..
vulkan
Moving backends code from examples/ to backends/ (step 2: moving vulkan cruft)
2020-10-14 14:41:40 +02:00
imgui_impl_allegro5.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
2022-01-17 17:35:37 +01:00
imgui_impl_allegro5.h
Backends: Allegro5: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:13:36 +01:00
imgui_impl_android.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
2022-01-17 17:35:37 +01:00
imgui_impl_android.h
Backends: Android: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:15:24 +01:00
imgui_impl_dx9.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_dx9.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx10.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_dx10.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx11.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_dx11.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_dx12.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_dx12.h
Backends: DX12: use dxgiformat.h to fix using forward declared DXGI_FORMAT ( #4594 )
2021-09-30 11:53:20 +02:00
imgui_impl_glfw.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
2022-01-17 17:35:37 +01:00
imgui_impl_glfw.h
Backends: GLFW: Update mouse inputs using glfwSetCursorPosCallback() (breaking) + fallback to provide it when focused but not hovered/captured + update MousePos before MouseButtons.
2022-01-12 17:48:47 +01:00
imgui_impl_glut.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
2022-01-17 17:35:37 +01:00
imgui_impl_glut.h
Backends: GLUT: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:14:01 +01:00
imgui_impl_metal.h
Backends: Metal: Add Metal C++ bindings support. ( #4824 , #4746 )
2021-12-30 15:04:03 +01:00
imgui_impl_metal.mm
Backends: Metal: Ignore ImDrawCmd where ElemCount == 0. ( #4857 )
2022-01-03 22:14:19 +01:00
imgui_impl_opengl2.cpp
Backends: OpenGL2, Marmalade: Fixed mishandling of the ImDrawCmd::IdxOffset field. ( #4790 )
2021-12-08 16:26:52 +01:00
imgui_impl_opengl2.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_opengl3_loader.h
Version 1.87 WIP + Backends: OpenGL3: Fixed a buffer overflow in imgui_impl_opengl3_loader.h init, added in 1.86 ( #4468 , #4830 )
2021-12-26 20:02:02 +01:00
imgui_impl_opengl3.cpp
Backends: Silence overzealous warnings. ( #4834 ) Add comments about SetDragDropPayload() return value. ( #4835 )
2021-12-29 12:44:12 +01:00
imgui_impl_opengl3.h
Backends: OpenGL3: Add TargetConditionals.h ( #4473 ) + standardize include
2021-08-24 15:36:44 +02:00
imgui_impl_osx.h
Backends: OSX: Adedd basic IME support for macOS. ( #3108 , #2598 )
2022-01-12 14:37:05 +01:00
imgui_impl_osx.mm
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
2022-01-17 17:35:37 +01:00
imgui_impl_sdl.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
2022-01-17 17:35:37 +01:00
imgui_impl_sdl.h
Backends: SDL2: Update to use io.AddEventKey() will full key map ( #2625 , #4858 ) + created localized key (using keycode instead of scancode) ( #456 )
2022-01-10 15:12:58 +01:00
imgui_impl_sdlrenderer.cpp
Backends: SDL_Renderer: Handle change to SDL_RenderGeometryRaw() function signature in SDL 2.0.19 ( #4819 )
2021-12-21 14:32:41 +01:00
imgui_impl_sdlrenderer.h
Backends: SDL_Renderer: Added support for large meshes (64k+ vertices) with 16-bit indices, enable 'ImGuiBackendFlags_RendererHasVtxOffset' in this backend. ( #3926 )
2021-12-03 12:28:03 +01:00
imgui_impl_vulkan.cpp
Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). ( #4775 , #4464 )
2021-11-30 21:48:29 +01:00
imgui_impl_vulkan.h
Examples: Vulkan: fill Subpass and MSAASamples to increase discoverability ( #4886 ) + IO docs update ( #4858 )
2022-01-14 11:51:59 +01:00
imgui_impl_wgpu.cpp
Backend: WebGPU: Fixed incorrect size parameters in WGPU backend ( #4891 )
2022-01-12 14:16:55 +01:00
imgui_impl_wgpu.h
Backends: Comments.
2021-05-27 13:59:35 +02:00
imgui_impl_win32.cpp
IO: Added AddMousePosEvent(), AddMouseButtonEvent(), AddMouseWheelEvent() api + updated all Backends. ( #4858 ) (input queue code will be next commit)
2022-01-17 17:35:37 +01:00
imgui_impl_win32.h
Backends: Win32: Update to use io.AddEventKey() will full key map ( #2625 , #4858 )
2022-01-10 15:11:54 +01:00