Commit Graph

923 Commits

Author SHA1 Message Date
Rokas Kupstys
945a509773 Implement ImGuiMouseCursor_NotAllowed mouse cursor. 2019-12-05 15:32:10 +01:00
Rokas Kupstys
b5cad20d79 Implement new GLFW 3.4 resizing cursors. 2019-12-05 15:27:09 +01:00
omar
abaf0256b8 Version 1.75 WIP
Added message to font file loading assert.
2019-11-28 20:58:16 +01:00
Rokas Kupstys
bf6d1ba3d1 CI: Add 32/64 bit build variations to builds with extra warnings. 2019-11-27 16:20:19 +01:00
Rokas Kupstys
1742ca45c5 CI: Add unity builds test. (#2893) 2019-11-27 16:18:52 +01:00
omar
bdce833636 Version 1.74 2019-11-25 18:38:53 +01:00
omar
26d177bc03 Docs: Moved misc/fonts/README.txt to docs/FONTS.txt. + tweaks 2019-11-25 18:29:28 +01:00
Rokas Kupstys
1615e9ea2a CI: Enable extended warnings in example_null builds.
CI: Add MinGW build with extra warnings on windows.

(cherry picked from commit ebc98c273054d0f9b305a1346db98052616a8b21)
2019-11-25 16:38:21 +01:00
omar
ca63349eb4 Renamed XX-bits -> XX-bit in comments to match what the world appears to be using. 2019-11-20 11:58:25 +01:00
omar
4e90906b04 Added IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS / IMGUI_DISABLE_FILE_FUNCTIONS #2734)
Using in Emscripten example.
2019-11-19 21:14:44 +01:00
omar
3929255b77 Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0 but required prior to 1.39.0, making life easier for absolutely no-one. (#2877, #2878) [@podsvirov] 2019-11-05 12:53:30 +01:00
Konstantin Podsvirov
916487a653 example_emscripten: skip outdated compiler option
For more info see: https://github.com/ocornut/imgui/issues/2877
2019-11-05 12:43:15 +01:00
Rokas Kupstys
c9182424a8 Normalize all the line endings.
(cherry picked from commit f1772d44be09fd78bf5f1ebda44b39b96180d319)
2019-11-04 15:28:31 +01:00
omar
f002a11898 Backends: OpenGL3: Fix building with pre-3.2 GL bindings which do not expose glDrawElementsBaseVertex(), using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. (#2866, #2852) [@dpilawa] 2019-10-25 11:56:44 +02:00
dawid
4d0c88e9e6 Backends: GL3: Fix compile for < 3.2 bindings where glDrawElementsBaseVertex is not available. (#2866, #2852) 2019-10-25 11:42:55 +02:00
Funto
75d540d336 Example: Emscripten: Fix for compilation (filesystem module is required) (#2734) 2019-10-23 16:55:26 +02:00
omar
048b73dfaa Various comments + Doc: Examples readme. Moved main menu bar code below menu bar code. 2019-10-21 20:57:07 +02:00
omar
6ffee0e75e Backends: DX12: Added extra ID3D12DescriptorHeap parameter to ImGui_ImplDX12_Init() function. The value is unused in master branch but will be used by the multi-viewport features (docking branch). (#2851)
+ Using SafeRelease() in master.
2019-10-18 18:32:48 +02:00
omar
eedc8f993f Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled. 2019-10-18 18:20:53 +02:00
malte-v
4de32cc87e Backends: GLFW: Restore previously installed user callbacks in ImplGlfw when ImGui shuts down (#2836) 2019-10-18 16:27:40 +02:00
omar
53278be61f FAQ, Readme. Use = {} instead of = { 0 }, wasn't problematic because they were all static variables or one stack array not read. But hey. 2019-10-18 16:18:05 +02:00
omar
3bbc27ebd9 Fixed more FAQ links. (#2848) 2019-10-16 11:23:15 +02:00
Rokas Kupstys
9d6b2b096b Ignore directories created by JetBrains IDEs.
(cherry picked from commit c470de572c2f63e7ba5eeb7d97bc1f4bc114b375)
2019-10-15 17:15:45 +02:00
Rokas Kupstys
6892b81578 Remove trailing spaces from bunch of files.
