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features/r
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1b069b5d32 | |||
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28ba54a32a | |||
fd06ed833b | |||
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279db55840 | |||
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0f14933577 | |||
6315716f23 | |||
1e18da5c38 |
@ -71,7 +71,7 @@ struct ImGui_ImplAllegro5_Data
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||||
ALLEGRO_VERTEX_DECL* VertexDecl;
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char* ClipboardTextData;
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ImGui_ImplAllegro5_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplAllegro5_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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@ -456,8 +456,8 @@ static void ImGui_ImplAllegro5_UpdateKeyModifiers()
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}
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
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// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
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||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
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||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
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// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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bool ImGui_ImplAllegro5_ProcessEvent(ALLEGRO_EVENT* ev)
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{
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|
@ -59,7 +59,7 @@ struct ImGui_ImplDX10_Data
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int VertexBufferSize;
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int IndexBufferSize;
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ImGui_ImplDX10_Data() { memset(this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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ImGui_ImplDX10_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct VERTEX_CONSTANT_BUFFER
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|
@ -60,7 +60,7 @@ struct ImGui_ImplDX11_Data
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int VertexBufferSize;
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int IndexBufferSize;
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ImGui_ImplDX11_Data() { memset(this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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ImGui_ImplDX11_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct VERTEX_CONSTANT_BUFFER
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@ -71,7 +71,7 @@ struct ImGui_ImplDX12_Data
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UINT numFramesInFlight;
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UINT frameIndex;
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ImGui_ImplDX12_Data() { memset(this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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ImGui_ImplDX12_Data() { memset((void*)this, 0, sizeof(*this)); frameIndex = UINT_MAX; }
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};
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struct VERTEX_CONSTANT_BUFFER
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|
@ -46,7 +46,7 @@ struct ImGui_ImplDX9_Data
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int VertexBufferSize;
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int IndexBufferSize;
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ImGui_ImplDX9_Data() { memset(this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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ImGui_ImplDX9_Data() { memset((void*)this, 0, sizeof(*this)); VertexBufferSize = 5000; IndexBufferSize = 10000; }
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};
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struct CUSTOMVERTEX
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@ -105,7 +105,7 @@ struct ImGui_ImplGlfw_Data
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GLFWcharfun PrevUserCallbackChar;
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GLFWmonitorfun PrevUserCallbackMonitor;
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ImGui_ImplGlfw_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplGlfw_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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|
@ -269,7 +269,7 @@ void ImGui_ImplGLUT_MouseFunc(int glut_button, int state, int x, int y)
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if (glut_button == GLUT_LEFT_BUTTON) button = 0;
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if (glut_button == GLUT_RIGHT_BUTTON) button = 1;
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if (glut_button == GLUT_MIDDLE_BUTTON) button = 2;
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if (button != -1 && state == GLUT_DOWN || state == GLUT_UP)
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if (button != -1 && (state == GLUT_DOWN || state == GLUT_UP))
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io.AddMouseButtonEvent(button, state == GLUT_DOWN);
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}
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|
@ -61,7 +61,7 @@ struct ImGui_ImplOpenGL2_Data
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{
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GLuint FontTexture;
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ImGui_ImplOpenGL2_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplOpenGL2_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
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|
@ -193,7 +193,7 @@ struct ImGui_ImplOpenGL3_Data
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GLsizeiptr IndexBufferSize;
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bool HasClipOrigin;
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ImGui_ImplOpenGL3_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplOpenGL3_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
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|
@ -87,7 +87,7 @@ struct ImGui_ImplSDL2_Data
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char* ClipboardTextData;
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bool MouseCanUseGlobalState;
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ImGui_ImplSDL2_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplSDL2_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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@ -237,8 +237,8 @@ static void ImGui_ImplSDL2_UpdateKeyModifiers(SDL_Keymod sdl_key_mods)
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}
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// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
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// If you have multiple SDL events and some of them are not meant to be used by dear imgui, you may need to filter events based on their windowID field.
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bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
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@ -42,7 +42,7 @@ struct ImGui_ImplSDLRenderer_Data
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{
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SDL_Renderer* SDLRenderer;
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SDL_Texture* FontTexture;
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ImGui_ImplSDLRenderer_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplSDLRenderer_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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||||
|
||||
// Backend data stored in io.BackendRendererUserData to allow support for multiple Dear ImGui contexts
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|
@ -118,7 +118,7 @@ struct ImGui_ImplVulkan_Data
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ImGui_ImplVulkan_Data()
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||||
{
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memset(this, 0, sizeof(*this));
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memset((void*)this, 0, sizeof(*this));
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BufferMemoryAlignment = 256;
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}
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};
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@ -147,7 +147,7 @@ struct ImGui_ImplVulkanH_Window
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ImGui_ImplVulkanH_Window()
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{
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memset(this, 0, sizeof(*this));
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memset((void*)this, 0, sizeof(*this));
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PresentMode = VK_PRESENT_MODE_MAX_ENUM_KHR;
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ClearEnable = true;
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}
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@ -94,7 +94,7 @@ struct ImGui_ImplWin32_Data
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PFN_XInputGetState XInputGetState;
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#endif
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ImGui_ImplWin32_Data() { memset(this, 0, sizeof(*this)); }
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ImGui_ImplWin32_Data() { memset((void*)this, 0, sizeof(*this)); }
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};
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// Backend data stored in io.BackendPlatformUserData to allow support for multiple Dear ImGui contexts
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@ -488,10 +488,10 @@ static ImGuiKey ImGui_ImplWin32_VirtualKeyToImGuiKey(WPARAM wParam)
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#endif
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// Win32 message handler (process Win32 mouse/keyboard inputs, etc.)
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// Call from your application's message handler.
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// Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
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||||
// When implementing your own backend, you can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if Dear ImGui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to Dear ImGui, and hide them from your application based on those two flags.
|
||||
// PS: In this Win32 handler, we use the capture API (GetCapture/SetCapture/ReleaseCapture) to be able to read mouse coordinates when dragging mouse outside of our window bounds.
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// PS: We treat DBLCLK messages as regular mouse down messages, so this code will work on windows classes that have the CS_DBLCLKS flag set. Our own example app code doesn't set this flag.
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@ -22,6 +22,8 @@ IMGUI_IMPL_API void ImGui_ImplWin32_NewFrame();
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// Win32 message handler your application need to call.
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||||
// - Intentionally commented out in a '#if 0' block to avoid dragging dependencies on <windows.h> from this helper.
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||||
// - You should COPY the line below into your .cpp code to forward declare the function and then you can call it.
|
||||
// - Call from your application's message handler. Keep calling your message handler unless this function returns TRUE.
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||||
|
||||
#if 0
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||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
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||||
#endif
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||||
|
@ -55,11 +55,17 @@ Other Changes:
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||||
clipper instance. High-level languages (Lua,Rust etc.) would typically be affected. (#4822)
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||||
- IsItemHovered(): added ImGuiHoveredFlags_NoNavOverride to disable the behavior where the
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return value is overriden by focus when gamepad/keyboard navigation is active.
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||||
- Tables: Fixed incorrect border height used for logic when resizing one of several synchronized
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instance of a same table ID, when instances have a different height. (#3955).
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||||
- Inputs: Fixed IsMouseClicked() repeat mode rate being half of keyboard repeat rate.
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||||
- ColorEdit: Fixed text baseline alignment after a SameLine() after a ColorEdit() with visible label.
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||||
- Stack Tool: Added option to copy item path to clipboard. (#4631)
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||||
- Misc: Fixed IsAnyItemHovered() returning false when using navigation.
|
||||
- Misc: Added IMGUI_STB_SPRINTF_FILENAME to support custom path to stb_sprintf. (#5068, #2954) [@jakubtomsu]
|
||||
- Misc: Added constexpr to ImVec2/ImVec4 inline constructors. (#4995) [@Myriachan]
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||||
- Misc: Updated stb_truetype.h from 1.20 to 1.26 (many fixes). (#5075)
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||||
- Misc: Updated stb_textedit.h from 1.13 to 1.14 (our changes so this effectively is a no-op). (#5075)
|
||||
- Misc: Updated stb_rect_pack.h from 1.00 to 1.01 (minor). (#5075)
|
||||
- Misc: binary_to_compressed_c tool: Added -nostatic option. (#5021) [@podsvirov]
|
||||
- ImVector: Fixed erase() with empty range. (#5009) [@thedmd]
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||||
- Drawlist: Fixed PathArcTo() emitting terminating vertices too close to arc vertices. (#4993) [@thedmd]
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|
@ -195,7 +195,7 @@ See [Sponsors](https://github.com/ocornut/imgui/wiki/Sponsors) page.
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Sponsors
|
||||
--------
|
||||
|
||||
Ongoing Dear ImGui development is currently financially supported by users and private sponsors:
|
||||
Ongoing Dear ImGui development is currently financially supported in 2021-2022 by users and private sponsors:
|
||||
|
||||
*Platinum-chocolate sponsors*
|
||||
- [Blizzard](https://careers.blizzard.com/en-us/openings/engineering/all/all/all/1)
|
||||
@ -204,12 +204,12 @@ Ongoing Dear ImGui development is currently financially supported by users and p
|
||||
- [Ubisoft](https://montreal.ubisoft.com/en/ubisoft-sponsors-user-interface-library-for-c-dear-imgui), [Supercell](https://supercell.com)
|
||||
|
||||
*Chocolate sponsors*
|
||||
- [Activision](https://careers.activision.com/c/programmingsoftware-engineering-jobs), [Adobe](https://www.adobe.com/products/medium.html), [Aras Pranckevičius](https://aras-p.info), [Arkane Studios](https://www.arkane-studios.com), [Epic](https://www.unrealengine.com/en-US/megagrants), [Google](https://github.com/google/filament), [Nvidia](https://developer.nvidia.com/nvidia-omniverse), [RAD Game Tools](http://www.radgametools.com/)
|
||||
- [Adobe](https://www.adobe.com/products/medium.html), [Aras Pranckevičius](https://aras-p.info), [Epic](https://www.unrealengine.com/en-US/megagrants), [G3Dvu]().
|
||||
|
||||
*Salty-caramel sponsors*
|
||||
- [Framefield](http://framefield.com), [Grinding Gear Games](https://www.grindinggear.com), [Kylotonn](https://www.kylotonn.com), [Next Level Games](https://www.nextlevelgames.com), [O-Net Communications (USA)](http://en.o-netcom.com)
|
||||
- [Kylotonn](https://www.kylotonn.com), [O-Net Communications (USA)](http://en.o-netcom.com), [Wonderland Engine](https://wonderlandengine.com/).
|
||||
|
||||
Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors) for past sponsors.
|
||||
Please see [detailed list of Dear ImGui supporters](https://github.com/ocornut/imgui/wiki/Sponsors) for sponsors of past years.
|
||||
From November 2014 to December 2019, ongoing development has also been financially supported by its users on Patreon and through individual donations.
|
||||
|
||||
**THANK YOU to all past and present supporters for helping to keep this project alive and thriving!**
|
||||
|
@ -69,8 +69,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
ALLEGRO_EVENT ev;
|
||||
while (al_get_next_event(queue, &ev))
|
||||
|
@ -111,8 +111,8 @@ static void main_loop(void* arg)
|
||||
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
|
@ -88,8 +88,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
|
||||
|
@ -80,8 +80,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
|
||||
|
@ -101,8 +101,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
|
||||
|
@ -467,8 +467,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
glfwPollEvents();
|
||||
|
||||
|
@ -94,8 +94,8 @@ void glut_display_func()
|
||||
}
|
||||
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
|
||||
int main(int argc, char** argv)
|
||||
@ -125,6 +125,7 @@ int main(int argc, char** argv)
|
||||
//ImGui::StyleColorsClassic();
|
||||
|
||||
// Setup Platform/Renderer backends
|
||||
// FIXME: Consider reworking this example to install our own GLUT funcs + forward calls ImGui_ImplGLUT_XXX ones, instead of using ImGui_ImplGLUT_InstallFuncs().
|
||||
ImGui_ImplGLUT_Init();
|
||||
ImGui_ImplGLUT_InstallFuncs();
|
||||
ImGui_ImplOpenGL2_Init();
|
||||
|
@ -91,8 +91,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
|
@ -88,8 +88,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
|
@ -79,8 +79,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
|
@ -101,8 +101,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
|
@ -85,8 +85,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
|
@ -460,8 +460,8 @@ int main(int, char**)
|
||||
{
|
||||
// Poll and handle events (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
|
@ -82,10 +82,7 @@ int main(int, char**)
|
||||
while (!done)
|
||||
{
|
||||
// Poll and handle messages (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
// See the WndProc() function below for our to dispatch events to the Win32 backend.
|
||||
MSG msg;
|
||||
while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
||||
{
|
||||
@ -215,6 +212,10 @@ void CleanupRenderTarget()
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// Win32 message handler
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
|
@ -82,10 +82,7 @@ int main(int, char**)
|
||||
while (!done)
|
||||
{
|
||||
// Poll and handle messages (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
// See the WndProc() function below for our to dispatch events to the Win32 backend.
|
||||
MSG msg;
|
||||
while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
||||
{
|
||||
@ -219,6 +216,10 @@ void CleanupRenderTarget()
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// Win32 message handler
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
|
@ -120,10 +120,7 @@ int main(int, char**)
|
||||
while (!done)
|
||||
{
|
||||
// Poll and handle messages (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
// See the WndProc() function below for our to dispatch events to the Win32 backend.
|
||||
MSG msg;
|
||||
while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
||||
{
|
||||
@ -435,6 +432,10 @@ FrameContext* WaitForNextFrameResources()
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// Win32 message handler
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
|
@ -80,10 +80,7 @@ int main(int, char**)
|
||||
while (!done)
|
||||
{
|
||||
// Poll and handle messages (inputs, window resize, etc.)
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
// See the WndProc() function below for our to dispatch events to the Win32 backend.
|
||||
MSG msg;
|
||||
while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE))
|
||||
{
|
||||
@ -209,6 +206,10 @@ void ResetDevice()
|
||||
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
|
||||
|
||||
// Win32 message handler
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application, or clear/overwrite your copy of the mouse data.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application, or clear/overwrite your copy of the keyboard data.
|
||||
// Generally you may always pass all inputs to dear imgui, and hide them from your application based on those two flags.
|
||||
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
|
||||
{
|
||||
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
|
||||
|
14
imconfig.h
14
imconfig.h
@ -62,11 +62,12 @@
|
||||
// By default the embedded implementations are declared static and not available outside of Dear ImGui sources files.
|
||||
//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
|
||||
//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
|
||||
//#define IMGUI_STB_SPRINTF_FILENAME "my_folder/stb_sprintf.h" // only used if enabled
|
||||
//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
|
||||
//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
|
||||
|
||||
//---- Use stb_printf's faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Requires 'stb_sprintf.h' to be available in the include path. Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by STB sprintf.
|
||||
//---- Use stb_sprintf.h for a faster implementation of vsnprintf instead of the one from libc (unless IMGUI_DISABLE_DEFAULT_FORMAT_FUNCTIONS is defined)
|
||||
// Compatibility checks of arguments and formats done by clang and GCC will be disabled in order to support the extra formats provided by stb_sprintf.h.
|
||||
//#define IMGUI_USE_STB_SPRINTF
|
||||
|
||||
//---- Use FreeType to build and rasterize the font atlas (instead of stb_truetype which is embedded by default in Dear ImGui)
|
||||
@ -90,15 +91,6 @@
|
||||
operator MyVec4() const { return MyVec4(x,y,z,w); }
|
||||
*/
|
||||
|
||||
//---- Define constructor to convert your string type to ImStrv (which is a non-owning begin/end pair)
|
||||
// This will be inlined as part of ImStrv class declaration.
|
||||
// This has two benefits: you won't need to use .c_str(), if length is already computed it is faster.
|
||||
//#include <string>
|
||||
//#include <string_view>
|
||||
//#define IM_STR_CLASS_EXTRA ImStrv(const std::string& s) { Begin = s.c_str(); End = Begin + s.length(); }
|
||||
//#define IM_STR_CLASS_EXTRA ImStrv(const std::string_view& s) { Begin = s.data(); End = Begin + s.length(); }
|
||||
//#define IM_STR_CLASS_EXTRA ImStrv(const MyString& s) { Begin = s.Data; End = s.end(); }
|
||||
|
||||
//---- Use 32-bit vertex indices (default is 16-bit) is one way to allow large meshes with more than 64K vertices.
|
||||
// Your renderer backend will need to support it (most example renderer backends support both 16/32-bit indices).
|
||||
// Another way to allow large meshes while keeping 16-bit indices is to handle ImDrawCmd::VtxOffset in your renderer.
|
||||
|
465
imgui.h
465
imgui.h
@ -65,7 +65,7 @@ Index of this file:
|
||||
// Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals. Work in progress versions typically starts at XYY99 then bounce up to XYY00, XYY01 etc. when release tagging happens)
|
||||
#define IMGUI_VERSION "1.88 WIP"
|
||||
#define IMGUI_VERSION_NUM 18709
|
||||
#define IMGUI_VERSION_NUM 18710
|
||||
#define IMGUI_CHECKVERSION() ImGui::DebugCheckVersionAndDataLayout(IMGUI_VERSION, sizeof(ImGuiIO), sizeof(ImGuiStyle), sizeof(ImVec2), sizeof(ImVec4), sizeof(ImDrawVert), sizeof(ImDrawIdx))
|
||||
#define IMGUI_HAS_TABLE
|
||||
|
||||
@ -150,6 +150,7 @@ struct ImGuiIO; // Main configuration and I/O between your a
|
||||
struct ImGuiInputTextCallbackData; // Shared state of InputText() when using custom ImGuiInputTextCallback (rare/advanced use)
|
||||
struct ImGuiKeyData; // Storage for ImGuiIO and IsKeyDown(), IsKeyPressed() etc functions.
|
||||
struct ImGuiListClipper; // Helper to manually clip large list of items
|
||||
struct ImGuiMultiSelectData; // State for a BeginMultiSelect() block
|
||||
struct ImGuiOnceUponAFrame; // Helper for running a block of code not more than once a frame
|
||||
struct ImGuiPayload; // User data payload for drag and drop operations
|
||||
struct ImGuiPlatformImeData; // Platform IME data for io.SetPlatformImeDataFn() function.
|
||||
@ -191,6 +192,7 @@ typedef int ImGuiHoveredFlags; // -> enum ImGuiHoveredFlags_ // Flags: f
|
||||
typedef int ImGuiInputTextFlags; // -> enum ImGuiInputTextFlags_ // Flags: for InputText(), InputTextMultiline()
|
||||
typedef int ImGuiKeyModFlags; // -> enum ImGuiKeyModFlags_ // Flags: for io.KeyMods (Ctrl/Shift/Alt/Super)
|
||||
typedef int ImGuiPopupFlags; // -> enum ImGuiPopupFlags_ // Flags: for OpenPopup*(), BeginPopupContext*(), IsPopupOpen()
|
||||
typedef int ImGuiMultiSelectFlags; // -> enum ImGuiMultiSelectFlags_// Flags: for BeginMultiSelect()
|
||||
typedef int ImGuiSelectableFlags; // -> enum ImGuiSelectableFlags_ // Flags: for Selectable()
|
||||
typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // Flags: for DragFloat(), DragInt(), SliderFloat(), SliderInt() etc.
|
||||
typedef int ImGuiTabBarFlags; // -> enum ImGuiTabBarFlags_ // Flags: for BeginTabBar()
|
||||
@ -268,27 +270,6 @@ struct ImVec4
|
||||
IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
|
||||
#endif
|
||||
};
|
||||
|
||||
// String view (non-owning pair of begin/end pointers, not necessarily zero-terminated)
|
||||
// ImStrv are used as function parameters instead of passing a pair of const char*.
|
||||
#define IMGUI_HAS_IMSTR
|
||||
struct ImStrv
|
||||
{
|
||||
const char* Begin;
|
||||
const char* End;
|
||||
ImStrv() { Begin = End = NULL; }
|
||||
ImStrv(const char* b) { Begin = b; End = b ? b + strlen(b) : NULL; }
|
||||
ImStrv(const char* b, const char* e){ Begin = b; End = e ? e : b + strlen(b); }
|
||||
inline size_t length() const { return (size_t)(End - Begin); }
|
||||
inline bool empty() const { return Begin == End; } // == "" or == NULL
|
||||
inline operator bool() const { return Begin != NULL; } // return true when valid ("" is valid, NULL construction is not)
|
||||
#ifdef IM_STR_CLASS_EXTRA
|
||||
IM_STR_CLASS_EXTRA // Define additional constructor in imconfig.h to convert your string types (e.g. std::string, std::string_view) to ImStrV.
|
||||
#endif
|
||||
// private: bool operator==(ImStrv) { return false; } // [DEBUG] Uncomment to catch undesirable uses of operators
|
||||
// private: bool operator!=(ImStrv) { return false; }
|
||||
};
|
||||
|
||||
IM_MSVC_RUNTIME_CHECKS_RESTORE
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -321,8 +302,8 @@ namespace ImGui
|
||||
IMGUI_API void ShowStackToolWindow(bool* p_open = NULL); // create Stack Tool window. hover items with mouse to query information about the source of their unique ID.
|
||||
IMGUI_API void ShowAboutWindow(bool* p_open = NULL); // create About window. display Dear ImGui version, credits and build/system information.
|
||||
IMGUI_API void ShowStyleEditor(ImGuiStyle* ref = NULL); // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style)
|
||||
IMGUI_API bool ShowStyleSelector(ImStrv label); // add style selector block (not a window), essentially a combo listing the default styles.
|
||||
IMGUI_API void ShowFontSelector(ImStrv label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
|
||||
IMGUI_API bool ShowStyleSelector(const char* label); // add style selector block (not a window), essentially a combo listing the default styles.
|
||||
IMGUI_API void ShowFontSelector(const char* label); // add font selector block (not a window), essentially a combo listing the loaded fonts.
|
||||
IMGUI_API void ShowUserGuide(); // add basic help/info block (not a window): how to manipulate ImGui as a end-user (mouse/keyboard controls).
|
||||
IMGUI_API const char* GetVersion(); // get the compiled version string e.g. "1.80 WIP" (essentially the value for IMGUI_VERSION from the compiled version of imgui.cpp)
|
||||
|
||||
@ -343,7 +324,7 @@ namespace ImGui
|
||||
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
|
||||
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
|
||||
// - Note that the bottom of window stack always contains a window called "Debug".
|
||||
IMGUI_API bool Begin(ImStrv name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API void End();
|
||||
|
||||
// Child Windows
|
||||
@ -354,7 +335,7 @@ namespace ImGui
|
||||
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
|
||||
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
|
||||
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
|
||||
IMGUI_API bool BeginChild(ImStrv str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
|
||||
IMGUI_API void EndChild();
|
||||
|
||||
@ -384,10 +365,10 @@ namespace ImGui
|
||||
IMGUI_API void SetWindowCollapsed(bool collapsed, ImGuiCond cond = 0); // (not recommended) set current window collapsed state. prefer using SetNextWindowCollapsed().
|
||||
IMGUI_API void SetWindowFocus(); // (not recommended) set current window to be focused / top-most. prefer using SetNextWindowFocus().
|
||||
IMGUI_API void SetWindowFontScale(float scale); // [OBSOLETE] set font scale. Adjust IO.FontGlobalScale if you want to scale all windows. This is an old API! For correct scaling, prefer to reload font + rebuild ImFontAtlas + call style.ScaleAllSizes().
|
||||
IMGUI_API void SetWindowPos(ImStrv name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position.
|
||||
IMGUI_API void SetWindowSize(ImStrv name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis.
|
||||
IMGUI_API void SetWindowCollapsed(ImStrv name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state
|
||||
IMGUI_API void SetWindowFocus(ImStrv name); // set named window to be focused / top-most. use NULL to remove focus.
|
||||
IMGUI_API void SetWindowPos(const char* name, const ImVec2& pos, ImGuiCond cond = 0); // set named window position.
|
||||
IMGUI_API void SetWindowSize(const char* name, const ImVec2& size, ImGuiCond cond = 0); // set named window size. set axis to 0.0f to force an auto-fit on this axis.
|
||||
IMGUI_API void SetWindowCollapsed(const char* name, bool collapsed, ImGuiCond cond = 0); // set named window collapsed state
|
||||
IMGUI_API void SetWindowFocus(const char* name); // set named window to be focused / top-most. use NULL to remove focus.
|
||||
|
||||
// Content region
|
||||
// - Retrieve available space from a given point. GetContentRegionAvail() is frequently useful.
|
||||
@ -483,16 +464,17 @@ namespace ImGui
|
||||
// - You can also use the "Label##foobar" syntax within widget label to distinguish them from each others.
|
||||
// - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID,
|
||||
// whereas "str_id" denote a string that is only used as an ID and not normally displayed.
|
||||
IMGUI_API void PushID(ImStrv str_id); // push string into the ID stack (will hash string).
|
||||
IMGUI_API void PushID(const char* str_id); // push string into the ID stack (will hash string).
|
||||
IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string).
|
||||
IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
|
||||
IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
|
||||
IMGUI_API void PopID(); // pop from the ID stack.
|
||||
IMGUI_API ImGuiID GetID(ImStrv str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
|
||||
IMGUI_API ImGuiID GetID(const char* str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
|
||||
IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
|
||||
IMGUI_API ImGuiID GetID(const void* ptr_id);
|
||||
|
||||
// Widgets: Text
|
||||
// FIXME-IMSTR: Functions taking format should use ImStrv. It breaks IM_FMTARGS() macro however.
