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Evaluation of the Performance of Randomized FFD Control Grids Master Thesis Stefan Dresselhaus Graphics & Geometry Group

Motivation

  • Evolutionary algorithms cope especially well with these problem domains Example of the use of evolutionary algorithms in automotive design
  • But formulation can be tricky

Motivation

  • Problems tend to be very complex
    • i.e. a surface with n vertices has 3\cdot n Degrees of Freedom (DoF).
  • Need for a small-dimensional representation that manipulates the high-dimensional problem-space.
  • We concentrate on smooth deformations ($C^3$-continuous)
  • But what representation is good?

What representation is good?

  • In biological evolution this measure is called evolvability.
    • no consensus on definition
    • meaning varies from context to context
    • measurable?
  • Measure depends on representation as well.

RBF and FFD

  • Andreas Richter uses Radial Basis Functions (RBF) to smoothly deform meshes

Example of RBF--based deformation and FFD targeting the same mesh.


RBF and FFD

  • My master thesis transferred his idea to Freeform-Deformation (FFD)
    • same setup
    • same measurements
    • same results?

Example of RBF--based deformation and FFD targeting the same mesh.


Outline

  • What is FFD?
  • What is evolutionary optimization?
  • How to measure evolvability?
  • Scenarios
  • Results

What is FFD?

  • Create a function s : [0,1[^d \mapsto \mathbb{R}^d that is parametrized by some special control--points p_i with coefficient functions a_i(u):
    $$
    s(\vec{u}) = \sum_i a_i(\vec{u}) \vec{p_i}
    
    • All points inside the convex hull of \vec{p_i} accessed by the right u \in [0,1[^d.

Example of a parametrization of a line with corresponding deformation to generate a deformed objet


Definition B-Splines

  • The coefficient functions a_i(u) in s(\vec{u}) = \sum_i a_i(\vec{u}) \vec{p_i} are different for each control-point
  • Given a degree d and position \tau_i for the $i$th control-point p_i we define \begin{equation} N_{i,0,\tau}(u) = \begin{cases} 1, & u \in [\tau_i, \tau_{i+1}[ \ 0, & \mbox{otherwise} \end{cases} \end{equation} and \begin{equation} \label{eqn:ffd1d2} N_{i,d,\tau}(u) = \frac{u-\tau_i}{\tau_{i+d}} N_{i,d-1,\tau}(u) + \frac{\tau_{i+d+1} - u}{\tau_{i+d+1}-\tau_{i+1}} N_{i+1,d-1,\tau}(u) \end{equation}
  • The derivatives of these coefficients are also easy to compute:
    \frac{\partial}{\partial u} N_{i,d,r}(u) = \frac{d}{\tau_{i+d} - \tau_i} N_{i,d-1,\tau}(u) - \frac{d}{\tau_{i+d+1} - \tau_{i+1}} N_{i+1,d-1,\tau}(u)

Properties of B-Splines

  • Coefficients vanish after d differentiations
  • Coefficients are continuous with respect to u
  • A change in prototypes only deforms the mapping locally
    (between p_i to p_{i+d+1})

Example of Basis-Functions for degree 2. [Brunet, 2010] Note, that Brunet starts his index at -d opposed to our definition, where we start at 0.

Definition FFD

  • FFD is a space-deformation resulting based on the underlying B-Splines
  • Coefficients of space-mapping s(u) = \sum_j a_j(u) p_j for an initial vertex v_i are constant
  • Set u_{i,j}~:=~N_{j,d,\tau} for each v_i and p_j to get the projection:
    $$
    v_i = \sum_j u_{i,j} \cdot p_j = \vec{u}_i^{T} \vec{p}
    
    or written with matrices:
    
    $$
    \vec{v} = \vec{U} \vec{p}
    
    • \vec{U} is called deformation matrix

Implementation of FFD

  • As we deal with 3D-Models we have to extend the introduced 1D-version
  • We get one parameter for each dimension: u,v,w instead of u
  • Task: Find correct u,v,w for each vertex in our model
    • We used a gradient-descent (via the gauss-newton algorithm)

Implementation of FFD

  • Given n,m,o control-points in $x,y,z$--direction each Point inside the convex hull is defined by
    $$V(u,v,w) = \sum_i \sum_j \sum_k N_{i,d,\tau_i}(u) N_{j,d,\tau_j}(v) N_{k,d,\tau_k}(w) \cdot C_{ijk
  • Given a target vertex \vec{p}^* and an initial guess $\vec{p}=V(u,v,w)$ we define the error--function for the gradient--descent as:
    Err(u,v,w,\vec{p}^{*}) = \vec{p}^{*} - V(u,v,w)

