omar
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c47e5fc76a
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Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
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2017-09-01 16:49:36 +02:00 |
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unknown
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cf48e28932
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Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
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2017-09-01 20:39:12 +12:00 |
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omar
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92a6faca6f
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IO: io.MousePos needs to be set to ImVec2(-FLT_MAX,-FLT_MAX) when mouse is unavailable/missing. Previously ImVec2(-1,-1) was enough but we'll now accept negative mouse coordinates.
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2017-08-25 16:43:25 +08:00 |
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omar
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b4fe5d36a4
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Examples: OpenGL3+SDL: Fix types to uses GlEnum (#1147)
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2017-08-12 00:46:58 +08:00 |
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omar
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7e452ec737
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Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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2017-08-11 13:36:28 +08:00 |
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omar
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f3cf5e0322
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Examples: SDL+GL3: Fixed old comments (#1229)
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2017-07-15 17:50:01 +08:00 |
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omar
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52df0032a5
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Travis: Blind fix for SDL+GL3 project on the Travis build setup.
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
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2017-07-15 13:19:13 +08:00 |
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omar
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358e667b7a
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Travis: Adding the SDL+GL3 project on the Travis build setup (for both Linux and OSX).
Examples: SDL+GL3: Makefile blind fix for OSX (untested) (#1229, #1209)
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2017-07-15 13:13:09 +08:00 |
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omar
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0fe5728971
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Examples: SDL+GL3: Makefile fix for Linux (#1229, #1209)
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2017-07-15 13:07:43 +08:00 |
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radius
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8b6896faf9
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add SDL GL3 makefile
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2017-07-02 21:38:27 -05:00 |
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Nicolas Guillemot
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ad3c1e68ab
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save and restore sampler in GL 3 examples
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2017-05-16 16:43:59 -07:00 |
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omar
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c3d9e0a6eb
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Examples: SDL2: Tweaked batch files for Win32.
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2017-05-01 15:00:42 +02:00 |
|
omar
|
b3d237a5ce
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Examples: SDL2: Added build .bat files for win32.
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2017-05-01 13:47:59 +02:00 |
|
omar
|
9fdd66330f
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Examples: SDL2+GL3: Fix blend func state save/restore (#1120)
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2017-05-01 12:20:51 +02:00 |
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omar
|
50b4b29beb
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Examples: GLFW+GL3, SDL+GL3: Fixed modifying bound Texture0 (#1087, #1088, #1116)
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2017-04-26 18:16:59 +02:00 |
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ocornut
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a68ac96bc4
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Examples: GL3: Comments about gl3w (#880)
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2016-11-12 12:48:33 +01:00 |
|
ocornut
|
0d3f8807c7
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Added a void* user_data parameter to Clipboard function handlers. (#875)
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2016-10-15 11:36:43 +02:00 |
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ocornut
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b96471143f
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Merge branch 'master' of https://github.com/madeso/imgui into madeso-master
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2016-10-01 14:56:24 +02:00 |
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ocornut
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bc57fd5d1d
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Examples: OpenGL*: Savnig/restoring existing scissor rectangle for completeness (#807)
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2016-09-05 23:39:52 +02:00 |
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ocornut
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2825eaa0be
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Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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2016-09-03 19:24:57 +02:00 |
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Gustav
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08a9e78da5
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fixed space issues
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2016-08-29 23:35:56 +02:00 |
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Gustav
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5def10c3a0
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Fixed OpenGL error when calling Shutdown without calling NewFrame
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2016-08-27 00:32:20 +02:00 |
|
Jamie Seward
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0a1d456de1
|
Fix compile warnings in SDL examples
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2016-07-30 15:26:49 -07:00 |
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ocornut
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d8dacd729b
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Examples: SDL+OpenGL: explicitly setting GL_UNPACK_ROW_LENGTH to reduce issues because SDL changes it (#752)
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2016-07-29 10:10:41 +02:00 |
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ocornut
|
c1da3e354e
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Examples: SDL: Fixed unused variable warning on non-Windows platforms (#626)
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2016-05-04 23:20:41 +02:00 |
|
ocornut
|
bfb2dc2290
|
Examples: OpenGL3: Saving/restoring glActiveTexture() state (#602)
|
2016-04-30 19:02:19 +02:00 |
|
ocornut
|
1612ca071b
|
Examples: SDL: Initialize video+timer subsystem only.