|
||||
IMGUI_API void TextUnformatted(ImStrv text); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
|
||||
IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
|
||||
IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
|
||||
IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
|
||||
@ -501,36 +483,36 @@ namespace ImGui
|
||||
IMGUI_API void TextDisabledV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
IMGUI_API void TextWrapped(const char* fmt, ...) IM_FMTARGS(1); // shortcut for PushTextWrapPos(0.0f); Text(fmt, ...); PopTextWrapPos();. Note that this won't work on an auto-resizing window if there's no other widgets to extend the window width, yoy may need to set a size using SetNextWindowSize().
|
||||
IMGUI_API void TextWrappedV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
IMGUI_API void LabelText(ImStrv label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets
|
||||
IMGUI_API void LabelTextV(ImStrv label, const char* fmt, va_list args) IM_FMTLIST(2);
|
||||
IMGUI_API void LabelText(const char* label, const char* fmt, ...) IM_FMTARGS(2); // display text+label aligned the same way as value+label widgets
|
||||
IMGUI_API void LabelTextV(const char* label, const char* fmt, va_list args) IM_FMTLIST(2);
|
||||
IMGUI_API void BulletText(const char* fmt, ...) IM_FMTARGS(1); // shortcut for Bullet()+Text()
|
||||
IMGUI_API void BulletTextV(const char* fmt, va_list args) IM_FMTLIST(1);
|
||||
|
||||
// Widgets: Main
|
||||
// - Most widgets return true when the value has been changed or when pressed/selected
|
||||
// - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state.
|
||||
IMGUI_API bool Button(ImStrv label, const ImVec2& size = ImVec2(0, 0)); // button
|
||||
IMGUI_API bool SmallButton(ImStrv label); // button with FramePadding=(0,0) to easily embed within text
|
||||
IMGUI_API bool InvisibleButton(ImStrv str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
|
||||
IMGUI_API bool ArrowButton(ImStrv str_id, ImGuiDir dir); // square button with an arrow shape
|
||||
IMGUI_API bool Button(const char* label, const ImVec2& size = ImVec2(0, 0)); // button
|
||||
IMGUI_API bool SmallButton(const char* label); // button with FramePadding=(0,0) to easily embed within text
|
||||
IMGUI_API bool InvisibleButton(const char* str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
|
||||
IMGUI_API bool ArrowButton(const char* str_id, ImGuiDir dir); // square button with an arrow shape
|
||||
IMGUI_API void Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), const ImVec4& tint_col = ImVec4(1,1,1,1), const ImVec4& border_col = ImVec4(0,0,0,0));
|
||||
IMGUI_API bool ImageButton(ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0 = ImVec2(0, 0), const ImVec2& uv1 = ImVec2(1,1), int frame_padding = -1, const ImVec4& bg_col = ImVec4(0,0,0,0), const ImVec4& tint_col = ImVec4(1,1,1,1)); // <0 frame_padding uses default frame padding settings. 0 for no padding
|
||||
IMGUI_API bool Checkbox(ImStrv label, bool* v);
|
||||
IMGUI_API bool CheckboxFlags(ImStrv label, int* flags, int flags_value);
|
||||
IMGUI_API bool CheckboxFlags(ImStrv label, unsigned int* flags, unsigned int flags_value);
|
||||
IMGUI_API bool RadioButton(ImStrv label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
|
||||
IMGUI_API bool RadioButton(ImStrv label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
||||
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), ImStrv overlay = ImStrv());
|
||||
IMGUI_API bool Checkbox(const char* label, bool* v);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, int* flags, int flags_value);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, unsigned int* flags, unsigned int flags_value);
|
||||
IMGUI_API bool RadioButton(const char* label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
|
||||
IMGUI_API bool RadioButton(const char* label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
|
||||
IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), const char* overlay = NULL);
|
||||
IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
|
||||
|
||||
// Widgets: Combo Box
|
||||
// - The BeginCombo()/EndCombo() api allows you to manage your contents and selection state however you want it, by creating e.g. Selectable() items.
|
||||
// - The old Combo() api are helpers over BeginCombo()/EndCombo() which are kept available for convenience purpose. This is analogous to how ListBox are created.
|
||||
IMGUI_API bool BeginCombo(ImStrv label, ImStrv preview_value, ImGuiComboFlags flags = 0);
|
||||
IMGUI_API bool BeginCombo(const char* label, const char* preview_value, ImGuiComboFlags flags = 0);
|
||||
IMGUI_API void EndCombo(); // only call EndCombo() if BeginCombo() returns true!
|
||||
IMGUI_API bool Combo(ImStrv label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
|
||||
IMGUI_API bool Combo(ImStrv label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
|
||||
IMGUI_API bool Combo(ImStrv label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1);
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); // Separate items with \0 within a string, end item-list with \0\0. e.g. "One\0Two\0Three\0"
|
||||
IMGUI_API bool Combo(const char* label, int* current_item, bool(*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int popup_max_height_in_items = -1);
|
||||
|
||||
// Widgets: Drag Sliders
|
||||
// - CTRL+Click on any drag box to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
|
||||
@ -544,18 +526,18 @@ namespace ImGui
|
||||
// - We use the same sets of flags for DragXXX() and SliderXXX() functions as the features are the same and it makes it easier to swap them.
|
||||
// - Legacy: Pre-1.78 there are DragXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument.
|
||||
// If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361
|
||||
IMGUI_API bool DragFloat(ImStrv label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound
|
||||
IMGUI_API bool DragFloat2(ImStrv label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragFloat3(ImStrv label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragFloat4(ImStrv label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragFloatRange2(ImStrv label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, ImStrv format = "%.3f", ImStrv format_max = ImStrv(), ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragInt(ImStrv label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound
|
||||
IMGUI_API bool DragInt2(ImStrv label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragInt3(ImStrv label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragInt4(ImStrv label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragIntRange2(ImStrv label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, ImStrv format = "%d", ImStrv format_max = ImStrv(), ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, ImStrv format = ImStrv(), ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, ImStrv format = ImStrv(), ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragFloat(const char* label, float* v, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound
|
||||
IMGUI_API bool DragFloat2(const char* label, float v[2], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragFloat3(const char* label, float v[3], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragFloat4(const char* label, float v[4], float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragFloatRange2(const char* label, float* v_current_min, float* v_current_max, float v_speed = 1.0f, float v_min = 0.0f, float v_max = 0.0f, const char* format = "%.3f", const char* format_max = NULL, ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragInt(const char* label, int* v, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0); // If v_min >= v_max we have no bound
|
||||
IMGUI_API bool DragInt2(const char* label, int v[2], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragInt3(const char* label, int v[3], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragInt4(const char* label, int v[4], float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragIntRange2(const char* label, int* v_current_min, int* v_current_max, float v_speed = 1.0f, int v_min = 0, int v_max = 0, const char* format = "%d", const char* format_max = NULL, ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed = 1.0f, const void* p_min = NULL, const void* p_max = NULL, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
||||
|
||||
// Widgets: Regular Sliders
|
||||
// - CTRL+Click on any slider to turn them into an input box. Manually input values aren't clamped by default and can go off-bounds. Use ImGuiSliderFlags_AlwaysClamp to always clamp.
|
||||
@ -563,75 +545,82 @@ namespace ImGui
|
||||
// - Format string may also be set to NULL or use the default format ("%f" or "%d").
|
||||
// - Legacy: Pre-1.78 there are SliderXXX() function signatures that takes a final `float power=1.0f' argument instead of the `ImGuiSliderFlags flags=0' argument.
|
||||
// If you get a warning converting a float to ImGuiSliderFlags, read https://github.com/ocornut/imgui/issues/3361
|
||||
IMGUI_API bool SliderFloat(ImStrv label, float* v, float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display.
|
||||
IMGUI_API bool SliderFloat2(ImStrv label, float v[2], float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderFloat3(ImStrv label, float v[3], float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderFloat4(ImStrv label, float v[4], float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderAngle(ImStrv label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, ImStrv format = "%.0f deg", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderInt(ImStrv label, int* v, int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderInt2(ImStrv label, int v[2], int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderInt3(ImStrv label, int v[3], int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderInt4(ImStrv label, int v[4], int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format = ImStrv(), ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, ImStrv format = ImStrv(), ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool VSliderFloat(ImStrv label, const ImVec2& size, float* v, float v_min, float v_max, ImStrv format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool VSliderInt(ImStrv label, const ImVec2& size, int* v, int v_min, int v_max, ImStrv format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool VSliderScalar(ImStrv label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format = ImStrv(), ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); // adjust format to decorate the value with a prefix or a suffix for in-slider labels or unit display.
|
||||
IMGUI_API bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderAngle(const char* label, float* v_rad, float v_degrees_min = -360.0f, float v_degrees_max = +360.0f, const char* format = "%.0f deg", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderInt2(const char* label, int v[2], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderInt3(const char* label, int v[3], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderInt4(const char* label, int v[4], int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool VSliderFloat(const char* label, const ImVec2& size, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool VSliderInt(const char* label, const ImVec2& size, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
|
||||
IMGUI_API bool VSliderScalar(const char* label, const ImVec2& size, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0);
|
||||
|
||||
// Widgets: Input with Keyboard
|
||||
// - If you want to use InputText() with std::string or any custom dynamic string type, see misc/cpp/imgui_stdlib.h and comments in imgui_demo.cpp.
|
||||
// - Most of the ImGuiInputTextFlags flags are only useful for InputText() and not for InputFloatX, InputIntX, InputDouble etc.
|
||||
// - Format parameter is limited to 63 bytes.
|
||||
IMGUI_API bool InputText(ImStrv label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputTextMultiline(ImStrv label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputTextWithHint(ImStrv label, ImStrv hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputFloat(ImStrv label, float* v, float step = 0.0f, float step_fast = 0.0f, ImStrv format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat2(ImStrv label, float v[2], ImStrv format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat3(ImStrv label, float v[3], ImStrv format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat4(ImStrv label, float v[4], ImStrv format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputInt(ImStrv label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputInt2(ImStrv label, int v[2], ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputInt3(ImStrv label, int v[3], ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputInt4(ImStrv label, int v[4], ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputDouble(ImStrv label, double* v, double step = 0.0, double step_fast = 0.0, ImStrv format = "%.6f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, ImStrv format = ImStrv(), ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, ImStrv format = ImStrv(), ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputText(const char* label, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputTextMultiline(const char* label, char* buf, size_t buf_size, const ImVec2& size = ImVec2(0, 0), ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputTextWithHint(const char* label, const char* hint, char* buf, size_t buf_size, ImGuiInputTextFlags flags = 0, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool InputFloat(const char* label, float* v, float step = 0.0f, float step_fast = 0.0f, const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat2(const char* label, float v[2], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat3(const char* label, float v[3], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputFloat4(const char* label, float v[4], const char* format = "%.3f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputInt(const char* label, int* v, int step = 1, int step_fast = 100, ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputInt2(const char* label, int v[2], ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputInt3(const char* label, int v[3], ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputInt4(const char* label, int v[4], ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputDouble(const char* label, double* v, double step = 0.0, double step_fast = 0.0, const char* format = "%.6f", ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
|
||||
IMGUI_API bool InputScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_step = NULL, const void* p_step_fast = NULL, const char* format = NULL, ImGuiInputTextFlags flags = 0);
|
||||
|
||||
// Widgets: Color Editor/Picker (tip: the ColorEdit* functions have a little color square that can be left-clicked to open a picker, and right-clicked to open an option menu.)
|
||||
// - Note that in C++ a 'float v[X]' function argument is the _same_ as 'float* v', the array syntax is just a way to document the number of elements that are expected to be accessible.
|
||||
// - You can pass the address of a first float element out of a contiguous structure, e.g. &myvector.x
|
||||
IMGUI_API bool ColorEdit3(ImStrv label, float col[3], ImGuiColorEditFlags flags = 0);
|
||||
IMGUI_API bool ColorEdit4(ImStrv label, float col[4], ImGuiColorEditFlags flags = 0);
|
||||
IMGUI_API bool ColorPicker3(ImStrv label, float col[3], ImGuiColorEditFlags flags = 0);
|
||||
IMGUI_API bool ColorPicker4(ImStrv label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
|
||||
IMGUI_API bool ColorButton(ImStrv desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed.
|
||||
IMGUI_API bool ColorEdit3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
|
||||
IMGUI_API bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
|
||||
IMGUI_API bool ColorPicker3(const char* label, float col[3], ImGuiColorEditFlags flags = 0);
|
||||
IMGUI_API bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
|
||||
IMGUI_API bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, ImVec2 size = ImVec2(0, 0)); // display a color square/button, hover for details, return true when pressed.
|
||||
IMGUI_API void SetColorEditOptions(ImGuiColorEditFlags flags); // initialize current options (generally on application startup) if you want to select a default format, picker type, etc. User will be able to change many settings, unless you pass the _NoOptions flag to your calls.
|
||||
|
||||
// Widgets: Trees
|
||||
// - TreeNode functions return true when the node is open, in which case you need to also call TreePop() when you are finished displaying the tree node contents.
|
||||
IMGUI_API bool TreeNode(ImStrv label);
|
||||
IMGUI_API bool TreeNode(ImStrv str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
|
||||
IMGUI_API bool TreeNode(const char* label);
|
||||
IMGUI_API bool TreeNode(const char* str_id, const char* fmt, ...) IM_FMTARGS(2); // helper variation to easily decorelate the id from the displayed string. Read the FAQ about why and how to use ID. to align arbitrary text at the same level as a TreeNode() you can use Bullet().
|
||||
IMGUI_API bool TreeNode(const void* ptr_id, const char* fmt, ...) IM_FMTARGS(2); // "
|
||||
IMGUI_API bool TreeNodeV(ImStrv str_id, const char* fmt, va_list args) IM_FMTLIST(2);
|
||||
IMGUI_API bool TreeNodeV(const char* str_id, const char* fmt, va_list args) IM_FMTLIST(2);
|
||||
IMGUI_API bool TreeNodeV(const void* ptr_id, const char* fmt, va_list args) IM_FMTLIST(2);
|
||||
IMGUI_API bool TreeNodeEx(ImStrv label, ImGuiTreeNodeFlags flags = 0);
|
||||
IMGUI_API bool TreeNodeEx(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
|
||||
IMGUI_API bool TreeNodeEx(const char* label, ImGuiTreeNodeFlags flags = 0);
|
||||
IMGUI_API bool TreeNodeEx(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
|
||||
IMGUI_API bool TreeNodeEx(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, ...) IM_FMTARGS(3);
|
||||
IMGUI_API bool TreeNodeExV(ImStrv str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
|
||||
IMGUI_API bool TreeNodeExV(const char* str_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
|
||||
IMGUI_API bool TreeNodeExV(const void* ptr_id, ImGuiTreeNodeFlags flags, const char* fmt, va_list args) IM_FMTLIST(3);
|
||||
IMGUI_API void TreePush(ImStrv str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired.
|
||||
IMGUI_API void TreePush(const char* str_id); // ~ Indent()+PushId(). Already called by TreeNode() when returning true, but you can call TreePush/TreePop yourself if desired.
|
||||
IMGUI_API void TreePush(const void* ptr_id = NULL); // "
|
||||
IMGUI_API void TreePop(); // ~ Unindent()+PopId()
|
||||
IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode
|
||||
IMGUI_API bool CollapsingHeader(ImStrv label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
|
||||
IMGUI_API bool CollapsingHeader(ImStrv label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header.
|
||||
IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().
|
||||
IMGUI_API bool CollapsingHeader(const char* label, bool* p_visible, ImGuiTreeNodeFlags flags = 0); // when 'p_visible != NULL': if '*p_visible==true' display an additional small close button on upper right of the header which will set the bool to false when clicked, if '*p_visible==false' don't display the header.
|
||||
IMGUI_API void SetNextItemOpen(bool is_open, ImGuiCond cond = 0); // set next TreeNode/CollapsingHeader open state.
|
||||
|
||||
// Widgets: Selectables
|
||||
// - A selectable highlights when hovered, and can display another color when selected.
|
||||
// - Neighbors selectable extend their highlight bounds in order to leave no gap between them. This is so a series of selected Selectable appear contiguous.
|
||||
IMGUI_API bool Selectable(ImStrv label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
|
||||
IMGUI_API bool Selectable(ImStrv label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
|
||||
IMGUI_API bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool selected" carry the selection state (read-only). Selectable() is clicked is returns true so you can modify your selection state. size.x==0.0: use remaining width, size.x>0.0: specify width. size.y==0.0: use label height, size.y>0.0: specify height
|
||||
IMGUI_API bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // "bool* p_selected" point to the selection state (read-write), as a convenient helper.
|
||||
|
||||
// Multi-selection system for Selectable() and TreeNode() functions.
|
||||
// This enables standard multi-selection/range-selection idioms (CTRL+Click/Arrow, SHIFT+Click/Arrow, etc) in a way that allow items to be fully clipped (= not submitted at all) when not visible.
|
||||
// Read comments near ImGuiMultiSelectData for details.
|
||||
// When enabled, Selectable() and TreeNode() functions will return true when selection needs toggling.
|
||||
IMGUI_API ImGuiMultiSelectData* BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected);
|
||||
IMGUI_API ImGuiMultiSelectData* EndMultiSelect();
|
||||
IMGUI_API void SetNextItemSelectionData(void* item_data);
|
||||
|
||||
// Widgets: List Boxes
|
||||
// - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes.
|
||||
@ -639,24 +628,24 @@ namespace ImGui
|
||||
// - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created.
|
||||
// - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth
|
||||
// - Choose frame height: size.y > 0.0f: custom / size.y < 0.0f or -FLT_MIN: bottom-align / size.y = 0.0f (default): arbitrary default height which can fit ~7 items
|
||||
IMGUI_API bool BeginListBox(ImStrv label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region
|
||||
IMGUI_API bool BeginListBox(const char* label, const ImVec2& size = ImVec2(0, 0)); // open a framed scrolling region
|
||||
IMGUI_API void EndListBox(); // only call EndListBox() if BeginListBox() returned true!
|
||||
IMGUI_API bool ListBox(ImStrv label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBox(ImStrv label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items = -1);
|
||||
IMGUI_API bool ListBox(const char* label, int* current_item, bool (*items_getter)(void* data, int idx, const char** out_text), void* data, int items_count, int height_in_items = -1);
|
||||
|
||||
// Widgets: Data Plotting
|
||||
// - Consider using ImPlot (https://github.com/epezent/implot) which is much better!
|
||||
IMGUI_API void PlotLines(ImStrv label, const float* values, int values_count, int values_offset = 0, ImStrv overlay_text = ImStrv(), float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotLines(ImStrv label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, ImStrv overlay_text = ImStrv(), float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
|
||||
IMGUI_API void PlotHistogram(ImStrv label, const float* values, int values_count, int values_offset = 0, ImStrv overlay_text = ImStrv(), float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotHistogram(ImStrv label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, ImStrv overlay_text = ImStrv(), float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
|
||||
IMGUI_API void PlotLines(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotLines(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
|
||||
IMGUI_API void PlotHistogram(const char* label, const float* values, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0), int stride = sizeof(float));
|
||||
IMGUI_API void PlotHistogram(const char* label, float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset = 0, const char* overlay_text = NULL, float scale_min = FLT_MAX, float scale_max = FLT_MAX, ImVec2 graph_size = ImVec2(0, 0));
|
||||
|
||||
// Widgets: Value() Helpers.
|
||||
// - Those are merely shortcut to calling Text() with a format string. Output single value in "name: value" format (tip: freely declare more in your code to handle your types. you can add functions to the ImGui namespace)
|
||||
IMGUI_API void Value(ImStrv prefix, bool b);
|
||||
IMGUI_API void Value(ImStrv prefix, int v);
|
||||
IMGUI_API void Value(ImStrv prefix, unsigned int v);
|
||||
IMGUI_API void Value(ImStrv prefix, float v, ImStrv float_format = ImStrv());
|
||||
IMGUI_API void Value(const char* prefix, bool b);
|
||||
IMGUI_API void Value(const char* prefix, int v);
|
||||
IMGUI_API void Value(const char* prefix, unsigned int v);
|
||||
IMGUI_API void Value(const char* prefix, float v, const char* float_format = NULL);
|
||||
|
||||
// Widgets: Menus
|
||||
// - Use BeginMenuBar() on a window ImGuiWindowFlags_MenuBar to append to its menu bar.
|
||||
@ -667,10 +656,10 @@ namespace ImGui
|
||||
IMGUI_API void EndMenuBar(); // only call EndMenuBar() if BeginMenuBar() returns true!
|
||||
IMGUI_API bool BeginMainMenuBar(); // create and append to a full screen menu-bar.
|
||||
IMGUI_API void EndMainMenuBar(); // only call EndMainMenuBar() if BeginMainMenuBar() returns true!
|
||||
IMGUI_API bool BeginMenu(ImStrv label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
|
||||
IMGUI_API bool BeginMenu(const char* label, bool enabled = true); // create a sub-menu entry. only call EndMenu() if this returns true!
|
||||
IMGUI_API void EndMenu(); // only call EndMenu() if BeginMenu() returns true!
|
||||
IMGUI_API bool MenuItem(ImStrv label, ImStrv shortcut = ImStrv(), bool selected = false, bool enabled = true); // return true when activated.
|
||||
IMGUI_API bool MenuItem(ImStrv label, ImStrv shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
|
||||
IMGUI_API bool MenuItem(const char* label, const char* shortcut = NULL, bool selected = false, bool enabled = true); // return true when activated.
|
||||
IMGUI_API bool MenuItem(const char* label, const char* shortcut, bool* p_selected, bool enabled = true); // return true when activated + toggle (*p_selected) if p_selected != NULL
|
||||
|
||||
// Tooltips
|
||||
// - Tooltip are windows following the mouse. They do not take focus away.
|
||||
@ -691,8 +680,8 @@ namespace ImGui
|
||||
// Popups: begin/end functions
|
||||
// - BeginPopup(): query popup state, if open start appending into the window. Call EndPopup() afterwards. ImGuiWindowFlags are forwarded to the window.
|
||||
// - BeginPopupModal(): block every interactions behind the window, cannot be closed by user, add a dimming background, has a title bar.
|
||||
IMGUI_API bool BeginPopup(ImStrv str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it.
|
||||
IMGUI_API bool BeginPopupModal(ImStrv name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it.
|
||||
IMGUI_API bool BeginPopup(const char* str_id, ImGuiWindowFlags flags = 0); // return true if the popup is open, and you can start outputting to it.
|
||||
IMGUI_API bool BeginPopupModal(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); // return true if the modal is open, and you can start outputting to it.
|
||||
IMGUI_API void EndPopup(); // only call EndPopup() if BeginPopupXXX() returns true!
|
||||
|
||||
// Popups: open/close functions
|
||||
@ -703,9 +692,9 @@ namespace ImGui
|
||||
// - Use ImGuiPopupFlags_NoOpenOverExistingPopup to avoid opening a popup if there's already one at the same level. This is equivalent to e.g. testing for !IsAnyPopupOpen() prior to OpenPopup().
|
||||
// - Use IsWindowAppearing() after BeginPopup() to tell if a window just opened.
|
||||
// - IMPORTANT: Notice that for OpenPopupOnItemClick() we exceptionally default flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter
|
||||
IMGUI_API void OpenPopup(ImStrv str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
|
||||
IMGUI_API void OpenPopup(const char* str_id, ImGuiPopupFlags popup_flags = 0); // call to mark popup as open (don't call every frame!).
|
||||
IMGUI_API void OpenPopup(ImGuiID id, ImGuiPopupFlags popup_flags = 0); // id overload to facilitate calling from nested stacks
|
||||
IMGUI_API void OpenPopupOnItemClick(ImStrv str_id = ImStrv(), ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
|
||||
IMGUI_API void OpenPopupOnItemClick(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // helper to open popup when clicked on last item. Default to ImGuiPopupFlags_MouseButtonRight == 1. (note: actually triggers on the mouse _released_ event to be consistent with popup behaviors)
|
||||
IMGUI_API void CloseCurrentPopup(); // manually close the popup we have begin-ed into.
|
||||
|
||||
// Popups: open+begin combined functions helpers
|
||||
@ -713,15 +702,15 @@ namespace ImGui
|
||||
// - They are convenient to easily create context menus, hence the name.
|
||||
// - IMPORTANT: Notice that BeginPopupContextXXX takes ImGuiPopupFlags just like OpenPopup() and unlike BeginPopup(). For full consistency, we may add ImGuiWindowFlags to the BeginPopupContextXXX functions in the future.
|
||||
// - IMPORTANT: Notice that we exceptionally default their flags to 1 (== ImGuiPopupFlags_MouseButtonRight) for backward compatibility with older API taking 'int mouse_button = 1' parameter, so if you add other flags remember to re-add the ImGuiPopupFlags_MouseButtonRight.
|
||||
IMGUI_API bool BeginPopupContextItem(ImStrv str_id = ImStrv(), ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
|
||||
IMGUI_API bool BeginPopupContextWindow(ImStrv str_id = ImStrv(), ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on current window.
|
||||
IMGUI_API bool BeginPopupContextVoid(ImStrv str_id = ImStrv(), ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
|
||||
IMGUI_API bool BeginPopupContextItem(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked on last item. Use str_id==NULL to associate the popup to previous item. If you want to use that on a non-interactive item such as Text() you need to pass in an explicit ID here. read comments in .cpp!
|
||||
IMGUI_API bool BeginPopupContextWindow(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1);// open+begin popup when clicked on current window.
|
||||
IMGUI_API bool BeginPopupContextVoid(const char* str_id = NULL, ImGuiPopupFlags popup_flags = 1); // open+begin popup when clicked in void (where there are no windows).
|
||||
|
||||
// Popups: query functions
|
||||
// - IsPopupOpen(): return true if the popup is open at the current BeginPopup() level of the popup stack.
|
||||
// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId: return true if any popup is open at the current BeginPopup() level of the popup stack.
|
||||
// - IsPopupOpen() with ImGuiPopupFlags_AnyPopupId + ImGuiPopupFlags_AnyPopupLevel: return true if any popup is open.
