NeroBurner
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e7e88ed413
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Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774)
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
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2019-09-17 17:04:40 +09:00 |
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omar
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516c3dee80
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Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632)
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2019-06-18 11:28:26 +02:00 |
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omar
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431aa4e456
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Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while.
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2019-06-06 16:13:30 +02:00 |
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omar
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6789ea3482
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Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
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2019-04-23 12:38:59 +02:00 |
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David Amador
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994a92d79d
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Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
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2019-04-23 12:14:05 +02:00 |
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omar
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f159eb35fb
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Examples: SDL: Removed unused code. (#2484)
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2019-04-22 10:43:14 +02:00 |
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omar
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35cbf9c052
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Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings.
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2019-04-15 15:48:38 +02:00 |
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omar
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42423d5ea4
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Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297)
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2019-04-07 23:02:07 +02:00 |
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omar
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da035ced97
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InputText, Examples/SDL: Emulate \t input if back-end doesn't provide it. (#1336, #2467)
+ Fix some output filename in SDL build batch files.
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2019-04-03 11:04:00 +02:00 |
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omar
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d0c98bf880
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Examples: VS: Made project paths independant of SolutionDir so they can be built aside from the solution.
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2019-02-19 20:13:06 +01:00 |
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omar
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d16dbc5b87
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Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
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2019-02-11 18:52:08 +01:00 |
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omar
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2c38b32db1
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Removed trailing spaces (#2038, #2299)
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2019-01-20 17:56:17 +01:00 |
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omar
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d5b22fb635
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Examples: Setting up style before bindings, so in complex binding (vulkan/dx12) it isn't miles away from the context creation.
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2018-12-20 22:58:34 +01:00 |
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omar
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9d155c73bc
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Examples: Misc comments mainly related to GLFW callbacks. (#1759)
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2018-11-08 16:06:22 +01:00 |
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omar
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a419d46205
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Examples: OpenGL3+GLFW/SDL: Made main.cpp compile with IMGUI_IMPL_OPENGL_LOADER_CUSTOM (may be missing init). (#2178)
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2018-11-08 15:14:09 +01:00 |
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omar
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131bf5ee4a
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Examples: SDL: Tweaked Windows instructions and batch files. (#2175)
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2018-11-06 09:51:21 +01:00 |
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omar
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1afd29d382
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Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
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2018-09-13 16:50:13 +02:00 |
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Jiří Šebele
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f8b7e4d94f
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Examples: imgui_impl_opengl3 Fix GLAD error condition (#2059, #2002)
`gladLoadGL` returns 0 on fail, not the other way around.
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2018-09-03 19:36:02 +02:00 |
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omar
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01586d33f3
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Refactor: Added empty imgui_widgets.cpp + updated project files / makefiles etc. accordingly (#2036)
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2018-08-30 14:29:11 +02:00 |
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omar
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b127027cbd
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Examples: OpenGL: Added support for glew and glad OpenGL loaders out of the box. (#2001, #2002). Changelog, tweaks, applied changes to SDL+OpenGL3 example.
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2018-08-28 16:08:04 +02:00 |
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luk1337
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e3eb4111cc
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Examples: Fix 'How to build' instructions for SDL2 examples (#2012)
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2018-08-08 18:55:09 +02:00 |
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omar
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ff83d0e369
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Examples: Using fully qualified "Dear ImGui" name in window titles.
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2018-07-23 17:31:13 +02:00 |
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omar
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73e13a0762
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Examples: Tweaked the main.cpp example structure for all examples. (There are a few hidden agendas here: 1) I would like to avoid encouraging people from using the implicit "Debug" window, and promote using Begin/End. In spite of my best attempt, there are a few feature of the upcoming docking system that cannot work 100% properly for the implicit Debug window, so future proof let's not put that feature in the spotlight too much for new users. 2) Moved dumb hardcoded positions into a single spot that can be replaced with a viewport relative position and not affect other demo windows. 3) Calling ShowDemoWindow before anything else, also for the benefit of a specific docking demo which will have an ordering constraint which is not really problematic in a real app but shouldn't be put forward in the demo.
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2018-07-16 22:17:34 +02:00 |
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omar
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fff014dfed
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Examples: OpenGL3: Added shaders more versions of GLSL + made the example app default to GL 3.0 + GLSL 130 (instead of GL 3.2 + GLSL 150) unless on Mac. (#1938, #1900, #1513, #1466, etc.)
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2018-07-10 18:29:57 +02:00 |
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omar
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6201cad2b4
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Examples: Comments, Demo: Log early out, TODO. (#1553)
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2018-07-09 11:43:53 +02:00 |
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omar
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cdf51cad2d
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Comments, documentation
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2018-06-11 19:52:40 +02:00 |
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omar
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5a13e4dcde
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Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
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2018-06-10 15:58:21 +02:00 |
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omar
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8d58fbb5ed
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Examples: Renamed example folders. (#1870)
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2018-06-10 15:42:14 +02:00 |
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