ocornut
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afffcd5810
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Inputs: rename ImGuiKey_KeyPadEnter > ImGuiKey_KeypadEnter (#2625)
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2022-01-06 14:25:56 +01:00 |
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ocornut
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a19815dc6b
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Backends: Allegro5: Fixed mishandling of the ImDrawCmd::IdxOffset field. (#4790)
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2021-12-08 16:34:57 +01:00 |
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ocornut
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440824d431
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Backends: Fixed early out on empty clip rect. In particular, DX12 backend would warn about it (others not so much). (#4775, #4464)
Amend/fix 2b0bd40b
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2021-11-30 21:48:29 +01:00 |
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ocornut
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c6ca327fb2
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Backends: Added more implicit asserts to detect invalid/redundant calls to Shutdown functions. (#4562)
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2021-09-20 18:43:05 +02:00 |
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Jackamilio
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03ce17f0a5
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Backends: Allegro: Fixed clipping rectangles (#4498) broken by 2b0bd40b (#4464)
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2021-08-31 12:52:54 +02:00 |
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Rokas Kupstys
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2b0bd40b99
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Backends: Metal: Fixed a crash when clipping rect larger than framebuffer is submitted. (#4464)
Backends: Normalize clipping rect handling across backends.
+ Squashed amends.
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2021-08-24 18:23:13 +02:00 |
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thedmd
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2f40be638f
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IO, Backends: add io.AddFocusEvent(). Clear pressed keys after loosing input focus (#3532)
Amend/fix #2445, #2696, #3751, #4377
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2021-08-17 20:10:45 +02:00 |
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ocornut
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cf2daf353e
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Backends: Cleanup, removed unnecessary create/destroy wrappers. Fix allegro5 backend + use same code as other backend.
+ Update gallery links (#4280)
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2021-06-30 15:50:15 +02:00 |
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ocornut
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23a15834fa
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Fonts: Fix calling ClearTexData() (clearing CPU side font data) triggering an assert in NewFrame(). (#3487) + Backends: added additional assert to facilitate detecting user understand they haven't initialized a backend.
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2021-06-29 18:16:47 +02:00 |
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ocornut
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70c603854e
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Backends: moved global to a data structure to facilitate support for multi-contexts. (#586, #1851, #2004, #3012, #3934, #4141)
This is NOT enable multi-contexts for any backends
- in order to make this commit as harmless as possible, while containing all the cruft/renaming
-
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2021-06-29 14:37:58 +02:00 |
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ocornut
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838c16533d
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Backends: Comments.
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2021-05-27 13:59:35 +02:00 |
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thedmd
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3c72e5142b
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Backends: Replace direct access to TextureId with GetTexID() call in ImDrawCmd. (#3761)
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2021-05-19 18:39:18 +02:00 |
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ocornut
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bda12e5fdd
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Backends: Rework blending equation to preserve alpha in output buffer accross all backends. (#2693, #2764, #2766, #2873, #3447, #3813, #3816)
Some of the viewport ideas from #2766 are not in there yet (e.g. Vulkan: setting compositeAlpha based on cap.supportedCompositeAlpha)
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2021-02-18 11:38:41 +01:00 |
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ocornut
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58a0a7058c
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Backends: Using SetTexID() consistently instead of assigning to ->TexID. May make the later obsolete eventually.
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2021-02-03 18:30:26 +01:00 |
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ocornut
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b1a18d82e3
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Moving backends code from examples/ to backends/ (step 6: update markdown documentation)
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2020-10-14 14:42:00 +02:00 |
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ocornut
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a7e21fb05f
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Moving backends code from examples/ to backends/ (step 3: fixing project files)
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2020-10-14 14:41:40 +02:00 |
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ocornut
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d9b2fb7338
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Moving backends code from examples/ to backends/ (step 1: moving source files)
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2020-10-14 14:41:40 +02:00 |
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