omar
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72b7f48870
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Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793db5 two weeks ago. (#787, #1495, #1202) + comments
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2018-04-06 18:12:21 +02:00 |
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omar
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664ab85f76
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Examples: Tweak comments. (#1704, #1708).
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2018-04-02 17:31:51 +02:00 |
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omar
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ca39070ca0
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Examples: Win32: Fixes for MingW which doesn't support a 2007 define? I have no idea why people still use MingW (#1704, #1463)
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2018-03-28 23:32:02 +02:00 |
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omar
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75c3793db5
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
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2018-03-20 21:19:23 +01:00 |
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omar
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170f44e6f0
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
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2018-03-20 20:12:34 +01:00 |
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omar
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69e700f869
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Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
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2018-03-03 20:15:10 +01:00 |
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omar
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2c9f45bbe7
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Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
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2018-02-28 18:51:40 +01:00 |
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omar
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7e2e0535dd
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Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
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2018-02-20 13:55:09 +01:00 |
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omar
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63332d152a
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
Examples: Updated examples.
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2018-02-16 19:18:16 +01:00 |
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omar
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0cefd40888
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Examples: Added Changelog to make updates easier.
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2018-02-16 17:20:18 +01:00 |
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omar
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7cc1bc7635
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Added IsAnyMouseDown() helper.
Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function.
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2018-02-10 16:50:19 +01:00 |
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omar
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f0364aa359
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Merge branch 'context'
# Conflicts:
# examples/allegro5_example/main.cpp
# examples/directx10_example/main.cpp
# examples/directx11_example/main.cpp
# examples/directx9_example/main.cpp
# examples/marmalade_example/main.cpp
# examples/opengl2_example/main.cpp
# examples/opengl3_example/main.cpp
# examples/sdl_opengl2_example/main.cpp
# examples/sdl_opengl3_example/main.cpp
# examples/vulkan_example/main.cpp
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2018-02-06 20:16:03 +01:00 |
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omar
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3171f90a1a
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Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
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2018-02-06 19:54:30 +01:00 |
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omar
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057807f4a7
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
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2018-02-06 19:29:31 +01:00 |
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omar
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73d493c780
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Examples: Organized header files to make available features more visible.
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2018-02-05 20:34:11 +01:00 |
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omar
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27980d9688
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Merge branch 'master' into context
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2018-01-31 16:02:26 +01:00 |
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omar
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2933e6765c
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Merge branch 'master' into navigation
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2018-01-29 17:42:39 +01:00 |
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omar
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6a25a8720a
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Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
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2018-01-29 14:38:46 +01:00 |
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omar
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3967ff58b2
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Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
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2018-01-25 16:02:33 +01:00 |
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omar
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dd89c9ea59
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Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565)
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2018-01-21 20:58:50 +01:00 |
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omar
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d3e826c247
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Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
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2018-01-21 20:16:55 +01:00 |
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omar
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7dea158175
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Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
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2018-01-20 12:36:59 +01:00 |
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omar
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ce95b84825
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Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
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2018-01-08 15:30:39 +01:00 |
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omar
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3d24a9eb40
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Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
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2018-01-05 22:32:27 +01:00 |
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Nick Dandoulakis
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bfc25bc8a3
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CS_DBLCLKS support for DirectX 11
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2018-01-05 22:28:27 +02:00 |
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omar
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b263bc5689
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Examples: DirectX: Using IM_ARRAYSIZE()
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2017-12-23 14:07:27 +01:00 |
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omar
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fba704bf5d
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Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
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2017-11-01 14:24:09 +01:00 |
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omar
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d2c65aa3e8
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Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
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2017-10-24 14:48:00 +02:00 |
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omar
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d6a9956781
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Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
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2017-10-23 10:01:18 +02:00 |
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omar
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c14a66970b
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
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2017-10-23 09:57:59 +02:00 |
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omar
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a96f095deb
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Examples: DirectX10, DirectX11: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
ps: DirectX 12 example (#302) may want to adopt that as well.
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2017-10-23 09:46:49 +02:00 |
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ocornut
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d5d825debb
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Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
Missing support Vulkan (#549), Apple (#575, #247), SDL (#58, #356),
Allegro, Marmalade (#368, #375)
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2017-09-18 16:04:44 +02:00 |
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omar
|
99ff2ec6fb
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Examples: DirectX9/10/11: Comments
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2017-06-02 11:28:48 +02:00 |
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ocornut
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7c2b35704d
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Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
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2016-11-12 19:46:52 +01:00 |
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ocornut
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612b17ef57
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Fixing minor english typos (#827)
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2016-09-11 22:02:35 +02:00 |
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ocornut
|
2825eaa0be
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Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
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2016-09-03 19:24:57 +02:00 |
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ocornut
|
8a0d3b9628
|
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
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2016-05-08 11:49:21 +02:00 |
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ocornut
|
656b1e848c
|
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
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2016-05-07 20:53:55 +02:00 |
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ocornut
|
834bfe4af5
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Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
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2016-05-07 20:11:14 +02:00 |
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josiahmanson
|
5fe2cacd4d
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DX11 example depth test
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2016-05-07 10:42:48 -07:00 |
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ocornut
|
552246feed
|
Examples: DirectX10,DirectX11 : Minor renaming
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2016-04-03 13:02:04 +02:00 |
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ocornut
|
90493f8add
|
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
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2016-04-03 12:48:38 +02:00 |
|
ocornut
|
2942240072
|
Examples: DX11: Cleanup state backup/restore code (#570)
|
2016-04-03 12:43:17 +02:00 |
|
Nicolas Guillemot
|
d4d51a7802
|
capture and restore all state
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2016-04-02 19:08:27 -07:00 |
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ocornut
|
a6399f120f
|
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
NB: Value not used.
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2016-04-02 18:22:40 +02:00 |
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ocornut
|
7661b1e778
|
Trim trailing spaces
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2016-03-26 15:43:45 +01:00 |
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ocornut
|
04396ed7a9
|
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
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2016-03-24 11:00:47 +01:00 |
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ocornut
|
6277ffe00f
|
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
|
2016-01-11 10:19:38 +00:00 |
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ocornut
|
9596e6f794
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Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
|
2015-12-03 18:32:01 +00:00 |
|
omar
|
fe2972e8b2
|
Merge pull request #420 from RaptorFactor/master
Examples: DX11: Compile shaders with lower features levels.
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2015-11-30 19:36:06 +00:00 |
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