|
2016-04-13 00:15:58 +02:00 |
|
ocornut
|
a6399f120f
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
|
2016-04-02 18:22:40 +02:00 |
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ocornut
|
7661b1e778
|
Trim trailing spaces
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2016-03-26 15:43:45 +01:00 |
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ocornut
|
fdc4299c6c
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Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
|
2016-03-25 22:27:43 +01:00 |
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ocornut
|
e6c2c1fcfd
|
Examples: SDL: Minor fixes to follow syntax of other examples (#495)
|
2016-03-25 22:25:20 +01:00 |
|
Nick Gravelyn
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8a61c0afea
|
Applying same fix to OpenGL 3 example. Fixing spaces/tabs.
|
2016-03-25 22:20:57 +01:00 |
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ocornut
|
04396ed7a9
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
|
2016-03-24 11:00:47 +01:00 |
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ocornut
|
1dcb9c877d
|
Examples: OpenGL: Fix early return on zero-sized framebuffer breaking GL state (#486, #547)
|
2016-03-06 10:46:57 +01:00 |
|
ocornut
|
2813a44dcc
|
Examples: OpenGL: skip rendering and calling glViewport() if we have a zero-fixed buffer (#486)
|
2016-02-16 09:14:38 +01:00 |
|
ocornut
|
9e86d0e225
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Examples: SDL/OpenGL: Tabs to spaces
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2016-02-15 10:56:37 +01:00 |
|
ocornut
|
87a6110994
|
Examples: OpenGL3: Fix BindVertexArray/BindBuffer order (#527)
|
2016-02-15 10:55:20 +01:00 |
|
ocornut
|
49fb7364b5
|
Examples: SDL2+OpenGL3: Fix context creation options (#468, #463)
|
2016-01-05 10:23:43 +01:00 |
|
ocornut
|
3aa4a108ed
|
Examples: SDL/OpenGL3: Fixed linking documentation for MacOSX (#463)
|
2015-12-30 11:27:39 +01:00 |
|
ocornut
|
217a6c875a
|
Examples: OpenGL: Tentative fix for miscaled call to glViewport on high-DPI screens (#441)
Fix for 980ca286fe
|
2015-12-19 20:54:23 +01:00 |
|
ocornut
|
6cee2fca94
|
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
+ Standardized comments.
|
2015-11-29 14:54:05 +00:00 |
|
ocornut
|
94ec3d534e
|
Examples: Header comments.
|
2015-11-29 11:25:15 +00:00 |
|
ocornut
|
6800939e73
|
Examples: Header comments.
|
2015-11-29 11:19:30 +00:00 |
|
ocornut
|
5c52e9ec0d
|
Examples: Clarified comments. Removed font merging example from comments.
|
2015-11-29 11:11:03 +00:00 |
|
zryan3
|
aa6cb32bd4
|
fixed text referencing GLFW library in SDL examples
|
2015-11-27 23:04:35 -07:00 |
|
ocornut
|
38cfdafbaf
|
Examples: SDL/OpenGL3: Added -ldl to Linux command-line (#411)
|
2015-11-22 17:09:03 +01:00 |
|
ocornut
|
899cb3b4e9
|
Examples: SDL+OpenGL3: Fixed readme (#356)
|
2015-11-16 22:13:06 +01:00 |
|
ocornut
|
ab7e91b65e
|
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
|
2015-11-16 22:12:18 +01:00 |
|
ocornut
|
9d0caa2e66
|
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
|
2015-11-16 22:05:22 +01:00 |
|
Zach Toogood
|
e130b09d91
|
Previous SDL implementation didn't work with my OpenGL 3.3 project, spliced the GLFW OpenGL examples on top of the SDL example to create an option that works for me. Could be useful for others.
|
2015-09-30 15:12:00 +01:00 |
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