|
||||
IMGUI_API bool IsPopupOpen(ImStrv str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open.
|
||||
IMGUI_API bool IsPopupOpen(const char* str_id, ImGuiPopupFlags flags = 0); // return true if the popup is open.
|
||||
|
||||
// Tables
|
||||
// - Full-featured replacement for old Columns API.
|
||||
@ -747,7 +736,7 @@ namespace ImGui
|
||||
// TableNextRow() -> Text("Hello 0") // Not OK! Missing TableSetColumnIndex() or TableNextColumn()! Text will not appear!
|
||||
// --------------------------------------------------------------------------------------------------------
|
||||
// - 5. Call EndTable()
|
||||
IMGUI_API bool BeginTable(ImStrv str_id, int column, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f);
|
||||
IMGUI_API bool BeginTable(const char* str_id, int column, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0.0f, 0.0f), float inner_width = 0.0f);
|
||||
IMGUI_API void EndTable(); // only call EndTable() if BeginTable() returns true!
|
||||
IMGUI_API void TableNextRow(ImGuiTableRowFlags row_flags = 0, float min_row_height = 0.0f); // append into the first cell of a new row.
|
||||
IMGUI_API bool TableNextColumn(); // append into the next column (or first column of next row if currently in last column). Return true when column is visible.
|
||||
@ -761,10 +750,10 @@ namespace ImGui
|
||||
// - You may manually submit headers using TableNextRow() + TableHeader() calls, but this is only useful in
|
||||
// some advanced use cases (e.g. adding custom widgets in header row).
|
||||
// - Use TableSetupScrollFreeze() to lock columns/rows so they stay visible when scrolled.
|
||||
IMGUI_API void TableSetupColumn(ImStrv label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0);
|
||||
IMGUI_API void TableSetupColumn(const char* label, ImGuiTableColumnFlags flags = 0, float init_width_or_weight = 0.0f, ImGuiID user_id = 0);
|
||||
IMGUI_API void TableSetupScrollFreeze(int cols, int rows); // lock columns/rows so they stay visible when scrolled.
|
||||
IMGUI_API void TableHeadersRow(); // submit all headers cells based on data provided to TableSetupColumn() + submit context menu
|
||||
IMGUI_API void TableHeader(ImStrv label); // submit one header cell manually (rarely used)
|
||||
IMGUI_API void TableHeader(const char* label); // submit one header cell manually (rarely used)
|
||||
|
||||
// Tables: Sorting
|
||||
// - Call TableGetSortSpecs() to retrieve latest sort specs for the table. NULL when not sorting.
|
||||
@ -786,7 +775,7 @@ namespace ImGui
|
||||
|
||||
// Legacy Columns API (prefer using Tables!)
|
||||
// - You can also use SameLine(pos_x) to mimic simplified columns.
|
||||
IMGUI_API void Columns(int count = 1, ImStrv id = ImStrv(), bool border = true);
|
||||
IMGUI_API void Columns(int count = 1, const char* id = NULL, bool border = true);
|
||||
IMGUI_API void NextColumn(); // next column, defaults to current row or next row if the current row is finished
|
||||
IMGUI_API int GetColumnIndex(); // get current column index
|
||||
IMGUI_API float GetColumnWidth(int column_index = -1); // get column width (in pixels). pass -1 to use current column
|
||||
@ -796,17 +785,17 @@ namespace ImGui
|
||||
IMGUI_API int GetColumnsCount();
|
||||
|
||||
// Tab Bars, Tabs
|
||||
IMGUI_API bool BeginTabBar(ImStrv str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
|
||||
IMGUI_API bool BeginTabBar(const char* str_id, ImGuiTabBarFlags flags = 0); // create and append into a TabBar
|
||||
IMGUI_API void EndTabBar(); // only call EndTabBar() if BeginTabBar() returns true!
|
||||
IMGUI_API bool BeginTabItem(ImStrv label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0);// create a Tab. Returns true if the Tab is selected.
|
||||
IMGUI_API bool BeginTabItem(const char* label, bool* p_open = NULL, ImGuiTabItemFlags flags = 0); // create a Tab. Returns true if the Tab is selected.
|
||||
IMGUI_API void EndTabItem(); // only call EndTabItem() if BeginTabItem() returns true!
|
||||
IMGUI_API bool TabItemButton(ImStrv label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar.
|
||||
IMGUI_API void SetTabItemClosed(ImStrv tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
|
||||
IMGUI_API bool TabItemButton(const char* label, ImGuiTabItemFlags flags = 0); // create a Tab behaving like a button. return true when clicked. cannot be selected in the tab bar.
|
||||
IMGUI_API void SetTabItemClosed(const char* tab_or_docked_window_label); // notify TabBar or Docking system of a closed tab/window ahead (useful to reduce visual flicker on reorderable tab bars). For tab-bar: call after BeginTabBar() and before Tab submissions. Otherwise call with a window name.
|
||||
|
||||
// Logging/Capture
|
||||
// - All text output from the interface can be captured into tty/file/clipboard. By default, tree nodes are automatically opened during logging.
|
||||
IMGUI_API void LogToTTY(int auto_open_depth = -1); // start logging to tty (stdout)
|
||||
IMGUI_API void LogToFile(int auto_open_depth = -1, ImStrv filename = ImStrv()); // start logging to file
|
||||
IMGUI_API void LogToFile(int auto_open_depth = -1, const char* filename = NULL); // start logging to file
|
||||
IMGUI_API void LogToClipboard(int auto_open_depth = -1); // start logging to OS clipboard
|
||||
IMGUI_API void LogFinish(); // stop logging (close file, etc.)
|
||||
IMGUI_API void LogButtons(); // helper to display buttons for logging to tty/file/clipboard
|
||||
@ -819,10 +808,10 @@ namespace ImGui
|
||||
// - If you stop calling BeginDragDropSource() the payload is preserved however it won't have a preview tooltip (we currently display a fallback "..." tooltip, see #1725)
|
||||
// - An item can be both drag source and drop target.
|
||||
IMGUI_API bool BeginDragDropSource(ImGuiDragDropFlags flags = 0); // call after submitting an item which may be dragged. when this return true, you can call SetDragDropPayload() + EndDragDropSource()
|
||||
IMGUI_API bool SetDragDropPayload(ImStrv type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted.
|
||||
IMGUI_API bool SetDragDropPayload(const char* type, const void* data, size_t sz, ImGuiCond cond = 0); // type is a user defined string of maximum 32 characters. Strings starting with '_' are reserved for dear imgui internal types. Data is copied and held by imgui. Return true when payload has been accepted.
|
||||
IMGUI_API void EndDragDropSource(); // only call EndDragDropSource() if BeginDragDropSource() returns true!
|
||||
IMGUI_API bool BeginDragDropTarget(); // call after submitting an item that may receive a payload. If this returns true, you can call AcceptDragDropPayload() + EndDragDropTarget()
|
||||
IMGUI_API const ImGuiPayload* AcceptDragDropPayload(ImStrv type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
|
||||
IMGUI_API const ImGuiPayload* AcceptDragDropPayload(const char* type, ImGuiDragDropFlags flags = 0); // accept contents of a given type. If ImGuiDragDropFlags_AcceptBeforeDelivery is set you can peek into the payload before the mouse button is released.
|
||||
IMGUI_API void EndDragDropTarget(); // only call EndDragDropTarget() if BeginDragDropTarget() returns true!
|
||||
IMGUI_API const ImGuiPayload* GetDragDropPayload(); // peek directly into the current payload from anywhere. may return NULL. use ImGuiPayload::IsDataType() to test for the payload type.
|
||||
|
||||
@ -856,6 +845,7 @@ namespace ImGui
|
||||
IMGUI_API bool IsItemDeactivated(); // was the last item just made inactive (item was previously active). Useful for Undo/Redo patterns with widgets that requires continuous editing.
|
||||
IMGUI_API bool IsItemDeactivatedAfterEdit(); // was the last item just made inactive and made a value change when it was active? (e.g. Slider/Drag moved). Useful for Undo/Redo patterns with widgets that requires continuous editing. Note that you may get false positives (some widgets such as Combo()/ListBox()/Selectable() will return true even when clicking an already selected item).
|
||||
IMGUI_API bool IsItemToggledOpen(); // was the last item open state toggled? set by TreeNode().
|
||||
IMGUI_API bool IsItemToggledSelection(); // was the last item selection state toggled? (after Selectable(), TreeNode() etc. We only returns toggle _event_ in order to handle clipping correctly)
|
||||
IMGUI_API bool IsAnyItemHovered(); // is any item hovered?
|
||||
IMGUI_API bool IsAnyItemActive(); // is any item active?
|
||||
IMGUI_API bool IsAnyItemFocused(); // is any item focused?
|
||||
@ -885,7 +875,7 @@ namespace ImGui
|
||||
IMGUI_API void EndChildFrame(); // always call EndChildFrame() regardless of BeginChildFrame() return values (which indicates a collapsed/clipped window)
|
||||
|
||||
// Text Utilities
|
||||
IMGUI_API ImVec2 CalcTextSize(ImStrv text, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||
IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
|
||||
|
||||
// Color Utilities
|
||||
IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
|
||||
@ -930,20 +920,20 @@ namespace ImGui
|
||||
// Clipboard Utilities
|
||||
// - Also see the LogToClipboard() function to capture GUI into clipboard, or easily output text data to the clipboard.
|
||||
IMGUI_API const char* GetClipboardText();
|
||||
IMGUI_API void SetClipboardText(ImStrv text);
|
||||
IMGUI_API void SetClipboardText(const char* text);
|
||||
|
||||
// Settings/.Ini Utilities
|
||||
// - The disk functions are automatically called if io.IniFilename != NULL (default is "imgui.ini").
|
||||
// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
|
||||
// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
|
||||
IMGUI_API void LoadIniSettingsFromDisk(ImStrv ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
|
||||
IMGUI_API void LoadIniSettingsFromMemory(ImStrv ini_data); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
|
||||
IMGUI_API void SaveIniSettingsToDisk(ImStrv ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
|
||||
IMGUI_API void LoadIniSettingsFromDisk(const char* ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
|
||||
IMGUI_API void LoadIniSettingsFromMemory(const char* ini_data, size_t ini_size=0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
|
||||
IMGUI_API void SaveIniSettingsToDisk(const char* ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
|
||||
IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
|
||||
|
||||
// Debug Utilities
|
||||
// - This is used by the IMGUI_CHECKVERSION() macro.
|
||||
IMGUI_API bool DebugCheckVersionAndDataLayout(ImStrv version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx);
|
||||
IMGUI_API bool DebugCheckVersionAndDataLayout(const char* version_str, size_t sz_io, size_t sz_style, size_t sz_vec2, size_t sz_vec4, size_t sz_drawvert, size_t sz_drawidx); // This is called by IMGUI_CHECKVERSION() macro.
|
||||
|
||||
// Memory Allocators
|
||||
// - Those functions are not reliant on the current context.
|
||||
@ -1741,6 +1731,19 @@ enum ImGuiMouseCursor_
|
||||
ImGuiMouseCursor_COUNT
|
||||
};
|
||||
|
||||
// Flags for BeginMultiSelect().
|
||||
// This system is designed to allow mouse/keyboard multi-selection, including support for range-selection (SHIFT + click),
|
||||
// which is difficult to re-implement manually. If you disable multi-selection with ImGuiMultiSelectFlags_NoMultiSelect
|
||||
// (which is provided for consistency and flexibility), the whole BeginMultiSelect() system becomes largely overkill as
|
||||
// you can handle single-selection in a simpler manner by just calling Selectable() and reacting on clicks yourself.
|
||||
enum ImGuiMultiSelectFlags_
|
||||
{
|
||||
ImGuiMultiSelectFlags_None = 0,
|
||||
ImGuiMultiSelectFlags_NoMultiSelect = 1 << 0,
|
||||
ImGuiMultiSelectFlags_NoUnselect = 1 << 1, // Disable unselecting items with CTRL+Click, CTRL+Space etc.
|
||||
ImGuiMultiSelectFlags_NoSelectAll = 1 << 2 // Disable CTRL+A shortcut to set RequestSelectAll
|
||||
};
|
||||
|
||||
// Enumeration for ImGui::SetWindow***(), SetNextWindow***(), SetNextItem***() functions
|
||||
// Represent a condition.
|
||||
// Important: Treat as a regular enum! Do NOT combine multiple values using binary operators! All the functions above treat 0 as a shortcut to ImGuiCond_Always.
|
||||
@ -2112,13 +2115,10 @@ struct ImGuiInputTextCallbackData
|
||||
// Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
|
||||
IMGUI_API ImGuiInputTextCallbackData();
|
||||
IMGUI_API void DeleteChars(int pos, int bytes_count);
|
||||
IMGUI_API void InsertChars(int pos, ImStrv text);
|
||||
IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
|
||||
void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
|
||||
void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
|
||||
bool HasSelection() const { return SelectionStart != SelectionEnd; }
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void InsertChars(int pos, const char* text, const char* text_end) { InsertChars(pos, ImStrv(text, text_end)); }
|
||||
#endif
|
||||
};
|
||||
|
||||
// Resizing callback data to apply custom constraint. As enabled by SetNextWindowSizeConstraints(). Callback is called during the next Begin().
|
||||
@ -2148,7 +2148,7 @@ struct ImGuiPayload
|
||||
|
||||
ImGuiPayload() { Clear(); }
|
||||
void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; }
|
||||
bool IsDataType(ImStrv type) const { size_t len = type.length(); return DataFrameCount != -1 && memcmp(DataType, type.Begin, len) == 0 && DataType[len] == 0; }
|
||||
bool IsDataType(const char* type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; }
|
||||
bool IsPreview() const { return Preview; }
|
||||
bool IsDelivery() const { return Delivery; }
|
||||
};
|
||||
@ -2201,23 +2201,27 @@ struct ImGuiOnceUponAFrame
|
||||
// Helper: Parse and apply text filters. In format "aaaaa[,bbbb][,ccccc]"
|
||||
struct ImGuiTextFilter
|
||||
{
|
||||
// Private members
|
||||
char InputBuf[256];
|
||||
ImVector<ImStrv> Filters;
|
||||
int CountGrep;
|
||||
|
||||
// Functions
|
||||
IMGUI_API ImGuiTextFilter(ImStrv default_filter = "");
|
||||
IMGUI_API bool Draw(ImStrv label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
|
||||
IMGUI_API bool PassFilter(ImStrv text) const;
|
||||
IMGUI_API ImGuiTextFilter(const char* default_filter = "");
|
||||
IMGUI_API bool Draw(const char* label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
|
||||
IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const;
|
||||
IMGUI_API void Build();
|
||||
void Clear() { InputBuf[0] = 0; Build(); }
|
||||
bool IsActive() const { return !Filters.empty(); }
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline bool PassFilter(const char* text, const char* text_end = NULL) const { return PassFilter(ImStrv(text, text_end)); }
|
||||
#endif
|
||||
// [Internal]
|
||||
struct ImGuiTextRange
|
||||
{
|
||||
const char* b;
|
||||
const char* e;
|
||||
|
||||
ImGuiTextRange() { b = e = NULL; }
|
||||
ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; }
|
||||
bool empty() const { return b == e; }
|
||||
IMGUI_API void split(char separator, ImVector<ImGuiTextRange>* out) const;
|
||||
};
|
||||
char InputBuf[256];
|
||||
ImVector<ImGuiTextRange>Filters;
|
||||
int CountGrep;
|
||||
};
|
||||
|
||||
// Helper: Growable text buffer for logging/accumulating text
|
||||
@ -2236,12 +2240,9 @@ struct ImGuiTextBuffer
|
||||
void clear() { Buf.clear(); }
|
||||
void reserve(int capacity) { Buf.reserve(capacity); }
|
||||
const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; }
|
||||
IMGUI_API void append(ImStrv str);
|
||||
IMGUI_API void append(const char* str, const char* str_end = NULL);
|
||||
IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2);
|
||||
IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void append(const char* str, const char* str_end) { append(ImStrv(str, str_end)); }
|
||||
#endif
|
||||
};
|
||||
|
||||
// Helper: Key->Value storage
|
||||
@ -2340,6 +2341,61 @@ struct ImGuiListClipper
|
||||
#endif
|
||||
};
|
||||
|
||||
// Abstract:
|
||||
// - This system helps you implements standard multi-selection idioms (CTRL+Click/Arrow, SHIFT+Click/Arrow, etc) in a way that allow
|
||||
// selectable items to be fully clipped (= not submitted at all) when not visible. Clipping is typically provided by ImGuiListClipper.
|
||||
// Handling all of this in a single pass imgui is a little tricky, and this is why we provide those functionalities.
|
||||
// Note however that if you don't need SHIFT+Click/Arrow range-select + clipping, you can handle a simpler form of multi-selection
|
||||
// yourself, by reacting to click/presses on Selectable() items and checking keyboard modifiers.
|
||||
// The unusual complexity of this system is mostly caused by supporting SHIFT+Click/Arrow range-select with clipped elements.
|
||||
// - TreeNode() and Selectable() are supported.
|
||||
// - The work involved to deal with multi-selection differs whether you want to only submit visible items (and clip others) or submit all items
|
||||
// regardless of their visibility. Clipping items is more efficient and will allow you to deal with large lists (1k~100k items) with near zero
|
||||
// performance penalty, but requires a little more work on the code. If you only have a few hundreds elements in your possible selection set,
|
||||
// you may as well not bother with clipping, as the cost should be negligible (as least on Dear ImGui side).
|
||||
// If you are not sure, always start without clipping and you can work your way to the more optimized version afterwards.
|
||||
// - The void* RangeSrc/RangeDst value represent a selectable object. They are the values you pass to SetNextItemSelectionData().
|
||||
// Storing an integer index is the easiest thing to do, as SetRange requests will give you two end points and you will need to interpolate
|
||||
// between them to honor range selection. But the code never assume that sortable integers are used (you may store pointers to your object,
|
||||
// and then from the pointer have your own way of iterating from RangeSrc to RangeDst).
|
||||
// - In the spirit of Dear ImGui design, your code own the selection data. So this is designed to handle all kind of selection data:
|
||||
// e.g. instructive selection (store a bool inside each object), external array (store an array aside from your objects),
|
||||
// hash/map/set (store only selected items in a hash/map/set), or other structures (store indices in an interval tree), etc.
|
||||
// Usage flow:
|
||||
// 1) Call BeginMultiSelect() with the last saved value of ->RangeSrc and its selection state.
|
||||
// It is because you need to pass its selection state (and you own selection) that we don't store this value in Dear ImGui.
|
||||
// (For the initial frame or when resetting your selection state: you may use the value for your first item or a "null" value that matches the type stored in your void*).
|
||||
// 2) Honor Clear/SelectAll requests by updating your selection data. [Only required if you are using a clipper in step 4]
|
||||
// 3) Set RangeSrcPassedBy=true if the RangeSrc item is part of the items clipped before the first submitted/visible item. [Only required if you are using a clipper in step 4]
|
||||
// This is because for range-selection we need to know if we are currently "inside" or "outside" the range.
|
||||
// If you are using integer indices everywhere, this is easy to compute: if (clipper.DisplayStart > (int)data->RangeSrc) { data->RangeSrcPassedBy = true; }
|
||||
// 4) Submit your items with SetNextItemSelectionData() + Selectable()/TreeNode() calls.
|
||||
// Call IsItemToggledSelection() to query if the selection state has been toggled, if you need the info immediately for your display (before EndMultiSelect()).
|
||||
// When cannot return a "IsItemSelected()" value because we need to consider clipped/unprocessed items, this is why we return a "Toggle" event instead.
|
||||
// 5) Call EndMultiSelect(). Save the value of ->RangeSrc for the next frame (you may convert the value in a format that is safe for persistance)
|
||||
// 6) Honor Clear/SelectAll/SetRange requests by updating your selection data. Always process them in this order (as you will receive Clear+SetRange request simultaneously)
|
||||
// If you submit all items (no clipper), Step 2 and 3 and will be handled by Selectable() on a per-item basis.
|
||||
#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
|
||||
struct ImGuiMultiSelectData
|
||||
{
|
||||
bool RequestClear; // Begin, End // Request user to clear selection
|
||||
bool RequestSelectAll; // Begin, End // Request user to select all
|
||||
bool RequestSetRange; // End // Request user to set or clear selection in the [RangeSrc..RangeDst] range
|
||||
bool RangeSrcPassedBy; // In loop // (If clipping) Need to be set by user if RangeSrc was part of the clipped set before submitting the visible items. Ignore if not clipping.
|
||||
bool RangeValue; // End // End: parameter from RequestSetRange request. True = Select Range, False = Unselect range.
|
||||
void* RangeSrc; // Begin, End // End: parameter from RequestSetRange request + you need to save this value so you can pass it again next frame. / Begin: this is the value you passed to BeginMultiSelect()
|
||||
void* RangeDst; // End // End: parameter from RequestSetRange request.
|
||||
int RangeDirection; // End // End: parameter from RequestSetRange request. +1 if RangeSrc came before RangeDst, -1 otherwise. Available as an indicator in case you cannot infer order from the void* values.
|
||||
|
||||
ImGuiMultiSelectData() { Clear(); }
|
||||
void Clear()
|
||||
{
|
||||
RequestClear = RequestSelectAll = RequestSetRange = RangeSrcPassedBy = RangeValue = false;
|
||||
RangeSrc = RangeDst = NULL;
|
||||
RangeDirection = 0;
|
||||
}
|
||||
};
|
||||
|
||||
// Helpers macros to generate 32-bit encoded colors
|
||||
#ifdef IMGUI_USE_BGRA_PACKED_COLOR
|
||||
#define IM_COL32_R_SHIFT 16
|
||||
@ -2367,11 +2423,11 @@ struct ImColor
|
||||
{
|
||||
ImVec4 Value;
|
||||
|
||||
ImColor() { Value.x = Value.y = Value.z = Value.w = 0.0f; }
|
||||
constexpr ImColor() { }
|
||||
constexpr ImColor(float r, float g, float b, float a = 1.0f) : Value(r, g, b, a) { }
|
||||
constexpr ImColor(const ImVec4& col) : Value(col) {}
|
||||
ImColor(int r, int g, int b, int a = 255) { float sc = 1.0f / 255.0f; Value.x = (float)r * sc; Value.y = (float)g * sc; Value.z = (float)b * sc; Value.w = (float)a * sc; }
|
||||
ImColor(ImU32 rgba) { float sc = 1.0f / 255.0f; Value.x = (float)((rgba >> IM_COL32_R_SHIFT) & 0xFF) * sc; Value.y = (float)((rgba >> IM_COL32_G_SHIFT) & 0xFF) * sc; Value.z = (float)((rgba >> IM_COL32_B_SHIFT) & 0xFF) * sc; Value.w = (float)((rgba >> IM_COL32_A_SHIFT) & 0xFF) * sc; }
|
||||
ImColor(float r, float g, float b, float a = 1.0f) { Value.x = r; Value.y = g; Value.z = b; Value.w = a; }
|
||||
ImColor(const ImVec4& col) { Value = col; }
|
||||
inline operator ImU32() const { return ImGui::ColorConvertFloat4ToU32(Value); }
|
||||
inline operator ImVec4() const { return Value; }
|
||||
|
||||
@ -2568,18 +2624,13 @@ struct ImDrawList
|
||||
IMGUI_API void AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments = 0);
|
||||
IMGUI_API void AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness = 1.0f);
|
||||
IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
|
||||
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, ImStrv text);
|
||||
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
|
||||
IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
|
||||
IMGUI_API void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
|
||||
IMGUI_API void AddPolyline(const ImVec2* points, int num_points, ImU32 col, ImDrawFlags flags, float thickness);
|
||||
IMGUI_API void AddConvexPolyFilled(const ImVec2* points, int num_points, ImU32 col); // Note: Anti-aliased filling requires points to be in clockwise order.
|
||||
IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
|
||||
IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(NULL, 0.0f, pos, col, ImStrv(text_begin, text_end)); }
|
||||
inline void AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL) { AddText(font, font_size, pos, col, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip_rect); }
|
||||
#endif
|
||||
|
||||
// Image primitives
|
||||
// - Read FAQ to understand what ImTextureID is.
|
||||
// - "p_min" and "p_max" represent the upper-left and lower-right corners of the rectangle.
|
||||
@ -2720,13 +2771,9 @@ struct ImFontGlyphRangesBuilder
|
||||
inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
|
||||
inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
|
||||
inline void AddChar(ImWchar c) { SetBit(c); } // Add character
|
||||
IMGUI_API void AddText(ImStrv text); // Add string (each character of the UTF-8 string are added)
|
||||
IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
|
||||
IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
|
||||
IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline void AddText(const char* text, const char* text_end = NULL) { AddText(ImStrv(text, text_end)); }
|
||||
#endif
|
||||
};
|
||||
|
||||
// See ImFontAtlas::AddCustomRectXXX functions.
|
||||
@ -2774,10 +2821,10 @@ struct ImFontAtlas
|
||||
IMGUI_API ~ImFontAtlas();
|
||||
IMGUI_API ImFont* AddFont(const ImFontConfig* font_cfg);
|
||||
IMGUI_API ImFont* AddFontDefault(const ImFontConfig* font_cfg = NULL);
|
||||
IMGUI_API ImFont* AddFontFromFileTTF(ImStrv filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
|
||||
IMGUI_API ImFont* AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL);
|
||||
IMGUI_API ImFont* AddFontFromMemoryTTF(void* font_data, int font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // Note: Transfer ownership of 'ttf_data' to ImFontAtlas! Will be deleted after destruction of the atlas. Set font_cfg->FontDataOwnedByAtlas=false to keep ownership of your data and it won't be freed.
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedTTF(const void* compressed_font_data, int compressed_font_size, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data' still owned by caller. Compress with binary_to_compressed_c.cpp.