Implementation of FFD

  • Derivation is straightforward
    $$
    \scriptsize
    \begin{array}{rl}
        \displaystyle \frac{\partial Err_x}{\partial u} & p^{*}_x - \displaystyle \sum_i \sum_j \sum_k N_{i,d,\tau_i}(u) N_{j,d,\tau_j}(v) N_{k,d,\tau_k}(w) \cdot {c_{ijk}}_x \\
      = & \displaystyle - \sum_i \sum_j \sum_k N'_{i,d,\tau_i}(u) N_{j,d,\tau_j}(v) N_{k,d,\tau_k}(w) \cdot {c_{ijk}}_x
    \end{array}
    
    yielding a Jacobian:

\scriptsize
J(Err(u,v,w)) = 
\left(
\begin{array}{ccc}
\frac{\partial Err_x}{\partial u} & \frac{\partial Err_x}{\partial v} & \frac{\partial Err_x}{\partial w} \\
\frac{\partial Err_y}{\partial u} & \frac{\partial Err_y}{\partial v} & \frac{\partial Err_y}{\partial w} \\
\frac{\partial Err_z}{\partial u} & \frac{\partial Err_z}{\partial v} & \frac{\partial Err_z}{\partial w}
\end{array}
\right)

Implementation of FFD

  • Armed with this we iterate the formula
    J(Err(u,v,w)) \cdot \Delta \left( \begin{array}{c} u \\ v \\ w \end{array} \right) = -Err(u,v,w)
    using Cramer's rule for inverting the small Jacobian.
  • Usually terminates after 3 to 5 iteration with an $\epsilon := \vec{p^*} - V(u,v,w) < 10^{-4}$
  • self-intersecting grids can invalidate the results
    • no problem, as these get not generated and contradict some properties we want (like locality)

Outline

  • What is FFD?
  • What is evolutionary optimization?
  • How to measure evolvability?
  • Scenarios
  • Results

What is evolutionary optimization?

1 1

$t := 0$;
initialize $P(0) := \{\vec{a}_1(0),\dots,\vec{a}_\mu(0)\} \in I^\mu$;
evaluate $F(0) : \{\Phi(x) | x \in P(0)\}$;
while($c(F(t)) \neq$ true) {
    recombine: $P(t) := r(P(t))$;
    mutate: $P''(t) := m(P(t))$;
    evaluate $F(t) : \{\Phi(x) | x \in P''(t)\}$
    select: $P(t + 1) := s(P''(t) \cup Q,\Phi)$;
    $t := t + 1$;
}
$t$: Iteration-step
$I$: Set of possible Individuals
$P$: Population of Individuals
$F$: Fitness of Individuals
$Q$: Either set of parents or $\emptyset$

$r(..) : I^\mu \mapsto I^\lambda$
$m(..) : I^\lambda \mapsto I^\lambda$
$s(..) : I^{\lambda + \mu} \mapsto I^\mu$
  • Algorithm to model simple inheritance
  • Consists of three main steps
    • recombination
    • mutation
    • selection
  • An "individual" in our case is the displacement of control-points

Evolutional loop

  • Recombination generates \lambda new individuals based on the characteristics of the \mu parents.
    • This makes sure that the next guess is close to the old guess.
  • Mutation introduces new effects that cannot be produced by mere recombination of the parents.
    • Typically these are minor defects to individual members of the population i.e. through added noise
  • Selection selects \mu individuals from the children (and optionally the parents) using a fitness--function \Phi.
    • Fitness could mean low error, good improvement, etc.
    • Fitness not solely determines who survives, there are many possibilities

Outline

  • What is FFD?
  • What is evolutionary optimization?
  • How to measure evolvability?
  • Scenarios
  • Results

How to measure evolvability?