(cherry picked from commit 50e0f8d4ddf4c426f62f346c8260a927f6b7c779)
2019-10-15 16:04:02 +02:00
omar
fc10ba8d24 Amend f0238ece9cba67ecabef438008fea53682bd6bc7 (#2817, #2818) 2019-10-11 14:20:04 +02:00
Egor Yusov
378035c6ff Fixed backspace handling on MacOS (fixed https://github.com/ocornut/imgui/issues/2817).
Allow null view passing as parameter to ImGui_ImplOSX_NewFrame
2019-10-11 14:17:07 +02:00
Harris Brakmic
323412dd23 Examples: Allegro5: updated build instructions for macOS 2019-10-07 15:52:09 +02:00
omar
a2f3dcfc97 Added comment about SDL and SDL_INIT_GAMECONTROLLER. (#2809) 2019-10-02 11:40:03 +02:00
omar
c262276988 Version 1.74 WIP 2019-09-30 14:27:56 +02:00
Konstantin Podsvirov
f0f5301612 Backends: OpenGL3: Commented out extra tokens at end of #else directive (#2804) 2019-09-25 00:06:14 +02:00
omar
d5efe16157 Version 1.73 2019-09-24 17:02:26 +02:00
omar
97691643b7 Backends: OpenGL3: Attempt to automatically detect default GL loader by using __has_include. Followup to 44cd8e3 (#2798) 2019-09-22 23:19:04 +02:00
osheriff
44cd8e39da Automatically include the available gl loader header 2019-09-22 22:51:09 +02:00
omar
f7468d05fe Fixed mouse event forwarding in macos example (#2710, #1961) 2019-09-20 15:48:51 +02:00
NeroBurner
e7e88ed413 Examples: SDL/GLFW + OpenGL3: Fixes for Makefile (#2774)
- append CXXFLAGS instead of overwriting them
- add glad.c build rule
2019-09-17 17:04:40 +09:00
omar
cc288e073c Backends: OpenGL3: Tweaked initialization code allow application calling ImGui_ImplOpenGL3_CreateFontsTexture() before ImGui_ImplOpenGL3_NewFrame() if for some reason they wanted. 2019-09-16 12:08:40 +02:00
omar
a856c670c1 TabBar: fixed single-tab not shrinking their width down.
+ minor typo fixes (#2738)
2019-08-22 11:38:58 +02:00
Matthias Moulin
2e756d5b47 Explicit narrowing cast from size_t to UINT (#2726)
Clang: `non-constant-expression cannot be narrowed from type 'size_t' (aka 'unsigned long long') to 'UINT' (aka 'unsigned int') in initializer list [-Wc++11-narrowing]`
2019-08-12 22:31:49 +02:00
Vilya Harvey
62143dff64 Backends: Vulkan: Added support for specifying multisample count. (#2705, #2706) 2019-08-01 11:10:01 -07:00
omar
6cf4743f17 Backends: DX11: Fixed GSGetShader() call not passing an initialized instance count, would generally make the debug layer complain (Added in 1.72). 2019-08-01 10:58:41 -07:00
omar
f624455d7b Version 1.73 WIP 2019-08-01 10:57:13 -07:00
omar
6a0d0dab5a Version 1.72b (patch for nav) 2019-07-31 14:31:06 -07:00
omar
9183e7c426 Version 1.73 WIP 2019-07-29 15:54:32 -07:00
omar
ecb9b1e2eb Version 1.72 2019-07-27 18:15:07 -07:00
omar
cbd5a21fb0 Backends: DX10/DX11: Backup, clear and restore Geometry Shader is any is bound when calling renderer.
Backends: DX11: Clear Hull Shader, Domain Shader, Compute Shader before rendering. Not backing/restoring them.