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(ImStrv compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
|
||||
IMGUI_API ImFont* AddFontFromMemoryCompressedBase85TTF(const char* compressed_font_data_base85, float size_pixels, const ImFontConfig* font_cfg = NULL, const ImWchar* glyph_ranges = NULL); // 'compressed_font_data_base85' still owned by caller. Compress with binary_to_compressed_c.cpp with -base85 parameter.
|
||||
IMGUI_API void ClearInputData(); // Clear input data (all ImFontConfig structures including sizes, TTF data, glyph ranges, etc.) = all the data used to build the texture and fonts.
|
||||
IMGUI_API void ClearTexData(); // Clear output texture data (CPU side). Saves RAM once the texture has been copied to graphics memory.
|
||||
IMGUI_API void ClearFonts(); // Clear output font data (glyphs storage, UV coordinates).
|
||||
@ -2905,16 +2952,10 @@ struct ImFont
|
||||
|
||||
// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
|
||||
// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** remaining = NULL) const; // utf8
|
||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, ImStrv text, float wrap_width) const;
|
||||
IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** remaining = NULL) const; // utf8
|
||||
IMGUI_API const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const;
|
||||
IMGUI_API void RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, ImWchar c) const;
|
||||
IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
inline ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) const { return CalcTextSizeA(size, max_width, wrap_width, ImStrv(text_begin, text_end), remaining); }
|
||||
inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const { return CalcWordWrapPositionA(scale, ImStrv(text, text_end), wrap_width); }
|
||||
inline void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const { RenderText(draw_list, size, pos, col, clip_rect, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip); }
|
||||
#endif
|
||||
IMGUI_API void RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, bool cpu_fine_clip = false) const;
|
||||
|
||||
// [Internal] Don't use!
|
||||
IMGUI_API void BuildLookupTable();
|
||||
@ -2996,39 +3037,33 @@ namespace ImGui
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
namespace ImGui
|
||||
{
|
||||
// OBSOLETED in 1.XX (string_view branch)
|
||||
inline void PushID(const char* str_id_begin, const char* str_id_end) { PushID(ImStrv(str_id_begin, str_id_end)); }
|
||||
inline ImGuiID GetID(const char* str_id_begin, const char* str_id_end) { return GetID(ImStrv(str_id_begin, str_id_end)); }
|
||||
inline void TextUnformatted(const char* text, const char* text_end) { TextUnformatted(ImStrv(text, text_end)); }
|
||||
inline ImVec2 CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash = false, float wrap_width = -1.0f) { return CalcTextSize(ImStrv(text, text_end), hide_text_after_double_hash, wrap_width); }
|
||||
|
||||
// OBSOLETED in 1.86 (from November 2021)
|
||||
IMGUI_API void CalcListClipping(int items_count, float items_height, int* out_items_display_start, int* out_items_display_end); // Calculate coarse clipping for large list of evenly sized items. Prefer using ImGuiListClipper.
|
||||
// OBSOLETED in 1.85 (from August 2021)
|
||||
static inline float GetWindowContentRegionWidth() { return GetWindowContentRegionMax().x - GetWindowContentRegionMin().x; }
|
||||
// OBSOLETED in 1.81 (from February 2021)
|
||||
IMGUI_API bool ListBoxHeader(ImStrv label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items
|
||||
static inline bool ListBoxHeader(ImStrv label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); }
|
||||
IMGUI_API bool ListBoxHeader(const char* label, int items_count, int height_in_items = -1); // Helper to calculate size from items_count and height_in_items
|
||||
static inline bool ListBoxHeader(const char* label, const ImVec2& size = ImVec2(0, 0)) { return BeginListBox(label, size); }
|
||||
static inline void ListBoxFooter() { EndListBox(); }
|
||||
// OBSOLETED in 1.79 (from August 2020)
|
||||
static inline void OpenPopupContextItem(ImStrv str_id = ImStrv(), ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
|
||||
static inline void OpenPopupContextItem(const char* str_id = NULL, ImGuiMouseButton mb = 1) { OpenPopupOnItemClick(str_id, mb); } // Bool return value removed. Use IsWindowAppearing() in BeginPopup() instead. Renamed in 1.77, renamed back in 1.79. Sorry!
|
||||
// OBSOLETED in 1.78 (from June 2020)
|
||||
// Old drag/sliders functions that took a 'float power = 1.0' argument instead of flags.
|
||||
// For shared code, you can version check at compile-time with `#if IMGUI_VERSION_NUM >= 17704`.
|
||||
IMGUI_API bool DragScalar(ImStrv label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, ImStrv format, float power);
|
||||
IMGUI_API bool DragScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, ImStrv format, float power);
|
||||
static inline bool DragFloat(ImStrv label, float* v, float v_speed, float v_min, float v_max, ImStrv format, float power) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat2(ImStrv label, float v[2], float v_speed, float v_min, float v_max, ImStrv format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat3(ImStrv label, float v[3], float v_speed, float v_min, float v_max, ImStrv format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat4(ImStrv label, float v[4], float v_speed, float v_min, float v_max, ImStrv format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); }
|
||||
IMGUI_API bool SliderScalar(ImStrv label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, ImStrv format, float power);
|
||||
IMGUI_API bool SliderScalarN(ImStrv label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, ImStrv format, float power);
|
||||
static inline bool SliderFloat(ImStrv label, float* v, float v_min, float v_max, ImStrv format, float power) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat2(ImStrv label, float v[2], float v_min, float v_max, ImStrv format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat3(ImStrv label, float v[3], float v_min, float v_max, ImStrv format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat4(ImStrv label, float v[4], float v_min, float v_max, ImStrv format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); }
|
||||
IMGUI_API bool DragScalar(const char* label, ImGuiDataType data_type, void* p_data, float v_speed, const void* p_min, const void* p_max, const char* format, float power);
|
||||
IMGUI_API bool DragScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, float v_speed, const void* p_min, const void* p_max, const char* format, float power);
|
||||
static inline bool DragFloat(const char* label, float* v, float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalar(label, ImGuiDataType_Float, v, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat2(const char* label, float v[2], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 2, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat3(const char* label, float v[3], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 3, v_speed, &v_min, &v_max, format, power); }
|
||||
static inline bool DragFloat4(const char* label, float v[4], float v_speed, float v_min, float v_max, const char* format, float power) { return DragScalarN(label, ImGuiDataType_Float, v, 4, v_speed, &v_min, &v_max, format, power); }
|
||||
IMGUI_API bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format, float power);
|
||||
IMGUI_API bool SliderScalarN(const char* label, ImGuiDataType data_type, void* p_data, int components, const void* p_min, const void* p_max, const char* format, float power);
|
||||
static inline bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format, float power) { return SliderScalar(label, ImGuiDataType_Float, v, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat2(const char* label, float v[2], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 2, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat3(const char* label, float v[3], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 3, &v_min, &v_max, format, power); }
|
||||
static inline bool SliderFloat4(const char* label, float v[4], float v_min, float v_max, const char* format, float power) { return SliderScalarN(label, ImGuiDataType_Float, v, 4, &v_min, &v_max, format, power); }
|
||||
// OBSOLETED in 1.77 (from June 2020)
|
||||
static inline bool BeginPopupContextWindow(ImStrv str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); }
|
||||
static inline bool BeginPopupContextWindow(const char* str_id, ImGuiMouseButton mb, bool over_items) { return BeginPopupContextWindow(str_id, mb | (over_items ? 0 : ImGuiPopupFlags_NoOpenOverItems)); }
|
||||
|
||||
// Some of the older obsolete names along with their replacement (commented out so they are not reported in IDE)
|
||||
//static inline void TreeAdvanceToLabelPos() { SetCursorPosX(GetCursorPosX() + GetTreeNodeToLabelSpacing()); } // OBSOLETED in 1.72 (from July 2019)
|
||||
|
177
imgui_demo.cpp
177
imgui_demo.cpp
@ -554,6 +554,43 @@ void ImGui::ShowDemoWindow(bool* p_open)
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// [Advanced] Helper class to simulate storage of a multi-selection state, used by the advanced multi-selection demos.
|
||||
// We use ImGuiStorage (simple key->value storage) to avoid external dependencies but it's probably not optimal.
|
||||
// To store a single-selection:
|
||||
// - You only need a single variable and don't need any of this!
|
||||
// To store a multi-selection, in your real application you could:
|
||||
// - Use intrusively stored selection (e.g. 'bool IsSelected' inside your object). This is by far the simplest
|
||||
// way to store your selection data, but it means you cannot have multiple simultaneous views over your objects.
|
||||
// This is what may of the simpler demos in this file are using (so they are not using this class).
|
||||
// - Otherwise, any externally stored unordered_set/set/hash/map/interval trees (storing indices, objects id, etc.)
|
||||
// are generally appropriate. Even a large array of bool might work for you...
|
||||
// - If you need to handle extremely large selections, it might be advantageous to support a "negative" mode in
|
||||
// your storage, so "Select All" becomes "Negative=1, Clear" and then sparse unselect can add to the storage.
|
||||
// About RefItem:
|
||||
// - The MultiSelect API requires you to store information about the reference/pivot item (generally the last clicked item).
|
||||
struct ExampleSelection
|
||||
{
|
||||
ImGuiStorage Storage;
|
||||
int SelectionSize; // Number of selected items (== number of 1 in the Storage, maintained by this class)
|
||||
int RangeRef; // Reference/pivot item (generally last clicked item)
|
||||
|
||||
ExampleSelection() { RangeRef = 0; Clear(); }
|
||||
void Clear() { Storage.Clear(); SelectionSize = 0; }
|
||||
bool GetSelected(int n) const { return Storage.GetInt((ImGuiID)n, 0) != 0; }
|
||||
void SetSelected(int n, bool v) { int* p_int = Storage.GetIntRef((ImGuiID)n, 0); if (*p_int == (int)v) return; if (v) SelectionSize++; else SelectionSize--; *p_int = (bool)v; }
|
||||
int GetSelectionSize() const { return SelectionSize; }
|
||||
|
||||
// When using SelectAll() / SetRange() we assume that our objects ID are indices.
|
||||
// In this demo we always store selection using indices and never in another manner (e.g. object ID or pointers).
|
||||
// If your selection system is storing selection using object ID and you want to support Shift+Click range-selection,
|
||||
// you will need a way to iterate from one object to another given the ID you use.
|
||||
// You are likely to need some kind of data structure to convert 'view index' <> 'object ID'.
|
||||
// FIXME-MULTISELECT: Would be worth providing a demo of doing this.
|
||||
// FIXME-MULTISELECT: SetRange() is currently very inefficient since it doesn't take advantage of the fact that ImGuiStorage stores sorted key.
|
||||
void SetRange(int n1, int n2, bool v) { if (n2 < n1) { int tmp = n2; n2 = n1; n1 = tmp; } for (int n = n1; n <= n2; n++) SetSelected(n, v); }
|
||||
void SelectAll(int count) { Storage.Data.resize(count); for (int idx = 0; idx < count; idx++) Storage.Data[idx] = ImGuiStorage::ImGuiStoragePair((ImGuiID)idx, 1); SelectionSize = count; } // This could be using SetRange(), but it this way is faster.
|
||||
};
|
||||
|
||||
static void ShowDemoWindowWidgets()
|
||||
{
|
||||
IMGUI_DEMO_MARKER("Widgets");
|
||||
@ -1198,7 +1235,7 @@ static void ShowDemoWindowWidgets()
|
||||
ImGui::TreePop();
|
||||
}
|
||||
IMGUI_DEMO_MARKER("Widgets/Selectables/Multiple Selection");
|
||||
if (ImGui::TreeNode("Selection State: Multiple Selection"))
|
||||
if (ImGui::TreeNode("Selection State: Multiple Selection (Simplified)"))
|
||||
{
|
||||
HelpMarker("Hold CTRL and click to select multiple items.");
|
||||
static bool selection[5] = { false, false, false, false, false };
|
||||
@ -1215,6 +1252,126 @@ static void ShowDemoWindowWidgets()
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
if (ImGui::TreeNode("Selection State: Multiple Selection (Full)"))
|
||||
{
|
||||
// Demonstrate holding/updating multi-selection data and using the BeginMultiSelect/EndMultiSelect API to support range-selection and clipping.
|
||||
static ExampleSelection selection;
|
||||
const char* random_names[] =
|
||||
{
|
||||
"Artichoke", "Arugula", "Asparagus", "Avocado", "Bamboo Shoots", "Bean Sprouts", "Beans", "Beet", "Belgian Endive", "Bell Pepper",
|
||||
"Bitter Gourd", "Bok Choy", "Broccoli", "Brussels Sprouts", "Burdock Root", "Cabbage", "Calabash", "Capers", "Carrot", "Cassava",
|
||||
"Cauliflower", "Celery", "Celery Root", "Celcuce", "Chayote", "Celtuce", "Chayote", "Chinese Broccoli", "Corn", "Cucumber"
|
||||
};
|
||||
|
||||
// Test both Selectable() and TreeNode() widgets
|
||||
enum WidgetType { WidgetType_Selectable, WidgetType_TreeNode };
|
||||
static bool use_columns = false;
|
||||
static WidgetType widget_type = WidgetType_TreeNode;
|
||||
if (ImGui::RadioButton("Selectables", widget_type == WidgetType_Selectable)) { widget_type = WidgetType_Selectable; }
|
||||
ImGui::SameLine();
|
||||
if (ImGui::RadioButton("Tree nodes", widget_type == WidgetType_TreeNode)) { widget_type = WidgetType_TreeNode; }
|
||||
ImGui::SameLine();
|
||||
ImGui::Checkbox("Use 2 columns", &use_columns);
|
||||
ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", &ImGui::GetIO().ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
|
||||
ImGui::SameLine(); HelpMarker("Hold CTRL and click to select multiple items. Hold SHIFT to select a range. Keyboard is also supported.");
|
||||
|
||||
// Open a scrolling region
|
||||
const int ITEMS_COUNT = 1000;
|
||||
if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
|
||||
{
|
||||
ImVec2 color_button_sz(ImGui::GetFontSize(), ImGui::GetFontSize());
|
||||
if (widget_type == WidgetType_TreeNode)
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
|
||||
|
||||
ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None, (void*)(intptr_t)selection.RangeRef, selection.GetSelected(selection.RangeRef));
|
||||
if (multi_select_data->RequestClear) { selection.Clear(); }
|
||||
if (multi_select_data->RequestSelectAll) { selection.SelectAll(ITEMS_COUNT); }
|
||||
|
||||
if (use_columns)
|
||||
{
|
||||
ImGui::Columns(2);
|
||||
//ImGui::PushStyleVar(ImGuiStyleVar_FrtemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, 0.0f));
|
||||
}
|
||||
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(ITEMS_COUNT);
|
||||
while (clipper.Step())
|
||||
{
|
||||
if (clipper.DisplayStart > selection.RangeRef)
|
||||
multi_select_data->RangeSrcPassedBy = true;
|
||||
for (int n = clipper.DisplayStart; n < clipper.DisplayEnd; n++)
|
||||
{
|
||||
ImGui::PushID(n);
|
||||
const char* category = random_names[n % IM_ARRAYSIZE(random_names)];
|
||||
char label[64];
|
||||
sprintf(label, "Object %05d (category: %s)", n, category);
|
||||
bool item_is_selected = selection.GetSelected(n);
|
||||
|
||||
// Emit a color button, to test that Shift+LeftArrow landing on an item that is not part
|
||||
// of the selection scope doesn't erroneously alter our selection (FIXME-TESTS: Add a test for that!).
|
||||
ImU32 dummy_col = (ImU32)ImGui::GetID(label);
|
||||
ImGui::ColorButton("##", ImColor(dummy_col), ImGuiColorEditFlags_NoTooltip, color_button_sz);
|
||||
ImGui::SameLine();
|
||||
|
||||
ImGui::SetNextItemSelectionData((void*)(intptr_t)n);
|
||||
if (widget_type == WidgetType_Selectable)
|
||||
{
|
||||
ImGui::Selectable(label, item_is_selected);
|
||||
if (ImGui::IsItemToggledSelection())
|
||||
selection.SetSelected(n, !item_is_selected);
|
||||
}
|
||||
else if (widget_type == WidgetType_TreeNode)
|
||||
{
|
||||
ImGuiTreeNodeFlags tree_node_flags = ImGuiTreeNodeFlags_SpanAvailWidth;
|
||||
tree_node_flags |= ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;
|
||||
if (item_is_selected)
|
||||
tree_node_flags |= ImGuiTreeNodeFlags_Selected;
|
||||
bool open = ImGui::TreeNodeEx(label, tree_node_flags);
|
||||
if (ImGui::IsItemToggledSelection())
|
||||
selection.SetSelected(n, !item_is_selected);
|
||||
if (open)
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
// Right-click: context menu
|
||||
if (ImGui::BeginPopupContextItem())
|
||||
{
|
||||
ImGui::Text("(Testing Selectable inside an embedded popup)");
|
||||
ImGui::Selectable("Close");
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
|
||||
if (use_columns)
|
||||
{
|
||||
ImGui::NextColumn();
|
||||
ImGui::SetNextItemWidth(-FLT_MIN);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
|
||||
ImGui::InputText("###NoLabel", (char*)(void*)category, strlen(category), ImGuiInputTextFlags_ReadOnly);
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::NextColumn();
|
||||
}
|
||||
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
|
||||
if (use_columns)
|
||||
ImGui::Columns(1);
|
||||
|
||||
// Apply multi-select requests
|
||||
multi_select_data = ImGui::EndMultiSelect();
|
||||
selection.RangeRef = (int)(intptr_t)multi_select_data->RangeSrc;
|
||||
if (multi_select_data->RequestClear) { selection.Clear(); }
|
||||
if (multi_select_data->RequestSelectAll) { selection.SelectAll(ITEMS_COUNT); }
|
||||
if (multi_select_data->RequestSetRange) { selection.SetRange((int)(intptr_t)multi_select_data->RangeSrc, (int)(intptr_t)multi_select_data->RangeDst, multi_select_data->RangeValue ? 1 : 0); }
|
||||
|
||||
if (widget_type == WidgetType_TreeNode)
|
||||
ImGui::PopStyleVar();
|
||||
|
||||
ImGui::EndListBox();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
IMGUI_DEMO_MARKER("Widgets/Selectables/Rendering more text into the same line");
|
||||
if (ImGui::TreeNode("Rendering more text into the same line"))
|
||||
{
|
||||
@ -3240,7 +3397,7 @@ static void ShowDemoWindowLayout()
|
||||
"(this is often used internally to avoid altering the clipping rectangle and minimize draw calls)");
|
||||
ImVec4 clip_rect(p0.x, p0.y, p1.x, p1.y); // AddText() takes a ImVec4* here so let's convert.
|
||||
draw_list->AddRectFilled(p0, p1, IM_COL32(90, 90, 120, 255));
|
||||
draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, 0.0f, &clip_rect);
|
||||
draw_list->AddText(ImGui::GetFont(), ImGui::GetFontSize(), text_pos, IM_COL32_WHITE, text_str, NULL, 0.0f, &clip_rect);
|
||||
break;
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
@ -3873,7 +4030,7 @@ static void ShowDemoWindowTables()
|
||||
sprintf(buf, "Hello %d,%d", column, row);
|
||||
if (contents_type == CT_Text)
|
||||
ImGui::TextUnformatted(buf);
|
||||
else if (contents_type)
|
||||
else if (contents_type == CT_FillButton)
|
||||
ImGui::Button(buf, ImVec2(-FLT_MIN, 0.0f));
|
||||
}
|
||||
}
|
||||
@ -6050,7 +6207,7 @@ namespace ImGui { IMGUI_API void ShowFontAtlas(ImFontAtlas* atlas); }
|
||||
|
||||
// Demo helper function to select among loaded fonts.
|
||||
// Here we use the regular BeginCombo()/EndCombo() api which is the more flexible one.
|
||||
void ImGui::ShowFontSelector(ImStrv label)
|
||||
void ImGui::ShowFontSelector(const char* label)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
ImFont* font_current = ImGui::GetFont();
|
||||
@ -6077,7 +6234,7 @@ void ImGui::ShowFontSelector(ImStrv label)
|
||||
// Demo helper function to select among default colors. See ShowStyleEditor() for more advanced options.
|
||||
// Here we use the simplified Combo() api that packs items into a single literal string.
|
||||
// Useful for quick combo boxes where the choices are known locally.
