ocornut
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7437b43b2d
|
Fixed warnings for more pedantic settings (#258)
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2015-07-03 08:15:56 -06:00 |
|
ocornut
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b69d7d9df3
|
Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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2015-07-02 21:47:48 -06:00 |
|
ocornut
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2f03511062
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Added ImGuiKey_PageUp, ImGuiKey_PageDown for user.
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2015-07-02 21:43:07 -06:00 |
|
ocornut
|
71e9f2a3dd
|
Fixed warnings for 64-bits builds
|
2015-06-29 15:46:18 -06:00 |
|
Cedric Guillemet
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2acdafe4f2
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imgui_impl_sdl and main sample
|
2015-05-25 09:40:58 +02:00 |
|
ocornut
|
e3f2ad728a
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
|
2015-05-21 22:57:29 +01:00 |
|
Gordon McShane
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6ee65fc5af
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Add conditional compilation of forward compat. glfw window hint to fix crash on later versions of OSX
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2015-05-18 18:26:16 -04:00 |
|
ocornut
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b6f3c97e3b
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Examples: DirectX11: explicitly set rasterizer state.
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2015-05-18 21:38:17 +01:00 |
|
ocornut
|
e9b6e437eb
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
imgui.cpp
imgui.h
|
2015-05-15 17:33:04 +01:00 |
|
ocornut
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5df542c3c0
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ImFontAtlas: doesn't clear input data, left to the application. (#224)
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2015-05-12 15:16:12 +01:00 |
|
ocornut
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f00662a5ad
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Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
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2015-05-02 22:20:48 +01:00 |
|
ocornut
|
ad7f600e0d
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Examples: DirectX9/11: hide os curosr if ImGui is drawing it (#155)
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2015-05-01 11:25:15 +02:00 |
|
ocornut
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18a00c7060
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Examples: DirectX9/11: Fixed key mapping for down arrow.
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2015-04-24 09:18:56 +02:00 |
|
ocornut
|
4f1acf0d4a
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
imgui.cpp
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2015-04-17 08:42:36 +01:00 |
|
ocornut
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f400ea4ec8
|
Examples: OpenGL3: backup/restore current program and texture #195
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2015-04-15 10:14:51 +01:00 |
|
Dale Kim
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ac518a1d3e
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Set modifier key state by inspecting imgui's io.KeysDown array.
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2015-04-14 14:09:26 -05:00 |
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ocornut
|
43cb4038c6
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
imgui.cpp
|
2015-04-14 09:51:28 +01:00 |
|
ocornut
|
71429d306e
|
Examples: Simplified GLFW keyboard callbacks
|
2015-04-14 09:45:27 +01:00 |
|
ocornut
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c735d3066b
|
Merge branch 'master' of https://github.com/Roflraging/imgui into Roflraging-master
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2015-04-14 09:37:10 +01:00 |
|
Dale Kim
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fe15756129
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Simplified glfw keyboard callbacks.
|
2015-04-13 20:04:53 -05:00 |
|
ocornut
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d809abbe1c
|
Examples: DirectX11: tidying up.
|
2015-04-09 23:32:36 +01:00 |
|
ocornut
|
7ab49f80ca
|
Merge remote-tracking branch 'origin' into 2015-04-indexed-rendering
Conflicts:
examples/directx11_example/imgui_impl_dx11.cpp
examples/opengl3_example/imgui_impl_glfw_gl3.cpp
|
2015-04-09 21:22:06 +01:00 |
|
ocornut
|
4f51b77937
|
Examples: OpenGL3: Tweaks (argh, github ui)
|
2015-04-09 21:19:21 +01:00 |
|
ocornut
|
90766141b3
|
Examples: OpenGL3: Tweaks.
|
2015-04-09 21:18:43 +01:00 |
|
ocornut
|
37f1715bfa
|
Examples: DirectX11: Removed unnecessary vertices conversion and CUSTOMVERTEX types.
