
getChildren (GUIAnyP w) = getChildren w
getChildren (GUIAnyB w) = getChildren w
isInsideSelf x y (GUIAnyC w) = (isInsideSelf x y) w
isInsideSelf x y (GUIAnyP w) = (isInsideSelf x y) w
isInsideSelf x y (GUIAnyB w) = (isInsideSelf x y) w
isInside x y (GUIAnyC w) = (isInside x y) w
isInside x y (GUIAnyP w) = (isInside x y) w
isInside x y (GUIAnyB w) = (isInside x y) w
getPriority (GUIAnyC w) = getPriority w
getPriority (GUIAnyP w) = getPriority w
getPriority (GUIAnyB w) = getPriority w
getShorthand (GUIAnyC w) = "A" ++ getShorthand w
getShorthand (GUIAnyP w) = "A" ++ getShorthand w
getShorthand (GUIAnyB w) = "A" ++ getShorthand w
-- |A 'GUIContainer' is a widget that may contain additional widgets but does not have a
-- functionality itself.
data GUIContainer = GUIContainer { _screenX :: ScreenUnit, _screenY :: ScreenUnit
, _width :: ScreenUnit, _height :: ScreenUnit
, _children :: [GUIAny]
, _priority :: Int
} deriving (Show)
instance GUIAnyMap GUIContainer where
guiAnyMap f (GUIAnyC c) = f c
guiAnyMap _ _ = error "invalid types in guiAnyMap"
toGUIAny cnt = GUIAnyC cnt
fromGUIAny (GUIAnyC cnt) = cnt
fromGUIAny _ = error "invalid GUIAny type"
instance GUIWidget GUIContainer where
getBoundary :: GUIContainer -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
getBoundary cnt = (_screenX cnt, _screenY cnt, _width cnt, _height cnt)
getChildren cnt = _children cnt
getPriority cnt = _priority cnt
getShorthand _ = "CNT"
-- |A 'GUIPanel' is much like a 'GUIContainer' but it resizes automatically according to its
-- children components.
data GUIPanel = GUIPanel { _panelContainer :: GUIContainer} deriving (Show)
instance GUIAnyMap GUIPanel where
guiAnyMap f (GUIAnyP p) = f p
guiAnyMap _ _ = error "invalid types in guiAnyMap"
toGUIAny pnl = GUIAnyP pnl
fromGUIAny (GUIAnyP pnl) = pnl
fromGUIAny _ = error "invalid GUIAny type"
instance GUIWidget GUIPanel where
getBoundary pnl = case getChildren $ _panelContainer pnl of
[] -> getBoundary $ _panelContainer pnl
cs -> foldl1' determineSize $ map getBoundary cs
where
determineSize :: (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit) -> (ScreenUnit, ScreenUnit, ScreenUnit ,ScreenUnit)
determineSize (x, y, w, h) (x', y', w', h') =
let x'' = if x' < x then x' else x
y'' = if y' < y then y' else y
w'' = if x' + w' > x + w then x' + w' - x'' else x + w - x''
h'' = if y' + h' > y + h then y' + h' - y'' else y + h - y''
in (x'', y'', w'', h'')
getChildren pnl = getChildren $ _panelContainer pnl
getPriority pnl = getPriority $ _panelContainer pnl
getShorthand _ = "PNL"
-- |A 'GUIButton' is a dummy datatype for a clickable 'GUIWidget'. Its functinality must be
-- provided by an appropriate 'MouseHanlder'.
data GUIButton = GUIButton { _screenXB :: ScreenUnit, _screenYB :: ScreenUnit
, _widthB :: ScreenUnit, _heightB :: ScreenUnit
, _priorityB :: Int
, _actionB :: (GUIButton -> ScreenUnit -> ScreenUnit -> IO GUIButton)
, _handlerStateB :: UIState
} deriving ()
instance Show GUIButton where
show w = "GUIButton {_screenXB = " ++ show (_screenXB w)
++ " _screenYB = " ++ show (_screenYB w)
++ " _widthB = " ++ show (_widthB w)
++ " _heightB = " ++ show (_heightB w)
++ " _priorityB = " ++ show (_screenYB w)
++ " _actionB = " ++ "***"
++ " _handlerStateB = " ++ show (_handlerStateB w)
++ "}"
instance MouseHandler GUIButton GUIButton where
-- |Change 'UIState's '_uistateIsFiring' to @True@.
onMousePressed _ _ _ h = let
h' = h {_handlerStateB = (_handlerStateB h) {_uistateIsFiring = True}}
in return (h', h')
-- |Change 'UIState's '_uistateIsFiring' to @False@ and
-- call '_actionB' if inside the widget or
-- set '_uistateIsDeferred' to false otherwise.
onMouseReleased x y wg h =
if _uistateIsFiring (_handlerStateB h) then do
wg' <- _actionB h wg x y
wg'' <- return wg' {_handlerStateB = (_handlerStateB wg') {_uistateIsFiring = False}}
return (wg'', wg'')
else let
wg' = wg {_handlerStateB = (_handlerStateB wg) {_uistateIsDeferred = False}}
in return (wg', wg')
-- |Do nothing.
onMouseMove _ _ wg h = return (wg, h)
-- |Set 'UIState's '_uistateIsReady' to @True@ and
-- update dragging state (only drag if inside widget).
-- In detail, change 'UIState's '_uistateIsDeferred' to '_uistateIsFiring's current value
-- and set '_uistateIsFiring' to @False@.
onMouseEnter _ _ _ h = let
s = _handlerStateB h
h' = h {_handlerStateB = s { _uistateIsFiring = _uistateIsDeferred s
, _uistateIsDeferred = False
, _uistateIsReady = True
}}
in return (h', h')
-- |Set 'UIState's 'uistateIsReady' to @False@ and
-- update dragging state (only drag if inside widget).
-- In detail, change 'UIState's 'uistateIsFiring' to 'uistateIsDeferred's current value
-- and set 'uistateIsDeferred's' to @False@.
onMouseLeave _ _ _ h = let
s = _handlerStateB h
h' = h {_handlerStateB = s { _uistateIsFiring = False
, _uistateIsDeferred = _uistateIsFiring s
, _uistateIsReady = False
}}
in return (h', h')
instance GUIAnyMap GUIButton where
guiAnyMap f (GUIAnyB btn) = f btn
guiAnyMap _ _ = error "invalid types in guiAnyMap"
toGUIAny btn = GUIAnyB btn
fromGUIAny (GUIAnyB btn) = btn
fromGUIAny _ = error "invalid GUIAny type"
instance GUIWidget GUIButton where
getBoundary btn = (_screenXB btn, _screenYB btn, _widthB btn, _heightB btn)
getChildren _ = []
getPriority btn = _priorityB btn
getShorthand _ = "BTN"