|
||||
bool ImGui::ShowStyleSelector(ImStrv label)
|
||||
bool ImGui::ShowStyleSelector(const char* label)
|
||||
{
|
||||
static int style_idx = -1;
|
||||
if (ImGui::Combo(label, &style_idx, "Dark\0Light\0Classic\0"))
|
||||
@ -6768,7 +6925,7 @@ struct ExampleAppConsole
|
||||
if (match_len > 0)
|
||||
{
|
||||
data->DeleteChars((int)(word_start - data->Buf), (int)(word_end - word_start));
|
||||
data->InsertChars(data->CursorPos, ImStrv(candidates[0], candidates[0] + match_len));
|
||||
data->InsertChars(data->CursorPos, candidates[0], candidates[0] + match_len);
|
||||
}
|
||||
|
||||
// List matches
|
||||
@ -6902,8 +7059,8 @@ struct ExampleAppLog
|
||||
{
|
||||
const char* line_start = buf + LineOffsets[line_no];
|
||||
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
||||
if (Filter.PassFilter(ImStrv(line_start, line_end)))
|
||||
ImGui::TextUnformatted(ImStrv(line_start, line_end));
|
||||
if (Filter.PassFilter(line_start, line_end))
|
||||
ImGui::TextUnformatted(line_start, line_end);
|
||||
}
|
||||
}
|
||||
else
|
||||
@ -6929,7 +7086,7 @@ struct ExampleAppLog
|
||||
{
|
||||
const char* line_start = buf + LineOffsets[line_no];
|
||||
const char* line_end = (line_no + 1 < LineOffsets.Size) ? (buf + LineOffsets[line_no + 1] - 1) : buf_end;
|
||||
ImGui::TextUnformatted(ImStrv(line_start, line_end));
|
||||
ImGui::TextUnformatted(line_start, line_end);
|
||||
}
|
||||
}
|
||||
clipper.End();
|
||||
@ -7162,7 +7319,7 @@ static void ShowExampleAppLongText(bool* p_open)
|
||||
{
|
||||
case 0:
|
||||
// Single call to TextUnformatted() with a big buffer
|
||||
ImGui::TextUnformatted(ImStrv(log.begin(), log.end()));
|
||||
ImGui::TextUnformatted(log.begin(), log.end());
|
||||
break;
|
||||
case 1:
|
||||
{
|
||||
|
@ -90,7 +90,7 @@ Index of this file:
|
||||
#endif
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
// [SECTION] STB libraries implementation
|
||||
// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
|
||||
//-------------------------------------------------------------------------
|
||||
|
||||
// Compile time options:
|
||||
@ -1573,11 +1573,14 @@ void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const Im
|
||||
PathStroke(col, 0, thickness);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
||||
{
|
||||
if ((col & IM_COL32_A_MASK) == 0)
|
||||
return;
|
||||
if (text.Begin == text.End)
|
||||
|
||||
if (text_end == NULL)
|
||||
text_end = text_begin + strlen(text_begin);
|
||||
if (text_begin == text_end)
|
||||
return;
|
||||
|
||||
// Pull default font/size from the shared ImDrawListSharedData instance
|
||||
@ -1596,12 +1599,12 @@ void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos,
|
||||
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
|
||||
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
|
||||
}
|
||||
font->RenderText(this, font_size, pos, col, clip_rect, text, wrap_width, cpu_fine_clip_rect != NULL);
|
||||
font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
|
||||
}
|
||||
|
||||
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, ImStrv text)
|
||||
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
|
||||
{
|
||||
AddText(NULL, 0.0f, pos, col, text);
|
||||
AddText(NULL, 0.0f, pos, col, text_begin, text_end);
|
||||
}
|
||||
|
||||
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
|
||||
@ -2105,15 +2108,13 @@ static unsigned int stb_decompress_length(const unsigned char* input);
|
||||
static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
|
||||
static const char* GetDefaultCompressedFontDataTTFBase85();
|
||||
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
|
||||
static void Decode85(ImStrv src, unsigned char* dst)
|
||||
static void Decode85(const unsigned char* src, unsigned char* dst)
|
||||
{
|
||||
const char* p = src.Begin;
|
||||
const char* p_end = src.End;
|
||||
while (p < p_end)
|
||||
while (*src)
|
||||
{
|
||||
unsigned int tmp = Decode85Byte(p[0]) + 85 * (Decode85Byte(p[1]) + 85 * (Decode85Byte(p[2]) + 85 * (Decode85Byte(p[3]) + 85 * Decode85Byte(p[4]))));
|
||||
unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
|
||||
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
|
||||
p += 5;
|
||||
src += 5;
|
||||
dst += 4;
|
||||
}
|
||||
}
|
||||
@ -2140,7 +2141,7 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
|
||||
return font;
|
||||
}
|
||||
|
||||
ImFont* ImFontAtlas::AddFontFromFileTTF(ImStrv filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
||||
ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
||||
{
|
||||
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
||||
size_t data_size = 0;
|
||||
@ -2155,9 +2156,8 @@ ImFont* ImFontAtlas::AddFontFromFileTTF(ImStrv filename, float size_pixels, cons
|
||||
{
|
||||
// Store a short copy of filename into into the font name for convenience
|
||||
const char* p;
|
||||
for (p = filename.End; p > filename.Begin && p[-1] != '/' && p[-1] != '\\'; p--) {}
|
||||
filename.Begin = p;
|
||||
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%.*s, %.0fpx", (int)filename.length(), filename.Begin, size_pixels);
|
||||
for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
|
||||
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
|
||||
}
|
||||
return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
|
||||
}
|
||||
@ -2188,11 +2188,11 @@ ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_d
|
||||
return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
|
||||
}
|
||||
|
||||
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(ImStrv compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
||||
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
||||
{
|
||||
int compressed_ttf_size = (((int)compressed_ttf_data_base85.length() + 4) / 5) * 4;
|
||||
int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
|
||||
void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
|
||||
Decode85(compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
||||
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
||||
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
|
||||
IM_FREE(compressed_ttf);
|
||||
return font;
|
||||
@ -2637,8 +2637,8 @@ void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opa
|
||||
for (int i = 0; i < pack_rects.Size; i++)
|
||||
if (pack_rects[i].was_packed)
|
||||
{
|
||||
user_rects[i].X = pack_rects[i].x;
|
||||
user_rects[i].Y = pack_rects[i].y;
|
||||
user_rects[i].X = (unsigned short)pack_rects[i].x;
|
||||
user_rects[i].Y = (unsigned short)pack_rects[i].y;
|
||||
IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
|
||||
atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
|
||||
}
|
||||
@ -3064,13 +3064,13 @@ const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
|
||||
// [SECTION] ImFontGlyphRangesBuilder
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
void ImFontGlyphRangesBuilder::AddText(ImStrv text)
|
||||
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
|
||||
{
|
||||
while (!text.empty())
|
||||
while (text_end ? (text < text_end) : *text)
|
||||
{
|
||||
unsigned int c = 0;
|
||||
int c_len = ImTextCharFromUtf8(&c, text.Begin, text.End);
|
||||
text.Begin += c_len;
|
||||
int c_len = ImTextCharFromUtf8(&c, text, text_end);
|
||||
text += c_len;
|
||||
if (c_len == 0)
|
||||
break;
|
||||
AddChar((ImWchar)c);
|
||||
@ -3329,7 +3329,7 @@ const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
|
||||
return &Glyphs.Data[i];
|
||||
}
|
||||
|
||||
const char* ImFont::CalcWordWrapPositionA(float scale, ImStrv text, float wrap_width) const
|
||||
const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
|
||||
{
|
||||
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
||||
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
||||
@ -3351,14 +3351,11 @@ const char* ImFont::CalcWordWrapPositionA(float scale, ImStrv text, float wrap_w
|
||||
float blank_width = 0.0f;
|
||||
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
|
||||
|
||||
const char* text_begin = text.Begin;
|
||||
const char* text_end = text.End;
|
||||
|
||||
const char* word_end = text_begin;
|
||||
const char* word_end = text;
|
||||
const char* prev_word_end = NULL;
|
||||
bool inside_word = true;
|
||||
|
||||
const char* s = text_begin;
|
||||
const char* s = text;
|
||||
while (s < text_end)
|
||||
{
|
||||
unsigned int c = (unsigned int)*s;
|
||||
@ -3431,17 +3428,17 @@ const char* ImFont::CalcWordWrapPositionA(float scale, ImStrv text, float wrap_w
|
||||
return s;
|
||||
}
|
||||
|
||||
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** remaining) const
|
||||
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
|
||||
{
|
||||
if (!text_end)
|
||||
text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
|
||||
|
||||
const float line_height = size;
|
||||
const float scale = size / FontSize;
|
||||
|
||||
ImVec2 text_size = ImVec2(0, 0);
|
||||
float line_width = 0.0f;
|
||||
|
||||
const char* text_begin = text.Begin;
|
||||
const char* text_end = text.End;
|
||||
|
||||
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
||||
const char* word_wrap_eol = NULL;
|
||||
|
||||
@ -3453,7 +3450,7 @@ ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, ImSt
|
||||
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
||||
if (!word_wrap_eol)
|
||||
{
|
||||
word_wrap_eol = CalcWordWrapPositionA(scale, ImStrv(s, text_end), wrap_width - line_width);
|
||||
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
|
||||
if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
||||
word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
||||
}
|
||||
@ -3541,8 +3538,11 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
}
|
||||
|
||||
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
||||
void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width, bool cpu_fine_clip) const
|
||||
void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
|
||||
{
|
||||
if (!text_end)
|
||||
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
||||
|
||||
// Align to be pixel perfect
|
||||
pos.x = IM_FLOOR(pos.x);
|
||||
pos.y = IM_FLOOR(pos.y);
|
||||
@ -3557,8 +3557,7 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
const char* word_wrap_eol = NULL;
|
||||
|
||||
// Fast-forward to first visible line
|
||||
const char* s = text.Begin;
|
||||
const char* text_end = text.End;
|
||||
const char* s = text_begin;
|
||||
if (y + line_height < clip_rect.y && !word_wrap_enabled)
|
||||
while (y + line_height < clip_rect.y && s < text_end)
|
||||
{
|
||||
@ -3596,14 +3595,14 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, ImVec2 pos, ImU32 col
|
||||
|
||||
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
|
||||
|
||||
while (s < text.End)
|
||||
while (s < text_end)
|
||||
{
|
||||
if (word_wrap_enabled)
|
||||
{
|
||||
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
||||
if (!word_wrap_eol)
|
||||
{
|
||||
word_wrap_eol = CalcWordWrapPositionA(scale, ImStrv(s, text_end), wrap_width - (x - pos.x));
|
||||
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - pos.x));
|
||||
if (word_wrap_eol == s) // Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
||||
word_wrap_eol++; // +1 may not be a character start point in UTF-8 but it's ok because we use s >= word_wrap_eol below
|
||||
}
|
||||
@ -3879,7 +3878,7 @@ void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, Im
|
||||
draw_list->PathFillConvex(col);
|
||||
}
|
||||
|
||||
void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding)
|
||||
void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
|
||||
{
|
||||
const bool fill_L = (inner.Min.x > outer.Min.x);
|
||||
const bool fill_R = (inner.Max.x < outer.Max.x);
|
||||
|
161
imgui_internal.h
161
imgui_internal.h
@ -122,6 +122,7 @@ struct ImGuiGroupData; // Stacked storage data for BeginGroup()/End
|
||||
struct ImGuiInputTextState; // Internal state of the currently focused/edited text input box
|
||||
struct ImGuiLastItemData; // Status storage for last submitted items
|
||||
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
|
||||
struct ImGuiMultiSelectState; // Multi-selection state
|
||||
struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result
|
||||
struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions
|
||||
struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
|
||||
@ -136,6 +137,7 @@ struct ImGuiTabBar; // Storage for a tab bar
|
||||
struct ImGuiTabItem; // Storage for a tab item (within a tab bar)
|
||||
struct ImGuiTable; // Storage for a table
|
||||
struct ImGuiTableColumn; // Storage for one column of a table
|
||||
struct ImGuiTableInstanceData; // Storage for one instance of a same table
|
||||
struct ImGuiTableTempData; // Temporary storage for one table (one per table in the stack), shared between tables.
|
||||
struct ImGuiTableSettings; // Storage for a table .ini settings
|
||||
struct ImGuiTableColumnsSettings; // Storage for a column .ini settings
|
||||
@ -231,7 +233,7 @@ namespace ImStb
|
||||
#define IM_NEWLINE "\n"
|
||||
#endif
|
||||
#define IM_TABSIZE (4)
|
||||
#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + (_ALIGN - 1)) & ~(_ALIGN - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
|
||||
#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
|
||||
#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
|
||||
#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
|
||||
#define IM_FLOOR(_VAL) ((float)(int)(_VAL)) // ImFloor() is not inlined in MSVC debug builds
|
||||
@ -295,8 +297,7 @@ namespace ImStb
|
||||
|
||||
// Helpers: Hashing
|
||||
IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
|
||||
IMGUI_API ImGuiID ImHashStr(ImStrv str, ImU32 seed = 0);
|
||||
static inline ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0) { return ImHashStr(ImStrv(data, data_size ? data + data_size : NULL), seed); }
|
||||
IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0);
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
static inline ImGuiID ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
|
||||
#endif
|
||||
@ -315,22 +316,16 @@ static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v &
|
||||
static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
|
||||
|
||||
// Helpers: String, Formatting
|
||||
static inline int ImStrcmp(const char* str1, const char* str2) { return strcmp(str1, str2); }
|
||||
IMGUI_API int ImStrcmp(ImStrv str1, ImStrv str2);
|
||||
IMGUI_API int ImStricmp(const char* str1, const char* str2);
|
||||
IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count);
|
||||
IMGUI_API void ImStrncpy(char* dst, ImStrv src, size_t count);
|
||||
IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count);
|
||||
IMGUI_API char* ImStrdup(const char* str);
|
||||
IMGUI_API char* ImStrdup(ImStrv str);
|
||||
IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, ImStrv str);
|
||||
IMGUI_API char* ImStrdupcpy(char* dst, size_t* p_dst_size, const char* str);
|
||||
IMGUI_API const char* ImStrchrRange(const char* str_begin, const char* str_end, char c);
|
||||
IMGUI_API int ImStrlenW(const ImWchar* str);
|
||||
IMGUI_API const char* ImStreolRange(const char* str, const char* str_end); // End end-of-line
|
||||
IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* buf_begin); // Find beginning-of-line
|
||||
IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
|
||||
IMGUI_API const char* ImStrstr(ImStrv haystack, ImStrv needle);
|
||||
IMGUI_API void ImStrTrimBlanks(char* str);
|
||||
IMGUI_API const char* ImStrSkipBlank(const char* str);
|
||||
IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
|
||||
@ -378,7 +373,7 @@ IM_MSVC_RUNTIME_CHECKS_RESTORE
|
||||
#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
|
||||
#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
typedef void* ImFileHandle;
|
||||
static inline ImFileHandle ImFileOpen(ImStrv, ImStrv) { return NULL; }
|
||||
static inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; }
|
||||
static inline bool ImFileClose(ImFileHandle) { return false; }
|
||||
static inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; }
|
||||
static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; }
|
||||
@ -386,7 +381,7 @@ static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle)
|
||||
#endif
|
||||
#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
|
||||
typedef FILE* ImFileHandle;
|
||||
IMGUI_API ImFileHandle ImFileOpen(ImStrv filename, ImStrv mode);
|
||||
IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode);
|
||||
IMGUI_API bool ImFileClose(ImFileHandle file);
|
||||
IMGUI_API ImU64 ImFileGetSize(ImFileHandle file);
|
||||
IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file);
|
||||
@ -394,7 +389,7 @@ IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 coun
|
||||
#else
|
||||
#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions
|
||||
#endif
|
||||
IMGUI_API void* ImFileLoadToMemory(ImStrv filename, ImStrv mode, size_t* out_file_size = NULL, int padding_bytes = 0);
|
||||
IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0);
|
||||
|
||||
// Helpers: Maths
|
||||
IM_MSVC_RUNTIME_CHECKS_OFF
|
||||
@ -1089,7 +1084,8 @@ enum ImGuiNextItemDataFlags_
|
||||
{
|
||||
ImGuiNextItemDataFlags_None = 0,
|
||||
ImGuiNextItemDataFlags_HasWidth = 1 << 0,
|
||||
ImGuiNextItemDataFlags_HasOpen = 1 << 1
|
||||
ImGuiNextItemDataFlags_HasOpen = 1 << 1,
|
||||
ImGuiNextItemDataFlags_HasSelectionData = 1 << 2
|
||||
};
|
||||
|
||||
struct ImGuiNextItemData
|
||||
@ -1099,6 +1095,7 @@ struct ImGuiNextItemData
|
||||
ImGuiID FocusScopeId; // Set by SetNextItemMultiSelectData() (!= 0 signify value has been set, so it's an alternate version of HasSelectionData, we don't use Flags for this because they are cleared too early. This is mostly used for debugging)
|
||||
ImGuiCond OpenCond;
|
||||
bool OpenVal; // Set by SetNextItemOpen()
|
||||
void* SelectionData; // Set by SetNextItemSelectionData() (note that NULL/0 is a valid value)
|
||||
|
||||
ImGuiNextItemData() { memset(this, 0, sizeof(*this)); }
|
||||
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()!
|
||||
@ -1341,9 +1338,10 @@ struct ImGuiNavItemData
|
||||
float DistBox; // Move // Best candidate box distance to current NavId
|
||||
float DistCenter; // Move // Best candidate center distance to current NavId
|
||||
float DistAxial; // Move // Best candidate axial distance to current NavId
|
||||
bool HasSelectionData; // Move // Copy of (NextItemData.Flags & ImGuiNextItemDataFlags_HasSelection)
|
||||
|
||||
ImGuiNavItemData() { Clear(); }
|
||||
void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; }
|
||||
void Clear() { Window = NULL; ID = FocusScopeId = 0; InFlags = 0; DistBox = DistCenter = DistAxial = FLT_MAX; HasSelectionData = false; }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1407,7 +1405,20 @@ struct ImGuiOldColumns
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
#ifdef IMGUI_HAS_MULTI_SELECT
|
||||
// <this is filled in 'range_select' branch>
|
||||
|
||||
struct IMGUI_API ImGuiMultiSelectState
|
||||
{
|
||||
ImGuiID FocusScopeId; // Same as CurrentWindow->DC.FocusScopeIdCurrent (unless another selection scope was pushed manually)
|
||||
ImGuiID BackupFocusScopeId;
|
||||
ImGuiMultiSelectData In; // The In requests are set and returned by BeginMultiSelect()
|
||||
ImGuiMultiSelectData Out; // The Out requests are finalized and returned by EndMultiSelect()
|
||||
bool InRangeDstPassedBy; // (Internal) set by the the item that match NavJustMovedToId when InRequestRangeSetNav is set.
|
||||
bool InRequestSetRangeNav; // (Internal) set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
|
||||
|
||||
ImGuiMultiSelectState() { Clear(); }
|
||||
void Clear() { FocusScopeId = BackupFocusScopeId = 0; In.Clear(); Out.Clear(); InRangeDstPassedBy = InRequestSetRangeNav = false; }
|
||||
};
|
||||
|
||||
#endif // #ifdef IMGUI_HAS_MULTI_SELECT
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -1663,6 +1674,7 @@ struct ImGuiContext
|
||||
ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest).
|
||||
ImGuiID NavJustMovedToFocusScopeId; // Just navigated to this focus scope id (result of a successfully MoveRequest).
|
||||
ImGuiKeyModFlags NavJustMovedToKeyMods;
|
||||
bool NavJustMovedToHasSelectionData; // " (FIXME-NAV: We should maybe just store ImGuiNavMoveResult)
|
||||
ImGuiID NavNextActivateId; // Set by ActivateItem(), queued until next frame.
|
||||
ImGuiActivateFlags NavNextActivateFlags;
|
||||
ImGuiInputSource NavInputSource; // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard.
|
||||
@ -1705,6 +1717,12 @@ struct ImGuiContext
|
||||
float NavWindowingHighlightAlpha;
|
||||
bool NavWindowingToggleLayer;
|
||||
|
||||
// Range-Select/Multi-Select
|
||||
ImGuiWindow* MultiSelectEnabledWindow; // FIXME-MULTISELECT: We currently don't support recursing/stacking multi-select
|
||||
ImGuiMultiSelectFlags MultiSelectFlags;
|
||||
ImGuiMultiSelectState MultiSelectState;
|
||||
ImGuiKeyModFlags MultiSelectKeyMods;
|
||||
|
||||
// Render
|
||||
float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
|
||||
ImGuiMouseCursor MouseCursor;
|
||||
@ -1875,6 +1893,7 @@ struct ImGuiContext
|
||||
NavJustMovedToId = NavJustMovedToFocusScopeId = NavNextActivateId = 0;
|
||||
NavActivateFlags = NavNextActivateFlags = ImGuiActivateFlags_None;
|
||||
NavJustMovedToKeyMods = ImGuiKeyModFlags_None;
|
||||
NavJustMovedToHasSelectionData = false;
|
||||
NavInputSource = ImGuiInputSource_None;
|
||||
NavLayer = ImGuiNavLayer_Main;
|
||||
NavIdIsAlive = false;
|
||||
@ -1900,6 +1919,10 @@ struct ImGuiContext
|
||||
NavWindowingTimer = NavWindowingHighlightAlpha = 0.0f;
|
||||
NavWindowingToggleLayer = false;
|
||||
|
||||
MultiSelectEnabledWindow = NULL;
|
||||
MultiSelectFlags = ImGuiMultiSelectFlags_None;
|
||||
MultiSelectKeyMods = ImGuiKeyModFlags_None;
|
||||
|
||||
DimBgRatio = 0.0f;
|
||||
MouseCursor = ImGuiMouseCursor_Arrow;
|
||||
|
||||
@ -2114,16 +2137,13 @@ struct IMGUI_API ImGuiWindow
|
||||
bool MemoryCompacted; // Set when window extraneous data have been garbage collected
|
||||
|
||||
public:
|
||||
ImGuiWindow(ImGuiContext* context, ImStrv name);
|
||||
ImGuiWindow(ImGuiContext* context, const char* name);
|
||||
~ImGuiWindow();
|
||||
|
||||
ImGuiID GetID(ImStrv str);
|
||||
ImGuiID GetID(const char* str) { return GetID(ImStrv(str)); }
|
||||
ImGuiID GetID(const char* str, const char* str_end) { return GetID(ImStrv(str, str_end)); }
|
||||
ImGuiID GetID(const char* str, const char* str_end = NULL);
|
||||
ImGuiID GetID(const void* ptr);
|
||||
ImGuiID GetID(int n);
|
||||
ImGuiID GetIDNoKeepAlive(ImStrv str);
|
||||
ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL) { return GetIDNoKeepAlive(ImStrv(str, str_end));}
|
||||
ImGuiID GetIDNoKeepAlive(const char* str, const char* str_end = NULL);
|
||||
ImGuiID GetIDNoKeepAlive(const void* ptr);
|
||||
ImGuiID GetIDNoKeepAlive(int n);
|
||||
ImGuiID GetIDFromRectangle(const ImRect& r_abs);
|
||||
@ -2300,6 +2320,15 @@ struct ImGuiTableCellData
|
||||
ImGuiTableColumnIdx Column; // Column number
|
||||
};
|
||||
|
||||
// Per-instance data that needs preserving across frames (seemingly most others do not need to be preserved aside from debug needs, does that needs they could be moved to ImGuiTableTempData ?)
|
||||
struct ImGuiTableInstanceData
|
||||
{
|
||||
float LastOuterHeight; // Outer height from last frame // FIXME: multi-instance issue (#3955)
|
||||
float LastFirstRowHeight; // Height of first row from last frame // FIXME: possible multi-instance issue?
|
||||
|
||||
ImGuiTableInstanceData() { LastOuterHeight = LastFirstRowHeight = 0.0f; }
|
||||
};
|
||||
|
||||
// FIXME-TABLE: more transient data could be stored in a per-stacked table structure: DrawSplitter, SortSpecs, incoming RowData
|
||||
struct IMGUI_API ImGuiTable
|
||||
{
|
||||
@ -2342,8 +2371,6 @@ struct IMGUI_API ImGuiTable
|
||||
float CellPaddingY;
|
||||
float CellSpacingX1; // Spacing between non-bordered cells
|
||||
float CellSpacingX2;
|
||||
float LastOuterHeight; // Outer height from last frame
|
||||
float LastFirstRowHeight; // Height of first row from last frame
|
||||
float InnerWidth; // User value passed to BeginTable(), see comments at the top of BeginTable() for details.
|
||||
float ColumnsGivenWidth; // Sum of current column width
|
||||
float ColumnsAutoFitWidth; // Sum of ideal column width in order nothing to be clipped, used for auto-fitting and content width submission in outer window
|
||||
@ -2363,6 +2390,8 @@ struct IMGUI_API ImGuiTable
|
||||
ImGuiWindow* InnerWindow; // Window holding the table data (== OuterWindow or a child window)
|
||||
ImGuiTextBuffer ColumnsNames; // Contiguous buffer holding columns names
|
||||
ImDrawListSplitter* DrawSplitter; // Shortcut to TempData->DrawSplitter while in table. Isolate draw commands per columns to avoid switching clip rect constantly
|
||||
ImGuiTableInstanceData InstanceDataFirst;
|
||||
ImVector<ImGuiTableInstanceData> InstanceDataExtra; // FIXME-OPT: Using a small-vector pattern would be good.
|
||||
ImGuiTableColumnSortSpecs SortSpecsSingle;
|
||||
ImVector<ImGuiTableColumnSortSpecs> SortSpecsMulti; // FIXME-OPT: Using a small-vector pattern would be good.
|
||||
ImGuiTableSortSpecs SortSpecs; // Public facing sorts specs, this is what we return in TableGetSortSpecs()
|
||||
@ -2487,7 +2516,7 @@ namespace ImGui
|
||||
inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
|
||||
inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
|
||||
IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
|
||||
IMGUI_API ImGuiWindow* FindWindowByName(ImStrv name);
|
||||
IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
|
||||
IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
|
||||
IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
|
||||
IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent, bool popup_hierarchy);
|
||||
@ -2538,10 +2567,12 @@ namespace ImGui
|
||||
IMGUI_API void MarkIniSettingsDirty();
|
||||
IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
|
||||
IMGUI_API void ClearIniSettings();
|
||||
IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(ImStrv name);
|
||||
IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
|
||||
IMGUI_API ImGuiWindowSettings* FindWindowSettings(ImGuiID id);
|
||||
IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(ImStrv name);
|
||||
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(ImStrv type_name);
|
||||
IMGUI_API ImGuiWindowSettings* FindOrCreateWindowSettings(const char* name);
|
||||
IMGUI_API void AddSettingsHandler(const ImGuiSettingsHandler* handler);
|
||||
IMGUI_API void RemoveSettingsHandler(const char* type_name);
|
||||
IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
|
||||
|
||||
// Scrolling
|
||||
IMGUI_API void SetNextWindowScroll(const ImVec2& scroll); // Use -1.0f on one axis to leave as-is
|
||||
@ -2606,12 +2637,11 @@ namespace ImGui
|
||||
// Logging/Capture
|
||||
IMGUI_API void LogBegin(ImGuiLogType type, int auto_open_depth); // -> BeginCapture() when we design v2 api, for now stay under the radar by using the old name.