  • Different (conflicting) optimization targets
    • convergence speed?
    • convergence quality?
  • As \vec{v} = \vec{U}\vec{p} is linear, we can also look at $\Delta \vec{v} = \vec{U}, \Delta \vec{p}$
    • We only change \Delta \vec{p}, so evolvability should only use $\vec{U}$ for predictions

Evolvability criteria

  • Variability
    • roughly: "How many actual Degrees of Freedom exist?"
    • Defined by
      $$\mathrm{variability}(\vec{U}) := \frac{\mathrm{rank}(\vec{U})}{n} \in [0..
    • in FFD this is 1/\#\textrm{CP} for the number of control-points used for parametrization

Evolvability criteria

  • Regularity
    • roughly: "How numerically stable is the optimization?"
    • Defined by
      $$\mathrm{regularity}(\vec{U}) := \frac{1}{\kappa(\vec{U})} = \frac{\sigma_{min}}{\sigma_{max}} \in [0..
      with \sigma_{min/max} being the least/greatest right singular value.
    • high, when \|\vec{Up}\| \propto \|\vec{p}\|

Evolvability criteria

  • Improvement Potential
    • roughly: "How good can the best fit become?"
    • Defined by
      $$\mathrm{potential}(\vec{U}) := 1 - \|(\vec{1} - \vec{UU}^+)\vec{G}\|^2
      with a unit-normed guessed gradient \vec{G}

Outline

  • What is FFD?
  • What is evolutionary optimization?
  • How to measure evolvability?
  • Scenarios
  • Results

Scenarios

  • 2 Testing Scenarios
  • 1-dimensional fit
    • $xy$-plane to $xyz$-model, where only the $z$-coordinate changes
    • can be solved analytically with known global optimum
  • 3-dimensional fit
    • fit a parametrized sphere into a face
    • cannot be solved analytically
    • number of vertices differ between models

1D-Scenario

Left: A regular $7 \times 4$--gridRight: The same grid after a
random distortion to generate a testcase.

The target--shape for our 1--dimensional optimization--scenario including a wireframe--overlay of the vertices.{width=70%}

3D-Scenarios

\newline Left: The sphere we start from with 10 807 verticesRight: The face we want to deform the sphere into with 12 024 vertices.

Outline

  • What is FFD?
  • What is evolutionary optimization?
  • How to measure evolvability?
  • Scenarios
  • Results

Variability 1D

  • Should measure Degrees of Freedom and thus quality

The squared error for the various grids we examined. Note that 7 \times 4 and 4 \times 7 have the same number of control--points.

  • 5 \times 5, 7 \times 7 and 10 \times 10 have very strong correlation (-r_S = 0.94, p = 0) between the variability and the evolutionary error.

Variability 3D

  • Should measure Degrees of Freedom and thus quality

The fitting error for the various grids we examined.Note that the number of control--points is a product of the resolution, so X \times 4 \times 4 and 4 \times 4 \times X have the same number of control--points.

  • 4 \times 4 \times 4, 5 \times 5 \times 5 and 6 \times 6 \times 6 have very strong correlation (-r_S = 0.91, p = 0) between the variability and the evolutionary error.

Varying Variability

1 1

A high resolution (10 \times 10) of control--points over a circle. Yellow/green points contribute to the parametrization, red points don't.An Example--point (blue) is solely determined by the position of the green control--points.

Histogram of ranks of various 10 \times 10 \times 10 grids with 1000 control--points each showing in this case how many control--points are actually used in the calculations.

Regularity 1D

  • Should measure convergence speed

Left: Improvement potential against number of iterations until convergenceRight: Regularity against number of iterations until convergenceColoured by their grid--resolution, both with a linear fit over the whole
dataset.{width=70%}

  • Not in our scenarios - maybe due to the fact that a better solution simply takes longer to converge, thus dominating.

Regularity 3D

  • Should measure convergence speed

Plots of regularity against number of iterations for various scenarios together
with a linear fit to indicate trends.{width=70%}

  • Only very weak correlation
  • Point that contributes the worst dominates regularity by lowering the least right singular value towards 0.

Improvement Potential in 1D

  • Should measure expected quality given a gradient

Improvement potential plotted against the error yielded by the evolutionary optimization for different grid--resolutions{width=70%}

  • very strong correlation of - r_S = 1.0, p = 0.
  • Even with a distorted gradient

Improvement Potential in 3D

  • Should measure expected quality given a gradient

Plots of improvement potential against error given by our fitness--function after convergence together with a linear fit of each of the plotted data to indicate trends.{width=70%}

  • weak to moderate correlation within each group.

Summary

  • Variability and Improvement Potential are good measurements in our cases
  • Regularity does not work well because of small singular right values
    • But optimizing for regularity could still lead to a better grid-setup (not shown, but likely)
    • Effect can be dominated by other factors (i.e. better solutions just take longer)

Outlook / Further research

  • Only focused on FFD, but will DM-FFD perform better?
    • for RBF the indirect manipulation also performed worse than the direct one
  • Do grids with high regularity indeed perform better?

Thank you

Any questions?