2019-07-21 19:26:13 -07:00
omar
29d9394a41 OSX: Disabled default native Mac clipboard copy/paste implementation in core library (added in 1.71), because it needs application to be linked with '-framework ApplicationServices'. It can be explicitly enabled back by using '#define IMGUI_ENABLE_OSX_DEFAULT_CLIPBOARD_FUNCTIONS' in imconfig.h. Re-added equivalent using NSPasteboard api in the imgui_impl_osx.mm experimental back-end. (#2546) 2019-07-21 19:06:07 -07:00
omar
f0348ddffc Amend 0f86116, renamed to ImGuiKey_KeyPadEnter Changelog.. (#2677, #2005) 2019-07-21 18:39:50 -07:00
Aaron Cooper
0f86116a69 Adding an ImGuiKey 'ImGuiKey_EnterSecondary' to support platforms that differentiate the enter (return key) and the numpad enter key. 2019-07-21 18:29:11 -07:00
omar
516c3dee80 Examples: SDL+DX11: Changelog, readme, batch files, fixed vcxproj, minor stylistic fixes + minor sync of other main.cpp files. (#2632) 2019-06-18 11:28:26 +02:00
Vincent Hamm
cc4d76cc23 Implement SDL/dx11 sample 2019-06-18 11:05:29 +02:00
Vincent Hamm
342751c89e Fiedx OpenGL ES 3.0 include for iOS and tvOS (#2631) 2019-06-18 10:55:33 +02:00
omar
5286ecb8a7 Version 1.72 WIP 2019-06-14 11:58:58 +02:00
omar
2da1c66d15 Version 1.71 + comments 2019-06-12 18:30:06 +02:00
omar
4597632662 Readme, comments, dear imgui prefixes 2019-06-11 16:11:36 +02:00
omar
431aa4e456 Synced/merged minor cruft from docking branch to minimize drift. AFAIK the only meaningful no-op change is that the call UpdateHoveredWindowAndCaptureFlags() was moved above UpdateMouseMovingNewFrame() to match what docking branch has been doing for a while. 2019-06-06 16:13:30 +02:00
omar
480d57e6a2 Revert "Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489)"
This reverts commit 597c024904.
2019-06-06 01:00:30 +02:00
omar
597c024904 Changed syntax for (very rarely used) IMGUI_OVERRIDE_DRAWVERT_STRUCT_LAYOUT mechanism, instead you only need to '#define ImDrawVert MyDrawVert' to use this feature, avoiding the need to declare the entire structure within an awkward macro. Using the old macro will now error with a message pointing you to the new method. (#38, #103, #1172, #1231, #2489) 2019-06-06 00:42:27 +02:00
omar
c3d600abed Fixed imgui_impl_opengl3 broken in previous few commits. (#2591, #2593, #2594) 2019-05-30 16:45:59 +02:00
Max Thrun
ed79b4d22e Examples/Backends: Metal: Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591, #2592) 2019-05-29 19:45:15 +02:00
omar
7755cbbef2 Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag. 2019-05-29 16:29:17 +02:00
omar
b3dd03f582 Examples/Backends: DirectX9/10/11/12, Vulkan, OpenGL3 (Desktop GL only): Added support for large meshes (64k+ vertices) with 16-bits indices, enable 'ImGuiBackendFlags_HasVtxOffset' config flag in back-end. (#2591) 2019-05-29 16:13:38 +02:00
omar
2742663ad2 Changelog, minor tweaks. (#2585) 2019-05-28 11:23:04 +02:00
actboy168
c0e690318a Examples: imgui_impl_osx: Added mouse cursor support. (#2585, #1873) 2019-05-28 11:15:59 +02:00
Mario Botsch
affa7e2422 Examples: imgui_impl_opengl3: Fix empty printout on shader load. (#2584)
Fixed minor bug in CheckShader and CheckProgram

The log_length reported by 
glGetProgramiv(handle, GL_INFO_LOG_LENGTH, &log_length)
will at least return 1, since the string delimiter is also counted.

The old version would always print and empty string to stderr. This is annoying in the emscripten port, since it prints a red error message to the Javascript console. The new version fixes this behavior.
2019-05-27 10:47:18 +02:00
omar
31e3e861ef Update changelog, comments, made empty/no-text clipboard return NULL as with other implementation. Minor style tweaks. (#2546)
Fixed IMGUI_DISABLE_WIN32_FUNCTIONS not disabling IME code.