|
||||
IMGUI_API void LogToBuffer(int auto_open_depth = -1); // Start logging/capturing to internal buffer
|
||||
IMGUI_API void LogRenderedText(const ImVec2* ref_pos, ImStrv text);
|
||||
inline void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end) { LogRenderedText(ref_pos, ImStrv(text, text_end)); }
|
||||
IMGUI_API void LogRenderedText(const ImVec2* ref_pos, const char* text, const char* text_end = NULL);
|
||||
IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix);
|
||||
|
||||
// Popups, Modals, Tooltips
|
||||
IMGUI_API bool BeginChildEx(ImStrv name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
|
||||
IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, bool border, ImGuiWindowFlags flags);
|
||||
IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None);
|
||||
IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
|
||||
IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
|
||||
@ -2626,9 +2656,9 @@ namespace ImGui
|
||||
IMGUI_API ImVec2 FindBestWindowPosForPopupEx(const ImVec2& ref_pos, const ImVec2& size, ImGuiDir* last_dir, const ImRect& r_outer, const ImRect& r_avoid, ImGuiPopupPositionPolicy policy);
|
||||
|
||||
// Menus
|
||||
IMGUI_API bool BeginViewportSideBar(ImStrv name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags);
|
||||
IMGUI_API bool BeginMenuEx(ImStrv label, ImStrv icon, bool enabled = true);
|
||||
IMGUI_API bool MenuItemEx(ImStrv label, ImStrv icon, ImStrv shortcut = ImStrv(), bool selected = false, bool enabled = true);
|
||||
IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags);
|
||||
IMGUI_API bool BeginMenuEx(const char* label, const char* icon, bool enabled = true);
|
||||
IMGUI_API bool MenuItemEx(const char* label, const char* icon, const char* shortcut = NULL, bool selected = false, bool enabled = true);
|
||||
|
||||
// Combos
|
||||
IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags);
|
||||
@ -2685,14 +2715,18 @@ namespace ImGui
|
||||
IMGUI_API void ClearDragDrop();
|
||||
IMGUI_API bool IsDragDropPayloadBeingAccepted();
|
||||
|
||||
// New Multi-Selection/Range-Selection API (FIXME-WIP)
|
||||
IMGUI_API void MultiSelectItemHeader(ImGuiID id, bool* p_selected);
|
||||
IMGUI_API void MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed);
|
||||
|
||||
// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
|
||||
IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
|
||||
IMGUI_API void BeginColumns(ImStrv str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
|
||||
IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
|
||||
IMGUI_API void EndColumns(); // close columns
|
||||
IMGUI_API void PushColumnClipRect(int column_index);
|
||||
IMGUI_API void PushColumnsBackground();
|
||||
IMGUI_API void PopColumnsBackground();
|
||||
IMGUI_API ImGuiID GetColumnsID(ImStrv str_id, int count);
|
||||
IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count);
|
||||
IMGUI_API ImGuiOldColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id);
|
||||
IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm);
|
||||
IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset);
|
||||
@ -2709,7 +2743,7 @@ namespace ImGui
|
||||
// Tables: Internals
|
||||
inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
|
||||
IMGUI_API ImGuiTable* TableFindByID(ImGuiID id);
|
||||
IMGUI_API bool BeginTableEx(ImStrv name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
|
||||
IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
|
||||
IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count);
|
||||
IMGUI_API void TableBeginApplyRequests(ImGuiTable* table);
|
||||
IMGUI_API void TableSetupDrawChannels(ImGuiTable* table);
|
||||
@ -2719,6 +2753,7 @@ namespace ImGui
|
||||
IMGUI_API void TableDrawBorders(ImGuiTable* table);
|
||||
IMGUI_API void TableDrawContextMenu(ImGuiTable* table);
|
||||
IMGUI_API void TableMergeDrawChannels(ImGuiTable* table);
|
||||
inline ImGuiTableInstanceData* TableGetInstanceData(ImGuiTable* table, int instance_no) { if (instance_no == 0) return &table->InstanceDataFirst; return &table->InstanceDataExtra[instance_no - 1]; }
|
||||
IMGUI_API void TableSortSpecsSanitize(ImGuiTable* table);
|
||||
IMGUI_API void TableSortSpecsBuild(ImGuiTable* table);
|
||||
IMGUI_API ImGuiSortDirection TableGetColumnNextSortDirection(ImGuiTableColumn* column);
|
||||
@ -2744,7 +2779,7 @@ namespace ImGui
|
||||
IMGUI_API void TableSaveSettings(ImGuiTable* table);
|
||||
IMGUI_API void TableResetSettings(ImGuiTable* table);
|
||||
IMGUI_API ImGuiTableSettings* TableGetBoundSettings(ImGuiTable* table);
|
||||
IMGUI_API void TableSettingsInstallHandler(ImGuiContext* context);
|
||||
IMGUI_API void TableSettingsAddSettingsHandler();
|
||||
IMGUI_API ImGuiTableSettings* TableSettingsCreate(ImGuiID id, int columns_count);
|
||||
IMGUI_API ImGuiTableSettings* TableSettingsFindByID(ImGuiID id);
|
||||
|
||||
@ -2756,29 +2791,24 @@ namespace ImGui
|
||||
IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, int offset);
|
||||
IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, const ImGuiTabItem* tab, ImVec2 mouse_pos);
|
||||
IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
|
||||
IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGuiTabItemFlags flags);
|
||||
IMGUI_API ImVec2 TabItemCalcSize(ImStrv label, bool has_close_button);
|
||||
IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags);
|
||||
IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button);
|
||||
IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
|
||||
IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, ImStrv label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped);
|
||||
IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped);
|
||||
|
||||
// Render helpers
|
||||
// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
|
||||
// NB: All position are in absolute pixels coordinates (we are never using window coordinates internally)
|
||||
IMGUI_API void RenderText(ImVec2 pos, ImStrv text, bool hide_text_after_hash = true);
|
||||
inline void RenderText(ImVec2 pos, const char* text, const char* text_end, bool hide_text_after_hash = true) { RenderText(pos, ImStrv(text, text_end), hide_text_after_hash); }
|
||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, ImStrv text, float wrap_width);
|
||||
inline void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width) { RenderTextWrapped(pos, ImStrv(text, text_end), wrap_width); }
|
||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, ImStrv text, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
inline void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0,0), const ImRect* clip_rect = NULL) { RenderTextClipped(pos_min, pos_max, ImStrv(text, text_end), text_size_if_known, align, clip_rect); }
|
||||
IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, ImStrv text, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
inline void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL) { RenderTextClippedEx(draw_list, pos_min, pos_max, ImStrv(text, text_end), text_size_if_known, align, clip_rect); }
|
||||
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, ImStrv text, const ImVec2* text_size_if_known);
|
||||
IMGUI_API void RenderText(ImVec2 pos, const char* text, const char* text_end = NULL, bool hide_text_after_hash = true);
|
||||
IMGUI_API void RenderTextWrapped(ImVec2 pos, const char* text, const char* text_end, float wrap_width);
|
||||
IMGUI_API void RenderTextClipped(const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderTextClippedEx(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, const char* text, const char* text_end, const ImVec2* text_size_if_known, const ImVec2& align = ImVec2(0, 0), const ImRect* clip_rect = NULL);
|
||||
IMGUI_API void RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, const ImVec2& pos_max, float clip_max_x, float ellipsis_max_x, const char* text, const char* text_end, const ImVec2* text_size_if_known);
|
||||
IMGUI_API void RenderFrame(ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, bool border = true, float rounding = 0.0f);
|
||||
IMGUI_API void RenderFrameBorder(ImVec2 p_min, ImVec2 p_max, float rounding = 0.0f);
|
||||
IMGUI_API void RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 fill_col, float grid_step, ImVec2 grid_off, float rounding = 0.0f, ImDrawFlags flags = 0);
|
||||
IMGUI_API void RenderNavHighlight(const ImRect& bb, ImGuiID id, ImGuiNavHighlightFlags flags = ImGuiNavHighlightFlags_TypeDefault); // Navigation highlight
|
||||
IMGUI_API const char* FindRenderedTextEnd(ImStrv text); // Find the optional ## from which we stop displaying text.
|
||||
inline const char* FindRenderedTextEnd(const char* text, const char* text_end) { return FindRenderedTextEnd(ImStrv(text, text_end)); }
|
||||
IMGUI_API const char* FindRenderedTextEnd(const char* text, const char* text_end = NULL); // Find the optional ## from which we stop displaying text.
|
||||
IMGUI_API void RenderMouseCursor(ImVec2 pos, float scale, ImGuiMouseCursor mouse_cursor, ImU32 col_fill, ImU32 col_border, ImU32 col_shadow);
|
||||
|
||||
// Render helpers (those functions don't access any ImGui state!)
|
||||
@ -2787,7 +2817,7 @@ namespace ImGui
|
||||
IMGUI_API void RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz);
|
||||
IMGUI_API void RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col);
|
||||
IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
|
||||
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, ImRect outer, ImRect inner, ImU32 col, float rounding);
|
||||
IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
// [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
|
||||
@ -2796,12 +2826,11 @@ namespace ImGui
|
||||
#endif
|
||||
|
||||
// Widgets
|
||||
IMGUI_API void TextEx(ImStrv text, ImGuiTextFlags flags = 0);
|
||||
inline void TextEx(const char* text, const char* text_end, ImGuiTextFlags flags = 0) { TextEx(ImStrv(text, text_end), flags); }
|
||||
IMGUI_API bool ButtonEx(ImStrv label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
|
||||
IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos);
|
||||
IMGUI_API bool CollapseButton(ImGuiID id, const ImVec2& pos);
|
||||
IMGUI_API bool ArrowButtonEx(ImStrv str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API void Scrollbar(ImGuiAxis axis);
|
||||
IMGUI_API bool ScrollbarEx(const ImRect& bb, ImGuiID id, ImGuiAxis axis, ImS64* p_scroll_v, ImS64 avail_v, ImS64 contents_v, ImDrawFlags flags);
|
||||
IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec2& padding, const ImVec4& bg_col, const ImVec4& tint_col);
|
||||
@ -2810,15 +2839,15 @@ namespace ImGui
|
||||
IMGUI_API ImGuiID GetWindowResizeCornerID(ImGuiWindow* window, int n); // 0..3: corners
|
||||
IMGUI_API ImGuiID GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir);
|
||||
IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags);
|
||||
IMGUI_API bool CheckboxFlags(ImStrv label, ImS64* flags, ImS64 flags_value);
|
||||
IMGUI_API bool CheckboxFlags(ImStrv label, ImU64* flags, ImU64 flags_value);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
|
||||
IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value);
|
||||
|
||||
// Widgets low-level behaviors
|
||||
IMGUI_API bool ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool* out_held, ImGuiButtonFlags flags = 0);
|
||||
IMGUI_API bool DragBehavior(ImGuiID id, ImGuiDataType data_type, void* p_v, float v_speed, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags);
|
||||
IMGUI_API bool SliderBehavior(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, void* p_v, const void* p_min, const void* p_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
||||
IMGUI_API bool SplitterBehavior(const ImRect& bb, ImGuiID id, ImGuiAxis axis, float* size1, float* size2, float min_size1, float min_size2, float hover_extend = 0.0f, float hover_visibility_delay = 0.0f);
|
||||
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, ImStrv label);
|
||||
IMGUI_API bool TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* label, const char* label_end = NULL);
|
||||
IMGUI_API bool TreeNodeBehaviorIsOpen(ImGuiID id, ImGuiTreeNodeFlags flags = 0); // Consume previous SetNextItemOpen() data, if any. May return true when logging
|
||||
IMGUI_API void TreePushOverrideID(ImGuiID id);
|
||||
|
||||
@ -2830,7 +2859,7 @@ namespace ImGui
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool DragBehaviorT(ImGuiDataType data_type, T* v, float v_speed, T v_min, T v_max, const char* format, ImGuiSliderFlags flags);
|
||||
template<typename T, typename SIGNED_T, typename FLOAT_T> IMGUI_API bool SliderBehaviorT(const ImRect& bb, ImGuiID id, ImGuiDataType data_type, T* v, T v_min, T v_max, const char* format, ImGuiSliderFlags flags, ImRect* out_grab_bb);
|
||||
template<typename T, typename SIGNED_T> IMGUI_API T RoundScalarWithFormatT(const char* format, ImGuiDataType data_type, T v);
|
||||
template<typename T> IMGUI_API bool CheckboxFlagsT(ImStrv label, T* flags, T flags_value);
|
||||
template<typename T> IMGUI_API bool CheckboxFlagsT(const char* label, T* flags, T flags_value);
|
||||
|
||||
// Data type helpers
|
||||
IMGUI_API const ImGuiDataTypeInfo* DataTypeGetInfo(ImGuiDataType data_type);
|
||||
@ -2841,19 +2870,19 @@ namespace ImGui
|
||||
IMGUI_API bool DataTypeClamp(ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max);
|
||||
|
||||
// InputText
|
||||
IMGUI_API bool InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, ImStrv label, char* buf, int buf_size, ImGuiInputTextFlags flags);
|
||||
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, ImStrv label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
|
||||
IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
|
||||
IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
|
||||
IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
|
||||
inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.ActiveId == id && g.TempInputId == id); }
|
||||
inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
|
||||
|
||||
// Color
|
||||
IMGUI_API void ColorTooltip(ImStrv text, const float* col, ImGuiColorEditFlags flags);
|
||||
IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
|
||||
IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
|
||||
IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags);
|
||||
|
||||
// Plot
|
||||
IMGUI_API int PlotEx(ImGuiPlotType plot_type, ImStrv label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, ImStrv overlay_text, float scale_min, float scale_max, ImVec2 frame_size);
|
||||
IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 frame_size);
|
||||
|
||||
// Shade functions (write over already created vertices)
|
||||
IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
|
||||
@ -2919,7 +2948,7 @@ IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table
|
||||
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
extern void ImGuiTestEngineHook_ItemAdd(ImGuiContext* ctx, const ImRect& bb, ImGuiID id);
|
||||
extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, ImStrv label, ImGuiItemStatusFlags flags);
|
||||
extern void ImGuiTestEngineHook_ItemInfo(ImGuiContext* ctx, ImGuiID id, const char* label, ImGuiItemStatusFlags flags);
|
||||
extern void ImGuiTestEngineHook_Log(ImGuiContext* ctx, const char* fmt, ...);
|
||||
extern const char* ImGuiTestEngine_FindItemDebugLabel(ImGuiContext* ctx, ImGuiID id);
|
||||
|
||||
|
@ -301,13 +301,13 @@ ImGuiTable* ImGui::TableFindByID(ImGuiID id)
|
||||
}
|
||||
|
||||
// Read about "TABLE SIZING" at the top of this file.
|
||||
bool ImGui::BeginTable(ImStrv str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
|
||||
bool ImGui::BeginTable(const char* str_id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
|
||||
{
|
||||
ImGuiID id = GetID(str_id);
|
||||
return BeginTableEx(str_id, id, columns_count, flags, outer_size, inner_width);
|
||||
}
|
||||
|
||||
bool ImGui::BeginTableEx(ImStrv name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
|
||||
bool ImGui::BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags, const ImVec2& outer_size, float inner_width)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* outer_window = GetCurrentWindow();
|
||||
@ -361,6 +361,8 @@ bool ImGui::BeginTableEx(ImStrv name, ImGuiID id, int columns_count, ImGuiTab
|
||||
table->IsLayoutLocked = false;
|
||||
table->InnerWidth = inner_width;
|
||||
temp_data->UserOuterSize = outer_size;
|
||||
if (instance_no > 0 && table->InstanceDataExtra.Size < instance_no)
|
||||
table->InstanceDataExtra.push_back(ImGuiTableInstanceData());
|
||||
|
||||
// When not using a child window, WorkRect.Max will grow as we append contents.
|
||||
if (use_child_window)
|
||||
@ -933,9 +935,10 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
width_remaining_for_stretched_columns -= 1.0f;
|
||||
}
|
||||
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
|
||||
table->HoveredColumnBody = -1;
|
||||
table->HoveredColumnBorder = -1;
|
||||
const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table->LastOuterHeight));
|
||||
const ImRect mouse_hit_rect(table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.Max.x, ImMax(table->OuterRect.Max.y, table->OuterRect.Min.y + table_instance->LastOuterHeight));
|
||||
const bool is_hovering_table = ItemHoverable(mouse_hit_rect, 0);
|
||||
|
||||
// [Part 6] Setup final position, offset, skip/clip states and clipping rectangles, detect hovered column
|
||||
@ -1096,7 +1099,7 @@ void ImGui::TableUpdateLayout(ImGuiTable* table)
|
||||
// [Part 10] Hit testing on borders
|
||||
if (table->Flags & ImGuiTableFlags_Resizable)
|
||||
TableUpdateBorders(table);
|
||||
table->LastFirstRowHeight = 0.0f;
|
||||
table_instance->LastFirstRowHeight = 0.0f;
|
||||
table->IsLayoutLocked = true;
|
||||
table->IsUsingHeaders = false;
|
||||
|
||||
@ -1141,10 +1144,11 @@ void ImGui::TableUpdateBorders(ImGuiTable* table)
|
||||
// use the final height from last frame. Because this is only affecting _interaction_ with columns, it is not
|
||||
// really problematic (whereas the actual visual will be displayed in EndTable() and using the current frame height).
|
||||
// Actual columns highlight/render will be performed in EndTable() and not be affected.
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
|
||||
const float hit_half_width = TABLE_RESIZE_SEPARATOR_HALF_THICKNESS;
|
||||
const float hit_y1 = table->OuterRect.Min.y;
|
||||
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table->LastOuterHeight);
|
||||
const float hit_y2_head = hit_y1 + table->LastFirstRowHeight;
|
||||
const float hit_y2_body = ImMax(table->OuterRect.Max.y, hit_y1 + table_instance->LastOuterHeight);
|
||||
const float hit_y2_head = hit_y1 + table_instance->LastFirstRowHeight;
|
||||
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
{
|
||||
@ -1223,6 +1227,7 @@ void ImGui::EndTable()
|
||||
TableOpenContextMenu((int)table->HoveredColumnBody);
|
||||
|
||||
// Finalize table height
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
|
||||
inner_window->DC.PrevLineSize = temp_data->HostBackupPrevLineSize;
|
||||
inner_window->DC.CurrLineSize = temp_data->HostBackupCurrLineSize;
|
||||
inner_window->DC.CursorMaxPos = temp_data->HostBackupCursorMaxPos;
|
||||
@ -1233,7 +1238,7 @@ void ImGui::EndTable()
|
||||
else if (!(flags & ImGuiTableFlags_NoHostExtendY))
|
||||
table->OuterRect.Max.y = table->InnerRect.Max.y = ImMax(table->OuterRect.Max.y, inner_content_max_y); // Patch OuterRect/InnerRect height
|
||||
table->WorkRect.Max.y = ImMax(table->WorkRect.Max.y, table->OuterRect.Max.y);
|
||||
table->LastOuterHeight = table->OuterRect.GetHeight();
|
||||
table_instance->LastOuterHeight = table->OuterRect.GetHeight();
|
||||
|
||||
// Setup inner scrolling range
|
||||
// FIXME: This ideally should be done earlier, in BeginTable() SetNextWindowContentSize call, just like writing to inner_window->DC.CursorMaxPos.y,
|
||||
@ -1394,7 +1399,7 @@ void ImGui::EndTable()
|
||||
|
||||
// See "COLUMN SIZING POLICIES" comments at the top of this file
|
||||
// If (init_width_or_weight <= 0.0f) it is ignored
|
||||
void ImGui::TableSetupColumn(ImStrv label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
|
||||
void ImGui::TableSetupColumn(const char* label, ImGuiTableColumnFlags flags, float init_width_or_weight, ImGuiID user_id)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiTable* table = g.CurrentTable;
|
||||
@ -1454,12 +1459,10 @@ void ImGui::TableSetupColumn(ImStrv label, ImGuiTableColumnFlags flags, float in
|
||||
|
||||
// Store name (append with zero-terminator in contiguous buffer)
|
||||
column->NameOffset = -1;
|
||||
if (!label.empty())
|
||||
if (label != NULL && label[0] != 0)
|
||||
{
|
||||
char zero_terminator = 0;
|
||||
column->NameOffset = (ImS16)table->ColumnsNames.size();
|
||||
table->ColumnsNames.append(label);
|
||||
table->ColumnsNames.append(ImStrv(&zero_terminator, &zero_terminator + 1));
|
||||
table->ColumnsNames.append(label, label + strlen(label) + 1);
|
||||
}
|
||||
}
|
||||
|
||||
@ -1751,7 +1754,7 @@ void ImGui::TableEndRow(ImGuiTable* table)
|
||||
const bool unfreeze_rows_actual = (table->CurrentRow + 1 == table->FreezeRowsCount);
|
||||
const bool unfreeze_rows_request = (table->CurrentRow + 1 == table->FreezeRowsRequest);
|
||||
if (table->CurrentRow == 0)
|
||||
table->LastFirstRowHeight = bg_y2 - bg_y1;
|
||||
TableGetInstanceData(table, table->InstanceCurrent)->LastFirstRowHeight = bg_y2 - bg_y1;
|
||||
|
||||
const bool is_visible = (bg_y2 >= table->InnerClipRect.Min.y && bg_y1 <= table->InnerClipRect.Max.y);
|
||||
if (is_visible)
|
||||
@ -2504,10 +2507,11 @@ void ImGui::TableDrawBorders(ImGuiTable* table)
|
||||
inner_drawlist->PushClipRect(table->Bg0ClipRectForDrawCmd.Min, table->Bg0ClipRectForDrawCmd.Max, false);
|
||||
|
||||
// Draw inner border and resizing feedback
|
||||
ImGuiTableInstanceData* table_instance = TableGetInstanceData(table, table->InstanceCurrent);
|
||||
const float border_size = TABLE_BORDER_SIZE;
|
||||
const float draw_y1 = table->InnerRect.Min.y;
|
||||
const float draw_y2_body = table->InnerRect.Max.y;
|
||||
const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table->LastFirstRowHeight) : draw_y1;
|
||||
const float draw_y2_head = table->IsUsingHeaders ? ImMin(table->InnerRect.Max.y, (table->FreezeRowsCount >= 1 ? table->InnerRect.Min.y : table->WorkRect.Min.y) + table_instance->LastFirstRowHeight) : draw_y1;
|
||||
if (table->Flags & ImGuiTableFlags_BordersInnerV)
|
||||
{
|
||||
for (int order_n = 0; order_n < table->ColumnsCount; order_n++)
|
||||
@ -2858,7 +2862,7 @@ void ImGui::TableHeadersRow()
|
||||
// Emit a column header (text + optional sort order)
|
||||
// We cpu-clip text here so that all columns headers can be merged into a same draw call.
|
||||
// Note that because of how we cpu-clip and display sorting indicators, you _cannot_ use SameLine() after a TableHeader()
|
||||
void ImGui::TableHeader(ImStrv label)
|
||||
void ImGui::TableHeader(const char* label)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
@ -2872,11 +2876,10 @@ void ImGui::TableHeader(ImStrv label)
|
||||
ImGuiTableColumn* column = &table->Columns[column_n];
|
||||
|
||||
// Label
|
||||
if (!label)
|
||||
if (label == NULL)
|
||||
label = "";
|
||||
ImGuiID id = window->GetID(label);
|
||||
label.End = FindRenderedTextEnd(label);
|
||||
ImVec2 label_size = CalcTextSize(label, true);
|
||||
const char* label_end = FindRenderedTextEnd(label);
|
||||
ImVec2 label_size = CalcTextSize(label, label_end, true);
|
||||
ImVec2 label_pos = window->DC.CursorPos;
|
||||
|
||||
// If we already got a row height, there's use that.
|
||||
@ -2906,6 +2909,7 @@ void ImGui::TableHeader(ImStrv label)
|
||||
|
||||
// Keep header highlighted when context menu is open.
|
||||
const bool selected = (table->IsContextPopupOpen && table->ContextPopupColumn == column_n && table->InstanceInteracted == table->InstanceCurrent);
|
||||
ImGuiID id = window->GetID(label);
|
||||
ImRect bb(cell_r.Min.x, cell_r.Min.y, cell_r.Max.x, ImMax(cell_r.Max.y, cell_r.Min.y + label_height + g.Style.CellPadding.y * 2.0f));
|
||||
ItemSize(ImVec2(0.0f, label_height)); // Don't declare unclipped width, it'll be fed ContentMaxPosHeadersIdeal
|
||||
if (!ItemAdd(bb, id))
|
||||
@ -2986,11 +2990,11 @@ void ImGui::TableHeader(ImStrv label)
|
||||
// Render clipped label. Clipping here ensure that in the majority of situations, all our header cells will
|
||||
// be merged into a single draw call.
|
||||
//window->DrawList->AddCircleFilled(ImVec2(ellipsis_max, label_pos.y), 40, IM_COL32_WHITE);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, &label_size);
|
||||
RenderTextEllipsis(window->DrawList, label_pos, ImVec2(ellipsis_max, label_pos.y + label_height + g.Style.FramePadding.y), ellipsis_max, ellipsis_max, label, label_end, &label_size);
|
||||
|
||||
const bool text_clipped = label_size.x > (ellipsis_max - label_pos.x);
|
||||
if (text_clipped && hovered && g.HoveredIdNotActiveTimer > g.TooltipSlowDelay)
|
||||
SetTooltip("%.*s", (int)(label.End - label.Begin), label.Begin);
|
||||
SetTooltip("%.*s", (int)(label_end - label), label);
|
||||
|
||||
// We don't use BeginPopupContextItem() because we want the popup to stay up even after the column is hidden
|
||||
if (IsMouseReleased(1) && IsItemHovered())
|
||||
@ -3429,9 +3433,8 @@ static void TableSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandle
|
||||
}
|
||||
}
|
||||
|
||||
void ImGui::TableSettingsInstallHandler(ImGuiContext* context)
|
||||
void ImGui::TableSettingsAddSettingsHandler()
|
||||
{
|
||||
ImGuiContext& g = *context;
|
||||
ImGuiSettingsHandler ini_handler;
|
||||
ini_handler.TypeName = "Table";
|
||||
ini_handler.TypeHash = ImHashStr("Table");
|
||||
@ -3440,7 +3443,7 @@ void ImGui::TableSettingsInstallHandler(ImGuiContext* context)
|
||||
ini_handler.ReadLineFn = TableSettingsHandler_ReadLine;
|
||||
ini_handler.ApplyAllFn = TableSettingsHandler_ApplyAll;
|
||||
ini_handler.WriteAllFn = TableSettingsHandler_WriteAll;
|
||||
g.SettingsHandlers.push_back(ini_handler);
|
||||
AddSettingsHandler(&ini_handler);
|
||||
}
|
||||
|
||||
//-------------------------------------------------------------------------
|
||||
@ -3538,6 +3541,8 @@ void ImGui::DebugNodeTable(ImGuiTable* table)
|
||||
GetForegroundDrawList()->AddRect(GetItemRectMin(), GetItemRectMax(), IM_COL32(255, 255, 0, 255));
|
||||
if (!open)
|
||||
return;
|
||||
if (table->InstanceCurrent > 0)
|
||||
ImGui::Text("** %d instances of same table! Some data below will refer to last instance.", table->InstanceCurrent + 1);
|
||||
bool clear_settings = SmallButton("Clear settings");
|
||||
BulletText("OuterRect: Pos: (%.1f,%.1f) Size: (%.1f,%.1f) Sizing: '%s'", table->OuterRect.Min.x, table->OuterRect.Min.y, table->OuterRect.GetWidth(), table->OuterRect.GetHeight(), DebugNodeTableGetSizingPolicyDesc(table->Flags));
|
||||
BulletText("ColumnsGivenWidth: %.1f, ColumnsAutoFitWidth: %.1f, InnerWidth: %.1f%s", table->ColumnsGivenWidth, table->ColumnsAutoFitWidth, table->InnerWidth, table->InnerWidth == 0.0f ? " (auto)" : "");
|
||||
@ -3812,7 +3817,7 @@ ImGuiOldColumns* ImGui::FindOrCreateColumns(ImGuiWindow* window, ImGuiID id)
|
||||
return columns;
|
||||
}
|
||||
|
||||
ImGuiID ImGui::GetColumnsID(ImStrv str_id, int columns_count)
|
||||
ImGuiID ImGui::GetColumnsID(const char* str_id, int columns_count)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
||||
@ -3825,7 +3830,7 @@ ImGuiID ImGui::GetColumnsID(ImStrv str_id, int columns_count)
|
||||
return id;
|
||||
}
|
||||
|
||||
void ImGui::BeginColumns(ImStrv str_id, int columns_count, ImGuiOldColumnFlags flags)
|
||||
void ImGui::BeginColumns(const char* str_id, int columns_count, ImGuiOldColumnFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
@ -4033,7 +4038,7 @@ void ImGui::EndColumns()
|
||||
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x);
|
||||
}
|
||||
|
||||
void ImGui::Columns(int columns_count, ImStrv id, bool border)
|
||||
void ImGui::Columns(int columns_count, const char* id, bool border)
|
||||
{
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
IM_ASSERT(columns_count >= 1);
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,15 +1,19 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.00.
|
||||
// Those changes would need to be pushed into nothings/stb:
|
||||
// - Added STBRP__CDECL
|
||||
// This is a slightly modified version of stb_rect_pack.h 1.01.
