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Examples: Updated to GLFW 3.1
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@ -54,7 +54,7 @@
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-msvc100;$(ProjectDir)..\opengl_example\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
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@ -72,7 +72,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-msvc100;$(ProjectDir)..\opengl_example\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(ProjectDir)..\opengl_example\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>
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@ -1,5 +1,5 @@
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/*************************************************************************
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* GLFW 3.0 - www.glfw.org
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* GLFW 3.1 - www.glfw.org
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* A library for OpenGL, window and input
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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@ -40,13 +40,13 @@ extern "C" {
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/*! @defgroup native Native access
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*
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* **By using the native API, you assert that you know what you're doing and
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* how to fix problems caused by using it. If you don't, you shouldn't be
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* using it.**
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* **By using the native access functions you assert that you know what you're
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* doing and how to fix problems caused by using them. If you don't, you
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* shouldn't be using them.**
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*
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* Before the inclusion of @ref glfw3native.h, you must define exactly one
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* window API macro and exactly one context API macro. Failure to do this
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* will cause a compile-time error.
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* window system API macro and exactly one context creation API macro. Failure
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* to do this will cause a compile-time error.
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*
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* The available window API macros are:
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* * `GLFW_EXPOSE_NATIVE_WIN32`
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@ -71,8 +71,13 @@ extern "C" {
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
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// example to allow applications to correctly declare a GL_ARB_debug_output
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// callback) but windows.h assumes no one will define APIENTRY before it does
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#undef APIENTRY
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#include <windows.h>
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#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
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#include <ApplicationServices/ApplicationServices.h>
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#if defined(__OBJC__)
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#import <Cocoa/Cocoa.h>
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#else
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@ -80,8 +85,9 @@ extern "C" {
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#endif
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#elif defined(GLFW_EXPOSE_NATIVE_X11)
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#include <X11/Xlib.h>
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#include <X11/extensions/Xrandr.h>
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#else
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#error "No window API specified"
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#error "No window API selected"
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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@ -93,7 +99,7 @@ extern "C" {
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#elif defined(GLFW_EXPOSE_NATIVE_EGL)
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#include <EGL/egl.h>
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#else
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#error "No context API specified"
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#error "No context API selected"
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#endif
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@ -102,8 +108,49 @@ extern "C" {
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*************************************************************************/
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#if defined(GLFW_EXPOSE_NATIVE_WIN32)
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/*! @brief Returns the adapter device name of the specified monitor.
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*
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* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
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* of the specified monitor, or `NULL` if an [error](@ref error_handling)
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* occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
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/*! @brief Returns the display device name of the specified monitor.
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*
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* @return The UTF-8 encoded display device name (for example
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* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
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/*! @brief Returns the `HWND` of the specified window.
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* @return The `HWND` of the specified window.
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*
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* @return The `HWND` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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@ -111,15 +158,48 @@ GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
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#if defined(GLFW_EXPOSE_NATIVE_WGL)
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/*! @brief Returns the `HGLRC` of the specified window.
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* @return The `HGLRC` of the specified window.
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*
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* @return The `HGLRC` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
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#endif
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#if defined(GLFW_EXPOSE_NATIVE_COCOA)
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/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
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*
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* @return The `CGDirectDisplayID` of the specified monitor, or
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* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
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/*! @brief Returns the `NSWindow` of the specified window.
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* @return The `NSWindow` of the specified window.
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*
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* @return The `NSWindow` of the specified window, or `nil` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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@ -127,7 +207,16 @@ GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
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#if defined(GLFW_EXPOSE_NATIVE_NSGL)
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/*! @brief Returns the `NSOpenGLContext` of the specified window.
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* @return The `NSOpenGLContext` of the specified window.
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*
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* @return The `NSOpenGLContext` of the specified window, or `nil` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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@ -135,12 +224,61 @@ GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
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#if defined(GLFW_EXPOSE_NATIVE_X11)
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/*! @brief Returns the `Display` used by GLFW.
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* @return The `Display` used by GLFW.
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*
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* @return The `Display` used by GLFW, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI Display* glfwGetX11Display(void);
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/*! @brief Returns the `RRCrtc` of the specified monitor.
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*
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* @return The `RRCrtc` of the specified monitor, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
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/*! @brief Returns the `RROutput` of the specified monitor.
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*
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* @return The `RROutput` of the specified monitor, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.1.
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*
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* @ingroup native
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*/
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GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
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/*! @brief Returns the `Window` of the specified window.
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* @return The `Window` of the specified window.
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*
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* @return The `Window` of the specified window, or `None` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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@ -148,7 +286,16 @@ GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
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#if defined(GLFW_EXPOSE_NATIVE_GLX)
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/*! @brief Returns the `GLXContext` of the specified window.
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* @return The `GLXContext` of the specified window.
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*
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* @return The `GLXContext` of the specified window, or `NULL` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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@ -156,17 +303,46 @@ GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
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#if defined(GLFW_EXPOSE_NATIVE_EGL)
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/*! @brief Returns the `EGLDisplay` used by GLFW.
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* @return The `EGLDisplay` used by GLFW.
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*
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* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
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/*! @brief Returns the `EGLContext` of the specified window.
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* @return The `EGLContext` of the specified window.
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*
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* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
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/*! @brief Returns the `EGLSurface` of the specified window.
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* @return The `EGLSurface` of the specified window.
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*
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* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
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* [error](@ref error_handling) occurred.
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*
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* @par Thread Safety
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* This function may be called from any thread. Access is not synchronized.
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*
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* @par History
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* Added in GLFW 3.0.
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*
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* @ingroup native
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*/
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GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
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examples/opengl_example/glfw/lib-vc2010-32/glfw3.lib
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examples/opengl_example/glfw/lib-vc2010-32/glfw3.lib
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@ -54,7 +54,7 @@
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</ClCompile>
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<Link>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-msvc100;$(ProjectDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>msvcrt.lib</IgnoreSpecificDefaultLibraries>
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@ -72,7 +72,7 @@
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-msvc100;$(ProjectDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalLibraryDirectories>$(ProjectDir)\glfw\lib-vc2010-32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>opengl32.lib;glfw3.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<SubSystem>Console</SubSystem>
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<IgnoreSpecificDefaultLibraries>
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