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2015-04-09 21:14:52 +01:00 |
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ocornut
|
1746b04065
|
Indexed rendering. Not in main branch because breaks rendering code too much. Will merge in trunk along with more major graphics changes lat
|
2015-04-09 21:05:35 +01:00 |
|
ocornut
|
d9ff617ff8
|
Examples: Formatting #187
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2015-04-07 12:56:52 +01:00 |
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heroboy
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e09e2cbd28
|
set pixel shader and vertex shader to NULL
Previous graphic render may use shaders,so set pixel shader and vertex shader to NULL to force use fixed pipeline.
|
2015-04-07 19:36:58 +08:00 |
|
omar
|
46769406dc
|
Update README.txt
|
2015-04-07 10:59:49 +01:00 |
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ocornut
|
73e2d56acc
|
Examples: OpenGL fixed-pipeline: added glBindTexture(0), via Anton M
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2015-04-06 10:45:10 +01:00 |
|
Dale Kim
|
4b7be31197
|
Fixed modifier key state setting in GLFW callbacks.
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2015-04-03 09:01:48 -05:00 |
|
ocornut
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d25578efd8
|
Examples: initializing float + missing comment.
|
2015-04-03 12:11:41 +01:00 |
|
ocornut
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3abfb85613
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Comments on font loading, fixed commented out paths and added DroidSans in the list
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2015-03-28 11:48:42 +00:00 |
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ocornut
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ed94edfd8e
|
Examples: Terser code + added commented out glUseProgram(0( suggestion in OpenGL2 sample.
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2015-03-22 14:14:23 +00:00 |
|
Adam D. Moss
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c1766c95ed
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OpenGL/GLFW: hide system cursor if imgui is soft-rendering cursor
|
2015-03-22 13:49:36 +00:00 |
|
biller23
|
2f4271a2b3
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typo ImGui_ImplGlfwGL3_KeyCallback()
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2015-03-18 21:02:29 +01:00 |
|
ocornut
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cb285c4d35
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Examples: uses SetNextWindowPos/SetNextWindowSize when applicable
|
2015-03-16 11:53:36 +00:00 |
|
ocornut
|
04358c301e
|
Removed extraneous spaces
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2015-03-16 11:49:18 +00:00 |
|
Adam D. Moss
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f2ff88b03a
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opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
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2015-03-16 10:47:14 +00:00 |
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ocornut
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d3e444dfd9
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Examples: DirectX9: fixed duplicate creation of vertex buffer. Size of static vertex buffer at top of the code.
|
2015-03-16 10:02:10 +00:00 |
|
ocornut
|
06fbeed41a
|
Examples: Fixed Makefile
|
2015-03-14 11:29:09 +00:00 |
|
ocornut
|
55edd522c2
|
Examples: Fixed Makefile
|
2015-03-14 11:24:53 +00:00 |
|
ocornut
|
e97d02a294
|
Examples: Fixed Clang warnings in DirectX examples
|
2015-03-14 10:49:26 +00:00 |
|
ocornut
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7c9bd71512
|
Examples: MSVC: increase warning level from /W3 to /W4 for OpenGL examples
|
2015-03-14 10:41:42 +00:00 |
|
ocornut
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2b0acc128c
|
Examples: MSVC: increase warning level from /W3 to /W4 for DirectX examples
|
2015-03-14 10:32:29 +00:00 |
|
ocornut
|
8e0f04638d
|
Examples: Fix includes order to avoid conflicts between DXSDK_DIR and Windows SDK
|
2015-03-14 10:24:35 +00:00 |
|
ocornut
|
e2c4ba21bc
|
Examples: Added 64-bit projects for MSVC
|
2015-03-14 10:09:53 +00:00 |
|
ocornut
|
ef957b7878
|
Examples: Moved GLFW/GL3W to a common libs/ folder
|
2015-03-14 10:04:30 +00:00 |
|
ocornut
|
834085c90c
|
Examples: Updated to GLFW 3.1
|
2015-03-14 10:00:11 +00:00 |
|
ocornut
|
0911526424
|
Added io.KeyAlt + support in examples apps
Currently unused but supported by sample so that more people will have
it set up when menus needs them
|
2015-03-13 09:49:38 +00:00 |
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ocornut
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d5b7b8398f
|
Examples: reference implementations honors drawlist user callbacks.