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
|
||||
// stb_rect_pack.h - v1.00 - public domain - rectangle packing
|
||||
//
|
||||
// stb_rect_pack.h - v1.01 - public domain - rectangle packing
|
||||
// Sean Barrett 2014
|
||||
//
|
||||
// Useful for e.g. packing rectangular textures into an atlas.
|
||||
// Does not do rotation.
|
||||
//
|
||||
// Before #including,
|
||||
//
|
||||
// #define STB_RECT_PACK_IMPLEMENTATION
|
||||
//
|
||||
// in the file that you want to have the implementation.
|
||||
//
|
||||
// Not necessarily the awesomest packing method, but better than
|
||||
// the totally naive one in stb_truetype (which is primarily what
|
||||
// this is meant to replace).
|
||||
@ -41,6 +45,7 @@
|
||||
//
|
||||
// Version history:
|
||||
//
|
||||
// 1.01 (2021-07-11) always use large rect mode, expose STBRP__MAXVAL in public section
|
||||
// 1.00 (2019-02-25) avoid small space waste; gracefully fail too-wide rectangles
|
||||
// 0.99 (2019-02-07) warning fixes
|
||||
// 0.11 (2017-03-03) return packing success/fail result
|
||||
@ -81,11 +86,10 @@ typedef struct stbrp_context stbrp_context;
|
||||
typedef struct stbrp_node stbrp_node;
|
||||
typedef struct stbrp_rect stbrp_rect;
|
||||
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
typedef int stbrp_coord;
|
||||
#else
|
||||
typedef unsigned short stbrp_coord;
|
||||
#endif
|
||||
|
||||
#define STBRP__MAXVAL 0x7fffffff
|
||||
// Mostly for internal use, but this is the maximum supported coordinate value.
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects (stbrp_context *context, stbrp_rect *rects, int num_rects);
|
||||
// Assign packed locations to rectangles. The rectangles are of type
|
||||
@ -213,7 +217,6 @@ struct stbrp_context
|
||||
#define STBRP_ASSERT assert
|
||||
#endif
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
#ifdef _MSC_VER
|
||||
#define STBRP__NOTUSED(v) (void)(v)
|
||||
#define STBRP__CDECL __cdecl
|
||||
@ -262,9 +265,6 @@ STBRP_DEF void stbrp_setup_allow_out_of_mem(stbrp_context *context, int allow_ou
|
||||
STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height, stbrp_node *nodes, int num_nodes)
|
||||
{
|
||||
int i;
|
||||
#ifndef STBRP_LARGE_RECTS
|
||||
STBRP_ASSERT(width <= 0xffff && height <= 0xffff);
|
||||
#endif
|
||||
|
||||
for (i=0; i < num_nodes-1; ++i)
|
||||
nodes[i].next = &nodes[i+1];
|
||||
@ -283,11 +283,7 @@ STBRP_DEF void stbrp_init_target(stbrp_context *context, int width, int height,
|
||||
context->extra[0].y = 0;
|
||||
context->extra[0].next = &context->extra[1];
|
||||
context->extra[1].x = (stbrp_coord) width;
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
context->extra[1].y = (1<<30);
|
||||
#else
|
||||
context->extra[1].y = 65535;
|
||||
#endif
|
||||
context->extra[1].next = NULL;
|
||||
}
|
||||
|
||||
@ -433,7 +429,7 @@ static stbrp__findresult stbrp__skyline_find_best_pos(stbrp_context *c, int widt
|
||||
if (y <= best_y) {
|
||||
if (y < best_y || waste < best_waste || (waste==best_waste && xpos < best_x)) {
|
||||
best_x = xpos;
|
||||
STBRP_ASSERT(y <= best_y);
|
||||
//STBRP_ASSERT(y <= best_y); [DEAR IMGUI]
|
||||
best_y = y;
|
||||
best_waste = waste;
|
||||
best = prev;
|
||||
@ -529,7 +525,6 @@ static stbrp__findresult stbrp__skyline_pack_rectangle(stbrp_context *context, i
|
||||
return res;
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
@ -541,7 +536,6 @@ static int STBRP__CDECL rect_height_compare(const void *a, const void *b)
|
||||
return (p->w > q->w) ? -1 : (p->w < q->w);
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Added STBRP__CDECL
|
||||
static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
{
|
||||
const stbrp_rect *p = (const stbrp_rect *) a;
|
||||
@ -549,12 +543,6 @@ static int STBRP__CDECL rect_original_order(const void *a, const void *b)
|
||||
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
|
||||
}
|
||||
|
||||
#ifdef STBRP_LARGE_RECTS
|
||||
#define STBRP__MAXVAL 0xffffffff
|
||||
#else
|
||||
#define STBRP__MAXVAL 0xffff
|
||||
#endif
|
||||
|
||||
STBRP_DEF int stbrp_pack_rects(stbrp_context *context, stbrp_rect *rects, int num_rects)
|
||||
{
|
||||
int i, all_rects_packed = 1;
|
||||
|
@ -1,10 +1,10 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_textedit.h 1.13.
|
||||
// This is a slightly modified version of stb_textedit.h 1.14.
|
||||
// Those changes would need to be pushed into nothings/stb:
|
||||
// - Fix in stb_textedit_discard_redo (see https://github.com/nothings/stb/issues/321)
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
|
||||
// stb_textedit.h - v1.13 - public domain - Sean Barrett
|
||||
// stb_textedit.h - v1.14 - public domain - Sean Barrett
|
||||
// Development of this library was sponsored by RAD Game Tools
|
||||
//
|
||||
// This C header file implements the guts of a multi-line text-editing
|
||||
@ -35,6 +35,7 @@
|
||||
//
|
||||
// VERSION HISTORY
|
||||
//
|
||||
// 1.14 (2021-07-11) page up/down, various fixes
|
||||
// 1.13 (2019-02-07) fix bug in undo size management
|
||||
// 1.12 (2018-01-29) user can change STB_TEXTEDIT_KEYTYPE, fix redo to avoid crash
|
||||
// 1.11 (2017-03-03) fix HOME on last line, dragging off single-line textfield
|
||||
@ -58,6 +59,7 @@
|
||||
// Ulf Winklemann: move-by-word in 1.1
|
||||
// Fabian Giesen: secondary key inputs in 1.5
|
||||
// Martins Mozeiko: STB_TEXTEDIT_memmove in 1.6
|
||||
// Louis Schnellbach: page up/down in 1.14
|
||||
//
|
||||
// Bugfixes:
|
||||
// Scott Graham
|
||||
@ -93,8 +95,8 @@
|
||||
// moderate sizes. The undo system does no memory allocations, so
|
||||
// it grows STB_TexteditState by the worst-case storage which is (in bytes):
|
||||
//
|
||||
// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATE_COUNT
|
||||
// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHAR_COUNT
|
||||
// [4 + 3 * sizeof(STB_TEXTEDIT_POSITIONTYPE)] * STB_TEXTEDIT_UNDOSTATECOUNT
|
||||
// + sizeof(STB_TEXTEDIT_CHARTYPE) * STB_TEXTEDIT_UNDOCHARCOUNT
|
||||
//
|
||||
//
|
||||
// Implementation mode:
|
||||
@ -716,10 +718,6 @@ static int stb_textedit_paste_internal(STB_TEXTEDIT_STRING *str, STB_TexteditSta
|
||||
state->has_preferred_x = 0;
|
||||
return 1;
|
||||
}
|
||||
// [DEAR IMGUI]
|
||||
//// remove the undo since we didn't actually insert the characters
|
||||
//if (state->undostate.undo_point)
|
||||
// --state->undostate.undo_point;
|
||||
// note: paste failure will leave deleted selection, may be restored with an undo (see https://github.com/nothings/stb/issues/734 for details)
|
||||
return 0;
|
||||
}
|
||||
|
449
imstb_truetype.h
449
imstb_truetype.h
@ -1,10 +1,19 @@
|
||||
// [DEAR IMGUI]
|
||||
// This is a slightly modified version of stb_truetype.h 1.20.
|
||||
// This is a slightly modified version of stb_truetype.h 1.26.
|
||||
// Mostly fixing for compiler and static analyzer warnings.
|
||||
// Grep for [DEAR IMGUI] to find the changes.
|
||||
|
||||
// stb_truetype.h - v1.20 - public domain
|
||||
// authored from 2009-2016 by Sean Barrett / RAD Game Tools
|
||||
// stb_truetype.h - v1.26 - public domain
|
||||
// authored from 2009-2021 by Sean Barrett / RAD Game Tools
|
||||
//
|
||||
// =======================================================================
|
||||
//
|
||||
// NO SECURITY GUARANTEE -- DO NOT USE THIS ON UNTRUSTED FONT FILES
|
||||
//
|
||||
// This library does no range checking of the offsets found in the file,
|
||||
// meaning an attacker can use it to read arbitrary memory.
|
||||
//
|
||||
// =======================================================================
|
||||
//
|
||||
// This library processes TrueType files:
|
||||
// parse files
|
||||
@ -37,11 +46,11 @@
|
||||
// Daniel Ribeiro Maciel
|
||||
//
|
||||
// Bug/warning reports/fixes:
|
||||
// "Zer" on mollyrocket Fabian "ryg" Giesen
|
||||
// Cass Everitt Martins Mozeiko
|
||||
// stoiko (Haemimont Games) Cap Petschulat
|
||||
// Brian Hook Omar Cornut
|
||||
// Walter van Niftrik github:aloucks
|
||||
// "Zer" on mollyrocket Fabian "ryg" Giesen github:NiLuJe
|
||||
// Cass Everitt Martins Mozeiko github:aloucks
|
||||
// stoiko (Haemimont Games) Cap Petschulat github:oyvindjam
|
||||
// Brian Hook Omar Cornut github:vassvik
|
||||
// Walter van Niftrik Ryan Griege
|
||||
// David Gow Peter LaValle
|
||||
// David Given Sergey Popov
|
||||
// Ivan-Assen Ivanov Giumo X. Clanjor
|
||||
@ -49,11 +58,17 @@
|
||||
// Johan Duparc Thomas Fields
|
||||
// Hou Qiming Derek Vinyard
|
||||
// Rob Loach Cort Stratton
|
||||
// Kenney Phillis Jr. github:oyvindjam
|
||||
// Brian Costabile github:vassvik
|
||||
// Kenney Phillis Jr. Brian Costabile
|
||||
// Ken Voskuil (kaesve)
|
||||
//
|
||||
// VERSION HISTORY
|
||||
//
|
||||
// 1.26 (2021-08-28) fix broken rasterizer
|
||||
// 1.25 (2021-07-11) many fixes
|
||||
// 1.24 (2020-02-05) fix warning
|
||||
// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS)
|
||||
// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined
|
||||
// 1.21 (2019-02-25) fix warning
|
||||
// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics()
|
||||
// 1.19 (2018-02-11) GPOS kerning, STBTT_fmod
|
||||
// 1.18 (2018-01-29) add missing function
|
||||
@ -248,19 +263,6 @@
|
||||
// recommend it.
|
||||
//
|
||||
//
|
||||
// SOURCE STATISTICS (based on v0.6c, 2050 LOC)
|
||||
//
|
||||
// Documentation & header file 520 LOC \___ 660 LOC documentation
|
||||
// Sample code 140 LOC /
|
||||
// Truetype parsing 620 LOC ---- 620 LOC TrueType
|
||||
// Software rasterization 240 LOC \.
|
||||
// Curve tessellation 120 LOC \__ 550 LOC Bitmap creation
|
||||
// Bitmap management 100 LOC /
|
||||
// Baked bitmap interface 70 LOC /
|
||||
// Font name matching & access 150 LOC ---- 150
|
||||
// C runtime library abstraction 60 LOC ---- 60
|
||||
//
|
||||
//
|
||||
// PERFORMANCE MEASUREMENTS FOR 1.06:
|
||||
//
|
||||
// 32-bit 64-bit
|
||||
@ -275,8 +277,8 @@
|
||||
//// SAMPLE PROGRAMS
|
||||
////
|
||||
//
|
||||
// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless
|
||||
//
|
||||
// Incomplete text-in-3d-api example, which draws quads properly aligned to be lossless.
|
||||
// See "tests/truetype_demo_win32.c" for a complete version.
|
||||
#if 0
|
||||
#define STB_TRUETYPE_IMPLEMENTATION // force following include to generate implementation
|
||||
#include "stb_truetype.h"
|
||||
@ -302,6 +304,8 @@ void my_stbtt_initfont(void)
|
||||
void my_stbtt_print(float x, float y, char *text)
|
||||
{
|
||||
// assume orthographic projection with units = screen pixels, origin at top left
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
glBindTexture(GL_TEXTURE_2D, ftex);
|
||||
glBegin(GL_QUADS);
|
||||
@ -309,10 +313,10 @@ void my_stbtt_print(float x, float y, char *text)
|
||||
if (*text >= 32 && *text < 128) {
|
||||
stbtt_aligned_quad q;
|
||||
stbtt_GetBakedQuad(cdata, 512,512, *text-32, &x,&y,&q,1);//1=opengl & d3d10+,0=d3d9
|
||||
glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y0);
|
||||
glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y0);
|
||||
glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y1);
|
||||
glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y1);
|
||||
glTexCoord2f(q.s0,q.t0); glVertex2f(q.x0,q.y0);
|
||||
glTexCoord2f(q.s1,q.t0); glVertex2f(q.x1,q.y0);
|
||||
glTexCoord2f(q.s1,q.t1); glVertex2f(q.x1,q.y1);
|
||||
glTexCoord2f(q.s0,q.t1); glVertex2f(q.x0,q.y1);
|
||||
}
|
||||
++text;
|
||||
}
|
||||
@ -719,7 +723,7 @@ struct stbtt_fontinfo
|
||||
|
||||
int numGlyphs; // number of glyphs, needed for range checking
|
||||
|
||||
int loca,head,glyf,hhea,hmtx,kern,gpos; // table locations as offset from start of .ttf
|
||||
int loca,head,glyf,hhea,hmtx,kern,gpos,svg; // table locations as offset from start of .ttf
|
||||
int index_map; // a cmap mapping for our chosen character encoding
|
||||
int indexToLocFormat; // format needed to map from glyph index to glyph
|
||||
|
||||
@ -802,6 +806,18 @@ STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int glyph1,
|
||||
STBTT_DEF int stbtt_GetGlyphBox(const stbtt_fontinfo *info, int glyph_index, int *x0, int *y0, int *x1, int *y1);
|
||||
// as above, but takes one or more glyph indices for greater efficiency
|
||||
|
||||
typedef struct stbtt_kerningentry
|
||||
{
|
||||
int glyph1; // use stbtt_FindGlyphIndex
|
||||
int glyph2;
|
||||
int advance;
|
||||
} stbtt_kerningentry;
|
||||
|
||||
STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info);
|
||||
STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length);
|
||||
// Retrieves a complete list of all of the kerning pairs provided by the font
|
||||
// stbtt_GetKerningTable never writes more than table_length entries and returns how many entries it did write.
|
||||
// The table will be sorted by (a.glyph1 == b.glyph1)?(a.glyph2 < b.glyph2):(a.glyph1 < b.glyph1)
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
@ -846,6 +862,12 @@ STBTT_DEF int stbtt_GetGlyphShape(const stbtt_fontinfo *info, int glyph_index, s
|
||||
STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *vertices);
|
||||
// frees the data allocated above
|
||||
|
||||
STBTT_DEF unsigned char *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl);
|
||||
STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg);
|
||||
STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg);
|
||||
// fills svg with the character's SVG data.
|
||||
// returns data size or 0 if SVG not found.
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// BITMAP RENDERING
|
||||
@ -1347,6 +1369,22 @@ static stbtt__buf stbtt__get_subrs(stbtt__buf cff, stbtt__buf fontdict)
|
||||
return stbtt__cff_get_index(&cff);
|
||||
}
|
||||
|
||||
// since most people won't use this, find this table the first time it's needed
|
||||
static int stbtt__get_svg(stbtt_fontinfo *info)
|
||||
{
|
||||
stbtt_uint32 t;
|
||||
if (info->svg < 0) {
|
||||
t = stbtt__find_table(info->data, info->fontstart, "SVG ");
|
||||
if (t) {
|
||||
stbtt_uint32 offset = ttULONG(info->data + t + 2);
|
||||
info->svg = t + offset;
|
||||
} else {
|
||||
info->svg = 0;
|
||||
}
|
||||
}
|
||||
return info->svg;
|
||||
}
|
||||
|
||||
static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, int fontstart)
|
||||
{
|
||||
stbtt_uint32 cmap, t;
|
||||
@ -1426,6 +1464,8 @@ static int stbtt_InitFont_internal(stbtt_fontinfo *info, unsigned char *data, in
|
||||
else
|
||||
info->numGlyphs = 0xffff;
|
||||
|
||||
info->svg = -1;
|
||||
|
||||
// find a cmap encoding table we understand *now* to avoid searching
|
||||
// later. (todo: could make this installable)
|
||||
// the same regardless of glyph.
|
||||
@ -1509,12 +1549,12 @@ STBTT_DEF int stbtt_FindGlyphIndex(const stbtt_fontinfo *info, int unicode_codep
|
||||
search += 2;
|
||||
|
||||
{
|
||||
stbtt_uint16 offset, start;
|
||||
stbtt_uint16 offset, start, last;
|
||||
stbtt_uint16 item = (stbtt_uint16) ((search - endCount) >> 1);
|
||||
|
||||
STBTT_assert(unicode_codepoint <= ttUSHORT(data + endCount + 2*item));
|
||||
start = ttUSHORT(data + index_map + 14 + segcount*2 + 2 + 2*item);
|
||||
if (unicode_codepoint < start)
|
||||
last = ttUSHORT(data + endCount + 2*item);
|
||||
if (unicode_codepoint < start || unicode_codepoint > last)
|
||||
return 0;
|
||||
|
||||
offset = ttUSHORT(data + index_map + 14 + segcount*6 + 2 + 2*item);
|
||||
@ -1774,7 +1814,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
|
||||
}
|
||||
}
|
||||
num_vertices = stbtt__close_shape(vertices, num_vertices, was_off, start_off, sx,sy,scx,scy,cx,cy);
|
||||
} else if (numberOfContours == -1) {
|
||||
} else if (numberOfContours < 0) {
|
||||
// Compound shapes.
|
||||
int more = 1;
|
||||
stbtt_uint8 *comp = data + g + 10;
|
||||
@ -1841,7 +1881,7 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
|
||||
if (comp_verts) STBTT_free(comp_verts, info->userdata);
|
||||
return 0;
|
||||
}
|
||||
if (num_vertices > 0) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex)); //-V595
|
||||
if (num_vertices > 0 && vertices) STBTT_memcpy(tmp, vertices, num_vertices*sizeof(stbtt_vertex));
|
||||
STBTT_memcpy(tmp+num_vertices, comp_verts, comp_num_verts*sizeof(stbtt_vertex));
|
||||
if (vertices) STBTT_free(vertices, info->userdata);
|
||||
vertices = tmp;
|
||||
@ -1851,9 +1891,6 @@ static int stbtt__GetGlyphShapeTT(const stbtt_fontinfo *info, int glyph_index, s
|
||||
// More components ?
|
||||
more = flags & (1<<5);
|
||||
}
|
||||
} else if (numberOfContours < 0) {
|
||||
// @TODO other compound variations?
|
||||
STBTT_assert(0);
|
||||
} else {
|
||||
// numberOfCounters == 0, do nothing
|
||||
}
|
||||
@ -2107,7 +2144,7 @@ static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, st
|
||||
subrs = stbtt__cid_get_glyph_subrs(info, glyph_index);
|
||||
has_subrs = 1;
|
||||
}
|
||||
// fallthrough
|
||||
// FALLTHROUGH
|
||||
case 0x1D: // callgsubr
|
||||
if (sp < 1) return STBTT__CSERR("call(g|)subr stack");
|
||||
v = (int) s[--sp];
|
||||
@ -2212,7 +2249,7 @@ static int stbtt__run_charstring(const stbtt_fontinfo *info, int glyph_index, st
|
||||
} break;
|
||||
|
||||
default:
|
||||
if (b0 != 255 && b0 != 28 && (b0 < 32 || b0 > 254)) //-V560
|
||||
if (b0 != 255 && b0 != 28 && b0 < 32)
|
||||
return STBTT__CSERR("reserved operator");
|
||||
|
||||
// push immediate
|
||||
@ -2282,6 +2319,48 @@ STBTT_DEF void stbtt_GetGlyphHMetrics(const stbtt_fontinfo *info, int glyph_inde
|
||||
}
|
||||
}
|
||||
|
||||
STBTT_DEF int stbtt_GetKerningTableLength(const stbtt_fontinfo *info)
|
||||
{
|
||||
stbtt_uint8 *data = info->data + info->kern;
|
||||
|
||||
// we only look at the first table. it must be 'horizontal' and format 0.
|
||||
if (!info->kern)
|
||||
return 0;
|
||||
if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
|
||||
return 0;
|
||||
if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
|
||||
return 0;
|
||||
|
||||
return ttUSHORT(data+10);
|
||||
}
|
||||
|
||||
STBTT_DEF int stbtt_GetKerningTable(const stbtt_fontinfo *info, stbtt_kerningentry* table, int table_length)
|
||||
{
|
||||
stbtt_uint8 *data = info->data + info->kern;
|
||||
int k, length;
|
||||
|
||||
// we only look at the first table. it must be 'horizontal' and format 0.
|
||||
if (!info->kern)
|
||||
return 0;
|
||||
if (ttUSHORT(data+2) < 1) // number of tables, need at least 1
|
||||
return 0;
|
||||
if (ttUSHORT(data+8) != 1) // horizontal flag must be set in format
|
||||
return 0;
|
||||
|
||||
length = ttUSHORT(data+10);
|
||||
if (table_length < length)
|
||||
length = table_length;
|
||||
|
||||
for (k = 0; k < length; k++)
|
||||
{
|
||||
table[k].glyph1 = ttUSHORT(data+18+(k*6));
|
||||
table[k].glyph2 = ttUSHORT(data+20+(k*6));
|
||||
table[k].advance = ttSHORT(data+22+(k*6));
|
||||
}
|
||||
|
||||
return length;
|
||||
}
|
||||
|
||||
static int stbtt__GetGlyphKernInfoAdvance(const stbtt_fontinfo *info, int glyph1, int glyph2)
|
||||
{
|
||||
stbtt_uint8 *data = info->data + info->kern;
|
||||
@ -2336,7 +2415,8 @@ static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyp
|
||||
return m;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
break;
|
||||
}
|
||||
|
||||
case 2: {
|
||||
stbtt_uint16 rangeCount = ttUSHORT(coverageTable + 2);
|
||||
@ -2360,12 +2440,10 @@ static stbtt_int32 stbtt__GetCoverageIndex(stbtt_uint8 *coverageTable, int glyp
|
||||
return startCoverageIndex + glyph - strawStart;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
break;
|
||||
}
|
||||
|
||||
default: {
|
||||
// There are no other cases.
|
||||
STBTT_assert(0);
|
||||
} break;
|
||||
default: return -1; // unsupported
|
||||
}
|
||||
|
||||
return -1;
|
||||
@ -2383,10 +2461,8 @@ static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph)
|
||||
|
||||
if (glyph >= startGlyphID && glyph < startGlyphID + glyphCount)
|
||||
return (stbtt_int32)ttUSHORT(classDef1ValueArray + 2 * (glyph - startGlyphID));
|
||||
|
||||
// [DEAR IMGUI] Commented to fix static analyzer warning
|
||||
//classDefTable = classDef1ValueArray + 2 * glyphCount;
|
||||
} break;
|
||||
break;
|
||||
}
|
||||
|
||||
case 2: {
|
||||
stbtt_uint16 classRangeCount = ttUSHORT(classDefTable + 2);
|
||||
@ -2408,18 +2484,15 @@ static stbtt_int32 stbtt__GetGlyphClass(stbtt_uint8 *classDefTable, int glyph)
|
||||
else
|
||||
return (stbtt_int32)ttUSHORT(classRangeRecord + 4);
|
||||
}
|
||||
|
||||
// [DEAR IMGUI] Commented to fix static analyzer warning
|
||||
//classDefTable = classRangeRecords + 6 * classRangeCount;
|
||||
} break;
|
||||
|
||||
default: {
|
||||
// There are no other cases.
|
||||
STBTT_assert(0);
|
||||
} break;
|
||||
break;
|
||||
}
|
||||
|
||||
return -1;
|
||||
default:
|
||||
return -1; // Unsupported definition type, return an error.
|
||||
}
|
||||
|
||||
// "All glyphs not assigned to a class fall into class 0". (OpenType spec)
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Define to STBTT_assert(x) if you want to break on unimplemented formats.
|
||||
@ -2431,7 +2504,7 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i
|
||||
stbtt_uint8 *lookupList;
|
||||
stbtt_uint16 lookupCount;
|
||||
stbtt_uint8 *data;
|
||||
stbtt_int32 i;
|
||||
stbtt_int32 i, sti;
|
||||
|
||||
if (!info->gpos) return 0;
|
||||
|
||||
@ -2451,9 +2524,9 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i
|
||||
stbtt_uint16 lookupType = ttUSHORT(lookupTable);
|
||||
stbtt_uint16 subTableCount = ttUSHORT(lookupTable + 4);
|
||||
stbtt_uint8 *subTableOffsets = lookupTable + 6;
|
||||
switch(lookupType) {
|
||||
case 2: { // Pair Adjustment Positioning Subtable
|
||||
stbtt_int32 sti;
|
||||
if (lookupType != 2) // Pair Adjustment Positioning Subtable
|
||||
continue;
|
||||
|
||||
for (sti=0; sti<subTableCount; sti++) {
|
||||
stbtt_uint16 subtableOffset = ttUSHORT(subTableOffsets + 2 * sti);
|
||||
stbtt_uint8 *table = lookupTable + subtableOffset;
|
||||
@ -2468,20 +2541,15 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i
|
||||
int straw, needle;
|
||||
stbtt_uint16 valueFormat1 = ttUSHORT(table + 4);
|
||||
stbtt_uint16 valueFormat2 = ttUSHORT(table + 6);
|
||||
if (valueFormat1 == 4 && valueFormat2 == 0) { // Support more formats?