2019-05-18 17:44:09 +02:00
Andrew Willmott
02de498a41 Add native mac copy/paste support to match win32 (#2546) 2019-05-18 17:34:58 +02:00
omar
ef13d95466 IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
Examples/Backends: Don't filter characters under 0x10000 before calling io.AddInputCharacter(), the filtering is done in io.AddInputCharacter() itself. This is in prevision for fuller Unicode support. (#2538, #2541)
2019-05-11 10:33:56 +02:00
omar
42fc563fed Version 1.71 WIP + fixed minor typo 2019-05-07 16:36:08 +02:00
omar
d1d5075b66 Version 1.70 2019-05-06 14:17:39 +02:00
omar
d88121ff5b Examples: DirectX9/10/11: Taking reference to device + subsequent merge of this in docking will fix DX9 issue #2524 2019-05-06 10:15:22 +02:00
omar
6c196cf432 Examples Readme and Changelog tweaks, added #2527, re-ordered examples/README alphabetically. 2019-05-06 10:02:59 +02:00
Max Thrun
5ecc9d5865 Examples: Metal: Add GLFW+Metal example 2019-05-06 09:51:21 +02:00
omar
ae405b83a4 Examples: Added missing per-renderer local changelogs. (#2037, #1639, #2452) 2019-04-30 22:28:29 +02:00
Max Thrun
7c6ba3a1da ImDrawCallback_ResetRenderState: Added Metal. 2019-04-30 22:18:25 +02:00
omar
5c1cd5c8c7 ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452) 2019-04-30 22:15:59 +02:00
omar
1ca6e5b59f Examples: Glut: Added note about missing cursor support. (#2375, #2465) 2019-04-25 12:01:01 +02:00
omar
6789ea3482 Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484). 2019-04-23 12:38:59 +02:00
David Amador
994a92d79d Added support to use controllers via SDL_GameController. (#2509)
Updated sdl examples to use SDL_INIT_GAMECONTROLLER flag
2019-04-23 12:14:05 +02:00
omar
f159eb35fb Examples: SDL: Removed unused code. (#2484) 2019-04-22 10:43:14 +02:00
Andre Weissflog
74a3878be4 emscripten: replace shell_minimal.html with 'soft fullscreen' version 2019-04-17 11:59:26 +02:00
omar
1f25cdd6b4 Clarified asserts comments + todo entries. (#2500) 2019-04-17 09:59:03 +02:00
omar
8130fd9816 Examples: DirectX10/11/12, Allegro, Marmalade: Render functions early out when display size is zero (minimized). (#2496) 2019-04-15 18:47:36 +02:00
omar
1fe6533192 Examples: Emscripten: Tweaks for size. (#2494) 2019-04-15 17:18:31 +02:00
omar
35cbf9c052 Examples: Visual Studio: Updated default platform toolset+sdk in vcproj files from v100+sdk7 (vs2010) to v110+sdk8 (vs2012). This is mostly so we can remove reliance on DXSDK_DIR for the DX10/DX11 example, which if existing and when switching to recent SDK ends up conflicting and creating warnings. 2019-04-15 15:48:38 +02:00
omar
eeea7da3d0 Examples: Emscripten: Fixed error in shell template. (#2494) 2019-04-15 01:46:34 +02:00
omar
c1848b185c Examples: Emscripten: Switched to WebGL1/ES2, Added Changelog, Updated links, Added ignore list, Fixed warning with older versions. Removed reliance on C++11 (would warn on some compiler). Improved html template, removed undesirable options, reduced log size. Tweaked main.cpp. (#2494) 2019-04-15 01:28:44 +02:00
omar
882d480b5e Examples: Removed unused variable (will be used in docking branch tho, undo when merging!) 2019-04-15 01:01:39 +02:00
Nicolas "Pixel" Noble
a936d0669c Adding standalone Emscripten example. 2019-04-13 22:39:42 +02:00
omar
b8fe0df7df Examples: Null: Added Makefile. 2019-04-08 19:16:45 +02:00
omar
42423d5ea4 Examples: Makefile: Tweaks so they are more consistent with each others. Added -g./opt/local includes for MacPorts on Mac OS X. (#297) 2019-04-07 23:02:07 +02:00
omar
1295205cd4 Examples: Vulkan: Fixed warnings. (#2480) 2019-04-07 22:27:45 +02:00
omar
c43dab2414 Vulkan: Fix not incrementing semaphore index. (#2472, #2071) 2019-04-07 15:57:07 +02:00
omar
e099a7dc74 Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[]. 2019-04-05 20:27:46 +02:00
omar
6bc47dfe48 Vulkan: Removed superfluous vkInstance parameters being passed along. 2019-04-05 18:24:28 +02:00
omar
452047c7ca Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally. 2019-04-05 18:24:28 +02:00
omar
ec76722d2d Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071) 2019-04-05 17:22:24 +02:00
MindSpunk
a45840746e Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472) 2019-04-05 17:04:12 +02:00
omar
0034e65c26 Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp. 2019-04-04 23:40:28 +02:00
omar
4f54a527ab Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071) 2019-04-04 23:13:31 +02:00
omar
86f5945f49 Vulkan: Storing user info into a single g_VulkanInitInfo structure to simplify code. 2019-04-04 23:13:31 +02:00