omar
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d6a9956781
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Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
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2017-10-23 10:01:18 +02:00 |
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omar
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c14a66970b
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
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2017-10-23 09:57:59 +02:00 |
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omar
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a96f095deb
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Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
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2017-10-23 09:46:49 +02:00 |
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omar
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b3099d650c
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Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
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2017-10-04 19:28:04 -07:00 |
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omar
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842e88a8e3
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Examples: Avoid using ImColor() to not tempt newcomers into looking at it
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2017-09-27 15:47:08 +02:00 |
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ocornut
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d5d825debb
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Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
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2017-09-18 16:04:44 +02:00 |
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omar
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b8ade0b94f
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Examples: Main: Removed call to SetNextWindowSize()
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2017-09-01 17:07:19 +02:00 |
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omar
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7e452ec737
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Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2017-08-11 13:36:28 +08:00 |
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omar
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645875a240
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Examples: Enable vsync by default in example applications (#1213, #1151)
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2017-07-23 16:13:17 +08:00 |
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omar
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99ff2ec6fb
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Examples: DirectX9/10/11: Comments
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2017-06-02 11:28:48 +02:00 |
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ocornut
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7c2b35704d
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Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
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2016-11-12 19:46:52 +01:00 |
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ocornut
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612b17ef57
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Fixing minor english typos (#827)
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2016-09-11 22:02:35 +02:00 |
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ocornut
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2825eaa0be
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Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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2016-09-03 19:24:57 +02:00 |
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ocornut
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8a0d3b9628
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Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
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2016-05-08 11:49:21 +02:00 |
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ocornut
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2ef766a1ce
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Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
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2016-05-07 20:57:38 +02:00 |
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ocornut
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f4633d09ac
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Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
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2016-05-07 20:19:04 +02:00 |
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ocornut
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552246feed
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Examples: DirectX10,DirectX11 : Minor renaming
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2016-04-03 13:02:04 +02:00 |
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ocornut
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518f32ccfe
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Examples: DirectX10: Save/restore state + minor cleanups (#570)
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2016-04-03 12:59:56 +02:00 |
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ocornut
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a6399f120f
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IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
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2016-04-02 18:22:40 +02:00 |
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ocornut
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7661b1e778
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Trim trailing spaces
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2016-03-26 15:43:45 +01:00 |
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ocornut
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04396ed7a9
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FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
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31fe006c85
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Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
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2016-01-11 10:29:03 +00:00 |
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ocornut
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bf83ac8b55
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Examples: Fixed msvc batch files from warning.
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2015-12-07 21:27:25 +00:00 |
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ocornut
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9596e6f794
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Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
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2015-12-03 18:32:01 +00:00 |
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ocornut
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dadd03fc11
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Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
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2015-12-03 18:20:48 +00:00 |
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Julian Bosch
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32c1a3e46c
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Removed d3d11 references
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2015-12-03 13:39:03 +01:00 |
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Julian Bosch
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1f3a0e78cc
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Ported d3d11 renderer to d3d10
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2015-12-03 13:18:35 +01:00 |
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