|
||||
stbtt_int32 valueRecordPairSizeInBytes = 2;
|
||||
stbtt_uint16 pairSetCount = ttUSHORT(table + 8);
|
||||
stbtt_uint16 pairPosOffset = ttUSHORT(table + 10 + 2 * coverageIndex);
|
||||
stbtt_uint8 *pairValueTable = table + pairPosOffset;
|
||||
stbtt_uint16 pairValueCount = ttUSHORT(pairValueTable);
|
||||
stbtt_uint8 *pairValueArray = pairValueTable + 2;
|
||||
// TODO: Support more formats.
|
||||
STBTT_GPOS_TODO_assert(valueFormat1 == 4);
|
||||
if (valueFormat1 != 4) return 0;
|
||||
STBTT_GPOS_TODO_assert(valueFormat2 == 0);
|
||||
if (valueFormat2 != 0) return 0;
|
||||
|
||||
STBTT_assert(coverageIndex < pairSetCount);
|
||||
STBTT__NOTUSED(pairSetCount);
|
||||
if (coverageIndex >= pairSetCount) return 0;
|
||||
|
||||
needle=glyph2;
|
||||
r=pairValueCount-1;
|
||||
@ -2504,12 +2572,15 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i
|
||||
return xAdvance;
|
||||
}
|
||||
}
|
||||
} break;
|
||||
} else
|
||||
return 0;
|
||||
break;
|
||||
}
|
||||
|
||||
case 2: {
|
||||
stbtt_uint16 valueFormat1 = ttUSHORT(table + 4);
|
||||
stbtt_uint16 valueFormat2 = ttUSHORT(table + 6);
|
||||
|
||||
if (valueFormat1 == 4 && valueFormat2 == 0) { // Support more formats?
|
||||
stbtt_uint16 classDef1Offset = ttUSHORT(table + 8);
|
||||
stbtt_uint16 classDef2Offset = ttUSHORT(table + 10);
|
||||
int glyph1class = stbtt__GetGlyphClass(table + classDef1Offset, glyph1);
|
||||
@ -2517,36 +2588,24 @@ static stbtt_int32 stbtt__GetGlyphGPOSInfoAdvance(const stbtt_fontinfo *info, i
|
||||
|
||||
stbtt_uint16 class1Count = ttUSHORT(table + 12);
|
||||
stbtt_uint16 class2Count = ttUSHORT(table + 14);
|
||||
STBTT_assert(glyph1class < class1Count);
|
||||
STBTT_assert(glyph2class < class2Count);
|
||||
stbtt_uint8 *class1Records, *class2Records;
|
||||
stbtt_int16 xAdvance;
|
||||
|
||||
// TODO: Support more formats.
|
||||
STBTT_GPOS_TODO_assert(valueFormat1 == 4);
|
||||
if (valueFormat1 != 4) return 0;
|
||||
STBTT_GPOS_TODO_assert(valueFormat2 == 0);
|
||||
if (valueFormat2 != 0) return 0;
|
||||
if (glyph1class < 0 || glyph1class >= class1Count) return 0; // malformed
|
||||
if (glyph2class < 0 || glyph2class >= class2Count) return 0; // malformed
|
||||
|
||||
if (glyph1class >= 0 && glyph1class < class1Count && glyph2class >= 0 && glyph2class < class2Count) {
|
||||
stbtt_uint8 *class1Records = table + 16;
|
||||
stbtt_uint8 *class2Records = class1Records + 2 * (glyph1class * class2Count);
|
||||
stbtt_int16 xAdvance = ttSHORT(class2Records + 2 * glyph2class);
|
||||
class1Records = table + 16;
|
||||
class2Records = class1Records + 2 * (glyph1class * class2Count);
|
||||
xAdvance = ttSHORT(class2Records + 2 * glyph2class);
|
||||
return xAdvance;
|
||||
}
|
||||
} break;
|
||||
|
||||
default: {
|
||||
// There are no other cases.
|
||||
STBTT_assert(0);
|
||||
} else
|
||||
return 0;
|
||||
break;
|
||||
} // [DEAR IMGUI] removed ;
|
||||
}
|
||||
}
|
||||
break;
|
||||
} // [DEAR IMGUI] removed ;
|
||||
|
||||
default:
|
||||
// TODO: Implement other stuff.
|
||||
break;
|
||||
return 0; // Unsupported position format
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -2559,8 +2618,7 @@ STBTT_DEF int stbtt_GetGlyphKernAdvance(const stbtt_fontinfo *info, int g1, int
|
||||
|
||||
if (info->gpos)
|
||||
xAdvance += stbtt__GetGlyphGPOSInfoAdvance(info, g1, g2);
|
||||
|
||||
if (info->kern)
|
||||
else if (info->kern)
|
||||
xAdvance += stbtt__GetGlyphKernInfoAdvance(info, g1, g2);
|
||||
|
||||
return xAdvance;
|
||||
@ -2621,6 +2679,45 @@ STBTT_DEF void stbtt_FreeShape(const stbtt_fontinfo *info, stbtt_vertex *v)
|
||||
STBTT_free(v, info->userdata);
|
||||
}
|
||||
|
||||
STBTT_DEF stbtt_uint8 *stbtt_FindSVGDoc(const stbtt_fontinfo *info, int gl)
|
||||
{
|
||||
int i;
|
||||
stbtt_uint8 *data = info->data;
|
||||
stbtt_uint8 *svg_doc_list = data + stbtt__get_svg((stbtt_fontinfo *) info);
|
||||
|
||||
int numEntries = ttUSHORT(svg_doc_list);
|
||||
stbtt_uint8 *svg_docs = svg_doc_list + 2;
|
||||
|
||||
for(i=0; i<numEntries; i++) {
|
||||
stbtt_uint8 *svg_doc = svg_docs + (12 * i);
|
||||
if ((gl >= ttUSHORT(svg_doc)) && (gl <= ttUSHORT(svg_doc + 2)))
|
||||
return svg_doc;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
STBTT_DEF int stbtt_GetGlyphSVG(const stbtt_fontinfo *info, int gl, const char **svg)
|
||||
{
|
||||
stbtt_uint8 *data = info->data;
|
||||
stbtt_uint8 *svg_doc;
|
||||
|
||||
if (info->svg == 0)
|
||||
return 0;
|
||||
|
||||
svg_doc = stbtt_FindSVGDoc(info, gl);
|
||||
if (svg_doc != NULL) {
|
||||
*svg = (char *) data + info->svg + ttULONG(svg_doc + 4);
|
||||
return ttULONG(svg_doc + 8);
|
||||
} else {
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
STBTT_DEF int stbtt_GetCodepointSVG(const stbtt_fontinfo *info, int unicode_codepoint, const char **svg)
|
||||
{
|
||||
return stbtt_GetGlyphSVG(info, stbtt_FindGlyphIndex(info, unicode_codepoint), svg);
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// antialiasing software rasterizer
|
||||
@ -2970,6 +3067,23 @@ static void stbtt__handle_clipped_edge(float *scanline, int x, stbtt__active_edg
|
||||
}
|
||||
}
|
||||
|
||||
static float stbtt__sized_trapezoid_area(float height, float top_width, float bottom_width)
|
||||
{
|
||||
STBTT_assert(top_width >= 0);
|
||||
STBTT_assert(bottom_width >= 0);
|
||||
return (top_width + bottom_width) / 2.0f * height;
|
||||
}
|
||||
|
||||
static float stbtt__position_trapezoid_area(float height, float tx0, float tx1, float bx0, float bx1)
|
||||
{
|
||||
return stbtt__sized_trapezoid_area(height, tx1 - tx0, bx1 - bx0);
|
||||
}
|
||||
|
||||
static float stbtt__sized_triangle_area(float height, float width)
|
||||
{
|
||||
return height * width / 2;
|
||||
}
|
||||
|
||||
static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill, int len, stbtt__active_edge *e, float y_top)
|
||||
{
|
||||
float y_bottom = y_top+1;
|
||||
@ -3024,13 +3138,13 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
|
||||
float height;
|
||||
// simple case, only spans one pixel
|
||||
int x = (int) x_top;
|
||||
height = sy1 - sy0;
|
||||
height = (sy1 - sy0) * e->direction;
|
||||
STBTT_assert(x >= 0 && x < len);
|
||||
scanline[x] += e->direction * (1-((x_top - x) + (x_bottom-x))/2) * height;
|
||||
scanline_fill[x] += e->direction * height; // everything right of this pixel is filled
|
||||
scanline[x] += stbtt__position_trapezoid_area(height, x_top, x+1.0f, x_bottom, x+1.0f);
|
||||
scanline_fill[x] += height; // everything right of this pixel is filled
|
||||
} else {
|
||||
int x,x1,x2;
|
||||
float y_crossing, step, sign, area;
|
||||
float y_crossing, y_final, step, sign, area;
|
||||
// covers 2+ pixels
|
||||
if (x_top > x_bottom) {
|
||||
// flip scanline vertically; signed area is the same
|
||||
@ -3042,32 +3156,80 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
|
||||
dx = -dx;
|
||||
dy = -dy;
|
||||
t = x0, x0 = xb, xb = t;
|
||||
// [DEAR IMGUI] Fix static analyzer warning
|
||||
(void)dx; // [ImGui: fix static analyzer warning]
|
||||
}
|
||||
STBTT_assert(dy >= 0);
|
||||
STBTT_assert(dx >= 0);
|
||||
|
||||
x1 = (int) x_top;
|
||||
x2 = (int) x_bottom;
|
||||
// compute intersection with y axis at x1+1
|
||||
y_crossing = (x1+1 - x0) * dy + y_top;
|
||||
y_crossing = y_top + dy * (x1+1 - x0);
|
||||
|
||||
// compute intersection with y axis at x2
|
||||
y_final = y_top + dy * (x2 - x0);
|
||||
|
||||
// x1 x_top x2 x_bottom
|
||||
// y_top +------|-----+------------+------------+--------|---+------------+
|
||||
// | | | | | |
|
||||
// | | | | | |
|
||||
// sy0 | Txxxxx|............|............|............|............|
|
||||
// y_crossing | *xxxxx.......|............|............|............|
|
||||
// | | xxxxx..|............|............|............|
|
||||
// | | /- xx*xxxx........|............|............|
|
||||
// | | dy < | xxxxxx..|............|............|
|
||||
// y_final | | \- | xx*xxx.........|............|
|
||||
// sy1 | | | | xxxxxB...|............|
|
||||
// | | | | | |
|
||||
// | | | | | |
|
||||
// y_bottom +------------+------------+------------+------------+------------+
|
||||
//
|
||||
// goal is to measure the area covered by '.' in each pixel
|
||||
|
||||
// if x2 is right at the right edge of x1, y_crossing can blow up, github #1057
|
||||
// @TODO: maybe test against sy1 rather than y_bottom?
|
||||
if (y_crossing > y_bottom)
|
||||
y_crossing = y_bottom;
|
||||
|
||||
sign = e->direction;
|
||||
// area of the rectangle covered from y0..y_crossing
|
||||
area = sign * (y_crossing-sy0);
|
||||
// area of the triangle (x_top,y0), (x+1,y0), (x+1,y_crossing)
|
||||
scanline[x1] += area * (1-((x_top - x1)+(x1+1-x1))/2);
|
||||
|
||||
step = sign * dy;
|
||||
// area of the rectangle covered from sy0..y_crossing
|
||||
area = sign * (y_crossing-sy0);
|
||||
|
||||
// area of the triangle (x_top,sy0), (x1+1,sy0), (x1+1,y_crossing)
|
||||
scanline[x1] += stbtt__sized_triangle_area(area, x1+1 - x_top);
|
||||
|
||||
// check if final y_crossing is blown up; no test case for this
|
||||
if (y_final > y_bottom) {
|
||||
y_final = y_bottom;
|
||||
dy = (y_final - y_crossing ) / (x2 - (x1+1)); // if denom=0, y_final = y_crossing, so y_final <= y_bottom
|
||||
}
|
||||
|
||||
// in second pixel, area covered by line segment found in first pixel
|
||||
// is always a rectangle 1 wide * the height of that line segment; this
|
||||
// is exactly what the variable 'area' stores. it also gets a contribution
|
||||
// from the line segment within it. the THIRD pixel will get the first
|
||||
// pixel's rectangle contribution, the second pixel's rectangle contribution,
|
||||
// and its own contribution. the 'own contribution' is the same in every pixel except
|
||||
// the leftmost and rightmost, a trapezoid that slides down in each pixel.
|
||||
// the second pixel's contribution to the third pixel will be the
|
||||
// rectangle 1 wide times the height change in the second pixel, which is dy.
|
||||
|
||||
step = sign * dy * 1; // dy is dy/dx, change in y for every 1 change in x,
|
||||
// which multiplied by 1-pixel-width is how much pixel area changes for each step in x
|
||||
// so the area advances by 'step' every time
|
||||
|
||||
for (x = x1+1; x < x2; ++x) {
|
||||
scanline[x] += area + step/2;
|
||||
scanline[x] += area + step/2; // area of trapezoid is 1*step/2
|
||||
area += step;
|
||||
}
|
||||
y_crossing += dy * (x2 - (x1+1));
|
||||
STBTT_assert(STBTT_fabs(area) <= 1.01f); // accumulated error from area += step unless we round step down
|
||||
STBTT_assert(sy1 > y_final-0.01f);
|
||||
|
||||
STBTT_assert(STBTT_fabs(area) <= 1.01f);
|
||||
|
||||
scanline[x2] += area + sign * (1-((x2-x2)+(x_bottom-x2))/2) * (sy1-y_crossing);
|
||||
// area covered in the last pixel is the rectangle from all the pixels to the left,
|
||||
// plus the trapezoid filled by the line segment in this pixel all the way to the right edge
|
||||
scanline[x2] += area + sign * stbtt__position_trapezoid_area(sy1-y_final, (float) x2, x2+1.0f, x_bottom, x2+1.0f);
|
||||
|
||||
// the rest of the line is filled based on the total height of the line segment in this pixel
|
||||
scanline_fill[x2] += sign * (sy1-sy0);
|
||||
}
|
||||
} else {
|
||||
@ -3075,6 +3237,9 @@ static void stbtt__fill_active_edges_new(float *scanline, float *scanline_fill,
|
||||
// clipping logic. since this does not match the intended use
|
||||
// of this library, we use a different, very slow brute
|
||||
// force implementation
|
||||
// note though that this does happen some of the time because
|
||||
// x_top and x_bottom can be extrapolated at the top & bottom of
|
||||
// the shape and actually lie outside the bounding box
|
||||
int x;
|
||||
for (x=0; x < len; ++x) {
|
||||
// cases:
|
||||
@ -3989,6 +4154,7 @@ static float stbtt__oversample_shift(int oversample)
|
||||
STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
|
||||
{
|
||||
int i,j,k;
|
||||
int missing_glyph_added = 0;
|
||||
|
||||
k=0;
|
||||
for (i=0; i < num_ranges; ++i) {
|
||||
@ -4000,7 +4166,7 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stb
|
||||
int x0,y0,x1,y1;
|
||||
int codepoint = ranges[i].array_of_unicode_codepoints == NULL ? ranges[i].first_unicode_codepoint_in_range + j : ranges[i].array_of_unicode_codepoints[j];
|
||||
int glyph = stbtt_FindGlyphIndex(info, codepoint);
|
||||
if (glyph == 0 && spc->skip_missing) {
|
||||
if (glyph == 0 && (spc->skip_missing || missing_glyph_added)) {
|
||||
rects[k].w = rects[k].h = 0;
|
||||
} else {
|
||||
stbtt_GetGlyphBitmapBoxSubpixel(info,glyph,
|
||||
@ -4010,6 +4176,8 @@ STBTT_DEF int stbtt_PackFontRangesGatherRects(stbtt_pack_context *spc, const stb
|
||||
&x0,&y0,&x1,&y1);
|
||||
rects[k].w = (stbrp_coord) (x1-x0 + spc->padding + spc->h_oversample-1);
|
||||
rects[k].h = (stbrp_coord) (y1-y0 + spc->padding + spc->v_oversample-1);
|
||||
if (glyph == 0)
|
||||
missing_glyph_added = 1;
|
||||
}
|
||||
++k;
|
||||
}
|
||||
@ -4044,7 +4212,7 @@ STBTT_DEF void stbtt_MakeGlyphBitmapSubpixelPrefilter(const stbtt_fontinfo *info
|
||||
// rects array must be big enough to accommodate all characters in the given ranges
|
||||
STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const stbtt_fontinfo *info, stbtt_pack_range *ranges, int num_ranges, stbrp_rect *rects)
|
||||
{
|
||||
int i,j,k, return_value = 1;
|
||||
int i,j,k, missing_glyph = -1, return_value = 1;
|
||||
|
||||
// save current values
|
||||
int old_h_over = spc->h_oversample;
|
||||
@ -4109,6 +4277,13 @@ STBTT_DEF int stbtt_PackFontRangesRenderIntoRects(stbtt_pack_context *spc, const
|
||||
bc->yoff = (float) y0 * recip_v + sub_y;
|
||||
bc->xoff2 = (x0 + r->w) * recip_h + sub_x;
|
||||
bc->yoff2 = (y0 + r->h) * recip_v + sub_y;
|
||||
|
||||
if (glyph == 0)
|
||||
missing_glyph = j;
|
||||
} else if (spc->skip_missing) {
|
||||
return_value = 0;
|
||||
} else if (r->was_packed && r->w == 0 && r->h == 0 && missing_glyph >= 0) {
|
||||
ranges[i].chardata_for_range[j] = ranges[i].chardata_for_range[missing_glyph];
|
||||
} else {
|
||||
return_value = 0; // if any fail, report failure
|
||||
}
|
||||
@ -4132,7 +4307,7 @@ STBTT_DEF void stbtt_PackFontRangesPackRects(stbtt_pack_context *spc, stbrp_rect
|
||||
STBTT_DEF int stbtt_PackFontRanges(stbtt_pack_context *spc, const unsigned char *fontdata, int font_index, stbtt_pack_range *ranges, int num_ranges)
|
||||
{
|
||||
stbtt_fontinfo info;
|
||||
int i,j,n, return_value; // [DEAR IMGUI] removed = 1
|
||||
int i, j, n, return_value; // [DEAR IMGUI] removed = 1;
|
||||
//stbrp_context *context = (stbrp_context *) spc->pack_info;
|
||||
stbrp_rect *rects;
|
||||
|
||||
@ -4301,15 +4476,14 @@ static int stbtt__compute_crossings_x(float x, float y, int nverts, stbtt_vertex
|
||||
float y_frac;
|
||||
int winding = 0;
|
||||
|
||||
orig[0] = x;
|
||||
//orig[1] = y; // [DEAR IMGUI] commented double assignment
|
||||
|
||||
// make sure y never passes through a vertex of the shape
|
||||
y_frac = (float) STBTT_fmod(y, 1.0f);
|
||||
if (y_frac < 0.01f)
|
||||
y += 0.01f;
|
||||
else if (y_frac > 0.99f)
|
||||
y -= 0.01f;
|
||||
|
||||
orig[0] = x;
|
||||
orig[1] = y;
|
||||
|
||||
// test a ray from (-infinity,y) to (x,y)
|
||||
@ -4371,7 +4545,7 @@ static float stbtt__cuberoot( float x )
|
||||
return (float) STBTT_pow( x,1.0f/3.0f);
|
||||
}
|
||||
|
||||
// x^3 + c*x^2 + b*x + a = 0
|
||||
// x^3 + a*x^2 + b*x + c = 0
|
||||
static int stbtt__solve_cubic(float a, float b, float c, float* r)
|
||||
{
|
||||
float s = -a / 3;
|
||||
@ -4410,12 +4584,7 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
|
||||
int w,h;
|
||||
unsigned char *data;
|
||||
|
||||
// if one scale is 0, use same scale for both
|
||||
if (scale_x == 0) scale_x = scale_y;
|
||||
if (scale_y == 0) {
|
||||
if (scale_x == 0) return NULL; // if both scales are 0, return NULL
|
||||
scale_y = scale_x;
|
||||
}
|
||||
if (scale == 0) return NULL;
|
||||
|
||||
stbtt_GetGlyphBitmapBoxSubpixel(info, glyph, scale, scale, 0.0f,0.0f, &ix0,&iy0,&ix1,&iy1);
|
||||
|
||||
@ -4481,18 +4650,17 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
|
||||
for (i=0; i < num_verts; ++i) {
|
||||
float x0 = verts[i].x*scale_x, y0 = verts[i].y*scale_y;
|
||||
|
||||
// check against every point here rather than inside line/curve primitives -- @TODO: wrong if multiple 'moves' in a row produce a garbage point, and given culling, probably more efficient to do within line/curve
|
||||
float dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy);
|
||||
if (verts[i].type == STBTT_vline && precompute[i] != 0.0f) {
|
||||
float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y;
|
||||
|
||||
float dist,dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy);
|
||||
if (dist2 < min_dist*min_dist)
|
||||
min_dist = (float) STBTT_sqrt(dist2);
|
||||
|
||||
if (verts[i].type == STBTT_vline) {
|
||||
float x1 = verts[i-1].x*scale_x, y1 = verts[i-1].y*scale_y;
|
||||
|
||||
// coarse culling against bbox
|
||||
//if (sx > STBTT_min(x0,x1)-min_dist && sx < STBTT_max(x0,x1)+min_dist &&
|
||||
// sy > STBTT_min(y0,y1)-min_dist && sy < STBTT_max(y0,y1)+min_dist)
|
||||
float dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i];
|
||||
dist = (float) STBTT_fabs((x1-x0)*(y0-sy) - (y1-y0)*(x0-sx)) * precompute[i];
|
||||
STBTT_assert(i != 0);
|
||||
if (dist < min_dist) {
|
||||
// check position along line
|
||||
@ -4519,7 +4687,8 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
|
||||
float ax = x1-x0, ay = y1-y0;
|
||||
float bx = x0 - 2*x1 + x2, by = y0 - 2*y1 + y2;
|
||||
float mx = x0 - sx, my = y0 - sy;
|
||||
float res[3],px,py,t,it;
|
||||
float res[3] = {0.f,0.f,0.f};
|
||||
float px,py,t,it,dist2;
|
||||
float a_inv = precompute[i];
|
||||
if (a_inv == 0.0) { // if a_inv is 0, it's 2nd degree so use quadratic formula
|
||||
float a = 3*(ax*bx + ay*by);
|
||||
@ -4546,6 +4715,10 @@ STBTT_DEF unsigned char * stbtt_GetGlyphSDF(const stbtt_fontinfo *info, float sc
|
||||
float d = (mx*ax+my*ay) * a_inv;
|
||||
num = stbtt__solve_cubic(b, c, d, res);
|
||||
}
|
||||
dist2 = (x0-sx)*(x0-sx) + (y0-sy)*(y0-sy);
|
||||
if (dist2 < min_dist*min_dist)
|
||||
min_dist = (float) STBTT_sqrt(dist2);
|
||||
|
||||
if (num >= 1 && res[0] >= 0.0f && res[0] <= 1.0f) {
|
||||
t = res[0], it = 1.0f - t;
|
||||
px = it*it*x0 + 2*t*it*x1 + t*t*x2;
|
||||
@ -4805,6 +4978,12 @@ STBTT_DEF int stbtt_CompareUTF8toUTF16_bigendian(const char *s1, int len1, const
|
||||
|
||||
// FULL VERSION HISTORY
|
||||
//
|
||||
// 1.25 (2021-07-11) many fixes
|
||||
// 1.24 (2020-02-05) fix warning
|
||||
// 1.23 (2020-02-02) query SVG data for glyphs; query whole kerning table (but only kern not GPOS)
|
||||
// 1.22 (2019-08-11) minimize missing-glyph duplication; fix kerning if both 'GPOS' and 'kern' are defined
|
||||
// 1.21 (2019-02-25) fix warning
|
||||
// 1.20 (2019-02-07) PackFontRange skips missing codepoints; GetScaleFontVMetrics()
|
||||
// 1.19 (2018-02-11) OpenType GPOS kerning (horizontal only), STBTT_fmod
|
||||
// 1.18 (2018-01-29) add missing function
|
||||
// 1.17 (2017-07-23) make more arguments const; doc fix
|
||||
|
@ -51,11 +51,6 @@ More information at: https://docs.microsoft.com/en-us/visualstudio/debugger/crea
|
||||
</Expand>
|
||||
</Type>
|
||||
|
||||
<!-- String view (non zero-terminated begin/end pair) -->
|
||||
<Type Name="ImStrv">
|
||||
<DisplayString>{Begin,[End-Begin]s} ({End-Begin,d})</DisplayString>
|
||||
</Type>
|
||||
|
||||
<Type Name="ImGuiWindow">
|
||||
<DisplayString>{{Name {Name,s} Active {(Active||WasActive)?1:0,d} Child {(Flags & 0x01000000)?1:0,d} Popup {(Flags & 0x04000000)?1:0,d} Hidden {(Hidden)?1:0,d}}</DisplayString>
|
||||
</Type>
|
||||
|
@ -368,7 +368,7 @@ struct ImFontBuildSrcGlyphFT
|
||||
uint32_t Codepoint;
|
||||
unsigned int* BitmapData; // Point within one of the dst_tmp_bitmap_buffers[] array
|
||||
|
||||
ImFontBuildSrcGlyphFT() { memset(this, 0, sizeof(*this)); }
|
||||
ImFontBuildSrcGlyphFT() { memset((void*)this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
struct ImFontBuildSrcDataFT
|
||||
|
Reference in New Issue
Block a user