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								 omar | 2c9f45bbe7 | Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787) | 2018-02-28 18:51:40 +01:00 |  | 
			
				
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								 omar | d7f97922b8 | Examples: Fix d749d49903missing the deletion code. (#1217) | 2018-02-23 22:46:14 +01:00 |  | 
			
				
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								 omar | d749d49903 | Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217) | 2018-02-23 12:37:49 +01:00 |  | 
			
				
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								 omar | 288351a801 | Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301) | 2018-02-23 00:00:43 +01:00 |  | 
			
				
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								 omar | 63be3e7c82 | Update README.txt | 2018-02-22 23:20:37 +01:00 |  | 
			
				
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								 omar | 7e24ce0956 | Examples: DirectX12: Fixed shutdown issue. (#301) | 2018-02-22 23:04:28 +01:00 |  | 
			
				
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								 omar | 9be7d048c8 | Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301) | 2018-02-22 23:03:47 +01:00 |  | 
			
				
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								 omar | 913f3692a2 | Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon). | 2018-02-22 22:38:22 +01:00 |  | 
			
				
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								 omar | 0d063585e8 | Merge branch 'jdm3_master' | 2018-02-22 17:04:15 +01:00 |  | 
			
				
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								 omar | f43068c543 | Examples: DirectX10, DirectX11: Simplified main example code. | 2018-02-22 13:15:16 +01:00 |  | 
			
				
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								 omar | 493ec0bc98 | Simplified .gitignore list | 2018-02-21 23:13:53 +01:00 |  | 
			
				
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								 omar | 9b9d9321cf | Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard. | 2018-02-21 22:46:49 +01:00 |  | 
			
				
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								 omar | 9c20a40b36 | Examples: OpenGL: Cast call to glPolygonMode(). (#1628). | 2018-02-20 15:49:17 +01:00 |  | 
			
				
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								 omar | daddd09cd5 | Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495) | 2018-02-20 14:23:22 +01:00 |  | 
			
				
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								 omar | d534207622 | Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) | 2018-02-20 14:18:02 +01:00 |  | 
			
				
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								 omar | 11b12488e8 | Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name. | 2018-02-20 14:09:46 +01:00 |  | 
			
				
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								 omar | 7e2e0535dd | Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495) | 2018-02-20 13:55:09 +01:00 |  | 
			
				
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								 omar | f5f3730b16 | Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples. | 2018-02-16 23:19:38 +01:00 |  | 
			
				
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								 omar | 9e713b115f | Examples: Renamed .sln file. | 2018-02-16 22:38:19 +01:00 |  | 
			
				
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								 omar | 243fd67b1c | Examples: Vulkan: Fix for empty draw data (init time) + fixed warning. | 2018-02-16 22:37:46 +01:00 |  | 
			
				
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								 omar | 10752423ec | Examples: Vulkan: Added .vcproj files. | 2018-02-16 22:37:41 +01:00 |  | 
			
				
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								 omar | 31158e575f | Examples: SDL: Fixed minor warning. | 2018-02-16 22:37:29 +01:00 |  | 
			
				
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								 omar | 00b24f27c2 | Examples: SDL: Added .vcproj files. | 2018-02-16 22:37:24 +01:00 |  | 
			
				
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								 omar | 03a44acf6f | Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626) | 2018-02-16 19:55:16 +01:00 |  | 
			
				
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								 omar | 7c75835200 | Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626) | 2018-02-16 19:49:33 +01:00 |  | 
			
				
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								 Oliver Faircliff | ffb6e89f30 | Use SDL system cursors in SDL examples. (#1626) (Squashed 4 commits) | 2018-02-16 19:41:27 +01:00 |  | 
			
				
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								 omar | 63332d152a | Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) Examples: Updated examples. | 2018-02-16 19:18:16 +01:00 |  | 
			
				
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								 omar | 0cefd40888 | Examples: Added Changelog to make updates easier. | 2018-02-16 17:20:18 +01:00 |  | 
			
				
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								 omar | 41ecebff5a | Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618) | 2018-02-15 11:11:31 +01:00 |  | 
			
				
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								 omar | 7cc1bc7635 | Added IsAnyMouseDown() helper. Examples: DirectX9/10/11: Using IsAnyMouseDown() instead of local function. | 2018-02-10 16:50:19 +01:00 |  | 
			
				
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								 omar | 2493f609ef | Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that) | 2018-02-06 20:57:33 +01:00 |  | 
			
				
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								 omar | f0364aa359 | Merge branch 'context' # Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp | 2018-02-06 20:16:03 +01:00 |  | 
			
				
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								 omar | ae30efc0fd | Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787) | 2018-02-06 19:58:23 +01:00 |  | 
			
				
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								 omar | 3171f90a1a | Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787) | 2018-02-06 19:54:30 +01:00 |  | 
			
				
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								 omar | 057807f4a7 | Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787) | 2018-02-06 19:29:31 +01:00 |  | 
			
				
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								 omar | 7e32fc7109 | Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787) | 2018-02-06 19:23:12 +01:00 |  | 
			
				
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								 omar | cea8017e0b | Merge branch 'master' into context | 2018-02-06 18:04:44 +01:00 |  | 
			
				
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								 omar | 4b49f03a40 | Examples: SDL+GL3: Added Navigation keyboard mapping. (#787) | 2018-02-05 23:16:40 +01:00 |  | 
			
				
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								 omar | 7e1496e994 | Merge branch 'master' into navigation | 2018-02-05 23:14:42 +01:00 |  | 
			
				
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								 omar | fcf1c9d151 | Examples: SDL: Using SDL_GetPerformanceCounter() / SDL_GetPerformanceFrequency() to handle framerate over 1000 fps properly. Noticed bad inputs artefacts in Nav branch at 2000 fps without this. (#996) | 2018-02-05 23:13:53 +01:00 |  | 
			
				
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								 omar | 60fb7d31fd | Examples: SDL2: Enabling vsync. Using scancode consistently, fixed keyboard weirdness. | 2018-02-05 22:35:29 +01:00 |  | 
			
				
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								 omar | 73d493c780 | Examples: Organized header files to make available features more visible. | 2018-02-05 20:34:11 +01:00 |  | 
			
				
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								 omar | 533fe8cb55 | Merge branch 'master' into navigation # Conflicts:
#	imgui.cpp | 2018-02-05 14:55:57 +01:00 |  | 
			
				
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								 Gerry Hernandez | 4786321754 | Fix iOS code; fixes entire XCode build for Apple example | 2018-02-04 21:47:08 -05:00 |  | 
			
				
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								 omar | 27980d9688 | Merge branch 'master' into context | 2018-01-31 16:02:26 +01:00 |  | 
			
				
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								 omar | 47e81a6194 | Merge branch 'master' into navigation | 2018-01-31 16:00:25 +01:00 |  | 
			
				
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								 omar | cd3dd886de | Moved extra_fonts/ to misc/fonts/. Moved .natvis file to misc/natvis/ (#1569) | 2018-01-31 16:00:07 +01:00 |  | 
			
				
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								 omar | 23c11e9764 | Merge branch 'master' into navigation # Conflicts:
#	imgui.cpp | 2018-01-31 15:43:19 +01:00 |  | 
			
				
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								 omar | 6c38aa2dc7 | Examples: Apple: Tweak code and sync with other examples better (untested). | 2018-01-31 00:16:44 +01:00 |  | 
			
				
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								 omar | cca9c3e3da | Examples: Using Dark theme by default. (#707). Tweaked demo code. | 2018-01-31 00:15:47 +01:00 |  |