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RangeSelect/MultiSelect: Renamed SetNextItemMultiSelectData() to SetNextItemSelectionData()
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6
imgui.h
6
imgui.h
@ -620,7 +620,7 @@ namespace ImGui
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// When enabled, Selectable() and TreeNode() functions will return true when selection needs toggling.
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IMGUI_API ImGuiMultiSelectData* BeginMultiSelect(ImGuiMultiSelectFlags flags, void* range_ref, bool range_ref_is_selected);
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IMGUI_API ImGuiMultiSelectData* EndMultiSelect();
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IMGUI_API void SetNextItemMultiSelectData(void* item_data);
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IMGUI_API void SetNextItemSelectionData(void* item_data);
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// Widgets: List Boxes
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// - This is essentially a thin wrapper to using BeginChild/EndChild with some stylistic changes.
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@ -2353,7 +2353,7 @@ struct ImGuiListClipper
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// performance penalty, but requires a little more work on the code. If you only have a few hundreds elements in your possible selection set,
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// you may as well not bother with clipping, as the cost should be negligible (as least on imgui side).
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// If you are not sure, always start without clipping and you can work your way to the more optimized version afterwards.
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// - The void* Src/Dst value represent a selectable object. They are the values you pass to SetNextItemMultiSelectData().
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// - The void* Src/Dst value represent a selectable object. They are the values you pass to SetNextItemSelectionData().
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// Storing an integer index is the easiest thing to do, as SetRange requests will give you two end points. But the code never assume that sortable integers are used.
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// - In the spirit of imgui design, your code own the selection data. So this is designed to handle all kind of selection data: instructive (store a bool inside each object),
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// external array (store an array aside from your objects), set (store only selected items in a hash/map/set), using intervals (store indices in an interval tree), etc.
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@ -2364,7 +2364,7 @@ struct ImGuiListClipper
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// 3) Set RangeSrcPassedBy=true if the RangeSrc item is part of the items clipped before the first submitted/visible item. [Only required if you are using a clipper in step 4]
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// This is because for range-selection we need to know if we are currently "inside" or "outside" the range.
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// If you are using integer indices everywhere, this is easy to compute: if (clipper.DisplayStart > (int)data->RangeSrc) { data->RangeSrcPassedBy = true; }
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// 4) Submit your items with SetNextItemMultiSelectData() + Selectable()/TreeNode() calls.
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// 4) Submit your items with SetNextItemSelectionData() + Selectable()/TreeNode() calls.
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// Call IsItemSelectionToggled() to query with the selection state has been toggled, in which you need the info immediately (before EndMultiSelect()) for your display.
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// When cannot reliably return a "IsItemSelected()" value because we need to consider clipped (unprocessed) item, this is why we return a toggle event instead.
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// 5) Call EndMultiSelect(). Save the value of ->RangeSrc for the next frame (you may convert the value in a format that is safe for persistance)
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@ -1260,7 +1260,7 @@ static void ShowDemoWindowWidgets()
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};
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int COUNT = 1000;
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HelpMarker("Hold CTRL and click to select multiple items. Hold SHIFT to select a range.");
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HelpMarker("Hold CTRL and click to select multiple items. Hold SHIFT to select a range. Keyboard is also supported.");
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ImGui::CheckboxFlags("io.ConfigFlags: NavEnableKeyboard", (unsigned int *)&ImGui::GetIO().ConfigFlags, ImGuiConfigFlags_NavEnableKeyboard);
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if (ImGui::BeginListBox("##Basket", ImVec2(-FLT_MIN, ImGui::GetFontSize() * 20)))
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@ -1268,6 +1268,7 @@ static void ShowDemoWindowWidgets()
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ImGuiMultiSelectData* multi_select_data = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None, (void*)(intptr_t)selection_ref, selection.GetSelected((int)selection_ref));
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if (multi_select_data->RequestClear) { selection.Clear(); }
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if (multi_select_data->RequestSelectAll) { selection.SelectAll(COUNT); }
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ImVec2 color_button_sz(ImGui::GetFontSize(), ImGui::GetFontSize());
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ImGuiListClipper clipper;
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clipper.Begin(COUNT);
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while (clipper.Step())
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@ -1280,7 +1281,14 @@ static void ShowDemoWindowWidgets()
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char label[64];
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sprintf(label, "Object %05d (category: %s)", n, random_names[n % IM_ARRAYSIZE(random_names)]);
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bool item_is_selected = selection.GetSelected(n);
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ImGui::SetNextItemMultiSelectData((void*)(intptr_t)n);
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// Emit a color button, to test that Shift+LeftArrow landing on an item that is not part
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// of the selection scope doesn't erroneously alter our selection.
