1
0
mirror of https://github.com/Drezil/imgui.git synced 2024-12-27 01:56:35 +00:00
Commit Graph

26 Commits

Author SHA1 Message Date
omar
7dea158175 Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. () 2018-01-20 12:36:59 +01:00
omar
ce95b84825 Added ImGuiKey_Insert for future use. Setup in all example bindings. () 2018-01-08 15:30:39 +01:00
omar
3d24a9eb40 Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. () 2018-01-05 22:32:27 +01:00
Nick Dandoulakis
583e97b297
CS_DBLCLKS support for DirectX 10 2018-01-05 22:25:30 +02:00
omar
b263bc5689 Examples: DirectX: Using IM_ARRAYSIZE() 2017-12-23 14:07:27 +01:00
omar
fba704bf5d Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (, , , , , , , , , , , , , , and more) 2017-11-01 14:24:09 +01:00
omar
d2c65aa3e8 Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. ()
ps: DirectX 12 example () may want to adopt that as well.
2017-10-24 14:48:00 +02:00
omar
d6a9956781 Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read. 2017-10-23 10:01:18 +02:00
omar
c14a66970b Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct. 2017-10-23 09:57:59 +02:00
omar
a96f095deb Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior ()
ps: DirectX 12 example () may want to adopt that as well.
2017-10-23 09:46:49 +02:00
ocornut
d5d825debb Nav/Examples: honoring the io.WantMoveMouse flag in most common examples ()
Missing support Vulkan (), Apple (, ), SDL (, ),
Allegro, Marmalade (, )
2017-09-18 16:04:44 +02:00
omar
99ff2ec6fb Examples: DirectX9/10/11: Comments 2017-06-02 11:28:48 +02:00
ocornut
7c2b35704d Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (, ) 2016-11-12 19:46:52 +01:00
ocornut
612b17ef57 Fixing minor english typos () 2016-09-11 22:02:35 +02:00
ocornut
2825eaa0be Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback () 2016-09-03 19:24:57 +02:00
ocornut
8a0d3b9628 Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL () 2016-05-08 11:49:21 +02:00
ocornut
2ef766a1ce Examples: DirectX10: Apply depth-stencil state like DirectX11 example (, ) 2016-05-07 20:57:38 +02:00
ocornut
552246feed Examples: DirectX10,DirectX11 : Minor renaming 2016-04-03 13:02:04 +02:00
ocornut
518f32ccfe Examples: DirectX10: Save/restore state + minor cleanups () 2016-04-03 12:59:56 +02:00
ocornut
a6399f120f IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) ()
NB: Value not used.
2016-04-02 18:22:40 +02:00
ocornut
04396ed7a9 FAQ and comments about the use of ImTextureID (, , , , , ...) 2016-03-24 11:00:47 +01:00
ocornut
31fe006c85 Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set) 2016-01-11 10:29:03 +00:00
ocornut
9596e6f794 Examples: DirectX10: Minor tweaks, updated to latest example changes () 2015-12-03 18:32:01 +00:00
ocornut
dadd03fc11 Examples: DirectX10: Fix warning, disable debug device, add ignore list () 2015-12-03 18:20:48 +00:00
Julian Bosch
32c1a3e46c Removed d3d11 references 2015-12-03 13:39:03 +01:00
Julian Bosch
1f3a0e78cc Ported d3d11 renderer to d3d10 2015-12-03 13:18:35 +01:00