..
vulkan
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp
Docs update, binaries link + Backend: Allegro: fix warning ( #5281 )
2022-05-04 15:16:05 +02:00
imgui_impl_allegro5.h
Backends: Allegro5: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:13:36 +01:00
imgui_impl_android.cpp
Backends: OSX, Android: Replaced AddKeyModsEvent() added by 790132a
in favor of unified key enum system. ( #4921 , #4858 )
2022-01-27 17:46:48 +01:00
imgui_impl_android.h
Backends: Android: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:15:24 +01:00
imgui_impl_dx9.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_dx9.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx10.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_dx10.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx11.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_dx11.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx12.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_dx12.h
Backends: Vulkan: Added support for ImTextureID as VkDescriptorSet, amends. ( #914 )
2022-01-20 15:53:28 +01:00
imgui_impl_glfw.cpp
Backends: GLFW: fixed ImGui_ImplGlfw_TranslateUntranslatedKey() for lower case letters on OSX ( #5260 , #5261 )
2022-04-30 15:34:40 +02:00
imgui_impl_glfw.h
Backends: GLFW: Added ImGui_ImplGlfw_InstallCallbacks()/ImGui_ImplGlfw_RestoreCallbacks(). ( #4981 )
2022-02-07 16:11:05 +01:00
imgui_impl_glut.cpp
Backends: Glut: Fix comparison operator precedence.
2022-03-01 15:20:40 +01:00
imgui_impl_glut.h
Backends: GLUT: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:14:01 +01:00
imgui_impl_metal.h
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
2022-05-04 16:40:35 +02:00
imgui_impl_metal.mm
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
2022-05-04 16:40:35 +02:00
imgui_impl_opengl2.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_opengl2.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_opengl3_loader.h
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
imgui_impl_opengl3.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_opengl3.h
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. ( #5190 ) + Allow redefining IM_COL32_XXX layout macros. ( #5190 , #767 , #844 )
2022-04-13 20:43:35 +02:00
imgui_impl_osx.h
Backends: OSX: Removed ImGui_ImplOSX_HandleEvent() from backend API. Move event tracking (desktop only) to OSX backend. ( #4821 )
2022-05-03 14:35:08 +02:00
imgui_impl_osx.mm
Backends: Metal: Align code more closely with other backends. OSX: Add missing return for mouse pos events.
2022-05-04 16:40:35 +02:00
imgui_impl_sdl.cpp
Backends: SDL, OpenGL3: Small fixes for AmigaOS4. ( #5190 ) + Allow redefining IM_COL32_XXX layout macros. ( #5190 , #767 , #844 )
2022-04-13 20:43:35 +02:00
imgui_impl_sdl.h
Backends: SDL: Added SDL_Renderer* parameter to ImGui_ImplSDL2_InitForSDLRenderer(). Use SDL_GetRendererOutputSize() instead of SDL_GL_GetDrawableSize() when bound to a SDL_Renderer. ( #4927 )
2022-02-04 16:51:29 +01:00
imgui_impl_sdlrenderer.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_sdlrenderer.h
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )
2021-12-03 12:28:03 +01:00
imgui_impl_vulkan.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_vulkan.h
Backends: Vulkan: Don't use VK_PRESENT_MODE_MAX_ENUM_KHR as specs state it isn't part of the API. ( #5254 )
2022-05-03 12:51:51 +02:00
imgui_impl_wgpu.cpp
Added comments about requirement for bilinear filtering. ( #5156 , #3245 ) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). ( #4927 )
2022-04-07 14:28:08 +02:00
imgui_impl_wgpu.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_win32.cpp
Misc: tweaks + fix warnings on backends withtout -wno-memaccess ( #4995 , #5104 )
2022-03-13 17:57:32 +07:00
imgui_impl_win32.h
Backends, Examples: Add comments about using WndProc handler and WantCaptureXXX flags. ( #5061 )
2022-02-28 20:51:50 +01:00