2013-12-29 01:02:52 +01:00
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module Main where
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2013-12-22 23:29:11 +01:00
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2013-12-23 00:00:51 +01:00
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import qualified Graphics.UI.Gtk as Gtk
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import Graphics.UI.Gtk (AttrOp((:=)))
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import qualified Graphics.UI.Gtk.OpenGL as GtkGL
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import Graphics.Rendering.OpenGL as GL
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2013-12-29 01:05:01 +01:00
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import qualified Graphics.UI.Gtk.Gdk.Events as Event
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2013-12-29 06:03:32 +01:00
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import qualified Data.Array.IArray as A
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import Map.Coordinates
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import Map.Map
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2013-12-29 01:05:01 +01:00
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import Data.Maybe (fromMaybe)
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import Debug.Trace
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2013-12-29 06:03:32 +01:00
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animationWaitTime = 3 :: Int
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canvasWidth = 640 :: Int
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canvasHeight = 480 :: Int
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2013-12-29 06:03:32 +01:00
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glTexCoord2f (x,y) = texCoord (TexCoord2 x y :: TexCoord2 GLfloat)
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glVertex3f (x,y,z) = vertex (Vertex3 x y z :: Vertex3 GLfloat)
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glNormal3f (x,y,z) = normal (Normal3 x y z :: Normal3 GLfloat)
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prepareRenderTile :: PlayMap -> ((Int,Int),MapEntry) -> (Vector3 GLfloat, Color3 GLfloat, [Vertex3 GLfloat])
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prepareRenderTile m (c@(cx,cz),(_,t)) =
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(
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if even cz then
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Vector3 (3*(fromIntegral cx)) 0.0 ((fromIntegral cz))
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else
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Vector3 (3*(fromIntegral cx)+1.5) 0.0 ((fromIntegral cz))
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,
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case t of
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Water -> Color3 0.5 0.5 1 :: Color3 GLfloat
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Grass -> Color3 0.3 0.9 0.1 :: Color3 GLfloat
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Sand -> Color3 0.9 0.85 0.7 :: Color3 GLfloat
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Mountain -> Color3 0.5 0.5 0.5 :: Color3 GLfloat
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,getTileVertices m c)
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renderTile :: (Vector3 GLfloat, Color3 GLfloat, [Vertex3 GLfloat]) -> IO ()
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renderTile (coord,c,ts) =
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preservingMatrix $ do
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color c
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translate coord
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_ <- renderPrimitive Polygon $ do
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glNormal3f(0.0,0.0,1.0)
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mapM vertex ts
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return ()
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drawSphere = do
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renderQuadric (QuadricStyle
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(Just Smooth)
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GenerateTextureCoordinates
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Outside
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FillStyle)
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(Sphere 1.0 48 48)
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-- OpenGL polygon-function for drawing stuff.
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display :: PlayMap -> IO ()
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display t =
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let
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tiles = map (prepareRenderTile t) (A.assocs t)
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in
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do
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loadIdentity
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GL.rotate (60) (Vector3 1.0 0.0 0.0 :: Vector3 GLfloat)
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--GL.rotate (-20) (Vector3 0.0 1.0 0.0 :: Vector3 GLfloat)
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translate (Vector3 (-15) (-10) (-15)::Vector3 GLfloat)
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position (Light 0) $= Vertex4 0.0 0.0 (20.0) 1.0
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-- Instead of glBegin ... glEnd there is renderPrimitive.
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--trace (show tiles) $
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mapM_ renderTile tiles
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return ()
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{- color (Color3 1 1 1 :: Color3 GLfloat)
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renderPrimitive LineLoop $ do
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vertex (Vertex3 0.25 0.25 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.75 0.25 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.75 0.75 0.0 :: Vertex3 GLfloat)
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vertex (Vertex3 0.25 0.75 0.0 :: Vertex3 GLfloat) -}
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--Adjust size to given dimensions
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reconfigure :: Int -> Int -> IO (Int, Int)
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reconfigure w h = do
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-- maintain aspect ratio
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let aspectRatio = (fromIntegral canvasWidth) / (fromIntegral canvasHeight)
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(w1, h1) = (fromIntegral w, (fromIntegral w) / aspectRatio)
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(w2, h2) = ((fromIntegral h) * aspectRatio, fromIntegral h)
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(w', h') = if h1 <= fromIntegral h
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then (floor w1, floor h1)
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else (floor w2, floor h2)
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reshape $ Just (w', h')
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return (w', h')
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-- Called by reconfigure to fix the OpenGL viewport according to the
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-- dimensions of the widget, appropriately.