|
2015-03-09 15:26:58 +00:00 |
|
ocornut
|
db5fc8a265
|
Examples: README direct the user to the opengl_example
|
2015-03-09 15:09:24 +00:00 |
|
ocornut
|
5879f3f5ac
|
Examples: OpenGL 2/3 examples cleanup to match DirectX9/11 structure.
|
2015-03-09 15:02:22 +00:00 |
|
ocornut
|
f9c833b4a5
|
Examples: DirectX9 example cleanup to match DirectX11 structure.
|
2015-03-09 14:55:46 +00:00 |
|
ocornut
|
66a5837ba8
|
Examples: DirectX11 example application handles window resizing.
|
2015-03-09 14:51:10 +00:00 |
|
ocornut
|
866fa95aaa
|
Examples: DirectX9 example application handle window resizing.
|
2015-03-09 14:13:29 +00:00 |
|
ocornut
|
25765e4bfc
|
Examples: Fixed readme file.
|
2015-03-09 13:49:52 +00:00 |
|
ocornut
|
b4165c43ff
|
Examples: Refactored directx11_example to be easier to copy & paste into user application.
|
2015-03-09 13:45:23 +00:00 |
|
ocornut
|
567184dc9f
|
Examples: Clang warning fix.
|
2015-03-09 13:38:23 +00:00 |
|
ocornut
|
3f86554457
|
Examples: Makefile fixes.
|
2015-03-09 13:22:32 +00:00 |
|
ocornut
|
2dd92e3eed
|
Examples: Clang/Linux warning fixes.
|
2015-03-09 13:08:27 +00:00 |
|
ocornut
|
a3f3793cb6
|
Examples: Tweaks.
|
2015-03-09 13:05:18 +00:00 |
|
ocornut
|
7397425097
|
Examples: Refactored directx9_example to be eaasier to copy & paste into user application.
|
2015-03-09 13:03:46 +00:00 |
|
ocornut
|
b87ec205a9
|
Examples: shallow tweaks to match upcoming other examples.
|
2015-03-09 13:02:32 +00:00 |
|
ocornut
|
b227b0f8cd
|
Examples: Rename globals again
|
2015-03-09 12:16:29 +00:00 |
|
ocornut
|
4f27bd6ed3
|
Examples: Moved gl3w to opengl3_example directory + fixed msvc project paths
|
2015-03-09 12:11:24 +00:00 |
|
ocornut
|
4da432bd7b
|
Examples: Makefile
|
2015-03-09 12:03:09 +00:00 |
|
ocornut
|
99ed567577
|
Examples: Rename global to be more consistent
|
2015-03-09 12:02:34 +00:00 |
|
ocornut
|
d829852391
|
Examples: Refactored opengl3_exapmle into a glfw specific file that can be copied and pasted
|
2015-03-09 11:59:23 +00:00 |
|
ocornut
|
545a57d253
|
Examples: Refactored opengl_example into a glfw specific file that can be copied and pasted.
Other examples will follow.
|
2015-03-09 11:25:15 +00:00 |
|
ocornut
|
be9fe9489c
|
Examples: DirectX examples uses WM_KEYDOWN/WM_KEYUP
Fixes pressing Enter in IME being caught by application right after
validating an IME input.
|
2015-03-06 21:39:55 +00:00 |
|
ocornut
|
e269125c3a
|
Windows: setup a default handler for ImeSetInputScreenPosFn so IME (Japanese/Chinese) inputs are positioned correctly.
User need to set io.ImeWindowHandle
|
2015-03-06 21:11:14 +00:00 |
|
ocornut
|
386cfada83
|
Examples: Windows examples don't link with imm32.lib by default.
|
2015-03-06 18:19:21 +00:00 |
|
ocornut
|
b911f96a56
|
Examples: Speculative Makefile fix. I should get a Linux box instead on relying on Jenkins, this is pretty embarrassing.
|
2015-02-27 11:19:50 +00:00 |
|
ocornut
|
dc7cdb3025
|
Examples: Fix Makefile
|
2015-02-27 11:07:23 +00:00 |
|
ocornut
|
5aaf0cd2dc
|
Examples: Fix OpenGL3 example Makefile
|
2015-02-27 11:00:31 +00:00 |
|
ocornut
|
3ed38f3313
|
Replaced dependency on glew (inc. prebuilt one for Windows) by gl3w in source form
Expecting something to break now.
