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								 ocornut | 4ca34a879d | Columns: Fixed bug with indentation within columns, also making code shorter/faster (#414, #125) | 2015-11-28 16:36:25 +00:00 |  | 
			
				
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								 ocornut | a9009b133c | Columns: Undo accidental change from 807d4ff92c | 2015-11-28 15:52:57 +00:00 |  | 
			
				
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								 ocornut | 6e2e60ffad | Merge branch 'master' of https://github.com/ocornut/imgui | 2015-11-28 15:35:22 +00:00 |  | 
			
				
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								 ocornut | e4ba6e525b | Columns:: columns set with no implicit id include the columns count into the id to avoid collisions (#125) | 2015-11-28 15:35:10 +00:00 |  | 
			
				
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								 ocornut | 807d4ff92c | Columns: minor tidying up while investigating severe issues with indenting within columns (#414) | 2015-11-28 12:14:50 +00:00 |  | 
			
				
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								 omar | c0ec9f4e63 | Merge pull request #416 from zryan3/bugfix/sdl2_typos Examples:SDL: fixed comment referencing GLFW. | 2015-11-28 09:36:06 +00:00 |  | 
			
				
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								 zryan3 | aa6cb32bd4 | fixed text referencing GLFW library in SDL examples | 2015-11-27 23:04:35 -07:00 |  | 
			
				
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								 omar | b4556c404d | Update README.md Removed paragraph. | 2015-11-27 23:43:19 +00:00 |  | 
			
				
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								 omar | bfacd250df | Update README.md | 2015-11-27 23:42:07 +00:00 |  | 
			
				
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								 ocornut | 58b23b4785 | Columns: avoid growing ColumnsData vector when closing a window with no columns (#125) (Will break calling GetColumnOffset() when there's no column but it
would only have worked after the first frame anyway, so basically it
didn't work) | 2015-11-26 23:07:10 +00:00 |  | 
			
				
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								 ocornut | 1aac69c937 | Columns: tidying up, moving OffsetT to a ImGuiColumnData structure | 2015-11-26 23:01:15 +00:00 |  | 
			
				
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								 ocornut | 95138fa8d6 | Merge branch 'master' of https://github.com/ocornut/imgui | 2015-11-26 22:43:28 +00:00 |  | 
			
				
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								 ocornut | 3102c0c97e | Rename internal ColumnsStartX to IndentX, makes more sense | 2015-11-26 22:43:21 +00:00 |  | 
			
				
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								 omar | 60b75d78ea | Update README.md | 2015-11-24 19:13:05 +00:00 |  | 
			
				
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								 ocornut | 10ba61f882 | Added links | 2015-11-24 15:35:07 +00:00 |  | 
			
				
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								 ocornut | 5d84f4b450 | Update README.md - faq | 2015-11-22 23:16:19 +00:00 |  | 
			
				
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								 omar | b959c74488 | Update README.md - faq | 2015-11-22 23:12:50 +00:00 |  | 
			
				
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								 ocornut | 83e6cfbec0 | Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399) | 2015-11-22 21:23:56 +00:00 |  | 
			
				
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								 ocornut | dc86a8a0bf | Examples: OpenGL3: Fixed gl3w.c for Linux when compiled with C++ compiler (#411) | 2015-11-22 17:16:55 +00:00 |  | 
			
				
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								 ocornut | 38cfdafbaf | Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411) | 2015-11-22 17:09:03 +01:00 |  | 
			
				
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								 omar | 1e69a86d30 | Update README.md | 2015-11-20 09:36:43 +01:00 |  | 
			
				
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								 ocornut | 92c518a420 | InputText: Added password mode via ImGuiInputTextFlags_Password (#237, #363, #374) | 2015-11-19 23:09:59 +01:00 |  | 
			
				
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								 ocornut | 6b03ddbcb1 | Demo: Made the "menu inside a regular window" be in a different menuset. Added a comment (#409) | 2015-11-16 22:43:42 +01:00 |  | 
			
				
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								 ocornut | e2ecc02e02 | Examples: Updated README | 2015-11-16 22:17:10 +01:00 |  | 
			
				
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								 ocornut | f96de74e05 | Merge branch 'zach2good-SDL_OpenGL3_Implementation' | 2015-11-16 22:13:58 +01:00 |  | 
			
				
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								 ocornut | 899cb3b4e9 | Examples: SDL+OpenGL3: Fixed readme (#356) | 2015-11-16 22:13:06 +01:00 |  | 
			