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reshape :: Maybe (Int, Int) -> IO ()
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reshape dims = do
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let (width, height) = fromMaybe (canvasWidth, canvasHeight) dims
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viewport $= (Position 0 0, Size (fromIntegral width) (fromIntegral height))
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matrixMode $= Projection
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loadIdentity
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let (w, h) = if width <= height
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then (fromIntegral height, fromIntegral width )
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else (fromIntegral width, fromIntegral height)
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perspective 60.0 (fromIntegral canvasWidth / fromIntegral canvasHeight) 1.0 20.0
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matrixMode $= Modelview 0
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loadIdentity
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main :: IO ()
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main = do
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terrain <- testmap
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Gtk.initGUI
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-- Initialise the Gtk+ OpenGL extension
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-- (including reading various command line parameters)
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GtkGL.initGL
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-- We need a OpenGL frame buffer configuration to be able to create other
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-- OpenGL objects.
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glconfig <- GtkGL.glConfigNew [GtkGL.GLModeRGBA,
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GtkGL.GLModeDepth,
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GtkGL.GLModeDouble]
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-- Create an OpenGL drawing area widget
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canvas <- GtkGL.glDrawingAreaNew glconfig
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Gtk.widgetSetSizeRequest canvas canvasWidth canvasHeight
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-- Initialise some GL setting just before the canvas first gets shown
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-- (We can't initialise these things earlier since the GL resources that
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-- we are using wouldn't heve been setup yet)
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Gtk.onRealize canvas $ GtkGL.withGLDrawingArea canvas $ \_ -> do
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reconfigure canvasWidth canvasHeight
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materialAmbient Front $= Color4 0.4 0.4 0.4 1.0
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materialDiffuse Front $= Color4 0.4 0.4 0.4 1.0
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materialSpecular Front $= Color4 0.8 0.8 0.8 1.0
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materialShininess Front $= 25.0
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ambient (Light 0) $= Color4 0.3 0.3 0.3 1.0
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diffuse (Light 0) $= Color4 1.0 1.0 1.0 1.0
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specular (Light 0) $= Color4 0.8 0.8 0.8 1.0
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lightModelAmbient $= Color4 0.2 0.2 0.2 1.0
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lighting $= Enabled
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light (Light 0) $= Enabled
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depthFunc $= Just Less
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clearColor $= Color4 0.0 0.0 0.0 0.0
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drawBuffer $= BackBuffers
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colorMaterial $= Just (Front, Diffuse)
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texture Texture2D $= Enabled
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shadeModel $= Smooth
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return ()
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{-clearColor $= (Color4 0.0 0.0 0.0 0.0)
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matrixMode $= Projection
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loadIdentity
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ortho 0.0 1.0 0.0 1.0 (-1.0) 1.0
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depthFunc $= Just Less
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drawBuffer $= BackBuffers-}
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-- Set the repaint handler
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Gtk.onExpose canvas $ \_ -> do
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GtkGL.withGLDrawingArea canvas $ \glwindow -> do
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GL.clear [GL.DepthBuffer, GL.ColorBuffer]
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display terrain
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GtkGL.glDrawableSwapBuffers glwindow
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return True
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-- Setup the animation
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Gtk.timeoutAddFull (do
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Gtk.widgetQueueDraw canvas
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return True)
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Gtk.priorityDefaultIdle animationWaitTime
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--------------------------------
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-- Setup the rest of the GUI:
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--
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-- Objects
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window <- Gtk.windowNew
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button <- Gtk.buttonNew
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exitButton <- Gtk.buttonNew
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label <- Gtk.labelNew (Just "Gtk2Hs using OpenGL via HOpenGL!")
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vbox <- Gtk.vBoxNew False 4
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--Wrench them together
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Gtk.set window [ Gtk.containerBorderWidth := 10,
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Gtk.containerChild := vbox,
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Gtk.windowTitle := "Pioneer" ]
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Gtk.set button [ Gtk.buttonLabel := "Hello World" ]
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Gtk.set exitButton [ Gtk.buttonLabel := "Quit" ]
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Gtk.set vbox [
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Gtk.containerChild := canvas,
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Gtk.containerChild := button,
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Gtk.containerChild := exitButton,
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Gtk.containerChild := label
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]
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2013-12-23 00:56:34 +01:00
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Gtk.afterClicked button (putStrLn "Hello World")
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Gtk.afterClicked exitButton Gtk.mainQuit
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Gtk.onDestroy window Gtk.mainQuit
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-- "reshape" event handler
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Gtk.onConfigure canvas $ \ (Event.Configure _ _ _ w h) -> do
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(w', h') <- reconfigure w h
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{- texW <- Gtk.pixbufGetWidth pb
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texH <- Gtk.pixbufGetHeight pb
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texBPS <- Gtk.pixbufGetBitsPerSample pb
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texRS <- Gtk.pixbufGetRowstride pb
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texNCh <- Gtk.pixbufGetNChannels pb-}
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Gtk.labelSetText label $ unwords ["Width:",show w',"Height:",show h'{- ,
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"TexW:",show texW,"TexH:",show texH,
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"BPS:",show texBPS,"RS:",show texRS,
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"NCh:",show texNCh-}]
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return True
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Gtk.widgetShowAll window
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Gtk.mainGUI
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