|
2015-02-27 10:53:17 +00:00 |
|
ocornut
|
00270b837f
|
Examples: Desperate attempts removing link warnings under Windows. Screw standard librairies.
|
2015-02-27 10:14:20 +00:00 |
|
ocornut
|
37d8d5c5be
|
Examples: OpenGL2 example doesn't need Glew
|
2015-02-27 10:05:06 +00:00 |
|
ocornut
|
40b04a3701
|
Renamed ImGuiSetCondition_*** to ImGuiSetCond_*** and ImGuiCondition_FirstUseThisSession to ImGuiCond_Once
|
2015-02-27 09:51:11 +00:00 |
|
ocornut
|
9c4972ee9d
|
Examples: msvc: output .exe in project directory (not in solution directory).
|
2015-02-24 10:06:13 +00:00 |
|
ocornut
|
fc322fde0f
|
Examples: added README file
|
2015-02-24 09:59:56 +00:00 |
|
ocornut
|
546460cd26
|
Examples: Removed unused file
|
2015-02-24 09:49:26 +00:00 |
|
ocornut
|
0d63e0ce60
|
Examples: DirectX examples applications all have a Console for debugging.
|
2015-02-22 13:45:07 +00:00 |
|
ocornut
|
cb0a4db048
|
Calculate frame-rate for the user, as a purely luxurious feature
..and to reduce sample code size a little.
|
2015-02-11 18:28:17 +00:00 |
|
ocornut
|
d65e051a07
|
Minor formatting tweaks, comments
|
2015-02-11 18:14:39 +00:00 |
|
ocornut
|
b623f97d9f
|
Examples: DirectX11: fixed build setting of Release mode.
|
2015-02-01 09:33:51 +00:00 |
|
ocornut
|
35c0842bcf
|
Examples: DirectX11: fixed handling of unicode character inputs.
|
2015-01-31 23:26:53 +00:00 |
|
ocornut
|
5834297928
|
Examples: DirectX11: increasing vertex buffer size (would really need a dynamic buffer size)
+ Delete unused code
|
2015-01-31 21:12:59 +00:00 |
|
ocornut
|
381c7428c1
|
Examples: changed default background color.
|
2015-01-31 20:08:43 +00:00 |
|
ocornut
|
b24d4d0538
|
Ignore lists
|
2015-01-20 01:04:34 +01:00 |
|
ocornut
|
b0eac255ca
|
Warning fixes for 64-bit architectures
|
2015-01-20 01:01:25 +01:00 |
|
ocornut
|
edcf2d3bf6
|
Examples: more comments on loading fonts.
|
2015-01-18 11:38:14 +00:00 |
|
ocornut
|
1916a0c78c
|
Renamed FontAtlas to Fonts. Further cleanup/comments.
|
2015-01-18 10:46:49 +00:00 |
|
ocornut
|
2c31599bcc
|
ImFontAtlas allows loading multiple fonts into same texture. Revamped new init API for 1.30
|
2015-01-17 22:15:29 +00:00 |
|
ocornut
|
cb9a3235be
|
Removed PixelCenterOffset, uncesssary
|
2015-01-17 17:17:18 +00:00 |
|
ocornut
|
43c8b5e0d2
|
Examples: DirectX11: use linear sampler to be in sync with other examples.
|
2015-01-17 16:52:21 +00:00 |
|
ocornut
|
ab8d2782c6
|
Merge remote-tracking branch 'upstream/master' into 2015-01-truetype
Conflicts:
imgui.cpp
imgui.h
|
2015-01-15 18:07:44 +00:00 |
|
ocornut
|
62ecdd21a5
|
Examples: Added a color slider for the background color + tweak first example use of button.s
|
2015-01-15 09:59:18 +00:00 |
|
ocornut
|
0f4d74d614
|
ImFont::GetTextureData API allow to retrieve 8/32 bits data + lazily load defaults font
Examples: OpenGL3 and DirectX11 back to using 32-bits texture solely for
ease of integration.
|
2015-01-11 21:06:57 +00:00 |
|