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ImVec4 dummy_col = ImColor((ImU32)ImGui::GetID(label));
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ImGui::ColorButton("##", dummy_col, ImGuiColorEditFlags_NoTooltip, color_button_sz);
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ImGui::SameLine();
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ImGui::SetNextItemSelectionData((void*)(intptr_t)n);
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if (ImGui::Selectable(label, item_is_selected))
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selection.SetSelected(n, !item_is_selected);
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ImGui::PopID();
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@ -1095,7 +1095,7 @@ struct ImGuiNextItemData
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ImGuiCond OpenCond;
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bool OpenVal; // Set by SetNextItemOpen()
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ImGuiID MultiSelectScopeId; // Set by SetNextItemMultiSelectData()
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void* MultiSelectData;
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void* SelectionData; // Set by SetNextItemSelectionData() (note that NULL/0 is a valid value)
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ImGuiNextItemData() { memset(this, 0, sizeof(*this)); }
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inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()!
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@ -6359,7 +6359,7 @@ bool ImGui::Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags
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//-------------------------------------------------------------------------
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// - BeginMultiSelect()
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// - EndMultiSelect()
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// - SetNextItemMultiSelectData()
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// - SetNextItemSelectionData()
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// - MultiSelectItemHeader() [Internal]
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// - MultiSelectItemFooter() [Internal]
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//-------------------------------------------------------------------------
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@ -6429,11 +6429,11 @@ ImGuiMultiSelectData* ImGui::EndMultiSelect()
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return &state->Out;
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}
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void ImGui::SetNextItemMultiSelectData(void* item_data)
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void ImGui::SetNextItemSelectionData(void* item_data)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(g.MultiSelectScopeId != 0);
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g.NextItemData.MultiSelectData = item_data;
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g.NextItemData.SelectionData = item_data;
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g.NextItemData.MultiSelectScopeId = g.MultiSelectScopeId;
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}
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@ -6442,8 +6442,8 @@ void ImGui::MultiSelectItemHeader(ImGuiID id, bool* p_selected)
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ImGuiContext& g = *GImGui;
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ImGuiMultiSelectState* state = &g.MultiSelectState;
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IM_ASSERT(g.NextItemData.MultiSelectScopeId == g.MultiSelectScopeId && "Forgot to call SetNextItemMultiSelectData() prior to item, required in BeginMultiSelect()/EndMultiSelect() scope");
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void* item_data = g.NextItemData.MultiSelectData;
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IM_ASSERT(g.NextItemData.MultiSelectScopeId == g.MultiSelectScopeId && "Forgot to call SetNextItemSelectionData() prior to item, required in BeginMultiSelect()/EndMultiSelect() scope");
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void* item_data = g.NextItemData.SelectionData;
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// Apply Clear/SelectAll requests requested by BeginMultiSelect().
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// This is only useful if the user hasn't processed them already, and this only works if the user isn't using the clipper.
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@ -6482,7 +6482,7 @@ void ImGui::MultiSelectItemFooter(ImGuiID id, bool* p_selected, bool* p_pressed)
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ImGuiWindow* window = g.CurrentWindow;
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ImGuiMultiSelectState* state = &g.MultiSelectState;
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void* item_data = g.NextItemData.MultiSelectData;
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void* item_data = g.NextItemData.SelectionData;
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g.NextItemData.MultiSelectScopeId = 0;
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bool selected = *p_selected;
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