				
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								 ocornut | ab7e91b65e | Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356) | 2015-11-16 22:12:18 +01:00 |  | 
			
				
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								 ocornut | 9d0caa2e66 | Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356) | 2015-11-16 22:05:22 +01:00 |  | 
			
				
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								 ocornut | 624adb1b23 | Tweak build batch files and readmes | 2015-11-16 22:03:13 +01:00 |  | 
			
				
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								 ocornut | 9a8cbf128d | Merge branch 'SDL_OpenGL3_Implementation' of https://github.com/zach2good/imgui into zach2good-SDL_OpenGL3_Implementation | 2015-11-16 21:35:49 +01:00 |  | 
			
				
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								 ocornut | 693efccb62 | ImageButton() uses FrameRounding up to a maximum of available framing size (#394) | 2015-11-15 19:43:05 +01:00 |  | 
			
				
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								 ocornut | 5549744e0f | Minor popups comment tweak (#402) | 2015-11-15 19:09:30 +01:00 |  | 
			
				
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								 ocornut | f87deff0f3 | Moving stdlib.h include outside of imgui.h (#405) | 2015-11-13 17:08:54 +01:00 |  | 
			
				
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								 ocornut | 9243aee62c | Fixed unused variable warning if asserts are compiled out. | 2015-11-11 10:26:12 +00:00 |  | 
			
				
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								 ocornut | 3b2fdf27a8 | Examples: Added /Zi (output debug information) in build_win32.bat files | 2015-11-11 09:45:18 +00:00 |  | 
			
				
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								 omar | 0b47edcefe | Merge pull request #403 from JasonWilkins/master Fixed a couple of problems found by CppCat code analyzer. | 2015-11-10 23:28:51 +00:00 |  | 
			
				
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								 Jason Wilkins | 4dee8473b5 | Fixed a couple of problems found by CppCat code analyzer. * incorrect implementation of ImVec4 operator- which always gives a w value of 0
* boolean formula of ((A && B) || B) can be simplified to just (B) | 2015-11-10 17:06:37 -06:00 |  | 
			
				
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								 ocornut | 1d76890526 | Examples: OpenGL3: Implement ImGui_ImplGlfwGL3_InvalidateDeviceObjects() like other examples. | 2015-11-08 22:52:25 +00:00 |  | 
			
				
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								 ocornut | e4fb14a9e0 | TODO notes | 2015-11-08 11:00:56 +00:00 |  | 
			
				
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								 ocornut | e46c7b70eb | Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16 | 2015-11-08 11:00:31 +00:00 |  | 
			
				
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								 ocornut | 4982cd136e | Fixed Shutdown() not clearing FontAtlas if NewFrame() was never called. (#396, #303) | 2015-11-07 23:10:09 +00:00 |  | 
			
				
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								 omar | b168c72dd1 | Update README.md | 2015-11-01 22:53:29 +00:00 |  | 
			
				
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								 omar | d963ff13ca | Update README.md | 2015-11-01 22:25:33 +01:00 |  | 
			
				
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								 omar | acc87f7f5e | Update README.md | 2015-11-01 22:18:37 +01:00 |  | 
			
				
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								 ocornut | 6b23fca1ff | Speculative build fix for using alloca on PS4 & FreeBSD | 2015-10-30 18:05:06 +01:00 |  | 
			
				
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								 ocornut | 0a23e2c832 | Tabs to spaces | 2015-10-30 15:57:03 +01:00 |  | 
			
				
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								 ocornut | 980ca286fe | Examples: OpenGL2/3: Save/setup/restore viewport as part of render function. Update SDL example to match GL2 one. (fix #392) | 2015-10-30 15:44:47 +01:00 |  | 
			
				
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								 ocornut | 6ffe0fddbf | Examples: Fixed crash when both buttons are held (#393) | 2015-10-30 15:01:26 +01:00 |  | 
			
				
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								 ocornut | 1a42a3f91b | Refactor internal SliderBehavior() to take flags instead of a bool. Sorry! | 2015-10-30 11:43:23 +01:00 |  | 
			
				
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								 ocornut | 3eabad0321 | Refactor - Internal ButtonBehavior() removed unnecessary boolean arg, merged into flags using ImGuiButtonFlags_NoKeyModifiers. This is quite a risky change frankly but I'd rather refactor sooner than
later. Hopefully few people are using the internal functions. | 2015-10-30 11:36:51 +01:00 |  |